diff options
Diffstat (limited to 'runtime/src/window.rs')
-rw-r--r-- | runtime/src/window.rs | 295 |
1 files changed, 202 insertions, 93 deletions
diff --git a/runtime/src/window.rs b/runtime/src/window.rs index b68c9a71..0876ab69 100644 --- a/runtime/src/window.rs +++ b/runtime/src/window.rs @@ -1,24 +1,145 @@ //! Build window-based GUI applications. -mod action; - pub mod screenshot; -pub use action::Action; pub use screenshot::Screenshot; -use crate::command::{self, Command}; use crate::core::time::Instant; use crate::core::window::{ Event, Icon, Id, Level, Mode, Settings, UserAttention, }; -use crate::core::{Point, Size}; +use crate::core::{MaybeSend, Point, Size}; use crate::futures::event; +use crate::futures::futures::channel::oneshot; use crate::futures::Subscription; +use crate::Task; pub use raw_window_handle; use raw_window_handle::WindowHandle; +/// An operation to be performed on some window. +#[allow(missing_debug_implementations)] +pub enum Action { + /// Opens a new window with some [`Settings`]. + Open(Id, Settings), + + /// Close the window and exits the application. + Close(Id), + + /// Move the window with the left mouse button until the button is + /// released. + /// + /// There’s no guarantee that this will work unless the left mouse + /// button was pressed immediately before this function is called. + Drag(Id), + + /// Resize the window to the given logical dimensions. + Resize(Id, Size), + + /// Fetch the current logical dimensions of the window. + FetchSize(Id, oneshot::Sender<Size>), + + /// Fetch if the current window is maximized or not. + FetchMaximized(Id, oneshot::Sender<bool>), + + /// Set the window to maximized or back + Maximize(Id, bool), + + /// Fetch if the current window is minimized or not. + /// + /// ## Platform-specific + /// - **Wayland:** Always `None`. + FetchMinimized(Id, oneshot::Sender<Option<bool>>), + + /// Set the window to minimized or back + Minimize(Id, bool), + + /// Fetch the current logical coordinates of the window. + FetchPosition(Id, oneshot::Sender<Option<Point>>), + + /// Move the window to the given logical coordinates. + /// + /// Unsupported on Wayland. + Move(Id, Point), + + /// Change the [`Mode`] of the window. + ChangeMode(Id, Mode), + + /// Fetch the current [`Mode`] of the window. + FetchMode(Id, oneshot::Sender<Mode>), + + /// Toggle the window to maximized or back + ToggleMaximize(Id), + + /// Toggle whether window has decorations. + /// + /// ## Platform-specific + /// - **X11:** Not implemented. + /// - **Web:** Unsupported. + ToggleDecorations(Id), + + /// Request user attention to the window, this has no effect if the application + /// is already focused. How requesting for user attention manifests is platform dependent, + /// see [`UserAttention`] for details. + /// + /// Providing `None` will unset the request for user attention. Unsetting the request for + /// user attention might not be done automatically by the WM when the window receives input. + /// + /// ## Platform-specific + /// + /// - **iOS / Android / Web:** Unsupported. + /// - **macOS:** `None` has no effect. + /// - **X11:** Requests for user attention must be manually cleared. + /// - **Wayland:** Requires `xdg_activation_v1` protocol, `None` has no effect. + RequestUserAttention(Id, Option<UserAttention>), + + /// Bring the window to the front and sets input focus. Has no effect if the window is + /// already in focus, minimized, or not visible. + /// + /// This method steals input focus from other applications. Do not use this method unless + /// you are certain that's what the user wants. Focus