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-rw-r--r--pure/src/element.rs346
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diff --git a/pure/src/element.rs b/pure/src/element.rs
deleted file mode 100644
index 35c68716..00000000
--- a/pure/src/element.rs
+++ /dev/null
@@ -1,346 +0,0 @@
-use crate::overlay;
-use crate::widget::tree::{self, Tree};
-use crate::widget::Widget;
-
-use iced_native::event::{self, Event};
-use iced_native::layout::{self, Layout};
-use iced_native::mouse;
-use iced_native::renderer;
-use iced_native::{Clipboard, Length, Point, Rectangle, Shell};
-
-use std::borrow::Borrow;
-
-/// A generic [`Widget`].
-///
-/// It is useful to build composable user interfaces that do not leak
-/// implementation details in their __view logic__.
-///
-/// If you have a [built-in widget], you should be able to use `Into<Element>`
-/// to turn it into an [`Element`].
-///
-/// [built-in widget]: crate::widget
-pub struct Element<'a, Message, Renderer> {
- widget: Box<dyn Widget<Message, Renderer> + 'a>,
-}
-
-impl<'a, Message, Renderer> Element<'a, Message, Renderer> {
- /// Creates a new [`Element`] containing the given [`Widget`].
- pub fn new(widget: impl Widget<Message, Renderer> + 'a) -> Self
- where
- Renderer: iced_native::Renderer,
- {
- Self {
- widget: Box::new(widget),
- }
- }
-
- /// Returns a reference to the [`Widget`] of the [`Element`],
- pub fn as_widget(&self) -> &dyn Widget<Message, Renderer> {
- self.widget.as_ref()
- }
-
- /// Returns a mutable reference to the [`Widget`] of the [`Element`],
- pub fn as_widget_mut(&mut self) -> &mut dyn Widget<Message, Renderer> {
- self.widget.as_mut()
- }
-
- /// Applies a transformation to the produced message of the [`Element`].
- ///
- /// This method is useful when you want to decouple different parts of your
- /// UI and make them __composable__.
- ///
- /// # Example
- /// Imagine we want to use [our counter](index.html#usage). But instead of
- /// showing a single counter, we want to display many of them. We can reuse
- /// the `Counter` type as it is!
- ///
- /// We use composition to model the __state__ of our new application:
- ///
- /// ```
- /// # mod counter {
- /// # pub struct Counter;
- /// # }
- /// use counter::Counter;
- ///
- /// struct ManyCounters {
- /// counters: Vec<Counter>,
- /// }
- /// ```
- ///
- /// We can store the state of multiple counters now. However, the
- /// __messages__ we implemented before describe the user interactions
- /// of a __single__ counter. Right now, we need to also identify which
- /// counter is receiving user interactions. Can we use composition again?
- /// Yes.
- ///
- /// ```
- /// # mod counter {
- /// # #[derive(Debug, Clone, Copy)]
- /// # pub enum Message {}
- /// # }
- /// #[derive(Debug, Clone, Copy)]
- /// pub enum Message {
- /// Counter(usize, counter::Message)
- /// }
- /// ```
- ///
- /// We compose the previous __messages__ with the index of the counter
- /// producing them. Let's implement our __view logic__ now:
- ///
- /// ```
- /// # mod counter {
- /// # type Text = iced_pure::widget::Text<iced_native::renderer::Null>;
- /// #
- /// # #[derive(Debug, Clone, Copy)]
- /// # pub enum Message {}
- /// # pub struct Counter;
- /// #
- /// # impl Counter {
- /// # pub fn view(&mut self) -> Text {
- /// # Text::new("")
- /// # }
- /// # }
- /// # }
- /// #
- /// # mod iced_wgpu {
- /// # pub use iced_native::renderer::Null as Renderer;
- /// # }
- /// #
- /// # use counter::Counter;
- /// #
- /// # struct ManyCounters {
- /// # counters: Vec<Counter>,
- /// # }
- /// #
- /// # #[derive(Debug, Clone, Copy)]
- /// # pub enum Message {
- /// # Counter(usize, counter::Message)
- /// # }
- /// use iced_pure::Element;
- /// use iced_pure::widget::Row;
- /// use iced_wgpu::Renderer;
- ///
- /// impl ManyCounters {
- /// pub fn view(&mut self) -> Row<Message, Renderer> {
- /// // We can quickly populate a `Row` by folding over our counters
- /// self.counters.iter_mut().enumerate().fold(
- /// Row::new().spacing(20),
- /// |row, (index, counter)| {
- /// // We display the counter
- /// let element: Element<counter::Message, Renderer> =
- /// counter.view().into();
- ///
- /// row.push(
- /// // Here we turn our `Element<counter::Message>` into
- /// // an `Element<Message>` by combining the `index` and the
- /// // message of the `element`.
- /// element.map(move |message| Message::Counter(index, message))
- /// )
- /// }
- /// )
- /// }
- /// }
- /// ```
- ///
- /// Finally, our __update logic__ is pretty straightforward: simple
- /// delegation.
