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-rw-r--r--runtime/Cargo.toml1
-rw-r--r--runtime/src/command/action.rs4
-rw-r--r--runtime/src/lib.rs3
-rw-r--r--runtime/src/multi_window.rs6
-rw-r--r--runtime/src/multi_window/program.rs32
-rw-r--r--runtime/src/multi_window/state.rs280
-rw-r--r--runtime/src/window.rs102
-rw-r--r--runtime/src/window/action.rs160
8 files changed, 475 insertions, 113 deletions
diff --git a/runtime/Cargo.toml b/runtime/Cargo.toml
index d19aedd3..8089d545 100644
--- a/runtime/Cargo.toml
+++ b/runtime/Cargo.toml
@@ -12,6 +12,7 @@ keywords.workspace = true
[features]
debug = []
+multi-window = []
[dependencies]
iced_core.workspace = true
diff --git a/runtime/src/command/action.rs b/runtime/src/command/action.rs
index 6551e233..cb0936df 100644
--- a/runtime/src/command/action.rs
+++ b/runtime/src/command/action.rs
@@ -84,7 +84,9 @@ impl<T> fmt::Debug for Action<T> {
Self::Clipboard(action) => {
write!(f, "Action::Clipboard({action:?})")
}
- Self::Window(action) => write!(f, "Action::Window({action:?})"),
+ Self::Window(action) => {
+ write!(f, "Action::Window({action:?})")
+ }
Self::System(action) => write!(f, "Action::System({action:?})"),
Self::Widget(_action) => write!(f, "Action::Widget"),
Self::LoadFont { .. } => write!(f, "Action::LoadFont"),
diff --git a/runtime/src/lib.rs b/runtime/src/lib.rs
index 29e94d65..03906f45 100644
--- a/runtime/src/lib.rs
+++ b/runtime/src/lib.rs
@@ -26,6 +26,9 @@ pub mod system;
pub mod user_interface;
pub mod window;
+#[cfg(feature = "multi-window")]
+pub mod multi_window;
+
// We disable debug capabilities on release builds unless the `debug` feature
// is explicitly enabled.
#[cfg(feature = "debug")]
diff --git a/runtime/src/multi_window.rs b/runtime/src/multi_window.rs
new file mode 100644
index 00000000..cf778a20
--- /dev/null
+++ b/runtime/src/multi_window.rs
@@ -0,0 +1,6 @@
+//! A multi-window application.
+pub mod program;
+pub mod state;
+
+pub use program::Program;
+pub use state::State;
diff --git a/runtime/src/multi_window/program.rs b/runtime/src/multi_window/program.rs
new file mode 100644
index 00000000..591b3e9a
--- /dev/null
+++ b/runtime/src/multi_window/program.rs
@@ -0,0 +1,32 @@
+//! Build interactive programs using The Elm Architecture.
+use crate::core::text;
+use crate::core::window;
+use crate::core::{Element, Renderer};
+use crate::Command;
+
+/// The core of a user interface for a multi-window application following The Elm Architecture.
+pub trait Program: Sized {
+ /// The graphics backend to use to draw the [`Program`].
+ type Renderer: Renderer + text::Renderer;
+
+ /// The type of __messages__ your [`Program`] will produce.
+ type Message: std::fmt::Debug + Send;
+
+ /// Handles a __message__ and updates the state of the [`Program`].
+ ///
+ /// This is where you define your __update logic__. All the __messages__,
+ /// produced by either user interactions or commands, will be handled by
+ /// this method.
+ ///
+ /// Any [`Command`] returned will be executed immediately in the
+ /// background by shells.
+ fn update(&mut self, message: Self::Message) -> Command<Self::Message>;
+
+ /// Returns the widgets to display in the [`Program`] for the `window`.
+ ///
+ /// These widgets can produce __messages__ based on user interaction.