stealing can cause an extremely disruptive + /// user experience. + /// + /// ## Platform-specific + /// + /// - **Web / Wayland:** Unsupported. + GainFocus(Id), + + /// Change the window [`Level`]. + ChangeLevel(Id, Level), + + /// Show the system menu at cursor position. + /// + /// ## Platform-specific + /// Android / iOS / macOS / Orbital / Web / X11: Unsupported. + ShowSystemMenu(Id), + + /// Fetch the raw identifier unique to the window. + FetchRawId(Id, oneshot::Sender<u64>), + + /// Change the window [`Icon`]. + /// + /// On Windows and X11, this is typically the small icon in the top-left + /// corner of the titlebar. + /// + /// ## Platform-specific + /// + /// - **Web / Wayland / macOS:** Unsupported. + /// + /// - **Windows:** Sets `ICON_SMALL`. The base size for a window icon is 16x16, but it's + /// recommended to account for screen scaling and pick a multiple of that, i.e. 32x32. + /// + /// - **X11:** Has no universal guidelines for icon sizes, so you're at the whims of the WM. That + /// said, it's usually in the same ballpark as on Windows. + ChangeIcon(Id, Icon), + + /// Runs the closure with the native window handle of the window with the given [`Id`]. + RunWithHandle(Id, Box<dyn FnOnce(WindowHandle<'_>) + Send>), + + /// Screenshot the viewport of the window. + Screenshot(Id, oneshot::Sender<Screenshot>), +} + /// Subscribes to the frames of the window of the running application. /// /// The resulting [`Subscription`] will produce items at a rate equal to the @@ -34,110 +155,96 @@ pub fn frames() -> Subscription<Instant> { }) } -/// Spawns a new window with the given `settings`. +/// Opens a new window with the given `settings`. /// -/// Returns the new window [`Id`] alongside the [`Command`]. -pub fn spawn<Message>(settings: Settings) -> (Id, Command<Message>) { +/// Returns the new window [`Id`] alongside the [`Task`]. +pub fn open<T>(settings: Settings) -> (Id, Task<T>) { let id = Id::unique(); ( id, - Command::single(command::Action::Window(Action::Spawn(id, settings))), + Task::effect(crate::Action::Window(Action::Open(id, settings))), ) } /// Closes the window with `id`. -pub fn close<Message>(id: Id) -> Command<Message> { - Command::single(command::Action::Window(Action::Close(id))) +pub fn close<T>(id: Id) -> Task<T> { + Task::effect(crate::Action::Window(Action::Close(id))) } /// Begins dragging the window while the left mouse button is held. -pub fn drag<Message>(id: Id) -> Command<Message> { - Command::single(command::Action::Window(Action::Drag(id))) +pub fn drag<T>(id: Id) -> Task<T> { + Task::effect(crate::Action::Window(Action::Drag(id))) } /// Resizes the window to the given logical dimensions. -pub fn resize<Message>(id: Id, new_size: Size) -> Command<Message> { - Command::single(command::Action::Window(Action::Resize(id, new_size))) +pub fn resize<T>(id: Id, new_size: Size) -> Task<T> { + Task::effect(crate::Action::Window(Action::Resize(id, new_size))) } /// Fetches the window's size in logical dimensions. -pub fn fetch_size<Message>( - id: Id, - f: impl FnOnce(Size) -> Message + 'static, -) -> Command<Message> { - Command::single(command::Action::Window(Action::FetchSize(id, Box::new(f)))) +pub fn fetch_size(id: Id) -> Task<Size> { + Task::oneshot(move |channel| { + crate::Action::Window(Action::FetchSize(id, channel)) + }) } /// Fetches if the window is maximized. -pub fn fetch_maximized<Message>( - id: Id, - f: impl FnOnce(bool) -> Message + 'static, -) -> Command<Message> { - Command::single(command::Action::Window(Action::FetchMaximized( - id, - Box::new(f), - ))) +pub fn fetch_maximized(id: Id) -> Task<bool> { + Task::oneshot(move |channel| { + crate::Action::Window(Action::FetchMaximized(id, channel)) + }) } /// Maximizes the window. -pub fn maximize<Message>(id: Id, maximized: bool) -> Command<Message> { - Command::single(command::Action::Window(Action::Maximize(id, maximized))) +pub fn maximize<T>(id: Id, maximized: bool) -> Task<T> { + Task::effect(crate::Action::Window(Action::Maximize(id, maximized))) } /// Fetches if the window is minimized. -pub fn fetch_minimized<Message>( - id: Id, - f: impl FnOnce(Option<bool>) -> Message + 'static, -) -> Command<Message> { - Command::single(command::Action::Window(Action::FetchMinimized( - id, - Box::new(f), - ))) +pub fn fetch_minimized(id: Id) -> Task<Option<bool>> { + Task::oneshot(move |channel| { + crate::Action::Window(Action::FetchMinimized(id, channel)) + }) } /// Minimizes the window. -pub fn minimize<Message>(id: Id, minimized: bool) -> Command<Message> { - Command::single(command::Action::Window(Action::Minimize(id, minimized))) +pub fn minimize<T>(id: Id, minimized: bool) -> Task<T> { + Task::effect(crate::Action::Window(Action::Minimize(id, minimized))) } /// Fetches the current window position in logical coordinates. -pub fn fetch_position<Message>( - id: Id, - f: impl FnOnce(Option<Point>) -> Message + 'static, -) -> Command<Message> { - Command::single(command::Action::Window(Action::FetchPosition( - id, - Box::new(f), - ))) +pub fn fetch_position(id: Id) -> Task<Option<Point>> { + Task::oneshot(move |channel| { + crate::Action::Window(Action::FetchPosition(id, channel)) + }) } /// Moves the window to the given logical coordinates. -pub fn move_to<Message>(id: Id, position: Point) -> Command<Message> { - Command::single(command::Action::Window(Action::Move(id, position))) +pub fn move_to<T>(id: Id, position: Point) -> Task<T> { + Task::effect(crate::Action::Window(Action::Move(id, position))) } /// Changes the [`Mode`] of the window. -pub fn change_mode<Message>(id: Id, mode: Mode) -> Command<Message> { - Command::single(command::Action::Window(Action::ChangeMode(id, mode))) +pub fn change_mode<T>(id: Id, mode: Mode) -> Task<T> { + Task::effect(crate::Action::Window(Action::ChangeMode(id, mode))) } /// Fetches the current [`Mode`] of the window. -pub fn fetch_mode<Message>( - id: Id, - f: impl FnOnce(Mode) -> Message + 'static, -) -> Command<Message> { - Command::single(command::Action::Window(Action::FetchMode(id, Box::new(f)))) +pub fn fetch_mode(id: Id) -> Task<Mode> { + Task::oneshot(move |channel| { + crate::Action::Window(Action::FetchMode(id, channel)) + }) } /// Toggles the window to maximized or back. -pub fn toggle_maximize<Message>(id: Id) -> Command<Message> { - Command::single(command::Action::Window(Action::ToggleMaximize(id))) +pub fn toggle_maximize<T>(id: Id) -> Task<T> { + Task::effect(crate::Action::Window(Action::ToggleMaximize(id))) } /// Toggles the window decorations. -pub fn toggle_decorations<Message>(id: Id) -> Command<Message> { - Command::single(command::Action::Window(Action::ToggleDecorations(id))) +pub fn toggle_decorations<T>(id: Id) -> Task<T> { + Task::effect(crate::Action::Window(Action::ToggleDecorations(id))) } /// Request user attention to the window. This has no effect if the application @@ -146,11 +253,11 @@ pub fn toggle_decorations<Message>(id: Id) -> Command<Message> { /// /// Providing `None` will unset the request for user attention. Unsetting the request for /// user attention might not be done automatically by the WM when the window receives input. -pub fn request_user_attention<Message>( +pub fn request_user_attention<T>( id: