diff options
Diffstat (limited to 'src/lib.rs')
-rw-r--r-- | src/lib.rs | 131 |
1 files changed, 131 insertions, 0 deletions
@@ -0,0 +1,131 @@ +pub use iced_wgpu::{Primitive, Renderer}; +pub use iced_winit::{ + button, slider, text, winit, Align, Background, Checkbox, Color, Image, + Justify, Length, Radio, Slider, Text, +}; + +pub type Element<'a, Message> = iced_winit::Element<'a, Message, Renderer>; +pub type Row<'a, Message> = iced_winit::Row<'a, Message, Renderer>; +pub type Column<'a, Message> = iced_winit::Column<'a, Message, Renderer>; +pub type Button<'a, Message> = iced_winit::Button<'a, Message, Renderer>; + +pub trait UserInterface { + type Message; + + fn update(&mut self, message: Self::Message); + + fn view(&mut self) -> Element<Self::Message>; + + fn run(mut self) + where + Self: 'static + Sized, + { + use winit::{ + event::{Event, WindowEvent}, + event_loop::{ControlFlow, EventLoop}, + window::WindowBuilder, + }; + + let event_loop = EventLoop::new(); + + // TODO: Ask for window settings and configure this properly + let window = WindowBuilder::new() + .build(&event_loop) + .expect("Open window"); + + let size = window.inner_size().to_physical(window.hidpi_factor());; + let (width, height) = (size.width as u16, size.height as u16); + + let mut renderer = Renderer::new(&window); + let mut target = renderer.target(width, height); + + let user_interface = iced_winit::UserInterface::build( + document(&mut self, width, height), + iced_winit::Cache::default(), + &mut renderer, + ); + + let mut primitive = user_interface.draw(&mut renderer); + let mut cache = Some(user_interface.into_cache()); + let mut events = Vec::new(); + + window.request_redraw(); + + event_loop.run(move |event, _, control_flow| match event { + Event::EventsCleared => { + // TODO: We should be able to keep a user interface alive + // between events once we remove state references. + // + // This will allow us to rebuild it only when a message is + // handled. + let mut user_interface = iced_winit::UserInterface::build( + document(&mut self, width, height), + cache.take().unwrap(), + &mut renderer, + ); + + let messages = user_interface.update(events.drain(..)); + + if messages.is_empty() { + primitive = user_interface.draw(&mut renderer); + + cache = Some(user_interface.into_cache()); + } else { + // When there are messages, we are forced to rebuild twice + // for now :^) + let temp_cache = user_interface.into_cache(); + + for message in messages { + self.update(message); + } + + let user_interface = iced_winit::UserInterface::build( + document(&mut self, width, height), + temp_cache, + &mut renderer, + ); + + primitive = user_interface.draw(&mut renderer); + + cache = Some(user_interface.into_cache()); + } + + window.request_redraw(); + } + Event::WindowEvent { + event: WindowEvent::RedrawRequested, + .. + } => { + renderer.draw(&mut target, &primitive); + + // TODO: Handle animations! + // Maybe we can use `ControlFlow::WaitUntil` for this. + } + Event::WindowEvent { + event: WindowEvent::CloseRequested, + .. + } => { + *control_flow = ControlFlow::Exit; + } + _ => { + *control_flow = ControlFlow::Wait; + } + }) + } +} + +fn document<UserInterface>( + user_interface: &mut UserInterface, + width: u16, + height: u16, +) -> Element<UserInterface::Message> +where + UserInterface: self::UserInterface, + UserInterface::Message: 'static, +{ + Column::new() + .width(Length::Units(width)) + .height(Length::Units(height)) + .push(user_interface.view()) + .into() +} |