+ fn view(
+ &self,
+ window: window::Id,
+ ) -> Element<'_, Self::Message, Self::Renderer>;
+}
diff --git a/runtime/src/multi_window/state.rs b/runtime/src/multi_window/state.rs
new file mode 100644
index 00000000..49f72c39
--- /dev/null
+++ b/runtime/src/multi_window/state.rs
@@ -0,0 +1,280 @@
+//! The internal state of a multi-window [`Program`].
+use crate::core::event::{self, Event};
+use crate::core::mouse;
+use crate::core::renderer;
+use crate::core::widget::operation::{self, Operation};
+use crate::core::{Clipboard, Size};
+use crate::user_interface::{self, UserInterface};
+use crate::{Command, Debug, Program};
+
+/// The execution state of a multi-window [`Program`]. It leverages caching, event
+/// processing, and rendering primitive storage.
+#[allow(missing_debug_implementations)]
+pub struct State<P>
+where
+ P: Program + 'static,
+{
+ program: P,
+ caches: Option<Vec<user_interface::Cache>>,
+ queued_events: Vec<Event>,
+ queued_messages: Vec<P::Message>,
+ mouse_interaction: mouse::Interaction,
+}
+
+impl<P> State<P>
+where
+ P: Program + 'static,
+{
+ /// Creates a new [`State`] with the provided [`Program`], initializing its
+ /// primitive with the given logical bounds and renderer.
+ pub fn new(
+ program: P,
+ bounds: Size,
+ renderer: &mut P::Renderer,
+ debug: &mut Debug,
+ ) -> Self {
+ let user_interface = build_user_interface(
+ &program,
+ user_interface::Cache::default(),
+ renderer,
+ bounds,
+ debug,
+ );
+
+ let caches = Some(vec![user_interface.into_cache()]);
+
+ State {
+ program,
+ caches,
+ queued_events: Vec::new(),
+ queued_messages: Vec::new(),
+ mouse_interaction: mouse::Interaction::Idle,
+ }
+ }
+
+ /// Returns a reference to the [`Program`] of the [`State`].
+ pub fn program(&self) -> &P {
+ &self.program
+ }
+
+ /// Queues an event in the [`State`] for processing during an [`update`].
+ ///
+ /// [`update`]: Self::update
+ pub fn queue_event(&mut self, event: Event) {
+ self.queued_events.push(event);
+ }
+
+ /// Queues a message in the [`State`] for processing during an [`update`].
+ ///
+ /// [`update`]: Self::update
+ pub fn queue_message(&mut self, message: P::Message) {
+ self.queued_messages.push(message);
+ }
+
+ /// Returns whether the event queue of the [`State`] is empty or not.
+ pub fn is_queue_empty(&self) -> bool {
+ self.queued_events.is_empty() && self.queued_messages.is_empty()
+ }
+
+ /// Returns the current [`mouse::Interaction`] of the [`State`].
+ pub fn mouse_interaction(&self) -> mouse::Interaction {
+ self.mouse_interaction
+ }
+
+ /// Processes all the queued events and messages, rebuilding and redrawing
+ /// the widgets of the linked [`Program`] if necessary.
+ ///
+ /// Returns a list containing the instances of [`Event`] that were not
+ /// captured by any widget, and the [`Command`] obtained from [`Program`]
+ /// after updating it, only if an update was necessary.
