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-rw-r--r--runtime/src/window.rs295
1 files changed, 202 insertions, 93 deletions
diff --git a/runtime/src/window.rs b/runtime/src/window.rs
index b68c9a71..0876ab69 100644
--- a/runtime/src/window.rs
+++ b/runtime/src/window.rs
@@ -1,24 +1,145 @@
//! Build window-based GUI applications.
-mod action;
-
pub mod screenshot;
-pub use action::Action;
pub use screenshot::Screenshot;
-use crate::command::{self, Command};
use crate::core::time::Instant;
use crate::core::window::{
Event, Icon, Id, Level, Mode, Settings, UserAttention,
};
-use crate::core::{Point, Size};
+use crate::core::{MaybeSend, Point, Size};
use crate::futures::event;
+use crate::futures::futures::channel::oneshot;
use crate::futures::Subscription;
+use crate::Task;
pub use raw_window_handle;
use raw_window_handle::WindowHandle;
+/// An operation to be performed on some window.
+#[allow(missing_debug_implementations)]
+pub enum Action {
+ /// Opens a new window with some [`Settings`].
+ Open(Id, Settings),
+
+ /// Close the window and exits the application.
+ Close(Id),
+
+ /// Move the window with the left mouse button until the button is
+ /// released.
+ ///
+ /// There’s no guarantee that this will work unless the left mouse
+ /// button was pressed immediately before this function is called.
+ Drag(Id),
+
+ /// Resize the window to the given logical dimensions.
+ Resize(Id, Size),
+
+ /// Fetch the current logical dimensions of the window.
+ FetchSize(Id, oneshot::Sender<Size>),
+
+ /// Fetch if the current window is maximized or not.
+ FetchMaximized(Id, oneshot::Sender<bool>),
+
+ /// Set the window to maximized or back
+ Maximize(Id, bool),
+
+ /// Fetch if the current window is minimized or not.
+ ///
+ /// ## Platform-specific
+ /// - **Wayland:** Always `None`.
+ FetchMinimized(Id, oneshot::Sender<Option<bool>>),
+
+ /// Set the window to minimized or back
+ Minimize(Id, bool),
+
+ /// Fetch the current logical coordinates of the window.
+ FetchPosition(Id, oneshot::Sender<Option<Point>>),
+
+ /// Move the window to the given logical coordinates.
+ ///
+ /// Unsupported on Wayland.
+ Move(Id, Point),
+
+ /// Change the [`Mode`] of the window.
+ ChangeMode(Id, Mode),
+
+ /// Fetch the current [`Mode`] of the window.
+ FetchMode(Id, oneshot::Sender<Mode>),
+
+ /// Toggle the window to maximized or back
+ ToggleMaximize(Id),
+
+ /// Toggle whether window has decorations.
+ ///
+ /// ## Platform-specific
+ /// - **X11:** Not implemented.
+ /// - **Web:** Unsupported.
+ ToggleDecorations(Id),
+
+ /// Request user attention to the window, this has no effect if the application
+ /// is already focused. How requesting for user attention manifests is platform dependent,
+ /// see [`UserAttention`] for details.
+ ///
+ /// Providing `None` will unset the request for user attention. Unsetting the request for
+ /// user attention might not be done automatically by the WM when the window receives input.
+ ///
+ /// ## Platform-specific
+ ///
+ /// - **iOS / Android / Web:** Unsupported.
+ /// - **macOS:** `None` has no effect.
+ /// - **X11:** Requests for user attention must be manually cleared.
+ /// - **Wayland:** Requires `xdg_activation_v1` protocol, `None` has no effect.
+ RequestUserAttention(Id, Option<UserAttention>),
+
+ /// Bring the window to the front and sets input focus. Has no effect if the window is
+ /// already in focus, minimized, or not visible.
+ ///
+ /// This method steals input focus from other applications. Do not use this method unless
+ /// you are certain that's what the user wants. Focus stealing can cause an extremely disruptive
+ /// user experience.
+ ///
+ /// ## Platform-specific
+ ///
+ /// - **Web / Wayland:** Unsupported.
+ GainFocus(Id),
+
+ /// Change the window [`Level`].
