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-rw-r--r--renderer/src/fallback.rs562
1 files changed, 562 insertions, 0 deletions
diff --git a/renderer/src/fallback.rs b/renderer/src/fallback.rs
new file mode 100644
index 00000000..a4c725c0
--- /dev/null
+++ b/renderer/src/fallback.rs
@@ -0,0 +1,562 @@
+use crate::core::image;
+use crate::core::renderer;
+use crate::core::svg;
+use crate::core::{
+ self, Background, Color, Point, Rectangle, Size, Transformation,
+};
+use crate::graphics;
+use crate::graphics::compositor;
+use crate::graphics::mesh;
+
+pub enum Renderer<L, R>
+where
+ L: core::Renderer,
+ R: core::Renderer,
+{
+ Left(L),
+ Right(R),
+}
+
+macro_rules! delegate {
+ ($renderer:expr, $name:ident, $body:expr) => {
+ match $renderer {
+ Self::Left($name) => $body,
+ Self::Right($name) => $body,
+ }
+ };
+}
+
+impl<L, R> Renderer<L, R>
+where
+ L: core::Renderer,
+ R: core::Renderer,
+{
+ #[cfg(feature = "geometry")]
+ pub fn draw_geometry<Geometry>(
+ &mut self,
+ layers: impl IntoIterator<Item = Geometry>,
+ ) where
+ L: graphics::geometry::Renderer,
+ R: graphics::geometry::Renderer,
+
+ Geometry: Into<geometry::Geometry<L::Geometry, R::Geometry>>,
+ {
+ use graphics::geometry::Renderer;
+
+ for layer in layers {
+ <Self as Renderer>::draw_geometry(self, layer.into());
+ }
+ }
+}
+
+impl<L, R> core::Renderer for Renderer<L, R>
+where
+ L: core::Renderer,
+ R: core::Renderer,
+{
+ fn fill_quad(
+ &mut self,
+ quad: renderer::Quad,
+ background: impl Into<Background>,
+ ) {
+ delegate!(self, renderer, renderer.fill_quad(quad, background.into()));
+ }
+
+ fn clear(&mut self) {
+ delegate!(self, renderer, renderer.clear());
+ }
+
+ fn start_layer(&mut self) {
+ delegate!(self, renderer, renderer.start_layer());
+ }
+
+ fn end_layer(&mut self, bounds: Rectangle) {
+ delegate!(self, renderer, renderer.end_layer(bounds));
+ }
+
+ fn start_transformation(&mut self) {
+ delegate!(self, renderer, renderer.start_transformation());
+ }
+
+ fn end_transformation(&mut self, transformation: Transformation) {
+ delegate!(self, renderer, renderer.end_transformation(transformation));
+ }
+}
+
+impl<L, R> core::text::Renderer for Renderer<L, R>
+where
+ L: core::text::Renderer,
+ R: core::text::Renderer<
+ Font = L::Font,
+ Paragraph = L::Paragraph,
+ Editor = L::Editor,
+ >,
+{
+ type Font = L::Font;
+ type Paragraph = L::Paragraph;
+ type Editor = L::Editor;
+
+ const ICON_FONT: Self::Font = L::ICON_FONT;
+ const CHECKMARK_ICON: char = L::CHECKMARK_ICON;
+ const ARROW_DOWN_ICON: char = L::ARROW_DOWN_ICON;
+
+ fn default_font(&self) -> Self::Font {
+ delegate!(self, renderer, renderer.default_font())
+ }
+
+ fn default_size(&self) -> core::Pixels {
+ delegate!(self, renderer, renderer.default_size())
+ }
+
+ fn load_font(&mut self, font: std::borrow::Cow<'static, [u8]>) {