+ pub fn update(
+ &mut self,
+ bounds: Size,
+ cursor: mouse::Cursor,
+ renderer: &mut P::Renderer,
+ theme: &<P::Renderer as iced_core::Renderer>::Theme,
+ style: &renderer::Style,
+ clipboard: &mut dyn Clipboard,
+ debug: &mut Debug,
+ ) -> (Vec<Event>, Option<Command<P::Message>>) {
+ let mut user_interfaces = build_user_interfaces(
+ &self.program,
+ self.caches.take().unwrap(),
+ renderer,
+ bounds,
+ debug,
+ );
+
+ debug.event_processing_started();
+ let mut messages = Vec::new();
+
+ let uncaptured_events = user_interfaces.iter_mut().fold(
+ vec![],
+ |mut uncaptured_events, ui| {
+ let (_, event_statuses) = ui.update(
+ &self.queued_events,
+ cursor,
+ renderer,
+ clipboard,
+ &mut messages,
+ );
+
+ uncaptured_events.extend(
+ self.queued_events
+ .iter()
+ .zip(event_statuses)
+ .filter_map(|(event, status)| {
+ matches!(status, event::Status::Ignored)
+ .then_some(event)
+ })
+ .cloned(),
+ );
+ uncaptured_events
+ },
+ );
+
+ self.queued_events.clear();
+ messages.append(&mut self.queued_messages);
+ debug.event_processing_finished();
+
+ let commands = if messages.is_empty() {
+ debug.draw_started();
+
+ for ui in &mut user_interfaces {
+ self.mouse_interaction =
+ ui.draw(renderer, theme, style, cursor);
+ }
+
+ debug.draw_finished();
+
+ self.caches = Some(
+ user_interfaces
+ .drain(..)
+ .map(UserInterface::into_cache)
+ .collect(),
+ );
+
+ None
+ } else {
+ let temp_caches = user_interfaces
+ .drain(..)
+ .map(UserInterface::into_cache)
+ .collect();
+
+ drop(user_interfaces);
+
+ let commands = Command::batch(messages.into_iter().map(|msg| {
+ debug.log_message(&msg);
+
+ debug.update_started();
+ let command = self.program.update(msg);
+ debug.update_finished();
+
+ command
+ }));
+
+ let mut user_interfaces = build_user_interfaces(
+ &self.program,
+ temp_caches,
+ renderer,
+ bounds,
+ debug,
+ );
+
+ debug.draw_started();
+ for ui in &mut user_interfaces {
+ self.mouse_interaction =
+ ui.draw(renderer, theme, style, cursor);
+ }
+ debug.draw_finished();
+
+ self.caches = Some(
+ user_interfaces
+ .drain(..)
+ .map(UserInterface::into_cache)
+ .collect(),
+ );
+
+ Some(commands)
+ };
+
+ (uncaptured_events, commands)
+ }
+
+ /// Applies widget [`Operation`]s to the [`State`].
+ pub fn operate(
+ &mut self,
+ renderer: &mut P::Renderer,
+ operations: impl Iterator<Item = Box<dyn Operation<P::Message>>>,
+ bounds: Size,
+ debug: &mut Debug,
+ ) {
+ let mut user_interfaces = build_user_interfaces(
+ &self.program,
+ self.caches.take().unwrap(),
+ renderer,
+ bounds,
+ debug,
+ );
+
+ for operation in operations {
+ let mut current_operation = Some(operation);
+
+ while let Some(mut operation) = current_operation.take() {
+ for ui in &mut user_interfaces {
+ ui.operate(renderer, operation.as_mut());
+ }
+
+ match operation.finish() {
+ operation::Outcome::None => {}
+ operation::Outcome::Some(message) => {
+ self.queued_messages.push(message);
+ }
+ operation::Outcome::Chain(next) => {
+ current_operation = Some(next);
+ }
+ };
+ }
+ }
+
+ self.caches = Some(
+ user_interfaces
+ .drain(..)
+ .map(UserInterface::into_cache)
+ .collect(),
+ );
+ }
+}
+
+fn build_user_interfaces<'a, P: Program>(
+ program: &'a P,
+ mut caches: Vec<user_interface::Cache>,
+ renderer: &mut P::Renderer,
+ size: Size,
+ debug: &mut Debug,
+) -> Vec<UserInterface<'a, P::Message, P::Renderer>> {
+ caches
+ .drain(..)
