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-rw-r--r--runtime/src/user_interface/overlay.rs288
1 files changed, 288 insertions, 0 deletions
diff --git a/runtime/src/user_interface/overlay.rs b/runtime/src/user_interface/overlay.rs
new file mode 100644
index 00000000..6dfed153
--- /dev/null
+++ b/runtime/src/user_interface/overlay.rs
@@ -0,0 +1,288 @@
+use crate::core::event;
+use crate::core::layout;
+use crate::core::mouse;
+use crate::core::overlay;
+use crate::core::renderer;
+use crate::core::widget;
+use crate::core::{
+ Clipboard, Event, Layout, Overlay, Point, Rectangle, Shell, Size,
+};
+
+use std::cell::RefCell;
+
+/// An [`Overlay`] container that displays nested overlays
+#[allow(missing_debug_implementations)]
+pub struct Nested<'a, Message, Renderer> {
+ overlay: Inner<'a, Message, Renderer>,
+}
+
+impl<'a, Message, Renderer> Nested<'a, Message, Renderer> {
+ /// Creates a nested overlay from the provided [`overlay::Element`]
+ pub fn new(element: overlay::Element<'a, Message, Renderer>) -> Self {
+ Self {
+ overlay: Inner(RefCell::new(element)),
+ }
+ }
+}
+
+struct Inner<'a, Message, Renderer>(
+ RefCell<overlay::Element<'a, Message, Renderer>>,
+);
+
+impl<'a, Message, Renderer> Inner<'a, Message, Renderer> {
+ fn with_element_mut<T>(
+ &self,
+ mut f: impl FnMut(&mut overlay::Element<'_, Message, Renderer>) -> T,
+ ) -> T {
+ (f)(&mut self.0.borrow_mut())
+ }
+}
+
+impl<'a, Message, Renderer> Overlay<Message, Renderer>
+ for Nested<'a, Message, Renderer>
+where
+ Renderer: renderer::Renderer,
+{
+ fn layout(
+ &self,
+ renderer: &Renderer,
+ bounds: Size,
+ position: Point,
+ ) -> layout::Node {
+ fn recurse<Message, Renderer>(
+ element: &mut overlay::Element<'_, Message, Renderer>,
+ renderer: &Renderer,
+ bounds: Size,
+ position: Point,
+ ) -> Vec<layout::Node>
+ where
+ Renderer: renderer::Renderer,
+ {
+ let translation = position - Point::ORIGIN;
+
+ let node = element.layout(renderer, bounds, translation);
+
+ if let Some(mut overlay) =
+ element.overlay(Layout::new(&node), renderer)
+ {
+ vec![node]
+ .into_iter()
+ .chain(recurse(&mut overlay, renderer, bounds, position))
+ .collect()
+ } else {
+ vec![node]
+ }
+ }
+
+ self.overlay.with_element_mut(|element| {
+ layout::Node::with_children(
+ bounds,
+ recurse(element, renderer, bounds, position),
+ )
+ })
+ }
+
+ fn draw(
+ &self,
+ renderer: &mut Renderer,
+ theme: &<Renderer as renderer::Renderer>::Theme,
+ style: &renderer::Style,
+ layout: Layout<'_>,
+ cursor: mouse::Cursor,
+ ) {
+ fn recurse<'a, Message, Renderer>(
+ element: &mut overlay::Element<'_, Message, Renderer>,
+ mut layouts: impl Iterator<Item = Layout<'a>>,
+ renderer: &mut Renderer,
+ theme: &<Renderer as renderer::Renderer>::Theme,
+ style: &renderer::Style,
+ cursor: mouse::Cursor,
+ ) where
+ Renderer: renderer::Renderer,
+ {
+ let layout = layouts.next().unwrap();
+
+ element.draw(renderer, theme, style, layout, cursor);
+
+ if let Some(mut overlay) = element.overlay(layout, renderer) {
+ recurse(&mut overlay, layouts, renderer, theme, style, cursor);
+ }
+ }
+
+ self.overlay.with_element_mut(|element| {
+ let layouts = layout.children();
+
+ recurse(element, layouts, renderer, theme, style, cursor);
+ })
+ }
+
+ fn operate(
+ &mut self,
+ layout: Layout<'_>,
+ renderer: &Renderer,
+ operation: &mut dyn widget::Operation<Message>,
+ ) {
+ fn recurse<'a, Message, Renderer>(
+ element: &mut overlay::Element<'_, Message, Renderer>,
