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-rw-r--r--native/src/element.rs2
-rw-r--r--native/src/input/keyboard.rs5
-rw-r--r--native/src/input/keyboard/key_code.rs198
-rw-r--r--native/src/input/keyboard/modifiers_state.rs15
-rw-r--r--native/src/layout/limits.rs2
-rw-r--r--native/src/layout/node.rs4
-rw-r--r--native/src/lib.rs4
-rw-r--r--native/src/mouse_cursor.rs6
-rw-r--r--native/src/widget.rs3
-rw-r--r--native/src/widget/column.rs13
-rw-r--r--native/src/widget/container.rs2
-rw-r--r--native/src/widget/image.rs30
-rw-r--r--native/src/widget/pane_grid.rs647
-rw-r--r--native/src/widget/pane_grid/axis.rs54
-rw-r--r--native/src/widget/pane_grid/direction.rs12
-rw-r--r--native/src/widget/pane_grid/node.rs199
-rw-r--r--native/src/widget/pane_grid/pane.rs5
-rw-r--r--native/src/widget/pane_grid/split.rs5
-rw-r--r--native/src/widget/pane_grid/state.rs368
-rw-r--r--native/src/widget/row.rs11
-rw-r--r--native/src/widget/scrollable.rs4
21 files changed, 1359 insertions, 230 deletions
diff --git a/native/src/element.rs b/native/src/element.rs
index 276f7614..4e7c7fc6 100644
--- a/native/src/element.rs
+++ b/native/src/element.rs
@@ -243,7 +243,7 @@ where
}
/// Computes the _layout_ hash of the [`Element`].
- ///
+ ///
/// [`Element`]: struct.Element.html
pub fn hash_layout(&self, state: &mut Hasher) {
self.widget.hash_layout(state);
diff --git a/native/src/input/keyboard.rs b/native/src/input/keyboard.rs
index 432e75ba..928bf492 100644
--- a/native/src/input/keyboard.rs
+++ b/native/src/input/keyboard.rs
@@ -1,8 +1,5 @@
//! Build keyboard events.
mod event;
-mod key_code;
-mod modifiers_state;
pub use event::Event;
-pub use key_code::KeyCode;
-pub use modifiers_state::ModifiersState;
+pub use iced_core::keyboard::{KeyCode, ModifiersState};
diff --git a/native/src/input/keyboard/key_code.rs b/native/src/input/keyboard/key_code.rs
deleted file mode 100644
index 26020a57..00000000
--- a/native/src/input/keyboard/key_code.rs
+++ /dev/null
@@ -1,198 +0,0 @@
-/// The symbolic name of a keyboard key.
-///
-/// This is mostly the `KeyCode` type found in [`winit`].
-///
-/// [`winit`]: https://docs.rs/winit/0.20.0-alpha3/winit/
-#[derive(Debug, Hash, Ord, PartialOrd, PartialEq, Eq, Clone, Copy)]
-#[repr(u32)]
-#[allow(missing_docs)]
-pub enum KeyCode {
- /// The '1' key over the letters.
- Key1,
- /// The '2' key over the letters.
- Key2,
- /// The '3' key over the letters.
- Key3,
- /// The '4' key over the letters.
- Key4,
- /// The '5' key over the letters.
- Key5,
- /// The '6' key over the letters.
- Key6,
- /// The '7' key over the letters.
- Key7,
- /// The '8' key over the letters.
- Key8,
- /// The '9' key over the letters.
- Key9,
- /// The '0' key over the 'O' and 'P' keys.