+ .map(|cache| {
+ build_user_interface(program, cache, renderer, size, debug)
+ })
+ .collect()
+}
+
+fn build_user_interface<'a, P: Program>(
+ program: &'a P,
+ cache: user_interface::Cache,
+ renderer: &mut P::Renderer,
+ size: Size,
+ debug: &mut Debug,
+) -> UserInterface<'a, P::Message, P::Renderer> {
+ debug.view_started();
+ let view = program.view();
+ debug.view_finished();
+
+ debug.layout_started();
+ let user_interface = UserInterface::build(view, size, cache, renderer);
+ debug.layout_finished();
+
+ user_interface
+}
diff --git a/runtime/src/window.rs b/runtime/src/window.rs
index 41816967..f9d943f6 100644
--- a/runtime/src/window.rs
+++ b/runtime/src/window.rs
@@ -8,95 +8,113 @@ pub use screenshot::Screenshot;
use crate::command::{self, Command};
use crate::core::time::Instant;
-use crate::core::window::{Event, Icon, Level, Mode, UserAttention};
-use crate::core::Size;
+use crate::core::window::{
+ Event, Icon, Id, Level, Mode, Settings, UserAttention,
+};
+use crate::core::{Point, Size};
use crate::futures::event;
use crate::futures::Subscription;
/// Subscribes to the frames of the window of the running application.
///
/// The resulting [`Subscription`] will produce items at a rate equal to the
-/// refresh rate of the window. Note that this rate may be variable, as it is
+/// refresh rate of the first application window. Note that this rate may be variable, as it is
/// normally managed by the graphics driver and/or the OS.
///
/// In any case, this [`Subscription`] is useful to smoothly draw application-driven
/// animations without missing any frames.
pub fn frames() -> Subscription<Instant> {
event::listen_raw(|event, _status| match event {
- iced_core::Event::Window(Event::RedrawRequested(at)) => Some(at),
+ crate::core::Event::Window(_, Event::RedrawRequested(at)) => Some(at),
_ => None,
})
}
-/// Closes the current window and exits the application.
-pub fn close<Message>() -> Command<Message> {
- Command::single(command::Action::Window(Action::Close))
+/// Spawns a new window with the given `settings`.
+///
+/// Returns the new window [`Id`] alongside the [`Command`].
+pub fn spawn<Message>(settings: Settings) -> (Id, Command<Message>) {
+ let id = Id::unique();
+
+ (
+ id,
+ Command::single(command::Action::Window(Action::Spawn(id, settings))),
+ )
+}
+
+/// Closes the window with `id`.
+pub fn close<Message>(id: Id) -> Command<Message> {
+ Command::single(command::Action::Window(Action::Close(id)))
}
/// Begins dragging the window while the left mouse button is held.
-pub fn drag<Message>() -> Command<Message> {
- Command::single(command::Action::Window(Action::Drag))
+pub fn drag<Message>(id: Id) -> Command<Message> {
+ Command::single(command::Action::Window(Action::Drag(id)))
}
/// Resizes the window to the given logical dimensions.
-pub fn resize<Message>(new_size: Size<u32>) -> Command<Message> {
- Command::single(command::Action::Window(Action::Resize(new_size)))
+pub fn resize<Message>(id: Id, new_size: Size) -> Command<Message> {
+ Command::single(command::Action::Window(Action::Resize(id, new_size)))
}
-/// Fetches the current window size in logical dimensions.
+/// Fetches the window's size in logical dimensions.
pub fn fetch_size<Message>(
- f: impl FnOnce(Size<u32>) -> Message + 'static,
+ id: Id,
+ f: impl FnOnce(Size) -> Message + 'static,
) -> Command<Message> {
- Command::single(command::Action::Window(Action::FetchSize(Box::new(f))))
+ Command::single(command::Action::Window(Action::FetchSize(id, Box::new(f))))
}
/// Maximizes the window.
-pub fn maximize<Message>(maximized: bool) -> Command<Message> {
- Command::single(command::Action::Window(Action::Maximize(maximized)))
+pub fn maximize<Message>(id: Id, maximized: bool) -> Command<Message> {
+ Command::single(command::Action::Window(Action::Maximize(id, maximized)))
}
-/// Minimes the window.
