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Diffstat (limited to 'src/widget/radio.rs')
-rw-r--r-- | src/widget/radio.rs | 211 |
1 files changed, 0 insertions, 211 deletions
diff --git a/src/widget/radio.rs b/src/widget/radio.rs deleted file mode 100644 index 28353ef4..00000000 --- a/src/widget/radio.rs +++ /dev/null @@ -1,211 +0,0 @@ -//! Create choices using radio buttons. -use crate::input::{mouse, ButtonState}; -use crate::widget::{text, Column, Row, Text}; -use crate::{ - Align, Element, Event, Hasher, Layout, MouseCursor, Node, Point, Rectangle, - Widget, -}; - -use std::hash::Hash; - -/// A circular button representing a choice, with a generic text `Color`. -/// -/// It implements [`Widget`] when the associated `Renderer` implements the -/// [`radio::Renderer`] trait. -/// -/// [`Widget`]: ../trait.Widget.html -/// [`radio::Renderer`]: trait.Renderer.html -/// -/// # Example -/// ``` -/// use iced::{Column, Radio}; -/// -/// #[derive(Debug, Clone, Copy)] -/// pub enum Color { -/// Black, -/// } -/// -/// #[derive(Debug, Clone, Copy, PartialEq, Eq)] -/// pub enum Choice { -/// A, -/// B, -/// } -/// -/// #[derive(Debug, Clone, Copy)] -/// pub enum Message { -/// RadioSelected(Choice), -/// } -/// -/// let selected_choice = Some(Choice::A); -/// -/// Radio::new(Choice::A, "This is A", selected_choice, Message::RadioSelected) -/// .label_color(Color::Black); -/// -/// Radio::new(Choice::B, "This is B", selected_choice, Message::RadioSelected) -/// .label_color(Color::Black); -/// ``` -/// -///  -pub struct Radio<Color, Message> { - is_selected: bool, - on_click: Message, - label: String, - label_color: Option<Color>, -} - -impl<Color, Message> std::fmt::Debug for Radio<Color, Message> -where - Color: std::fmt::Debug, - Message: std::fmt::Debug, -{ - fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result { - f.debug_struct("Radio") - .field("is_selected", &self.is_selected) - .field("on_click", &self.on_click) - .field("label", &self.label) - .field("label_color", &self.label_color) - .finish() - } -} - -impl<Color, Message> Radio<Color, Message> { - /// Creates a new [`Radio`] button. - /// - /// It expects: - /// * the value related to the [`Radio`] button - /// * the label of the [`Radio`] button - /// * the current selected value - /// * a function that will be called when the [`Radio`] is selected. It - /// receives the value of the radio and must produce a `Message`. - /// - /// [`Radio`]: struct.Radio.html - pub fn new<F, V>(value: V, label: &str, selected: Option<V>, f: F) -> Self - where - V: Eq + Copy, - F: 'static + Fn(V) -> Message, - { - Radio { - is_selected: Some(value) == selected, - on_click: f(value), - label: String::from(label), - label_color: None, - } - } - - /// Sets the `Color` of the label of the [`Radio`]. - /// - /// [`Radio`]: struct.Radio.html - pub fn label_color(mut self, color: Color) -> Self { - self.label_color = Some(color); - self - } -} - -impl<Color, Message, Renderer> Widget<Message, Renderer> - for Radio<Color, Message> -where - Color: 'static + Copy + std::fmt::Debug, - Renderer: self::Renderer + text::Renderer<Color>, - Message: Copy + std::fmt::Debug, -{ - fn node(&self, renderer: &Renderer) -> Node { - Row::<(), Renderer>::new() - .spacing(15) - .align_items(Align::Center) - .push(Column::new().width(28).height(28)) - .push(Text::new(&self.label)) - .node(renderer) - } - - fn on_event( - &mut self, - event: Event, - layout: Layout<'_>, - cursor_position: Point, - messages: &mut Vec<Message>, - ) { - match event { - Event::Mouse(mouse::Event::Input { - button: mouse::Button::Left, - state: ButtonState::Pressed, - }) => { - if layout.bounds().contains(cursor_position) { - messages.push(self.on_click); - } - } - _ => {} - } - } - - fn draw( - &self, - renderer: &mut Renderer, - layout: Layout<'_>, - cursor_position: Point, - ) -> MouseCursor { - let children: Vec<_> = layout.children().collect(); - - let mut text_bounds = children[1].bounds(); - text_bounds.y -= 2.0; - - text::Renderer::draw( - renderer, - text_bounds, - &self.label, - None, - self.label_color, - text::HorizontalAlignment::Left, - text::VerticalAlignment::Top, - ); - - self::Renderer::draw( - renderer, - cursor_position, - children[0].bounds(), - layout.bounds(), - self.is_selected, - ) - } - - fn hash_layout(&self, state: &mut Hasher) { - self.label.hash(state); - } -} - -/// The renderer of a [`Radio`] button. -/// -/// Your [renderer] will need to implement this trait before being -/// able to use a [`Radio`] button in your user interface. -/// -/// [`Radio`]: struct.Radio.html -/// [renderer]: ../../renderer/index.html -pub trait Renderer { - /// Draws a [`Radio`] button. - /// - /// It receives: - /// * the current cursor position - /// * the bounds of the [`Radio`] - /// * the bounds of the label of the [`Radio`] - /// * whether the [`Radio`] is selected or not - /// - /// [`Radio`]: struct.Radio.html - fn draw( - &mut self, - cursor_position: Point, - bounds: Rectangle, - label_bounds: Rectangle, - is_selected: bool, - ) -> MouseCursor; -} - -impl<'a, Color, Message, Renderer> From<Radio<Color, Message>> - for Element<'a, Message, Renderer> -where - Color: 'static + Copy + std::fmt::Debug, - Renderer: self::Renderer + text::Renderer<Color>, - Message: 'static + Copy + std::fmt::Debug, -{ - fn from(checkbox: Radio<Color, Message>) -> Element<'a, Message, Renderer> { - Element::new(checkbox) - } -} |