Id, user_attention: Option<UserAttention>, -) -> Command<Message> { - Command::single(command::Action::Window(Action::RequestUserAttention( +) -> Task<T> { + Task::effect(crate::Action::Window(Action::RequestUserAttention( id, user_attention, ))) @@ -159,59 +266,61 @@ pub fn request_user_attention<Message>( /// Brings the window to the front and sets input focus. Has no effect if the window is /// already in focus, minimized, or not visible. /// -/// This [`Command`] steals input focus from other applications. Do not use this method unless +/// This [`Task`] steals input focus from other applications. Do not use this method unless /// you are certain that's what the user wants. Focus stealing can cause an extremely disruptive /// user experience. -pub fn gain_focus<Message>(id: Id) -> Command<Message> { - Command::single(command::Action::Window(Action::GainFocus(id))) +pub fn gain_focus<T>(id: Id) -> Task<T> { + Task::effect(crate::Action::Window(Action::GainFocus(id))) } /// Changes the window [`Level`]. -pub fn change_level<Message>(id: Id, level: Level) -> Command<Message> { - Command::single(command::Action::Window(Action::ChangeLevel(id, level))) +pub fn change_level<T>(id: Id, level: Level) -> Task<T> { + Task::effect(crate::Action::Window(Action::ChangeLevel(id, level))) } /// Show the [system menu] at cursor position. /// /// [system menu]: https://en.wikipedia.org/wiki/Common_menus_in_Microsoft_Windows#System_menu -pub fn show_system_menu<Message>(id: Id) -> Command<Message> { - Command::single(command::Action::Window(Action::ShowSystemMenu(id))) +pub fn show_system_menu<T>(id: Id) -> Task<T> { + Task::effect(crate::Action::Window(Action::ShowSystemMenu(id))) } /// Fetches an identifier unique to the window, provided by the underlying windowing system. This is /// not to be confused with [`Id`]. -pub fn fetch_id<Message>( - id: Id, - f: impl FnOnce(u64) -> Message + 'static, -) -> Command<Message> { - Command::single(command::Action::Window(Action::FetchId(id, Box::new(f)))) +pub fn fetch_raw_id<Message>(id: Id) -> Task<u64> { + Task::oneshot(|channel| { + crate::Action::Window(Action::FetchRawId(id, channel)) + }) } /// Changes the [`Icon`] of the window. -pub fn change_icon<Message>(id: Id, icon: Icon) -> Command<Message> { - Command::single(command::Action::Window(Action::ChangeIcon(id, icon))) +pub fn change_icon<T>(id: Id, icon: Icon) -> Task<T> { + Task::effect(crate::Action::Window(Action::ChangeIcon(id, icon))) } /// Runs the given callback with the native window handle for the window with the given id. /// /// Note that if the window closes before this call is processed the callback will not be run. -pub fn run_with_handle<Message>( +pub fn run_with_handle<T>( id: Id, - f: impl FnOnce(WindowHandle<'_>) -> Message + 'static, -) -> Command<Message> { - Command::single(command::Action::Window(Action::RunWithHandle( - id, - Box::new(f), - ))) + f: impl FnOnce(WindowHandle<'_>) -> T + MaybeSend + 'static, +) -> Task<T> +where + T: MaybeSend + 'static, +{ + Task::oneshot(move |channel| { + crate::Action::Window(Action::RunWithHandle( + id, + Box::new(move |handle| { + let _ = channel.send(f(handle)); + }), + )) + }) } /// Captures a [`Screenshot`] from the window. -pub fn screenshot<Message>( - id: Id, - f: impl FnOnce(Screenshot) -> Message + Send + 'static, -) -> Command<Message> { - Command::single(command::Action::Window(Action::Screenshot( - id, - Box::new(f), - ))) +pub fn screenshot(id: Id) -> Task<Screenshot> { + Task::oneshot(move |channel| { + crate::Action::Window(Action::Screenshot(id, channel)) + }) } |