-pub fn minimize<Message>(minimized: bool) -> Command<Message> {
- Command::single(command::Action::Window(Action::Minimize(minimized)))
+/// Minimizes the window.
+pub fn minimize<Message>(id: Id, minimized: bool) -> Command<Message> {
+ Command::single(command::Action::Window(Action::Minimize(id, minimized)))
}
-/// Moves a window to the given logical coordinates.
-pub fn move_to<Message>(x: i32, y: i32) -> Command<Message> {
- Command::single(command::Action::Window(Action::Move { x, y }))
+/// Moves the window to the given logical coordinates.
+pub fn move_to<Message>(id: Id, position: Point) -> Command<Message> {
+ Command::single(command::Action::Window(Action::Move(id, position)))
}
/// Changes the [`Mode`] of the window.
-pub fn change_mode<Message>(mode: Mode) -> Command<Message> {
- Command::single(command::Action::Window(Action::ChangeMode(mode)))
+pub fn change_mode<Message>(id: Id, mode: Mode) -> Command<Message> {
+ Command::single(command::Action::Window(Action::ChangeMode(id, mode)))
}
/// Fetches the current [`Mode`] of the window.
pub fn fetch_mode<Message>(
+ id: Id,
f: impl FnOnce(Mode) -> Message + 'static,
) -> Command<Message> {
- Command::single(command::Action::Window(Action::FetchMode(Box::new(f))))
+ Command::single(command::Action::Window(Action::FetchMode(id, Box::new(f))))
}
/// Toggles the window to maximized or back.
-pub fn toggle_maximize<Message>() -> Command<Message> {
- Command::single(command::Action::Window(Action::ToggleMaximize))
+pub fn toggle_maximize<Message>(id: Id) -> Command<Message> {
+ Command::single(command::Action::Window(Action::ToggleMaximize(id)))
}
/// Toggles the window decorations.
-pub fn toggle_decorations<Message>() -> Command<Message> {
- Command::single(command::Action::Window(Action::ToggleDecorations))
+pub fn toggle_decorations<Message>(id: Id) -> Command<Message> {
+ Command::single(command::Action::Window(Action::ToggleDecorations(id)))
}
-/// Request user attention to the window, this has no effect if the application
+/// Request user attention to the window. This has no effect if the application
/// is already focused. How requesting for user attention manifests is platform dependent,
/// see [`UserAttention`] for details.
///
/// Providing `None` will unset the request for user attention. Unsetting the request for
/// user attention might not be done automatically by the WM when the window receives input.
pub fn request_user_attention<Message>(
+ id: Id,
user_attention: Option<UserAttention>,
) -> Command<Message> {
Command::single(command::Action::Window(Action::RequestUserAttention(
+ id,
user_attention,
)))
}
@@ -107,30 +125,36 @@ pub fn request_user_attention<Message>(
/// This [`Command`] steals input focus from other applications. Do not use this method unless
/// you are certain that's what the user wants. Focus stealing can cause an extremely disruptive
/// user experience.
-pub fn gain_focus<Message>() -> Command<Message> {
- Command::single(command::Action::Window(Action::GainFocus))
+pub fn gain_focus<Message>(id: Id) -> Command<Message> {
+ Command::single(command::Action::Window(Action::GainFocus(id)))
}
/// Changes the window [`Level`].
-pub fn change_level<Message>(level: Level) -> Command<Message> {
- Command::single(command::Action::Window(Action::ChangeLevel(level)))
+pub fn change_level<Message>(id: Id, level: Level) -> Command<Message> {
+ Command::single(command::Action::Window(Action::ChangeLevel(id, level)))
}
-/// Fetches an identifier unique to the window.
+/// Fetches an identifier unique to the window, provided by the underlying windowing system. This is
+/// not to be confused with [`Id`].
pub fn fetch_id<Message>(
+ id: Id,
f: impl FnOnce(u64) -> Message + 'static,
) -> Command<Message> {
- Command::single(command::Action::Window(Action::FetchId(Box::new(f))))
+ Command::single(command::Action::Window(Action::FetchId(id, Box::new(f))))
}
/// Changes the [`Icon`] of the window.
