diff options
Diffstat (limited to '')
| -rw-r--r-- | runtime/src/window.rs | 102 | ||||
| -rw-r--r-- | runtime/src/window/action.rs | 4 | 
2 files changed, 64 insertions, 42 deletions
diff --git a/runtime/src/window.rs b/runtime/src/window.rs index 5219fbfd..4737dcdd 100644 --- a/runtime/src/window.rs +++ b/runtime/src/window.rs @@ -3,101 +3,117 @@ mod action;  pub mod screenshot; +pub use crate::core::window::Id;  pub use action::Action;  pub use screenshot::Screenshot;  use crate::command::{self, Command};  use crate::core::time::Instant; -use crate::core::window::{Event, Icon, Level, Mode, UserAttention}; +use crate::core::window::{self, Event, Icon, Level, Mode, UserAttention};  use crate::core::Size;  use crate::futures::subscription::{self, Subscription};  /// Subscribes to the frames of the window of the running application.  ///  /// The resulting [`Subscription`] will produce items at a rate equal to the -/// refresh rate of the window. Note that this rate may be variable, as it is +/// refresh rate of the first application window. Note that this rate may be variable, as it is  /// normally managed by the graphics driver and/or the OS.  ///  /// In any case, this [`Subscription`] is useful to smoothly draw application-driven  /// animations without missing any frames.  pub fn frames() -> Subscription<Instant> {      subscription::raw_events(|event, _status| match event { -        iced_core::Event::Window(Event::RedrawRequested(at)) => Some(at), +        iced_core::Event::Window(_, Event::RedrawRequested(at)) => Some(at),          _ => None,      })  } -/// Closes the current window and exits the application. -pub fn close<Message>() -> Command<Message> { -    Command::single(command::Action::Window(Action::Close)) +/// Spawns a new window with the given `id` and `settings`. +pub fn spawn<Message>( +    id: window::Id, +    settings: window::Settings, +) -> Command<Message> { +    Command::single(command::Action::Window(id, Action::Spawn { settings })) +} + +/// Closes the window with `id`. +pub fn close<Message>(id: window::Id) -> Command<Message> { +    Command::single(command::Action::Window(id, Action::Close))  }  /// Begins dragging the window while the left mouse button is held. -pub fn drag<Message>() -> Command<Message> { -    Command::single(command::Action::Window(Action::Drag)) +pub fn drag<Message>(id: window::Id) -> Command<Message> { +    Command::single(command::Action::Window(id, Action::Drag))  }  /// Resizes the window to the given logical dimensions. -pub fn resize<Message>(new_size: Size<u32>) -> Command<Message> { -    Command::single(command::Action::Window(Action::Resize(new_size))) +pub fn resize<Message>( +    id: window::Id, +    new_size: Size<u32>, +) -> Command<Message> { +    Command::single(command::Action::Window(id, Action::Resize(new_size)))  } -/// Fetches the current window size in logical dimensions. +/// Fetches the window's size in logical dimensions.  pub fn fetch_size<Message>( +    id: window::Id,      f: impl FnOnce(Size<u32>) -> Message + 'static,  ) -> Command<Message> { -    Command::single(command::Action::Window(Action::FetchSize(Box::new(f)))) +    Command::single(command::Action::Window(id, Action::FetchSize(Box::new(f))))  }  /// Maximizes the window. -pub fn maximize<Message>(maximized: bool) -> Command<Message> { -    Command::single(command::Action::Window(Action::Maximize(maximized))) +pub fn maximize<Message>(id: window::Id, maximized: bool) -> Command<Message> { +    Command::single(command::Action::Window(id, Action::Maximize(maximized)))  } -/// Minimes the window. -pub fn minimize<Message>(minimized: bool) -> Command<Message> { -    Command::single(command::Action::Window(Action::Minimize(minimized))) +/// Minimizes the window. +pub fn minimize<Message>(id: window::Id, minimized: bool) -> Command<Message> { +    Command::single(command::Action::Window(id, Action::Minimize(minimized)))  } -/// Moves a window to the given logical coordinates. -pub fn move_to<Message>(x: i32, y: i32) -> Command<Message> { -    Command::single(command::Action::Window(Action::Move { x, y })) +/// Moves the window to the given logical coordinates. +pub fn move_to<Message>(id: window::Id, x: i32, y: i32) -> Command<Message> { +    Command::single(command::Action::Window(id, Action::Move { x, y }))  }  /// Changes the [`Mode`] of the window. -pub fn change_mode<Message>(mode: Mode) -> Command<Message> { -    Command::single(command::Action::Window(Action::ChangeMode(mode))) +pub fn change_mode<Message>(id: window::Id, mode: Mode) -> Command<Message> { +    Command::single(command::Action::Window(id, Action::ChangeMode(mode)))  }  /// Fetches the current [`Mode`] of the window.  