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-rw-r--r--runtime/src/lib.rs25
1 files changed, 1 insertions, 24 deletions
diff --git a/runtime/src/lib.rs b/runtime/src/lib.rs
index 59c70ff7..dc631d47 100644
--- a/runtime/src/lib.rs
+++ b/runtime/src/lib.rs
@@ -2,32 +2,9 @@
//!
//! ![The native path of the Iced ecosystem](https://github.com/iced-rs/iced/raw/improvement/update-ecosystem-and-roadmap/docs/graphs/native.png)
//!
-//! `iced_native` takes [`iced_core`] and builds a native runtime on top of it,
-//! featuring:
-//!
-//! - A custom layout engine, greatly inspired by [`druid`]
-//! - Event handling for all the built-in widgets
-//! - A renderer-agnostic API
-//!
-//! To achieve this, it introduces a couple of reusable interfaces:
-//!
-//! - A [`Widget`] trait, which is used to implement new widgets: from layout
-//! requirements to event and drawing logic.
-//! - A bunch of `Renderer` traits, meant to keep the crate renderer-agnostic.
-//!
-//! # Usage
-//! The strategy to use this crate depends on your particular use case. If you
-//! want to:
-//! - Implement a custom shell or integrate it in your own system, check out the
-//! [`UserInterface`] type.
-//! - Build a new renderer, see the [renderer] module.
-//! - Build a custom widget, start at the [`Widget`] trait.
+//! `iced_runtime` takes [`iced_core`] and builds a native runtime on top of it.
//!
//! [`iced_core`]: https://github.com/iced-rs/iced/tree/0.10/core
-//! [`iced_winit`]: https://github.com/iced-rs/iced/tree/0.10/winit
-//! [`druid`]: https://github.com/xi-editor/druid
-//! [`raw-window-handle`]: https://github.com/rust-windowing/raw-window-handle
-//! [renderer]: crate::renderer
#![doc(
html_logo_url = "https://raw.githubusercontent.com/iced-rs/iced/9ab6923e943f784985e9ef9ca28b10278297225d/docs/logo.svg"
)]