-pub fn change_icon<Message>(icon: Icon) -> Command<Message> {
- Command::single(command::Action::Window(Action::ChangeIcon(icon)))
+pub fn change_icon<Message>(id: Id, icon: Icon) -> Command<Message> {
+ Command::single(command::Action::Window(Action::ChangeIcon(id, icon)))
}
/// Captures a [`Screenshot`] from the window.
pub fn screenshot<Message>(
+ id: Id,
f: impl FnOnce(Screenshot) -> Message + Send + 'static,
) -> Command<Message> {
- Command::single(command::Action::Window(Action::Screenshot(Box::new(f))))
+ Command::single(command::Action::Window(Action::Screenshot(
+ id,
+ Box::new(f),
+ )))
}
diff --git a/runtime/src/window/action.rs b/runtime/src/window/action.rs
index b6964e36..2d98b607 100644
--- a/runtime/src/window/action.rs
+++ b/runtime/src/window/action.rs
@@ -1,5 +1,5 @@
-use crate::core::window::{Icon, Level, Mode, UserAttention};
-use crate::core::Size;
+use crate::core::window::{Icon, Id, Level, Mode, Settings, UserAttention};
+use crate::core::{Point, Size};
use crate::futures::MaybeSend;
use crate::window::Screenshot;
@@ -7,43 +7,40 @@ use std::fmt;
/// An operation to be performed on some window.
pub enum Action<T> {
- /// Close the current window and exits the application.
- Close,
+ /// Spawns a new window with some [`Settings`].
+ Spawn(Id, Settings),
+ /// Close the window and exits the application.
+ Close(Id),
/// Move the window with the left mouse button until the button is
/// released.
///
/// There’s no guarantee that this will work unless the left mouse
/// button was pressed immediately before this function is called.
- Drag,
- /// Resize the window.
- Resize(Size<u32>),
- /// Fetch the current size of the window.
- FetchSize(Box<dyn FnOnce(Size<u32>) -> T + 'static>),
+ Drag(Id),
+ /// Resize the window to the given logical dimensions.
+ Resize(Id, Size),
+ /// Fetch the current logical dimensions of the window.
+ FetchSize(Id, Box<dyn FnOnce(Size) -> T + 'static>),
/// Set the window to maximized or back
- Maximize(bool),
+ Maximize(Id, bool),
/// Set the window to minimized or back
- Minimize(bool),
- /// Move the window.
+ Minimize(Id, bool),
+ /// Move the window to the given logical coordinates.
///
/// Unsupported on Wayland.
- Move {
- /// The new logical x location of the window
- x: i32,
- /// The new logical y location of the window
- y: i32,
- },
+ Move(Id, Point),
/// Change the [`Mode`] of the window.
- ChangeMode(Mode),
+ ChangeMode(Id, Mode),
/// Fetch the current [`Mode`] of the window.
- FetchMode(Box<dyn FnOnce(Mode) -> T + 'static>),
+ FetchMode(Id, Box<dyn FnOnce(Mode) -> T + 'static>),
/// Toggle the window to maximized or back
- ToggleMaximize,
+ ToggleMaximize(Id),
/// Toggle whether window has decorations.
///
/// ## Platform-specific
/// - **X11:** Not implemented.
/// - **Web:** Unsupported.
- ToggleDecorations,
+ ToggleDecorations(Id),
/// Request user attention to the window, this has no effect if the application
/// is already focused. How requesting for user attention manifests is platform dependent,
/// see [`UserAttention`] for details.
@@ -57,7 +54,7 @@ pub enum Action<T> {
/// - **macOS:** `None` has no effect.
/// - **X11:** Requests for user attention must be manually cleared.
/// - **Wayland:** Requires `xdg_activation_v1` protocol, `None` has no effect.