+ ChangeLevel(Id, Level),
+
+ /// Show the system menu at cursor position.
+ ///
+ /// ## Platform-specific
+ /// Android / iOS / macOS / Orbital / Web / X11: Unsupported.
+ ShowSystemMenu(Id),
+
+ /// Fetch the raw identifier unique to the window.
+ FetchRawId(Id, oneshot::Sender<u64>),
+
+ /// Change the window [`Icon`].
+ ///
+ /// On Windows and X11, this is typically the small icon in the top-left
+ /// corner of the titlebar.
+ ///
+ /// ## Platform-specific
+ ///
+ /// - **Web / Wayland / macOS:** Unsupported.
+ ///
+ /// - **Windows:** Sets `ICON_SMALL`. The base size for a window icon is 16x16, but it's
+ /// recommended to account for screen scaling and pick a multiple of that, i.e. 32x32.
+ ///
+ /// - **X11:** Has no universal guidelines for icon sizes, so you're at the whims of the WM. That
+ /// said, it's usually in the same ballpark as on Windows.
+ ChangeIcon(Id, Icon),
+
+ /// Runs the closure with the native window handle of the window with the given [`Id`].
+ RunWithHandle(Id, Box<dyn FnOnce(WindowHandle<'_>) + Send>),
+
+ /// Screenshot the viewport of the window.
+ Screenshot(Id, oneshot::Sender<Screenshot>),
+}
+
/// Subscribes to the frames of the window of the running application.
///
/// The resulting [`Subscription`] will produce items at a rate equal to the
@@ -34,110 +155,96 @@ pub fn frames() -> Subscription<Instant> {
})
}
-/// Spawns a new window with the given `settings`.
+/// Opens a new window with the given `settings`.
///
-/// Returns the new window [`Id`] alongside the [`Command`].
-pub fn spawn<Message>(settings: Settings) -> (Id, Command<Message>) {
+/// Returns the new window [`Id`] alongside the [`Task`].
+pub fn open<T>(settings: Settings) -> (Id, Task<T>) {
let id = Id::unique();
(
id,
- Command::single(command::Action::Window(Action::Spawn(id, settings))),
+ Task::effect(crate::Action::Window(Action::Open(id, settings))),
)
}
/// Closes the window with `id`.
-pub fn close<Message>(id: Id) -> Command<Message> {
- Command::single(command::Action::Window(Action::Close(id)))
+pub fn close<T>(id: Id) -> Task<T> {
+ Task::effect(crate::Action::Window(Action::Close(id)))
}
/// Begins dragging the window while the left mouse button is held.
-pub fn drag<Message>(id: Id) -> Command<Message> {
- Command::single(command::Action::Window(Action::Drag(id)))
+pub fn drag<T>(id: Id) -> Task<T> {
+ Task::effect(crate::Action::Window(Action::Drag(id)))
}
/// Resizes the window to the given logical dimensions.
-pub fn resize<Message>(id: Id, new_size: Size) -> Command<Message> {
- Command::single(command::Action::Window(Action::Resize(id, new_size)))
+pub fn resize<T>(id: Id, new_size: Size) -> Task<T> {
+ Task::effect(crate::Action::Window(Action::Resize(id, new_size)))
}
/// Fetches the window's size in logical dimensions.
-pub fn fetch_size<Message>(
- id: Id,
- f: impl FnOnce(Size) -> Message + 'static,
-) -> Command<Message> {
- Command::single(command::Action::Window(Action::FetchSize(id, Box::new(f))))
+pub fn fetch_size(id: Id) -> Task<Size> {
+ Task::oneshot(move |channel| {
+ crate::Action::Window(Action::FetchSize(id, channel))
+ })
}
/// Fetches if the window is maximized.
-pub fn fetch_maximized<Message>(
- id: Id,
- f: impl FnOnce(bool) -> Message + 'static,
-) -> Command<Message> {
- Command::single(command::Action::Window(Action::FetchMaximized(
- id,
- Box::new(f),
- )))
+pub fn fetch_maximized(id: Id) -> Task<bool> {
+ Task::oneshot(move |channel| {
+ crate::Action::Window(Action::FetchMaximized(id, channel))
+ })
}
/// Maximizes the window.
