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-rw-r--r--src/widget/image.rs63
1 files changed, 53 insertions, 10 deletions
diff --git a/src/widget/image.rs b/src/widget/image.rs
index 8cbcd02c..161dc963 100644
--- a/src/widget/image.rs
+++ b/src/widget/image.rs
@@ -1,7 +1,8 @@
//! Display images in your user interface.
use crate::{
- Element, Hasher, Layout, MouseCursor, Node, Point, Rectangle, Style, Widget,
+ Align, Element, Hasher, Layout, MouseCursor, Node, Point, Rectangle, Style,
+ Widget,
};
use std::hash::Hash;
@@ -25,6 +26,8 @@ use std::hash::Hash;
pub struct Image<I> {
image: I,
source: Option<Rectangle<u16>>,
+ width: Option<u16>,
+ height: Option<u16>,
style: Style,
}
@@ -32,6 +35,8 @@ impl<I> std::fmt::Debug for Image<I> {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
f.debug_struct("Image")
.field("source", &self.source)
+ .field("width", &self.width)
+ .field("height", &self.height)
.field("style", &self.style)
.finish()
}
@@ -45,7 +50,9 @@ impl<I> Image<I> {
Image {
image,
source: None,
- style: Style::default().fill_width().fill_height(),
+ width: None,
+ height: None,
+ style: Style::default(),
}
}
@@ -60,16 +67,27 @@ impl<I> Image<I> {
/// Sets the width of the [`Image`] boundaries in pixels.
///
/// [`Image`]: struct.Image.html
- pub fn width(mut self, width: u32) -> Self {
- self.style = self.style.width(width);
+ pub fn width(mut self, width: u16) -> Self {
+ self.width = Some(width);
self
}
/// Sets the height of the [`Image`] boundaries in pixels.
///
/// [`Image`]: struct.Image.html
- pub fn height(mut self, height: u32) -> Self {
- self.style = self.style.height(height);
+ pub fn height(mut self, height: u16) -> Self {
+ self.height = Some(height);
+ self
+ }
+
+ /// Sets the alignment of the [`Image`] itself.
+ ///
+ /// This is useful if you want to override the default alignment given by
+ /// the parent container.
+ ///
+ /// [`Image`]: struct.Button.html
+ pub fn align_self(mut self, align: Align) -> Self {
+ self.style = self.style.align_self(align);
self
}
}
@@ -79,8 +97,14 @@ where
Renderer: self::Renderer<I>,
I: Clone,
{
- fn node(&self, _renderer: &Renderer) -> Node {
- Node::new(self.style)
+ fn node(&self, renderer: &Renderer) -> Node {
+ renderer.node(
+ self.style,
+ &self.image,
+ self.width,
+ self.height,
+ self.source,
+ )
}
fn draw(
@@ -89,13 +113,15 @@ where
layout: Layout<'_>,
_cursor_position: Point,
) -> MouseCursor {
- renderer.draw(layout.bounds(), self.image.clone(), self.source);
+ renderer.draw(&self.image, layout.bounds(), self.source);
MouseCursor::OutOfBounds
}
fn hash_layout(&self, state: &mut Hasher) {
self.style.hash(state);
+ self.width.hash(state);
+ self.height.hash(state);
}
}
@@ -107,6 +133,23 @@ where
/// [`Image`]: struct.Image.html
/// [renderer]: ../../renderer/index.html
pub trait Renderer<I> {
+ /// Creates a [`Node`] with the given [`Style`] for the provided [`Image`]
+ /// and its size.
+ ///
+ /// You should probably keep the original aspect ratio, if possible.
+ ///
+ /// [`Node`]: ../../struct.Node.html
+ /// [`Style`]: ../../struct.Style.html
+ /// [`Image`]: struct.Image.html
+ fn node(
+ &self,
+ style: Style,
+ image: &I,
+ width: Option<u16>,
+ height: Option<u16>,
+ source: Option<Rectangle<u16>>,
+ ) -> Node;
+
/// Draws an [`Image`].
///
/// It receives:
@@ -118,8 +161,8 @@ pub trait Renderer<I> {
/// [`Image`]: struct.Image.html
fn draw(
&mut self,
+ image: &I,
bounds: Rectangle<f32>,
- image: I,
source: Option<Rectangle<u16>>,
);
}