- RequestUserAttention(Option<UserAttention>),
+ RequestUserAttention(Id, Option<UserAttention>),
/// Bring the window to the front and sets input focus. Has no effect if the window is
/// already in focus, minimized, or not visible.
///
@@ -68,11 +65,11 @@ pub enum Action<T> {
/// ## Platform-specific
///
/// - **Web / Wayland:** Unsupported.
- GainFocus,
+ GainFocus(Id),
/// Change the window [`Level`].
- ChangeLevel(Level),
- /// Fetch an identifier unique to the window.
- FetchId(Box<dyn FnOnce(u64) -> T + 'static>),
+ ChangeLevel(Id, Level),
+ /// Fetch the raw identifier unique to the window.
+ FetchId(Id, Box<dyn FnOnce(u64) -> T + 'static>),
/// Change the window [`Icon`].
///
/// On Windows and X11, this is typically the small icon in the top-left
@@ -87,9 +84,9 @@ pub enum Action<T> {
///
/// - **X11:** Has no universal guidelines for icon sizes, so you're at the whims of the WM. That
/// said, it's usually in the same ballpark as on Windows.
- ChangeIcon(Icon),
+ ChangeIcon(Id, Icon),
/// Screenshot the viewport of the window.
- Screenshot(Box<dyn FnOnce(Screenshot) -> T + 'static>),
+ Screenshot(Id, Box<dyn FnOnce(Screenshot) -> T + 'static>),
}
impl<T> Action<T> {
@@ -102,29 +99,35 @@ impl<T> Action<T> {
T: 'static,
{
match self {
- Self::Close => Action::Close,
- Self::Drag => Action::Drag,
- Self::Resize(size) => Action::Resize(size),
- Self::FetchSize(o) => Action::FetchSize(Box::new(move |s| f(o(s)))),
- Self::Maximize(maximized) => Action::Maximize(maximized),
- Self::Minimize(minimized) => Action::Minimize(minimized),
- Self::Move { x, y } => Action::Move { x, y },
- Self::ChangeMode(mode) => Action::ChangeMode(mode),
- Self::FetchMode(o) => Action::FetchMode(Box::new(move |s| f(o(s)))),
- Self::ToggleMaximize => Action::ToggleMaximize,
- Self::ToggleDecorations => Action::ToggleDecorations,
- Self::RequestUserAttention(attention_type) => {
- Action::RequestUserAttention(attention_type)
+ Self::Spawn(id, settings) => Action::Spawn(id, settings),
+ Self::Close(id) => Action::Close(id),
+ Self::Drag(id) => Action::Drag(id),
+ Self::Resize(id, size) => Action::Resize(id, size),
+ Self::FetchSize(id, o) => {
+ Action::FetchSize(id, Box::new(move |s| f(o(s))))
}
- Self::GainFocus => Action::GainFocus,
- Self::ChangeLevel(level) => Action::ChangeLevel(level),
- Self::FetchId(o) => Action::FetchId(Box::new(move |s| f(o(s)))),
- Self::ChangeIcon(icon) => Action::ChangeIcon(icon),
- Self::Screenshot(tag) => {
- Action::Screenshot(Box::new(move |screenshot| {
- f(tag(screenshot))
- }))
+ Self::Maximize(id, maximized) => Action::Maximize(id, maximized),
+ Self::Minimize(id, minimized) => Action::Minimize(id, minimized),
+ Self::Move(id, position) => Action::Move(id, position),
+ Self::ChangeMode(id, mode) => Action::ChangeMode(id, mode),
+ Self::FetchMode(id, o) => {
+ Action::FetchMode(id, Box::new(move |s| f(o(s))))
}
+ Self::ToggleMaximize(id) => Action::ToggleMaximize(id),
+ Self::ToggleDecorations(id) => Action::ToggleDecorations(id),
+ Self::RequestUserAttention(id, attention_type) => {