-pub fn maximize<Message>(id: Id, maximized: bool) -> Command<Message> {
- Command::single(command::Action::Window(Action::Maximize(id, maximized)))
+pub fn maximize<T>(id: Id, maximized: bool) -> Task<T> {
+ Task::effect(crate::Action::Window(Action::Maximize(id, maximized)))
}
/// Fetches if the window is minimized.
-pub fn fetch_minimized<Message>(
- id: Id,
- f: impl FnOnce(Option<bool>) -> Message + 'static,
-) -> Command<Message> {
- Command::single(command::Action::Window(Action::FetchMinimized(
- id,
- Box::new(f),
- )))
+pub fn fetch_minimized(id: Id) -> Task<Option<bool>> {
+ Task::oneshot(move |channel| {
+ crate::Action::Window(Action::FetchMinimized(id, channel))
+ })
}
/// Minimizes the window.
-pub fn minimize<Message>(id: Id, minimized: bool) -> Command<Message> {
- Command::single(command::Action::Window(Action::Minimize(id, minimized)))
+pub fn minimize<T>(id: Id, minimized: bool) -> Task<T> {
+ Task::effect(crate::Action::Window(Action::Minimize(id, minimized)))
}
/// Fetches the current window position in logical coordinates.
-pub fn fetch_position<Message>(
- id: Id,
- f: impl FnOnce(Option<Point>) -> Message + 'static,
-) -> Command<Message> {
- Command::single(command::Action::Window(Action::FetchPosition(
- id,
- Box::new(f),
- )))
+pub fn fetch_position(id: Id) -> Task<Option<Point>> {
+ Task::oneshot(move |channel| {
+ crate::Action::Window(Action::FetchPosition(id, channel))
+ })
}
/// Moves the window to the given logical coordinates.
-pub fn move_to<Message>(id: Id, position: Point) -> Command<Message> {
- Command::single(command::Action::Window(Action::Move(id, position)))
+pub fn move_to<T>(id: Id, position: Point) -> Task<T> {
+ Task::effect(crate::Action::Window(Action::Move(id, position)))
}
/// Changes the [`Mode`] of the window.
-pub fn change_mode<Message>(id: Id, mode: Mode) -> Command<Message> {
- Command::single(command::Action::Window(Action::ChangeMode(id, mode)))
+pub fn change_mode<T>(id: Id, mode: Mode) -> Task<T> {
+ Task::effect(crate::Action::Window(Action::ChangeMode(id, mode)))
}
/// Fetches the current [`Mode`] of the window.
-pub fn fetch_mode<Message>(
- id: Id,
- f: impl FnOnce(Mode) -> Message + 'static,
-) -> Command<Message> {
- Command::single(command::Action::Window(Action::FetchMode(id, Box::new(f))))
+pub fn fetch_mode(id: Id) -> Task<Mode> {
+ Task::oneshot(move |channel| {
+ crate::Action::Window(Action::FetchMode(id, channel))
+ })
}
/// Toggles the window to maximized or back.
-pub fn toggle_maximize<Message>(id: Id) -> Command<Message> {
- Command::single(command::Action::Window(Action::ToggleMaximize(id)))
+pub fn toggle_maximize<T>(id: Id) -> Task<T> {
+ Task::effect(crate::Action::Window(Action::ToggleMaximize(id)))
}
/// Toggles the window decorations.
-pub fn toggle_decorations<Message>(id: Id) -> Command<Message> {
- Command::single(command::Action::Window(Action::ToggleDecorations(id)))
+pub fn toggle_decorations<T>(id: Id) -> Task<T> {
+ Task::effect(crate::Action::Window(Action::ToggleDecorations(id)))
}
/// Request user attention to the window. This has no effect if the application
@@ -146,11 +253,11 @@ pub fn toggle_decorations<Message>(id: Id) -> Command<Message> {
///
/// Providing `None` will unset the request for user attention. Unsetting the request for
/// user attention might not be done automatically by the WM when the window receives input.