+ delegate!(self, renderer, renderer.load_font(font));
+ }
+
+ fn fill_paragraph(
+ &mut self,
+ text: &Self::Paragraph,
+ position: Point,
+ color: Color,
+ clip_bounds: Rectangle,
+ ) {
+ delegate!(
+ self,
+ renderer,
+ renderer.fill_paragraph(text, position, color, clip_bounds)
+ );
+ }
+
+ fn fill_editor(
+ &mut self,
+ editor: &Self::Editor,
+ position: Point,
+ color: Color,
+ clip_bounds: Rectangle,
+ ) {
+ delegate!(
+ self,
+ renderer,
+ renderer.fill_editor(editor, position, color, clip_bounds)
+ );
+ }
+
+ fn fill_text(
+ &mut self,
+ text: core::Text<'_, Self::Font>,
+ position: Point,
+ color: Color,
+ clip_bounds: Rectangle,
+ ) {
+ delegate!(
+ self,
+ renderer,
+ renderer.fill_text(text, position, color, clip_bounds)
+ );
+ }
+}
+
+impl<L, R> image::Renderer for Renderer<L, R>
+where
+ L: image::Renderer,
+ R: image::Renderer<Handle = L::Handle>,
+{
+ type Handle = L::Handle;
+
+ fn measure_image(&self, handle: &Self::Handle) -> Size<u32> {
+ delegate!(self, renderer, renderer.measure_image(handle))
+ }
+
+ fn draw_image(
+ &mut self,
+ handle: Self::Handle,
+ filter_method: image::FilterMethod,
+ bounds: Rectangle,
+ ) {
+ delegate!(
+ self,
+ renderer,
+ renderer.draw_image(handle, filter_method, bounds)
+ );
+ }
+}
+
+impl<L, R> svg::Renderer for Renderer<L, R>
+where
+ L: svg::Renderer,
+ R: svg::Renderer,
+{
+ fn measure_svg(&self, handle: &svg::Handle) -> Size<u32> {
+ delegate!(self, renderer, renderer.measure_svg(handle))
+ }
+
+ fn draw_svg(
+ &mut self,
+ handle: svg::Handle,
+ color: Option<Color>,
+ bounds: Rectangle,
+ ) {
+ delegate!(self, renderer, renderer.draw_svg(handle, color, bounds));
+ }
+}
+
+impl<L, R> mesh::Renderer for Renderer<L, R>
+where
+ L: mesh::Renderer,
+ R: mesh::Renderer,
+{
+ fn draw_mesh(&mut self, mesh: graphics::Mesh) {
+ delegate!(self, renderer, renderer.draw_mesh(mesh));
+ }
+}
+
+pub enum Compositor<L, R>
+where
+ L: graphics::Compositor,
+ R: graphics::Compositor,
+{
+ Left(L),
+ Right(R),
+}
+
+pub enum Surface<L, R> {
+ Left(L),
+ Right(R),
+}
+
+impl<L, R> graphics::Compositor for Compositor<L, R>
+where
+ L: graphics::Compositor,
+ R: graphics::Compositor,
+ L::Settings: From<crate::Settings>,
+ R::Settings: From<crate::Settings>,
+{
+ type Settings = crate::Settings;
+ type Renderer = Renderer<L::Renderer, R::Renderer>;
+ type Surface = Surface<L::Surface, R::Surface>;
+
+ async fn new<W: compositor::Window + Clone>(
+ settings: Self::Settings,
+ compatible_window: W,
+ ) -> Result<Self, graphics::Error> {
+ if let Ok(left) = L::new(settings.into(), compatible_window.clone())
+ .await
+ .map(Self::Left)
+ {
+ return Ok(left);
+ }
+
+ R::new(settings.into(), compatible_window)
+ .await
+ .map(Self::Right)
+ }
+
+ fn create_renderer(&self) -> Self::Renderer {
+ match self {
+ Self::Left(compositor) => {
