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-rw-r--r--runtime/src/window.rs (renamed from winit/src/window.rs)70
1 files changed, 38 insertions, 32 deletions
diff --git a/winit/src/window.rs b/runtime/src/window.rs
index 961562bd..236064f7 100644
--- a/winit/src/window.rs
+++ b/runtime/src/window.rs
@@ -1,68 +1,78 @@
-//! Interact with the window of your application.
+//! Build window-based GUI applications.
+mod action;
+
+pub use action::Action;
+
use crate::command::{self, Command};
-use iced_native::window;
+use crate::core::time::Instant;
+use crate::core::window::{Event, Mode, UserAttention};
+use crate::futures::subscription::{self, Subscription};
-pub use window::{frames, Event, Mode, RedrawRequest, UserAttention};
+/// Subscribes to the frames of the window of the running application.
+///
+/// The resulting [`Subscription`] will produce items at a rate equal to the
+/// refresh rate of the window. Note that this rate may be variable, as it is
+/// normally managed by the graphics driver and/or the OS.
+///
+/// In any case, this [`Subscription`] is useful to smoothly draw application-driven
+/// animations without missing any frames.
+pub fn frames() -> Subscription<Instant> {
+ subscription::raw_events(|event, _status| match event {
+ iced_core::Event::Window(Event::RedrawRequested(at)) => Some(at),
+ _ => None,
+ })
+}
/// Closes the current window and exits the application.
pub fn close<Message>() -> Command<Message> {
- Command::single(command::Action::Window(window::Action::Close))
+ Command::single(command::Action::Window(Action::Close))
}
/// Begins dragging the window while the left mouse button is held.
pub fn drag<Message>() -> Command<Message> {
- Command::single(command::Action::Window(window::Action::Drag))
+ Command::single(command::Action::Window(Action::Drag))
}
/// Resizes the window to the given logical dimensions.
pub fn resize<Message>(width: u32, height: u32) -> Command<Message> {
- Command::single(command::Action::Window(window::Action::Resize {
- width,
- height,
- }))
+ Command::single(command::Action::Window(Action::Resize { width, height }))
}
/// Maximizes the window.
pub fn maximize<Message>(maximized: bool) -> Command<Message> {
- Command::single(command::Action::Window(window::Action::Maximize(
- maximized,
- )))
+ Command::single(command::Action::Window(Action::Maximize(maximized)))
}
/// Minimes the window.
pub fn minimize<Message>(minimized: bool) -> Command<Message> {
- Command::single(command::Action::Window(window::Action::Minimize(
- minimized,
- )))
+ Command::single(command::Action::Window(Action::Minimize(minimized)))
}
/// Moves a window to the given logical coordinates.
pub fn move_to<Message>(x: i32, y: i32) -> Command<Message> {
- Command::single(command::Action::Window(window::Action::Move { x, y }))
+ Command::single(command::Action::Window(Action::Move { x, y }))
}
/// Sets the [`Mode`] of the window.
pub fn change_mode<Message>(mode: Mode) -> Command<Message> {
- Command::single(command::Action::Window(window::Action::ChangeMode(mode)))
+ Command::single(command::Action::Window(Action::ChangeMode(mode)))
}
/// Fetches the current [`Mode`] of the window.
pub fn fetch_mode<Message>(
f: impl FnOnce(Mode) -> Message + 'static,
) -> Command<Message> {
- Command::single(command::Action::Window(window::Action::FetchMode(
- Box::new(f),
- )))
+ Command::single(command::Action::Window(Action::FetchMode(Box::new(f))))
}
/// Toggles the window to maximized or back.
pub fn toggle_maximize<Message>() -> Command<Message> {
- Command::single(command::Action::Window(window::Action::ToggleMaximize))
+ Command::single(command::Action::Window(Action::ToggleMaximize))
}
/// Toggles the window decorations.
pub fn toggle_decorations<Message>() -> Command<Message> {
- Command::single(command::Action::Window(window::Action::ToggleDecorations))
+ Command::single(command::Action::Window(Action::ToggleDecorations))
}
/// Request user attention to the window, this has no effect if the application
@@ -74,9 +84,9 @@ pub fn toggle_decorations<Message>() -> Command<Message> {
pub fn request_user_attention<Message>(
user_attention: Option<UserAttention>,
) -> Command<Message> {
- Command::single(command::Action::Window(
- window::Action::RequestUserAttention(user_attention),
- ))
+ Command::single(command::Action::Window(Action::RequestUserAttention(
+ user_attention,
+ )))
}
/// Brings the window to the front and sets input focus. Has no effect if the window is
@@ -86,21 +96,17 @@ pub fn request_user_attention<Message>(
/// you are certain that's what the user wants. Focus stealing can cause an extremely disruptive
/// user experience.
pub fn gain_focus<Message>() -> Command<Message> {
- Command::single(command::Action::Window(window::Action::GainFocus))
+ Command::single(command::Action::Window(Action::GainFocus))
}
/// Changes whether or not the window will always be on top of other windows.
pub fn change_always_on_top<Message>(on_top: bool) -> Command<Message> {
- Command::single(command::Action::Window(window::Action::ChangeAlwaysOnTop(
- on_top,
- )))
+ Command::single(command::Action::Window(Action::ChangeAlwaysOnTop(on_top)))
}
/// Fetches an identifier unique to the window.
pub fn fetch_id<Message>(
f: impl FnOnce(u64) -> Message + 'static,
) -> Command<Message> {
- Command::single(command::Action::Window(window::Action::FetchId(Box::new(
- f,
- ))))
+ Command::single(command::Action::Window(Action::FetchId(Box::new(f))))
}