+ Action::RequestUserAttention(id, attention_type)
+ }
+ Self::GainFocus(id) => Action::GainFocus(id),
+ Self::ChangeLevel(id, level) => Action::ChangeLevel(id, level),
+ Self::FetchId(id, o) => {
+ Action::FetchId(id, Box::new(move |s| f(o(s))))
+ }
+ Self::ChangeIcon(id, icon) => Action::ChangeIcon(id, icon),
+ Self::Screenshot(id, tag) => Action::Screenshot(
+ id,
+ Box::new(move |screenshot| f(tag(screenshot))),
+ ),
}
}
}
@@ -132,35 +135,46 @@ impl<T> Action<T> {
impl<T> fmt::Debug for Action<T> {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
match self {
- Self::Close => write!(f, "Action::Close"),
- Self::Drag => write!(f, "Action::Drag"),
- Self::Resize(size) => write!(f, "Action::Resize({size:?})"),
- Self::FetchSize(_) => write!(f, "Action::FetchSize"),
- Self::Maximize(maximized) => {
- write!(f, "Action::Maximize({maximized})")
+ Self::Spawn(id, settings) => {
+ write!(f, "Action::Spawn({id:?}, {settings:?})")
+ }
+ Self::Close(id) => write!(f, "Action::Close({id:?})"),
+ Self::Drag(id) => write!(f, "Action::Drag({id:?})"),
+ Self::Resize(id, size) => {
+ write!(f, "Action::Resize({id:?}, {size:?})")
+ }
+ Self::FetchSize(id, _) => write!(f, "Action::FetchSize({id:?})"),
+ Self::Maximize(id, maximized) => {
+ write!(f, "Action::Maximize({id:?}, {maximized})")
+ }
+ Self::Minimize(id, minimized) => {
+ write!(f, "Action::Minimize({id:?}, {minimized}")
+ }
+ Self::Move(id, position) => {
+ write!(f, "Action::Move({id:?}, {position})")
+ }
+ Self::ChangeMode(id, mode) => {
+ write!(f, "Action::SetMode({id:?}, {mode:?})")
}
- Self::Minimize(minimized) => {
- write!(f, "Action::Minimize({minimized}")
+ Self::FetchMode(id, _) => write!(f, "Action::FetchMode({id:?})"),
+ Self::ToggleMaximize(id) => {
+ write!(f, "Action::ToggleMaximize({id:?})")
}
- Self::Move { x, y } => {
- write!(f, "Action::Move {{ x: {x}, y: {y} }}")
+ Self::ToggleDecorations(id) => {
+ write!(f, "Action::ToggleDecorations({id:?})")
}
- Self::ChangeMode(mode) => write!(f, "Action::SetMode({mode:?})"),
- Self::FetchMode(_) => write!(f, "Action::FetchMode"),
- Self::ToggleMaximize => write!(f, "Action::ToggleMaximize"),
- Self::ToggleDecorations => write!(f, "Action::ToggleDecorations"),
- Self::RequestUserAttention(_) => {
- write!(f, "Action::RequestUserAttention")
+ Self::RequestUserAttention(id, _) => {
+ write!(f, "Action::RequestUserAttention({id:?})")
}
- Self::GainFocus => write!(f, "Action::GainFocus"),
- Self::ChangeLevel(level) => {
- write!(f, "Action::ChangeLevel({level:?})")
+ Self::GainFocus(id) => write!(f, "Action::GainFocus({id:?})"),
+ Self::ChangeLevel(id, level) => {
+ write!(f, "Action::ChangeLevel({id:?}, {level:?})")
}
- Self::FetchId(_) => write!(f, "Action::FetchId"),
- Self::ChangeIcon(_icon) => {
- write!(f, "Action::ChangeIcon(icon)")
+ Self::FetchId(id, _) => write!(f, "Action::FetchId({id:?})"),
+ Self::ChangeIcon(id, _icon) => {
+ write!(f, "Action::ChangeIcon({id:?})")
}
- Self::Screenshot(_) => write!(f, "Action::Screenshot"),
+ Self::Screenshot(id, _) => write!(f, "Action::Screenshot({id:?})"),
}
}
}