+ Renderer::Left(compositor.create_renderer())
+ }
+ Self::Right(compositor) => {
+ Renderer::Right(compositor.create_renderer())
+ }
+ }
+ }
+
+ fn create_surface<W: compositor::Window + Clone>(
+ &mut self,
+ window: W,
+ width: u32,
+ height: u32,
+ ) -> Self::Surface {
+ match self {
+ Self::Left(compositor) => {
+ Surface::Left(compositor.create_surface(window, width, height))
+ }
+ Self::Right(compositor) => {
+ Surface::Right(compositor.create_surface(window, width, height))
+ }
+ }
+ }
+
+ fn configure_surface(
+ &mut self,
+ surface: &mut Self::Surface,
+ width: u32,
+ height: u32,
+ ) {
+ match (self, surface) {
+ (Self::Left(compositor), Surface::Left(surface)) => {
+ compositor.configure_surface(surface, width, height);
+ }
+ (Self::Right(compositor), Surface::Right(surface)) => {
+ compositor.configure_surface(surface, width, height);
+ }
+ _ => unreachable!(),
+ }
+ }
+
+ fn fetch_information(&self) -> compositor::Information {
+ delegate!(self, compositor, compositor.fetch_information())
+ }
+
+ fn present<T: AsRef<str>>(
+ &mut self,
+ renderer: &mut Self::Renderer,
+ surface: &mut Self::Surface,
+ viewport: &graphics::Viewport,
+ background_color: Color,
+ overlay: &[T],
+ ) -> Result<(), compositor::SurfaceError> {
+ match (self, renderer, surface) {
+ (
+ Self::Left(compositor),
+ Renderer::Left(renderer),
+ Surface::Left(surface),
+ ) => compositor.present(
+ renderer,
+ surface,
+ viewport,
+ background_color,
+ overlay,
+ ),
+ (
+ Self::Right(compositor),
+ Renderer::Right(renderer),
+ Surface::Right(surface),
+ ) => compositor.present(
+ renderer,
+ surface,
+ viewport,
+ background_color,
+ overlay,
+ ),
+ _ => unreachable!(),
+ }
+ }
+
+ fn screenshot<T: AsRef<str>>(
+ &mut self,
+ renderer: &mut Self::Renderer,
+ surface: &mut Self::Surface,
+ viewport: &graphics::Viewport,
+ background_color: Color,
+ overlay: &[T],
+ ) -> Vec<u8> {
+ match (self, renderer, surface) {
+ (
+ Self::Left(compositor),
+ Renderer::Left(renderer),
+ Surface::Left(surface),
+ ) => compositor.screenshot(
+ renderer,
+ surface,
+ viewport,
+ background_color,
+ overlay,
+ ),
+ (
+ Self::Right(compositor),
+ Renderer::Right(renderer),
+ Surface::Right(surface),
+ ) => compositor.screenshot(
+ renderer,
+ surface,
+ viewport,
+ background_color,
+ overlay,
+ ),
+ _ => unreachable!(),
+ }
+ }
+}
+
+#[cfg(feature = "wgpu")]
+impl<L, R> iced_wgpu::primitive::pipeline::Renderer for Renderer<L, R>
+where
+ L: iced_wgpu::primitive::pipeline::Renderer,
+ R: core::Renderer,
+{
+ fn draw_pipeline_primitive(
+ &mut self,
+ bounds: Rectangle,
+ primitive: impl iced_wgpu::primitive::pipeline::Primitive,
+ ) {
+ match self {
+ Self::Left(renderer) => {
+ renderer.draw_pipeline_primitive(bounds, primitive);
+ }
+ Self::Right(_) => {
+ log::warn!(
+ "Custom shader primitive is not supported with this renderer."
