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Diffstat (limited to 'runtime/src/overlay/nested.rs')
-rw-r--r-- | runtime/src/overlay/nested.rs | 353 |
1 files changed, 353 insertions, 0 deletions
diff --git a/runtime/src/overlay/nested.rs b/runtime/src/overlay/nested.rs new file mode 100644 index 00000000..b729f769 --- /dev/null +++ b/runtime/src/overlay/nested.rs @@ -0,0 +1,353 @@ +use crate::core::event; +use crate::core::layout; +use crate::core::mouse; +use crate::core::overlay; +use crate::core::renderer; +use crate::core::widget; +use crate::core::{Clipboard, Event, Layout, Point, Rectangle, Shell, Size}; + +/// An [`Overlay`] container that displays nested overlays +#[allow(missing_debug_implementations)] +pub struct Nested<'a, Message, Renderer> { + overlay: overlay::Element<'a, Message, Renderer>, +} + +impl<'a, Message, Renderer> Nested<'a, Message, Renderer> +where + Renderer: renderer::Renderer, +{ + /// Creates a nested overlay from the provided [`overlay::Element`] + pub fn new(element: overlay::Element<'a, Message, Renderer>) -> Self { + Self { overlay: element } + } + + /// Returns the position of the [`Nested`] overlay. + pub fn position(&self) -> Point { + self.overlay.position() + } + + /// Returns the layout [`Node`] of the [`Nested`] overlay. + pub fn layout( + &mut self, + renderer: &Renderer, + bounds: Size, + position: Point, + ) -> layout::Node { + fn recurse<Message, Renderer>( + element: &mut overlay::Element<'_, Message, Renderer>, + renderer: &Renderer, + bounds: Size, + position: Point, + ) -> layout::Node + where + Renderer: renderer::Renderer, + { + let translation = position - Point::ORIGIN; + + let node = element.layout(renderer, bounds, translation); + + if let Some(mut nested) = + element.overlay(Layout::new(&node), renderer) + { + layout::Node::with_children( + node.size(), + vec![ + node, + recurse(&mut nested, renderer, bounds, position), + ], + ) + } else { + layout::Node::with_children(node.size(), vec![node]) + } + } + + recurse(&mut self.overlay, renderer, bounds, position) + } + + /// Draws the [`Nested`] overlay using the associated `Renderer`. + pub fn draw( + &mut self, + renderer: &mut Renderer, + theme: &<Renderer as renderer::Renderer>::Theme, + style: &renderer::Style, + layout: Layout<'_>, + cursor: mouse::Cursor, + ) { + fn recurse<Message, Renderer>( + element: &mut overlay::Element<'_, Message, Renderer>, + layout: Layout<'_>, + renderer: &mut Renderer, + theme: &<Renderer as renderer::Renderer>::Theme, + style: &renderer::Style, + cursor: mouse::Cursor, + ) where + Renderer: renderer::Renderer, + { + let mut layouts = layout.children(); + + if let Some(layout) = layouts.next() { + let nested_layout = layouts.next(); + + let is_over = cursor + .position() + .zip(nested_layout) + .and_then(|(cursor_position, nested_layout)| { + element.overlay(layout, renderer).map(|nested| { + nested.is_over( + nested_layout.children().next().unwrap(), + renderer, + cursor_position, + ) + }) + }) + .unwrap_or_default(); + + renderer.with_layer(layout.bounds(), |renderer| { + element.draw( + renderer, + theme, + style, + layout, + if is_over { + mouse::Cursor::Unavailable + } else { + cursor + }, + ); + }); + + if let Some((mut nested, nested_layout)) = + element.overlay(layout, renderer).zip(nested_layout) + { + recurse( + &mut nested, + nested_layout, + renderer, + theme, + style, + cursor, + ); + } + } + } + + recurse(&mut self.overlay, layout, renderer, theme, style, cursor); + } + + /// Applies a [`widget::Operation`] to the [`Nested`] overlay. + pub fn operate( + &mut self, + layout: Layout<'_>, + renderer: &Renderer, + operation: &mut dyn widget::Operation<Message>, + ) { + fn recurse<Message, Renderer>( + element: &mut overlay::Element<'_, Message, Renderer>, + layout: Layout<'_>, + renderer: &Renderer, + operation: &mut dyn widget::Operation<Message>, + ) where + Renderer: renderer::Renderer, + { + let