- Key0,
-
- A,
- B,
- C,
- D,
- E,
- F,
- G,
- H,
- I,
- J,
- K,
- L,
- M,
- N,
- O,
- P,
- Q,
- R,
- S,
- T,
- U,
- V,
- W,
- X,
- Y,
- Z,
-
- /// The Escape key, next to F1
- Escape,
-
- F1,
- F2,
- F3,
- F4,
- F5,
- F6,
- F7,
- F8,
- F9,
- F10,
- F11,
- F12,
- F13,
- F14,
- F15,
- F16,
- F17,
- F18,
- F19,
- F20,
- F21,
- F22,
- F23,
- F24,
-
- /// Print Screen/SysRq
- Snapshot,
- /// Scroll Lock
- Scroll,
- /// Pause/Break key, next to Scroll lock
- Pause,
-
- /// `Insert`, next to Backspace
- Insert,
- Home,
- Delete,
- End,
- PageDown,
- PageUp,
-
- Left,
- Up,
- Right,
- Down,
-
- Backspace,
- Enter,
- Space,
-
- /// The "Compose" key on Linux
- Compose,
-
- Caret,
-
- Numlock,
- Numpad0,
- Numpad1,
- Numpad2,
- Numpad3,
- Numpad4,
- Numpad5,
- Numpad6,
- Numpad7,
- Numpad8,
- Numpad9,
-
- AbntC1,
- AbntC2,
- Add,
- Apostrophe,
- Apps,
- At,
- Ax,
- Backslash,
- Calculator,
- Capital,
- Colon,
- Comma,
- Convert,
- Decimal,
- Divide,
- Equals,
- Grave,
- Kana,
- Kanji,
- LAlt,
- LBracket,
- LControl,
- LShift,
- LWin,
- Mail,
- MediaSelect,
- MediaStop,
- Minus,
- Multiply,
- Mute,
- MyComputer,
- NavigateForward, // also called "Prior"
- NavigateBackward, // also called "Next"
- NextTrack,
- NoConvert,
- NumpadComma,
- NumpadEnter,
- NumpadEquals,
- OEM102,
- Period,
- PlayPause,
- Power,
- PrevTrack,
- RAlt,
- RBracket,
- RControl,
- RShift,
- RWin,
- Semicolon,
- Slash,
- Sleep,
- Stop,
- Subtract,
- Sysrq,
- Tab,
- Underline,
- Unlabeled,
- VolumeDown,
- VolumeUp,
- Wake,
- WebBack,
- WebFavorites,
- WebForward,
- WebHome,
- WebRefresh,
- WebSearch,
- WebStop,
- Yen,
- Copy,
- Paste,
- Cut,
-}
diff --git a/native/src/input/keyboard/modifiers_state.rs b/native/src/input/keyboard/modifiers_state.rs
deleted file mode 100644
index 4e3794b3..00000000
--- a/native/src/input/keyboard/modifiers_state.rs
+++ /dev/null
@@ -1,15 +0,0 @@
-/// The current state of the keyboard modifiers.
-#[derive(Debug, Clone, Copy, PartialEq)]
-pub struct ModifiersState {
- /// Whether a shift key is pressed
- pub shift: bool,
-
- /// Whether a control key is pressed
- pub control: bool,
-
- /// Whether an alt key is pressed
- pub alt: bool,
-
- /// Whether a logo key is pressed (e.g. windows key, command key...)
- pub logo: bool,
-}
diff --git a/native/src/layout/limits.rs b/native/src/layout/limits.rs
index b674b58a..664c881a 100644
--- a/native/src/layout/limits.rs
+++ b/native/src/layout/limits.rs
@@ -20,7 +20,7 @@ impl Limits {
///
/// [`Limits`]: struct.Limits.html
/// [`Size`]: ../struct.Size.html
- pub fn new(min: Size, max: Size) -> Limits {
+ pub const fn new(min: Size, max: Size) -> Limits {
Limits {
min,
max,
diff --git a/native/src/layout/node.rs b/native/src/layout/node.rs
index 11e93b72..a265c46a 100644
--- a/native/src/layout/node.rs
+++ b/native/src/layout/node.rs
@@ -12,7 +12,7 @@ impl Node {
///
/// [`Node`]: struct.Node.html
/// [`Size`]: ../struct.Size.html
- pub fn new(size: Size) -> Self {
+ pub const fn new(size: Size) -> Self {
Self::with_children(size, Vec::new())
}
@@ -20,7 +20,7 @@ impl Node {
///
/// [`Node`]: struct.Node.html
/// [`Size`]: ../struct.Size.html
- pub fn with_children(size: Size, children: Vec<Node>) -> Self {
+ pub const fn with_children(size: Size, children: Vec<Node>) -> Self {
Node {
bounds: Rectangle {
x: 0.0,
diff --git a/native/src/lib.rs b/native/src/lib.rs
index e4e7baee..d17dd918 100644
--- a/native/src/lib.rs
+++ b/native/src/lib.rs
@@ -21,8 +21,8 @@
//! # Usage
//! The strategy to use this crate depends on your particular use case. If you
//! want to:
-//! - Implement a custom shell or integrate it in your own system, you should
-//! check out the [`UserInterface`] type.