pub fn fetch_mode<Message>( +    id: window::Id,      f: impl FnOnce(Mode) -> Message + 'static,  ) -> Command<Message> { -    Command::single(command::Action::Window(Action::FetchMode(Box::new(f)))) +    Command::single(command::Action::Window(id, Action::FetchMode(Box::new(f))))  }  /// Toggles the window to maximized or back. -pub fn toggle_maximize<Message>() -> Command<Message> { -    Command::single(command::Action::Window(Action::ToggleMaximize)) +pub fn toggle_maximize<Message>(id: window::Id) -> Command<Message> { +    Command::single(command::Action::Window(id, Action::ToggleMaximize))  }  /// Toggles the window decorations. -pub fn toggle_decorations<Message>() -> Command<Message> { -    Command::single(command::Action::Window(Action::ToggleDecorations)) +pub fn toggle_decorations<Message>(id: window::Id) -> Command<Message> { +    Command::single(command::Action::Window(id, Action::ToggleDecorations))  } -/// Request user attention to the window, this has no effect if the application +/// Request user attention to the window. This has no effect if the application  /// is already focused. How requesting for user attention manifests is platform dependent,  /// see [`UserAttention`] for details.  ///  /// Providing `None` will unset the request for user attention. Unsetting the request for  /// user attention might not be done automatically by the WM when the window receives input.  pub fn request_user_attention<Message>( +    id: window::Id,      user_attention: Option<UserAttention>,  ) -> Command<Message> { -    Command::single(command::Action::Window(Action::RequestUserAttention( -        user_attention, -    ))) +    Command::single(command::Action::Window( +        id, +        Action::RequestUserAttention(user_attention), +    ))  }  /// Brings the window to the front and sets input focus. Has no effect if the window is @@ -106,30 +122,36 @@ pub fn request_user_attention<Message>(  /// This [`Command`] steals input focus from other applications. Do not use this method unless  /// you are certain that's what the user wants. Focus stealing can cause an extremely disruptive  /// user experience. -pub fn gain_focus<Message>() -> Command<Message> { -    Command::single(command::Action::Window(Action::GainFocus)) +pub fn gain_focus<Message>(id: window::Id) -> Command<Message> { +    Command::single(command::Action::Window(id, Action::GainFocus))  }  /// Changes the window [`Level`]. -pub fn change_level<Message>(level: Level) -> Command<Message> { -    Command::single(command::Action::Window(Action::ChangeLevel(level))) +pub fn change_level<Message>(id: window::Id, level: Level) -> Command<Message> { +    Command::single(command::Action::Window(id, Action::ChangeLevel(level)))  } -/// Fetches an identifier unique to the window. +/// Fetches an identifier unique to the window, provided by the underlying windowing system. This is +/// not to be confused with [`window::Id`].  pub fn fetch_id<Message>( +    id: window::Id,      f: impl FnOnce(u64) -> Message + 'static,  ) -> Command<Message> { -    Command::single(command::Action::Window(Action::FetchId(Box::new(f)))) +    Command::single(command::Action::Window(id, Action::FetchId(Box::new(f))))  }  /// Changes the [`Icon`] of the window. -pub fn change_icon<Message>(icon: Icon) -> Command<Message> { -    Command::single(command::Action::Window(Action::ChangeIcon(icon))) +pub fn change_icon<Message>(id: window::Id, icon: Icon) -> Command<Message> { +    Command::single(command::Action::Window(id, Action::ChangeIcon(icon)))  }  /// Captures a [`Screenshot`] from the window.  pub fn screenshot<Message>( +    id: window::Id,      f: impl FnOnce(Screenshot) -> Message + Send + 'static,  ) -> Command<Message> { -    Command::single(command::Action::Window(Action::Screenshot(Box::new(f)))) +    Command::single(command::Action::Window( +        id, +        Action::Screenshot(Box::new(f)), +    ))  } diff --git a/runtime/src/window/action.rs b/runtime/src/window/action.rs index cebec4ae..d631cee1 100644 --- a/runtime/src/window/action.rs +++ b/runtime/src/window/action.rs @@ -1,4 +1,4 @@ -use crate::core::window::{Icon, Level, Mode, UserAttention, Settings}; +use crate::core::window::{Icon, Level, Mode, Settings, UserAttention};  use crate::core::Size;  use crate::futures::MaybeSend;  use crate::window::Screenshot; @@ -15,7 +15,7 @@ pub enum Action<T> {      /// There’s no guarantee that this will work unless the left mouse      /// button was pressed immediately before this function is called.      Drag, -    /// Spawns a new window with the provided [`window::Settings`]. +    /// Spawns a new window.      Spawn {          /// The settings of the [`Window`].          settings: Settings,  | 