+ );
+ }
+ }
+ }
+}
+
+#[cfg(feature = "geometry")]
+mod geometry {
+ use super::Renderer;
+ use crate::core::{Point, Radians, Size, Vector};
+ use crate::graphics::geometry::{self, Fill, Path, Stroke, Text};
+
+ impl<L, R> geometry::Renderer for Renderer<L, R>
+ where
+ L: geometry::Renderer,
+ R: geometry::Renderer,
+ {
+ type Geometry = Geometry<L::Geometry, R::Geometry>;
+ type Frame = Frame<L::Frame, R::Frame>;
+
+ fn new_frame(&self, size: iced_graphics::core::Size) -> Self::Frame {
+ match self {
+ Self::Left(renderer) => Frame::Left(renderer.new_frame(size)),
+ Self::Right(renderer) => Frame::Right(renderer.new_frame(size)),
+ }
+ }
+
+ fn draw_geometry(&mut self, geometry: Self::Geometry) {
+ match (self, geometry) {
+ (Self::Left(renderer), Geometry::Left(geometry)) => {
+ renderer.draw_geometry(geometry);
+ }
+ (Self::Right(renderer), Geometry::Right(geometry)) => {
+ renderer.draw_geometry(geometry);
+ }
+ _ => unreachable!(),
+ }
+ }
+ }
+
+ pub enum Geometry<L, R> {
+ Left(L),
+ Right(R),
+ }
+
+ impl<L, R> geometry::Geometry for Geometry<L, R>
+ where
+ L: geometry::Geometry,
+ R: geometry::Geometry,
+ {
+ type Cache = Geometry<L::Cache, R::Cache>;
+
+ fn load(cache: &Self::Cache) -> Self {
+ match cache {
+ Geometry::Left(cache) => Self::Left(L::load(cache)),
+ Geometry::Right(cache) => Self::Right(R::load(cache)),
+ }
+ }
+
+ fn cache(self) -> Self::Cache {
+ match self {
+ Self::Left(geometry) => Geometry::Left(geometry.cache()),
+ Self::Right(geometry) => Geometry::Right(geometry.cache()),
+ }
+ }
+ }
+
+ pub enum Frame<L, R> {
+ Left(L),
+ Right(R),
+ }
+
+ impl<L, R> geometry::Frame for Frame<L, R>
+ where
+ L: geometry::Frame,
+ R: geometry::Frame,
+ {
+ type Geometry = Geometry<L::Geometry, R::Geometry>;
+
+ fn width(&self) -> f32 {
+ delegate!(self, frame, frame.width())
+ }
+
+ fn height(&self) -> f32 {
+ delegate!(self, frame, frame.height())
+ }
+
+ fn size(&self) -> Size {
+ delegate!(self, frame, frame.size())
+ }
+
+ fn center(&self) -> Point {
+ delegate!(self, frame, frame.center())
+ }
+
+ fn fill(&mut self, path: &Path, fill: impl Into<Fill>) {
+ delegate!(self, frame, frame.fill(path, fill));
+ }
+
+ fn fill_rectangle(
+ &mut self,
+ top_left: Point,
+ size: Size,
+ fill: impl Into<Fill>,
+ ) {
+ delegate!(self, frame, frame.fill_rectangle(top_left, size, fill));
+ }
+
+ fn stroke<'a>(&mut self, path: &Path, stroke: impl Into<Stroke<'a>>) {
+ delegate!(self, frame, frame.stroke(path, stroke));
+ }
+
+ fn fill_text(&mut self, text: impl Into<Text>) {
+ delegate!(self, frame, frame.fill_text(text));
+ }
+
+ fn push_transform(&mut self) {
+ delegate!(self, frame, frame.push_transform());
+ }
+
+ fn pop_transform(&mut self) {
+ delegate!(self, frame, frame.pop_transform());
+ }
+
+ fn draft(&mut self, size: Size) -> Self {
+ match self {
+ Self::Left(frame) => Self::Left(frame.draft(size)),
+ Self::Right(frame) => Self::Right(frame.draft(size)),
+ }
+ }
+
+ fn paste(&mut self, frame: Self, at: Point) {
+ match (self, frame) {
+ (Self::Left(target), Self::Left(source)) => {
+ target.paste(source, at);
+ }
+ (Self::Right(target), Self::Right(source)) => {
+ target.paste(source, at);
+ }
+ _ => unreachable!(),
+ }
+ }
+
+ fn translate(&mut self, translation: Vector) {
+ delegate!(self, frame, frame.translate(translation));
+ }
+
+ fn rotate(&mut self, angle: impl Into<Radians>) {
+ delegate!(self, frame, frame.rotate(angle));
+ }
+
+ fn scale(&mut self, scale: impl Into<f32>) {
+ delegate!(self, frame, frame.scale(scale));
+ }
+
+ fn scale_nonuniform(&mut self, scale: impl Into<Vector>) {
+ delegate!(self, frame, frame.scale_nonuniform(scale));
+ }
+ }
+
+ impl<L, R> From<Frame<L, R>> for Geometry<L::Geometry, R::Geometry>
+ where
+ L: geometry::Frame,
+ R: geometry::Frame,
+ {
+ fn from(frame: Frame<L, R>) -> Self {
+ match frame {
+ Frame::Left(frame) => Self::Left(frame.into()),
+ Frame::Right(frame) => Self::Right(frame.into()),
+ }
+ }
+ }
+}