+//! - Implement a custom shell or integrate it in your own system, check out the
+//! [`UserInterface`] type.
//! - Build a new renderer, see the [renderer] module.
//! - Build a custom widget, start at the [`Widget`] trait.
//!
diff --git a/native/src/mouse_cursor.rs b/native/src/mouse_cursor.rs
index c7297e0e..0dad3edc 100644
--- a/native/src/mouse_cursor.rs
+++ b/native/src/mouse_cursor.rs
@@ -21,6 +21,12 @@ pub enum MouseCursor {
/// The cursor is over a text widget.
Text,
+
+ /// The cursor is resizing a widget horizontally.
+ ResizingHorizontally,
+
+ /// The cursor is resizing a widget vertically.
+ ResizingVertically,
}
impl Default for MouseCursor {
diff --git a/native/src/widget.rs b/native/src/widget.rs
index f9424b02..88f819c9 100644
--- a/native/src/widget.rs
+++ b/native/src/widget.rs
@@ -25,6 +25,7 @@ pub mod checkbox;
pub mod column;
pub mod container;
pub mod image;
+pub mod pane_grid;
pub mod progress_bar;
pub mod radio;
pub mod row;
@@ -46,6 +47,8 @@ pub use container::Container;
#[doc(no_inline)]
pub use image::Image;
#[doc(no_inline)]
+pub use pane_grid::PaneGrid;
+#[doc(no_inline)]
pub use progress_bar::ProgressBar;
#[doc(no_inline)]
pub use radio::Radio;
diff --git a/native/src/widget/column.rs b/native/src/widget/column.rs
index 104790d4..b1adc6e3 100644
--- a/native/src/widget/column.rs
+++ b/native/src/widget/column.rs
@@ -30,6 +30,15 @@ impl<'a, Message, Renderer> Column<'a, Message, Renderer> {
///
/// [`Column`]: struct.Column.html
pub fn new() -> Self {
+ Self::with_children(Vec::new())
+ }
+
+ /// Creates a [`Column`] with the given elements.
+ ///
+ /// [`Column`]: struct.Column.html
+ pub fn with_children(
+ children: Vec<Element<'a, Message, Renderer>>,
+ ) -> Self {
Column {
spacing: 0,
padding: 0,
@@ -38,7 +47,7 @@ impl<'a, Message, Renderer> Column<'a, Message, Renderer> {
max_width: u32::MAX,
max_height: u32::MAX,
align_items: Align::Start,
- children: Vec::new(),
+ children,
}
}
@@ -210,7 +219,7 @@ pub trait Renderer: crate::Renderer + Sized {
/// - the [`Layout`] of the [`Column`] and its children
/// - the cursor position
///
- /// [`Column`]: struct.Row.html
+ /// [`Column`]: struct.Column.html
/// [`Layout`]: ../layout/struct.Layout.html
fn draw<Message>(
&mut self,
diff --git a/native/src/widget/container.rs b/native/src/widget/container.rs
index 3459a832..d1cbb32e 100644
--- a/native/src/widget/container.rs
+++ b/native/src/widget/container.rs
@@ -77,7 +77,7 @@ where
self.max_height = max_height;
self
}
-
+
/// Sets the content alignment for the horizontal axis of the [`Container`].
///
/// [`Container`]: struct.Container.html
diff --git a/native/src/widget/image.rs b/native/src/widget/image.rs
index 200401f9..5b067687 100644
--- a/native/src/widget/image.rs
+++ b/native/src/widget/image.rs
@@ -18,7 +18,7 @@ use std::{
/// ```
///
/// <img src="https://github.com/hecrj/iced/blob/9712b319bb7a32848001b96bd84977430f14b623/examples/resources/ferris.png?raw=true" width="300">
-#[derive(Debug)]
+#[derive(Debug, Hash)]
pub struct Image {
handle: Handle,
width: Length,
@@ -125,6 +125,21 @@ impl Handle {
Self::from_data(Data::Path(path.into()))
}
+ /// Creates an image [`Handle`] containing the image pixels directly. This
+ /// function expects the input data to be provided as a `Vec<u8>` of BGRA
+ /// pixels.
