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-rw-r--r-- | src/pure.rs | 112 |
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diff --git a/src/pure.rs b/src/pure.rs deleted file mode 100644 index 23f56570..00000000 --- a/src/pure.rs +++ /dev/null @@ -1,112 +0,0 @@ -//! Leverage pure, virtual widgets in your application. -//! -//! The widgets found in this module are completely stateless versions of -//! [the original widgets]. -//! -//! Effectively, this means that, as a user of the library, you do not need to -//! keep track of the local state of each widget (e.g. [`button::State`]). -//! Instead, the runtime will keep track of everything for you! -//! -//! You can embed pure widgets anywhere in your [impure `Application`] using the -//! [`Pure`] widget and some [`State`]. -//! -//! In case you want to only use pure widgets in your application, this module -//! offers an alternate [`Application`] trait with a completely pure `view` -//! method. -//! -//! # The Elm Architecture, purity, and continuity -//! As you may know, applications made with `iced` use [The Elm Architecture]. -//! -//! In a nutshell, this architecture defines the initial state of the application, a way to `view` it, and a way to `update` it after a user interaction. The `update` logic is called after a meaningful user interaction, which in turn updates the state of the application. Then, the `view` logic is executed to redisplay the application. -//! -//! Since `view` logic is only run after an `update`, all of the mutations to the application state must only happen in the `update` logic. If the application state changes anywhere else, the `view` logic will not be rerun and, therefore, the previously generated `view` may stay outdated. -//! -//! However, the `Application` trait in `iced` defines `view` as: -//! -//! ```ignore -//! pub trait Application { -//! fn view(&mut self) -> Element<Self::Message>; -//! } -//! ``` -//! -//! As a consequence, the application state can be mutated in `view` logic. The `view` logic in `iced` is __impure__. -//! -//! This impurity is necessary because `iced` puts the burden of widget __continuity__ on its users. In other words, it's up to you to provide `iced` with the internal state of each widget every time `view` is called. -//! -//! If we take a look at the classic `counter` example: -//! -//! ```ignore -//! struct Counter { -//! value: i32, -//! increment_button: button::State, -//! decrement_button: button::State, -//! } -//! -//! // ... -//! -//! impl Counter { -//! pub fn view(&mut self) -> Column<Message> { -//! Column::new() -//! .push( -//! Button::new(&mut self.increment_button, Text::new("+")) -//! .on_press(Message::IncrementPressed), -//! ) -//! .push(Text::new(self.value.to_string()).size(50)) -//! .push( -//! Button::new(&mut self.decrement_button, Text::new("-")) -//! .on_press(Message::DecrementPressed), -//! ) -//! } -//! } -//! ``` -//! -//! We can see how we need to keep track of the `button::State` of each `Button` in our `Counter` state and provide a mutable reference to the widgets in our `view` logic. The widgets produced by `view` are __stateful__. -//! -//! While this approach forces users to keep track of widget state and causes impurity, I originally chose it because it allows `iced` to directly consume the widget tree produced by `view`. Since there is no internal state decoupled from `view` maintained by the runtime, `iced` does not need to compare (e.g. reconciliate) widget trees in order to ensure continuity. -//! -//! # Stateless widgets -//! As the library matures, the need for some kind of persistent widget data (see #553) between `view` calls becomes more apparent (e.g. incremental rendering, animations, accessibility, etc.). -//! -//! If we are going to end up having persistent widget data anyways... There is no reason to have impure, stateful widgets anymore! -//! -//! With the help of this module, we can now write a pure `counter` example: -//! -//! ```ignore -//! struct Counter { -//! value: i32, -//! } -//! -//! // ... -//! -//! impl Counter { -//! fn view(&self) -> Column<Message> { -//! Column::new() -//! .push(Button::new("Increment").on_press(Message::IncrementPressed)) -//! .push(Text::new(self.value.to_string()).size(50)) -//! .push(Button::new("Decrement").on_press(Message::DecrementPressed)) -//! } -//! } -//! ``` -//! -//! Notice how we no longer need to keep track of the `button::State`! The widgets in `iced_pure` do not take any mutable application state in `view`. They are __stateless__ widgets. As a consequence, we do not need mutable access to `self` in `view` anymore. `view` becomes __pure__. -//! -//! [The Elm Architecture]: https://guide.elm-lang.org/architecture/ -//! -//! [the original widgets]: crate::widget -//! [`button::State`]: crate::widget::button::State -//! [impure `Application`]: crate::Application -pub mod application; -pub mod widget; - -mod sandbox; - -pub use application::Application; -pub use sandbox::Sandbox; - -pub use iced_pure::helpers::*; -pub use iced_pure::Widget; -pub use iced_pure::{Pure, State}; - -/// A generic, pure [`Widget`]. -pub type Element<'a, Message, Renderer = crate::Renderer> = - iced_pure::Element<'a, Message, Renderer>; |