mut layouts = layout.children(); + + if let Some(layout) = layouts.next() { + element.operate(layout, renderer, operation); + + if let Some((mut nested, nested_layout)) = + element.overlay(layout, renderer).zip(layouts.next()) + { + recurse(&mut nested, nested_layout, renderer, operation); + } + } + } + + recurse(&mut self.overlay, layout, renderer, operation) + } + + /// Processes a runtime [`Event`]. + pub fn on_event( + &mut self, + event: Event, + layout: Layout<'_>, + cursor: mouse::Cursor, + renderer: &Renderer, + clipboard: &mut dyn Clipboard, + shell: &mut Shell<'_, Message>, + ) -> event::Status { + fn recurse<Message, Renderer>( + element: &mut overlay::Element<'_, Message, Renderer>, + layout: Layout<'_>, + event: Event, + cursor: mouse::Cursor, + renderer: &Renderer, + clipboard: &mut dyn Clipboard, + shell: &mut Shell<'_, Message>, + ) -> (event::Status, bool) + where + Renderer: renderer::Renderer, + { + let mut layouts = layout.children(); + + if let Some(layout) = layouts.next() { + let (nested_status, nested_is_over) = + if let Some((mut nested, nested_layout)) = + element.overlay(layout, renderer).zip(layouts.next()) + { + recurse( + &mut nested, + nested_layout, + event.clone(), + cursor, + renderer, + clipboard, + shell, + ) + } else { + (event::Status::Ignored, false) + }; + + if matches!(nested_status, event::Status::Ignored) { + let is_over = nested_is_over + || cursor + .position() + .map(|cursor_position| { + element.is_over( + layout, + renderer, + cursor_position, + ) + }) + .unwrap_or_default(); + + ( + element.on_event( + event, + layout, + if nested_is_over { + mouse::Cursor::Unavailable + } else { + cursor + }, + renderer, + clipboard, + shell, + ), + is_over, + ) + } else { + (nested_status, nested_is_over) + } + } else { + (event::Status::Ignored, false) + } + } + + let (status, _) = recurse( + &mut self.overlay, + layout, + event, + cursor, + renderer, + clipboard, + shell, + ); + + status + } + + /// Returns the current [`mouse::Interaction`] of the [`Nested`] overlay. + pub fn mouse_interaction( + &mut self, + layout: Layout<'_>, + cursor: mouse::Cursor, + viewport: &Rectangle, + renderer: &Renderer, + ) -> mouse::Interaction { + fn recurse<Message, Renderer>( + element: &mut overlay::Element<'_, Message, Renderer>, + layout: Layout<'_>, + cursor: mouse::Cursor, + viewport: &Rectangle, + renderer: &Renderer, + ) -> Option<mouse::Interaction> + where + Renderer: renderer::Renderer, + { + let mut layouts = layout.children(); + + let layout = layouts.next()?; + let cursor_position = cursor.position()?; + + if !element.is_over(layout, renderer, cursor_position) { + return None; + } + + Some( + element + .overlay(layout, renderer) + .zip(layouts.next()) + .and_then(|(mut overlay, layout)| { + recurse( + &mut overlay, + layout, + cursor, + viewport, + renderer, + ) + }) + .unwrap_or_else(|| { + element.mouse_interaction( + layout, cursor, viewport, renderer, + ) + }), + ) + } + + recurse(&mut self.overlay, layout, cursor, viewport, renderer) + .unwrap_or_default() + } + + /// Returns true if the cursor is over the [`Nested`] overlay. + pub fn is_over( + &mut self, + layout: Layout<'_>, + renderer: &Renderer, + cursor_position: Point, + ) -> bool { + fn recurse<Message, Renderer>( + element: &mut overlay::Element<'_, Message, Renderer>, + layout: Layout<'_>, + renderer: &Renderer, + cursor_position: Point, + ) -> bool + where + Renderer: renderer::Renderer, + { + let mut layouts = layout.children(); + + if let Some(layout) = layouts.next() { + if element.is_over(layout, renderer, cursor_position) { + return true; + } + + if let Some((mut nested, nested_layout)) = + element.overlay(layout, renderer).zip(layouts.next()) + { + recurse( + &mut nested, + nested_layout, + renderer, + cursor_position, + ) + } else { + false + } + } else { + false + } + } + + recurse(&mut self.overlay, layout, renderer, cursor_position) + } +} |