+ ///
+ /// This is useful if you have already decoded your image.
+ ///
+ /// [`Handle`]: struct.Handle.html
+ pub fn from_pixels(width: u32, height: u32, pixels: Vec<u8>) -> Handle {
+ Self::from_data(Data::Pixels {
+ width,
+ height,
+ pixels,
+ })
+ }
+
/// Creates an image [`Handle`] containing the image data directly.
///
/// This is useful if you already have your image loaded in-memory, maybe
@@ -188,6 +203,16 @@ pub enum Data {
/// In-memory data
Bytes(Vec<u8>),
+
+ /// Decoded image pixels in BGRA format.
+ Pixels {
+ /// The width of the image.
+ width: u32,
+ /// The height of the image.
+ height: u32,
+ /// The pixels.
+ pixels: Vec<u8>,
+ },
}
impl std::fmt::Debug for Data {
@@ -195,6 +220,9 @@ impl std::fmt::Debug for Data {
match self {
Data::Path(path) => write!(f, "Path({:?})", path),
Data::Bytes(_) => write!(f, "Bytes(...)"),
+ Data::Pixels { width, height, .. } => {
+ write!(f, "Pixels({} * {})", width, height)
+ }
}
}
}
diff --git a/native/src/widget/pane_grid.rs b/native/src/widget/pane_grid.rs
new file mode 100644
index 00000000..a88f591a
--- /dev/null
+++ b/native/src/widget/pane_grid.rs
@@ -0,0 +1,647 @@
+//! Let your users split regions of your application and organize layout dynamically.
+//!
+//! [![Pane grid - Iced](https://thumbs.gfycat.com/MixedFlatJellyfish-small.gif)](https://gfycat.com/mixedflatjellyfish)
+mod axis;
+mod direction;
+mod node;
+mod pane;
+mod split;
+mod state;
+
+pub use axis::Axis;
+pub use direction::Direction;
+pub use pane::Pane;
+pub use split::Split;
+pub use state::{Focus, State};
+
+use crate::{
+ input::{keyboard, mouse, ButtonState},
+ layout, Clipboard, Element, Event, Hasher, Layout, Length, Point, Size,
+ Widget,
+};
+
+/// A collection of panes distributed using either vertical or horizontal splits
+/// to completely fill the space available.
+///
+/// [![Pane grid - Iced](https://thumbs.gfycat.com/MixedFlatJellyfish-small.gif)](https://gfycat.com/mixedflatjellyfish)
+///
+/// This distribution of space is common in tiling window managers (like
+/// [`awesome`](https://awesomewm.org/), [`i3`](https://i3wm.org/), or even
+/// [`tmux`](https://github.com/tmux/tmux)).
+///
+/// A [`PaneGrid`] supports:
+///
+/// * Vertical and horizontal splits
+/// * Tracking of the last active pane
+/// * Mouse-based resizing
+/// * Drag and drop to reorganize panes
+/// * Hotkey support
+/// * Configurable modifier keys
+/// * [`State`] API to perform actions programmatically (`split`, `swap`, `resize`, etc.)