-pub fn request_user_attention<Message>(
+pub fn request_user_attention<T>(
id: Id,
user_attention: Option<UserAttention>,
-) -> Command<Message> {
- Command::single(command::Action::Window(Action::RequestUserAttention(
+) -> Task<T> {
+ Task::effect(crate::Action::Window(Action::RequestUserAttention(
id,
user_attention,
)))
@@ -159,59 +266,61 @@ pub fn request_user_attention<Message>(
/// Brings the window to the front and sets input focus. Has no effect if the window is
/// already in focus, minimized, or not visible.
///
-/// This [`Command`] steals input focus from other applications. Do not use this method unless
+/// This [`Task`] steals input focus from other applications. Do not use this method unless
/// you are certain that's what the user wants. Focus stealing can cause an extremely disruptive
/// user experience.
-pub fn gain_focus<Message>(id: Id) -> Command<Message> {
- Command::single(command::Action::Window(Action::GainFocus(id)))
+pub fn gain_focus<T>(id: Id) -> Task<T> {
+ Task::effect(crate::Action::Window(Action::GainFocus(id)))
}
/// Changes the window [`Level`].
-pub fn change_level<Message>(id: Id, level: Level) -> Command<Message> {
- Command::single(command::Action::Window(Action::ChangeLevel(id, level)))
+pub fn change_level<T>(id: Id, level: Level) -> Task<T> {
+ Task::effect(crate::Action::Window(Action::ChangeLevel(id, level)))
}
/// Show the [system menu] at cursor position.
///
/// [system menu]: https://en.wikipedia.org/wiki/Common_menus_in_Microsoft_Windows#System_menu
-pub fn show_system_menu<Message>(id: Id) -> Command<Message> {
- Command::single(command::Action::Window(Action::ShowSystemMenu(id)))
+pub fn show_system_menu<T>(id: Id) -> Task<T> {
+ Task::effect(crate::Action::Window(Action::ShowSystemMenu(id)))
}
/// Fetches an identifier unique to the window, provided by the underlying windowing system. This is
/// not to be confused with [`Id`].
-pub fn fetch_id<Message>(
- id: Id,
- f: impl FnOnce(u64) -> Message + 'static,
-) -> Command<Message> {
- Command::single(command::Action::Window(Action::FetchId(id, Box::new(f))))
+pub fn fetch_raw_id<Message>(id: Id) -> Task<u64> {
+ Task::oneshot(|channel| {
+ crate::Action::Window(Action::FetchRawId(id, channel))
+ })
}
/// Changes the [`Icon`] of the window.
-pub fn change_icon<Message>(id: Id, icon: Icon) -> Command<Message> {
- Command::single(command::Action::Window(Action::ChangeIcon(id, icon)))
+pub fn change_icon<T>(id: Id, icon: Icon) -> Task<T> {
+ Task::effect(crate::Action::Window(Action::ChangeIcon(id, icon)))
}
/// Runs the given callback with the native window handle for the window with the given id.
///
/// Note that if the window closes before this call is processed the callback will not be run.
-pub fn run_with_handle<Message>(
+pub fn run_with_handle<T>(
id: Id,
- f: impl FnOnce(WindowHandle<'_>) -> Message + 'static,
-) -> Command<Message> {
- Command::single(command::Action::Window(Action::RunWithHandle(
- id,
- Box::new(f),
- )))
+ f: impl FnOnce(WindowHandle<'_>) -> T + MaybeSend + 'static,
+) -> Task<T>
+where
+ T: MaybeSend + 'static,
+{
+ Task::oneshot(move |channel| {
+ crate::Action::Window(Action::RunWithHandle(
+ id,
+ Box::new(move |handle| {
+ let _ = channel.send(f(handle));
+ }),
+ ))
+ })
}
/// Captures a [`Screenshot`] from the window.
-pub fn screenshot<Message>(
- id: Id,
- f: impl FnOnce(Screenshot) -> Message + Send + 'static,
-) -> Command<Message> {
- Command::single(command::Action::Window(Action::Screenshot(
- id,
- Box::new(f),
- )))
+pub fn screenshot(id: Id) -> Task<Screenshot> {
+ Task::oneshot(move |channel| {
+ crate::Action::Window(Action::Screenshot(id, channel))
+ })
}