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-rw-r--r--pure/src/lib.rs120
1 files changed, 119 insertions, 1 deletions
diff --git a/pure/src/lib.rs b/pure/src/lib.rs
index f9f0ae2d..6af74771 100644
--- a/pure/src/lib.rs
+++ b/pure/src/lib.rs
@@ -1,3 +1,92 @@
+//! Stateless, pure widgets for iced.
+//!
+//! # The Elm Architecture, purity, and continuity
+//! As you may know, applications made with `iced` use [The Elm Architecture].
+//!
+//! In a nutshell, this architecture defines the initial state of the application, a way to `view` it, and a way to `update` it after a user interaction. The `update` logic is called after a meaningful user interaction, which in turn updates the state of the application. Then, the `view` logic is executed to redisplay the application.
+//!
+//! Since `view` logic is only run after an `update`, all of the mutations to the application state must only happen in the `update` logic. If the application state changes anywhere else, the `view` logic will not be rerun and, therefore, the previously generated `view` may stay outdated.
+//!
+//! However, the `Application` trait in `iced` defines `view` as:
+//!
+//! ```ignore
+//! pub trait Application {
+//! fn view(&mut self) -> Element<Self::Message>;
+//! }
+//! ```
+//!
+//! As a consequence, the application state can be mutated in `view` logic. The `view` logic in `iced` is __impure__.
+//!
+//! This impurity is necessary because `iced` puts the burden of widget __continuity__ on its users. In other words, it's up to you to provide `iced` with the internal state of each widget every time `view` is called.
+//!
+//! If we take a look at the classic `counter` example:
+//!
+//! ```ignore
+//! struct Counter {
+//! value: i32,
+//! increment_button: button::State,
+//! decrement_button: button::State,
+//! }
+//!
+//! // ...
+//!
+//! impl Counter {
+//! pub fn view(&mut self) -> Column<Message> {
+//! Column::new()
+//! .push(
+//! Button::new(&mut self.increment_button, Text::new("+"))
+//! .on_press(Message::IncrementPressed),
+//! )
+//! .push(Text::new(self.value.to_string()).size(50))
+//! .push(
+//! Button::new(&mut self.decrement_button, Text::new("-"))
+//! .on_press(Message::DecrementPressed),
+//! )
+//! }
+//! }
+//! ```
+//!
+//! We can see how we need to keep track of the `button::State` of each `Button` in our `Counter` state and provide a mutable reference to the widgets in our `view` logic. The widgets produced by `view` are __stateful__.
+//!
+//! While this approach forces users to keep track of widget state and causes impurity, I originally chose it because it allows `iced` to directly consume the widget tree produced by `view`. Since there is no internal state decoupled from `view` maintained by the runtime, `iced` does not need to compare (e.g. reconciliate) widget trees in order to ensure continuity.
+//!
+//! # Stateless widgets
+//! As the library matures, the need for some kind of persistent widget data (see #553) between `view` calls becomes more apparent (e.g. incremental rendering, animations, accessibility, etc.).
+//!
+//! If we are going to end up having persistent widget data anyways... There is no reason to have impure, stateful widgets anymore!
+//!
+//! And so I started exploring and ended up creating a new subcrate called `iced_pure`, which introduces a completely stateless implementation for every widget in `iced`.
+//!
+//! With the help of this crate, we can now write a pure `counter` example:
+//!
+//! ```ignore
+//! struct Counter {
+//! value: i32,
+//! }
+//!
+//! // ...
+//!
+//! impl Counter {
+//! fn view(&self) -> Column<Message> {
+//! Column::new()
+//! .push(Button::new("Increment").on_press(Message::IncrementPressed))
+//! .push(Text::new(self.value.to_string()).size(50))
+//! .push(Button::new("Decrement").on_press(Message::DecrementPressed))
+//! }
+//! }
+//! ```
+//!
+//! Notice how we no longer need to keep track of the `button::State`! The widgets in `iced_pure` do not take any mutable application state in `view`. They are __stateless__ widgets. As a consequence, we do not need mutable access to `self` in `view` anymore. `view` becomes __pure__.
+//!
+//! [The Elm Architecture]: https://guide.elm-lang.org/architecture/
+#![doc(
+ html_logo_url = "https://raw.githubusercontent.com/iced-rs/iced/9ab6923e943f784985e9ef9ca28b10278297225d/docs/logo.svg"
+)]
+#![deny(missing_docs)]
+#![deny(unused_results)]
+#![forbid(unsafe_code)]
+#![forbid(rust_2018_idioms)]
+
pub mod helpers;
pub mod overlay;
pub mod widget;
@@ -16,6 +105,32 @@ use iced_native::mouse;
use iced_native::renderer;
use iced_native::{Clipboard, Length, Point, Rectangle, Shell};
+/// A bridge between impure and pure widgets.
+///
+/// If you already have an existing `iced` application, you do not need to switch completely to the new traits in order to benefit from the `pure` module. Instead, you can leverage the new `Pure` widget to include `pure` widgets in your impure `Application`.
+///
+/// For instance, let's say we want to use our pure `Counter` in an impure application:
+///
+/// ```ignore
+/// use iced_pure::{self, Pure};
+///
+/// struct Impure {
+/// state: pure::State,
+/// counter: Counter,
+/// }
+///
+/// impl Sandbox for Impure {
+/// // ...
+///
+/// pub fn view(&mut self) -> Element<Self::Message> {
+/// Pure::new(&mut self.state, self.counter.view()).into()
+/// }
+/// }
+/// ```
+///
+/// [`Pure`] acts as a bridge between pure and impure widgets. It is completely opt-in and can be used to slowly migrate your application to the new architecture.
+///
+/// The purification of your application may trigger a bunch of important refactors, since it's far easier to keep your data decoupled from the GUI state with stateless widgets. For this reason, I recommend starting small in the most nested views of your application and slowly expand the purity upwards.
pub struct Pure<'a, Message, Renderer> {
state: &'a mut State,
element: Element<'a, Message, Renderer>,
@@ -26,6 +141,7 @@ where
Message: 'a,
Renderer: iced_native::Renderer + 'a,
{
+ /// Creates a new [`Pure`] widget with the given [`State`] and impure [`Element`].
pub fn new(
state: &'a mut State,
content: impl Into<Element<'a, Message, Renderer>>,
@@ -37,6 +153,7 @@ where
}
}
+/// The internal state of a [`Pure`] widget.
pub struct State {
state_tree: widget::Tree,
}
@@ -48,6 +165,7 @@ impl Default for State {
}
impl State {
+ /// Creates a new [`State`] for a [`Pure`] widget.
pub fn new() -> Self {
Self {
state_tree: widget::Tree::empty(),
@@ -56,7 +174,7 @@ impl State {
fn diff<Message, Renderer>(
&mut self,
- new_element: &Element<Message, Renderer>,
+ new_element: &Element<'_, Message, Renderer>,
) {
self.state_tree.diff(new_element);
}