+///
+/// ## Example
+///
+/// ```
+/// # use iced_native::{pane_grid, Text};
+/// #
+/// # type PaneGrid<'a, Message> =
+/// # iced_native::PaneGrid<'a, Message, iced_native::renderer::Null>;
+/// #
+/// enum PaneState {
+/// SomePane,
+/// AnotherKindOfPane,
+/// }
+///
+/// enum Message {
+/// PaneDragged(pane_grid::DragEvent),
+/// PaneResized(pane_grid::ResizeEvent),
+/// }
+///
+/// let (mut state, _) = pane_grid::State::new(PaneState::SomePane);
+///
+/// let pane_grid = PaneGrid::new(&mut state, |pane, state, focus| {
+/// match state {
+/// PaneState::SomePane => Text::new("This is some pane"),
+/// PaneState::AnotherKindOfPane => Text::new("This is another kind of pane"),
+/// }.into()
+/// })
+/// .on_drag(Message::PaneDragged)
+/// .on_resize(Message::PaneResized);
+/// ```
+///
+/// [`PaneGrid`]: struct.PaneGrid.html
+/// [`State`]: struct.State.html
+#[allow(missing_debug_implementations)]
+pub struct PaneGrid<'a, Message, Renderer> {
+ state: &'a mut state::Internal,
+ pressed_modifiers: &'a mut keyboard::ModifiersState,
+ elements: Vec<(Pane, Element<'a, Message, Renderer>)>,
+ width: Length,
+ height: Length,
+ spacing: u16,
+ modifier_keys: keyboard::ModifiersState,
+ on_drag: Option<Box<dyn Fn(DragEvent) -> Message>>,
+ on_resize: Option<Box<dyn Fn(ResizeEvent) -> Message>>,
+ on_key_press: Option<Box<dyn Fn(KeyPressEvent) -> Option<Message>>>,
+}
+
+impl<'a, Message, Renderer> PaneGrid<'a, Message, Renderer> {
+ /// Creates a [`PaneGrid`] with the given [`State`] and view function.
+ ///
+ /// The view function will be called to display each [`Pane`] present in the
+ /// [`State`].
+ ///
+ /// [`PaneGrid`]: struct.PaneGrid.html
+ /// [`State`]: struct.State.html
+ /// [`Pane`]: struct.Pane.html
+ pub fn new<T>(
+ state: &'a mut State<T>,
+ view: impl Fn(
+ Pane,
+ &'a mut T,
+ Option<Focus>,
+ ) -> Element<'a, Message, Renderer>,
+ ) -> Self {
+ let elements = {
+ let action = state.internal.action();
+ let current_focus = action.focus();
+
+ state
+ .panes
+ .iter_mut()
+ .map(move |(pane, pane_state)| {
+ let focus = match current_focus {
+ Some((focused_pane, focus))
+ if *pane == focused_pane =>
+ {
+ Some(focus)
+ }
+ _ => None,
+ };
+
+ (*pane, view(*pane, pane_state, focus))
+ })
+ .collect()
+ };
+
+ Self {
+ state: &mut state.internal,
+ pressed_modifiers: &mut state.modifiers,
+ elements,
+ width: Length::Fill,
+ height: Length::Fill,
+ spacing: 0,
+ modifier_keys: keyboard::ModifiersState {
+ control: true,
+ ..Default::default()
+ },
+ on_drag: None,
+ on_resize: None,
+ on_key_press: None,
+ }
+ }
+
+ /// Sets the width of the [`PaneGrid`].
+ ///
+ /// [`PaneGrid`]: struct.PaneGrid.html
+ pub fn width(mut self, width: Length) -> Self {
+ self.width = width;
+ self
+ }
+
+ /// Sets the height of the [`PaneGrid`].
+ ///
+ /// [`PaneGrid`]: struct.PaneGrid.html
+ pub fn height(mut self, height: Length) -> Self {
+ self.height = height;
+ self
+ }
+
+ /// Sets the spacing _between_ the panes of the [`PaneGrid`].
+ ///
+ /// [`PaneGrid`]: struct.PaneGrid.html
+ pub fn spacing(mut self, units: u16) -> Self {
+ self.spacing = units;
+ self
+ }
+
+ /// Sets the modifier keys of the [`PaneGrid`].
+ ///
+ /// The modifier keys will need to be pressed to trigger dragging, resizing,
+ /// and key events.
+ ///
+ /// The default modifier key is `Ctrl`.
+ ///
+ /// [`PaneGrid`]: struct.PaneGrid.html
+ pub fn modifier_keys(
+ mut self,
+ modifier_keys: keyboard::ModifiersState,
+ ) -> Self {
+ self.modifier_keys = modifier_keys;
+ self
+ }
+
+ /// Enables the drag and drop interactions of the [`PaneGrid`], which will
+ /// use the provided function to produce messages.
+ ///
+ /// Panes can be dragged using `Modifier keys + Left click`.