- ///
- /// ```
- /// # mod counter {
- /// # #[derive(Debug, Clone, Copy)]
- /// # pub enum Message {}
- /// # pub struct Counter;
- /// #
- /// # impl Counter {
- /// # pub fn update(&mut self, _message: Message) {}
- /// # }
- /// # }
- /// #
- /// # use counter::Counter;
- /// #
- /// # struct ManyCounters {
- /// # counters: Vec<Counter>,
- /// # }
- /// #
- /// # #[derive(Debug, Clone, Copy)]
- /// # pub enum Message {
- /// # Counter(usize, counter::Message)
- /// # }
- /// impl ManyCounters {
- /// pub fn update(&mut self, message: Message) {
- /// match message {
- /// Message::Counter(index, counter_msg) => {
- /// if let Some(counter) = self.counters.get_mut(index) {
- /// counter.update(counter_msg);
- /// }
- /// }
- /// }
- /// }
- /// }
- /// ```
- pub fn map<B>(
- self,
- f: impl Fn(Message) -> B + 'a,
- ) -> Element<'a, B, Renderer>
- where
- Message: 'a,
- Renderer: iced_native::Renderer + 'a,
- B: 'a,
- {
- Element::new(Map::new(self.widget, f))
- }
-}
-
-struct Map<'a, A, B, Renderer> {
- widget: Box<dyn Widget<A, Renderer> + 'a>,
- mapper: Box<dyn Fn(A) -> B + 'a>,
-}
-
-impl<'a, A, B, Renderer> Map<'a, A, B, Renderer> {
- pub fn new<F>(
- widget: Box<dyn Widget<A, Renderer> + 'a>,
- mapper: F,
- ) -> Map<'a, A, B, Renderer>
- where
- F: 'a + Fn(A) -> B,
- {
- Map {
- widget,
- mapper: Box::new(mapper),
- }
- }
-}
-
-impl<'a, A, B, Renderer> Widget<B, Renderer> for Map<'a, A, B, Renderer>
-where
- Renderer: iced_native::Renderer + 'a,
- A: 'a,
- B: 'a,
-{
- fn tag(&self) -> tree::Tag {
- self.widget.tag()
- }
-
- fn state(&self) -> tree::State {
- self.widget.state()
- }
-
- fn children(&self) -> Vec<Tree> {
- self.widget.children()
- }
-
- fn diff(&self, tree: &mut Tree) {
- self.widget.diff(tree)
- }
-
- fn width(&self) -> Length {
- self.widget.width()
- }
-
- fn height(&self) -> Length {
- self.widget.height()
- }
-
- fn layout(
- &self,
- renderer: &Renderer,
- limits: &layout::Limits,
- ) -> layout::Node {
- self.widget.layout(renderer, limits)
- }
-
- fn on_event(
- &mut self,
- tree: &mut Tree,
- event: Event,
- layout: Layout<'_>,
- cursor_position: Point,
- renderer: &Renderer,
- clipboard: &mut dyn Clipboard,
- shell: &mut Shell<'_, B>,
- ) -> event::Status {
- let mut local_messages = Vec::new();
- let mut local_shell = Shell::new(&mut local_messages);
-
- let status = self.widget.on_event(
- tree,
- event,
- layout,
- cursor_position,
- renderer,
- clipboard,
- &mut local_shell,
- );
-
- shell.merge(local_shell, &self.mapper);
-
- status
- }
-
- fn draw(
- &self,
- tree: &Tree,
- renderer: &mut Renderer,
- theme: &Renderer::Theme,
- style: &renderer::Style,
- layout: Layout<'_>,
- cursor_position: Point,
- viewport: &Rectangle,
- ) {
- self.widget.draw(
- tree,
- renderer,
- theme,
- style,
- layout,
- cursor_position,
- viewport,
- )
- }
-
- fn mouse_interaction(
- &self,
- tree: &Tree,
- layout: Layout<'_>,
- cursor_position: Point,
- viewport: &Rectangle,
- renderer: &Renderer,
- ) -> mouse::Interaction {
- self.widget.mouse_interaction(
- tree,
- layout,
- cursor_position,
- viewport,
- renderer,
- )
- }
-
- fn overlay<'b>(
- &'b self,
- tree: &'b mut Tree,
- layout: Layout<'_>,
- renderer: &Renderer,
- ) -> Option<overlay::Element<'b, B, Renderer>> {
- let mapper = &self.mapper;
-
- self.widget
- .overlay(tree, layout, renderer)
- .map(move |overlay| overlay.map(mapper))
- }
-}
-
-impl<'a, Message, Renderer> Borrow<dyn Widget<Message, Renderer> + 'a>
- for Element<'a, Message, Renderer>
-{
- fn borrow(&self) -> &(dyn Widget<Message, Renderer> + 'a) {
- self.widget.borrow()
- }
-}
-
-impl<'a, Message, Renderer> Borrow<dyn Widget<Message, Renderer> + 'a>
- for &Element<'a, Message, Renderer>
-{
- fn borrow(&self) -> &(dyn Widget<Message, Renderer> + 'a) {
- self.widget.borrow()
- }
-}