diff options
Diffstat (limited to 'runtime/src/window')
-rw-r--r-- | runtime/src/window/action.rs | 166 |
1 files changed, 166 insertions, 0 deletions
diff --git a/runtime/src/window/action.rs b/runtime/src/window/action.rs new file mode 100644 index 00000000..83b71c75 --- /dev/null +++ b/runtime/src/window/action.rs @@ -0,0 +1,166 @@ +use crate::core::window::{Icon, Mode, UserAttention}; +use crate::futures::MaybeSend; + +use std::fmt; + +/// An operation to be performed on some window. +pub enum Action<T> { + /// Closes the current window and exits the application. + Close, + /// Moves the window with the left mouse button until the button is + /// released. + /// + /// There’s no guarantee that this will work unless the left mouse + /// button was pressed immediately before this function is called. + Drag, + /// Resize the window. + Resize { + /// The new logical width of the window + width: u32, + /// The new logical height of the window + height: u32, + }, + /// Sets the window to maximized or back + Maximize(bool), + /// Set the window to minimized or back + Minimize(bool), + /// Move the window. + /// + /// Unsupported on Wayland. + Move { + /// The new logical x location of the window + x: i32, + /// The new logical y location of the window + y: i32, + }, + /// Change the [`Mode`] of the window. + ChangeMode(Mode), + /// Fetch the current [`Mode`] of the window. + FetchMode(Box<dyn FnOnce(Mode) -> T + 'static>), + /// Toggle the window to maximized or back + ToggleMaximize, + /// Toggle whether window has decorations. + /// + /// ## Platform-specific + /// - **X11:** Not implemented. + /// - **Web:** Unsupported. + ToggleDecorations, + /// Request user attention to the window, this has no effect if the application + /// is already focused. How requesting for user attention manifests is platform dependent, + /// see [`UserAttention`] for details. + /// + /// Providing `None` will unset the request for user attention. Unsetting the request for + /// user attention might not be done automatically by the WM when the window receives input. + /// + /// ## Platform-specific + /// + /// - **iOS / Android / Web:** Unsupported. + /// - **macOS:** `None` has no effect. + /// - **X11:** Requests for user attention must be manually cleared. + /// - **Wayland:** Requires `xdg_activation_v1` protocol, `None` has no effect. + RequestUserAttention(Option<UserAttention>), + /// Bring the window to the front and sets input focus. Has no effect if the window is + /// already in focus, minimized, or not visible. + /// + /// This method steals input focus from other applications. Do not use this method unless + /// you are certain that's what the user wants. Focus stealing can cause an extremely disruptive + /// user experience. + /// + /// ## Platform-specific + /// + /// - **Web / Wayland:** Unsupported. + GainFocus, + /// Change whether or not the window will always be on top of other windows. + /// + /// ## Platform-specific + /// + /// - **Web / Wayland:** Unsupported. + ChangeAlwaysOnTop(bool), + /// Fetch an identifier unique to the window. + FetchId(Box<dyn FnOnce(u64) -> T + 'static>), + /// Changes the window [`Icon`]. + /// + /// On Windows and X11, this is typically the small icon in the top-left + /// corner of the titlebar. + /// + /// ## Platform-specific + /// + /// - **Web / Wayland / macOS:** Unsupported. + /// + /// - **Windows:** Sets `ICON_SMALL`. The base size for a window icon is 16x16, but it's + /// recommended to account for screen scaling and pick a multiple of that, i.e. 32x32. + /// + /// - **X11:** Has no universal guidelines for icon sizes, so you're at the whims of the WM. That + /// said, it's usually in the same ballpark as on Windows. + ChangeIcon(Icon), +} + +impl<T> Action<T> { + /// Maps the output of a window [`Action`] using the provided closure. + pub fn map<A>( + self, + f: impl Fn(T) -> A + 'static + MaybeSend + Sync, + ) -> Action<A> + where + T: 'static, + { + match self { + Self::Close => Action::Close, + Self::Drag => Action::Drag, + Self::Resize { width, height } => Action::Resize { width, height }, + Self::Maximize(maximized) => Action::Maximize(maximized), + Self::Minimize(minimized) => Action::Minimize(minimized), + Self::Move { x, y } => Action::Move { x, y }, + Self::ChangeMode(mode) => Action::ChangeMode(mode), + Self::FetchMode(o) => Action::FetchMode(Box::new(move |s| f(o(s)))), + Self::ToggleMaximize => Action::ToggleMaximize, + Self::ToggleDecorations => Action::ToggleDecorations, + Self::RequestUserAttention(attention_type) => { + Action::RequestUserAttention(attention_type) + } + Self::GainFocus => Action::GainFocus, + Self::ChangeAlwaysOnTop(on_top) => { + Action::ChangeAlwaysOnTop(on_top) + } + Self::FetchId(o) => Action::FetchId(Box::new(move |s| f(o(s)))), + Self::ChangeIcon(icon) => Action::ChangeIcon(icon), + } + } +} + +impl<T> fmt::Debug for Action<T> { + fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result { + match self { + Self::Close => write!(f, "Action::Close"), + Self::Drag => write!(f, "Action::Drag"), + Self::Resize { width, height } => write!( + f, + "Action::Resize {{ widget: {width}, height: {height} }}" + ), + Self::Maximize(maximized) => { + write!(f, "Action::Maximize({maximized})") + } + Self::Minimize(minimized) => { + write!(f, "Action::Minimize({minimized}") + } + Self::Move { x, y } => { + write!(f, "Action::Move {{ x: {x}, y: {y} }}") + } + Self::ChangeMode(mode) => write!(f, "Action::SetMode({mode:?})"), + Self::FetchMode(_) => write!(f, "Action::FetchMode"), + Self::ToggleMaximize => write!(f, "Action::ToggleMaximize"), + Self::ToggleDecorations => write!(f, "Action::ToggleDecorations"), + Self::RequestUserAttention(_) => { + write!(f, "Action::RequestUserAttention") + } + Self::GainFocus => write!(f, "Action::GainFocus"), + Self::ChangeAlwaysOnTop(on_top) => { + write!(f, "Action::AlwaysOnTop({on_top})") + } + Self::FetchId(_) => write!(f, "Action::FetchId"), + Self::ChangeIcon(_icon) => { + write!(f, "Action::ChangeIcon(icon)") + } + } + } +} |