+ mut layouts: impl Iterator<Item = Layout<'a>>,
+ renderer: &Renderer,
+ operation: &mut dyn widget::Operation<Message>,
+ ) where
+ Renderer: renderer::Renderer,
+ {
+ let layout = layouts.next().unwrap();
+
+ element.operate(layout, renderer, operation);
+
+ if let Some(mut overlay) = element.overlay(layout, renderer) {
+ recurse(&mut overlay, layouts, renderer, operation);
+ }
+ }
+
+ let layouts = layout.children();
+
+ recurse(self.overlay.0.get_mut(), layouts, renderer, operation)
+ }
+
+ fn on_event(
+ &mut self,
+ event: Event,
+ layout: Layout<'_>,
+ cursor: mouse::Cursor,
+ renderer: &Renderer,
+ clipboard: &mut dyn Clipboard,
+ shell: &mut Shell<'_, Message>,
+ ) -> event::Status {
+ fn recurse<'a, Message, Renderer>(
+ element: &mut overlay::Element<'_, Message, Renderer>,
+ mut layouts: impl Iterator<Item = Layout<'a>>,
+ event: Event,
+ cursor: mouse::Cursor,
+ renderer: &Renderer,
+ clipboard: &mut dyn Clipboard,
+ shell: &mut Shell<'_, Message>,
+ ) -> event::Status
+ where
+ Renderer: renderer::Renderer,
+ {
+ let layout = layouts.next().unwrap();
+
+ let status =
+ if let Some(mut overlay) = element.overlay(layout, renderer) {
+ recurse(
+ &mut overlay,
+ layouts,
+ event.clone(),
+ cursor,
+ renderer,
+ clipboard,
+ shell,
+ )
+ } else {
+ event::Status::Ignored
+ };
+
+ if matches!(status, event::Status::Ignored) {
+ element
+ .on_event(event, layout, cursor, renderer, clipboard, shell)
+ } else {
+ status
+ }
+ }
+
+ let layouts = layout.children();
+
+ recurse(
+ self.overlay.0.get_mut(),
+ layouts,
+ event,
+ cursor,
+ renderer,
+ clipboard,
+ shell,
+ )
+ }
+
+ fn mouse_interaction(
+ &self,
+ layout: Layout<'_>,
+ cursor: mouse::Cursor,
+ viewport: &Rectangle,
+ renderer: &Renderer,
+ ) -> mouse::Interaction {
+ fn recurse<'a, Message, Renderer>(
+ element: &mut overlay::Element<'_, Message, Renderer>,
+ mut layouts: impl Iterator<Item = Layout<'a>>,
+ cursor: mouse::Cursor,
+ viewport: &Rectangle,
+ renderer: &Renderer,
+ ) -> mouse::Interaction
+ where
+ Renderer: renderer::Renderer,
+ {
+ let layout = layouts.next().unwrap();
+
+ let interaction =
+ if let Some(mut overlay) = element.overlay(layout, renderer) {
+ recurse(&mut overlay, layouts, cursor, viewport, renderer)
+ } else {
+ mouse::Interaction::default()
+ };
+
+ element
+ .mouse_interaction(layout, cursor, viewport, renderer)
+ .max(interaction)
+ }
+
+ self.overlay.with_element_mut(|element| {
+ let layouts = layout.children();
+
+ recurse(element, layouts, cursor, viewport, renderer)
+ })
+ }
+
+ fn is_over(
+ &self,
+ layout: Layout<'_>,
+ renderer: &Renderer,
+ cursor_position: Point,
+ ) -> bool {
+ fn recurse<'a, Message, Renderer>(
+ element: &mut overlay::Element<'_, Message, Renderer>,
+ mut layouts: impl Iterator<Item = Layout<'a>>,
+ renderer: &Renderer,
+ cursor_position: Point,
+ ) -> bool
+ where
+ Renderer: renderer::Renderer,
+ {
+ let layout = layouts.next().unwrap();
+
+ let is_over = element.is_over(layout, renderer, cursor_position);
+
+ if is_over {
+ return true;
+ }
+
+ if let Some(mut overlay) = element.overlay(layout, renderer) {
+ recurse(&mut overlay, layouts, renderer, cursor_position)
+ } else {
+ false
+ }
+ }
+
+ self.overlay.with_element_mut(|element| {
+ let layouts = layout.children();
+
+ recurse(element, layouts, renderer, cursor_position)
+ })
+ }
+
+ fn overlay<'b>(
+ &'b mut self,
+ _layout: Layout<'_>,
+ _renderer: &Renderer,
+ ) -> Option<overlay::Element<'b, Message, Renderer>> {
+ None
+ }
+}