+ ///
+ /// [`PaneGrid`]: struct.PaneGrid.html
+ pub fn on_drag(
+ mut self,
+ f: impl Fn(DragEvent) -> Message + 'static,
+ ) -> Self {
+ self.on_drag = Some(Box::new(f));
+ self
+ }
+
+ /// Enables the resize interactions of the [`PaneGrid`], which will
+ /// use the provided function to produce messages.
+ ///
+ /// Panes can be resized using `Modifier keys + Right click`.
+ ///
+ /// [`PaneGrid`]: struct.PaneGrid.html
+ pub fn on_resize(
+ mut self,
+ f: impl Fn(ResizeEvent) -> Message + 'static,
+ ) -> Self {
+ self.on_resize = Some(Box::new(f));
+ self
+ }
+
+ /// Captures hotkey interactions with the [`PaneGrid`], using the provided
+ /// function to produce messages.
+ ///
+ /// The function will be called when:
+ /// - a [`Pane`] is focused
+ /// - a key is pressed
+ /// - all the modifier keys are pressed
+ ///
+ /// If the function returns `None`, the key press event will be discarded
+ /// without producing any message.
+ ///
+ /// This method is particularly useful to implement hotkey interactions.
+ /// For instance, you can use it to enable splitting, swapping, or resizing
+ /// panes by pressing combinations of keys.
+ ///
+ /// [`PaneGrid`]: struct.PaneGrid.html
+ /// [`Pane`]: struct.Pane.html
+ pub fn on_key_press(
+ mut self,
+ f: impl Fn(KeyPressEvent) -> Option<Message> + 'static,
+ ) -> Self {
+ self.on_key_press = Some(Box::new(f));
+ self
+ }
+
+ fn trigger_resize(
+ &mut self,
+ layout: Layout<'_>,
+ cursor_position: Point,
+ messages: &mut Vec<Message>,
+ ) {
+ if let Some(on_resize) = &self.on_resize {
+ if let Some((split, _)) = self.state.picked_split() {
+ let bounds = layout.bounds();
+
+ let splits = self.state.splits(
+ f32::from(self.spacing),
+ Size::new(bounds.width, bounds.height),
+ );
+
+ if let Some((axis, rectangle, _)) = splits.get(&split) {
+ let ratio = match axis {
+ Axis::Horizontal => {
+ let position =
+ cursor_position.y - bounds.y - rectangle.y;
+
+ (position / rectangle.height).max(0.1).min(0.9)
+ }
+ Axis::Vertical => {
+ let position =
+ cursor_position.x - bounds.x - rectangle.x;
+
+ (position / rectangle.width).max(0.1).min(0.9)
+ }
+ };
+
+ messages.push(on_resize(ResizeEvent { split, ratio }));
+ }
+ }
+ }
+ }
+}
+
+/// An event produced during a drag and drop interaction of a [`PaneGrid`].
+///
+/// [`PaneGrid`]: struct.PaneGrid.html
+#[derive(Debug, Clone, Copy)]
+pub enum DragEvent {
+ /// A [`Pane`] was picked for dragging.
+ ///
+ /// [`Pane`]: struct.Pane.html
+ Picked {
+ /// The picked [`Pane`].
+ ///
+ /// [`Pane`]: struct.Pane.html
+ pane: Pane,
+ },
+
+ /// A [`Pane`] was dropped on top of another [`Pane`].
+ ///
+ /// [`Pane`]: struct.Pane.html
+ Dropped {
+ /// The picked [`Pane`].
+ ///
+ /// [`Pane`]: struct.Pane.html
+ pane: Pane,
+
+ /// The [`Pane`] where the picked one was dropped on.
+ ///
+ /// [`Pane`]: struct.Pane.html
+ target: Pane,
+ },
+
+ /// A [`Pane`] was picked and then dropped outside of other [`Pane`]
+ /// boundaries.
+ ///
+ /// [`Pane`]: struct.Pane.html
+ Canceled {
+ /// The picked [`Pane`].
+ ///
+ /// [`Pane`]: struct.Pane.html
+ pane: Pane,
+ },
+}
+
+/// An event produced during a resize interaction of a [`PaneGrid`].
+///
+/// [`PaneGrid`]: struct.PaneGrid.html
+#[derive(Debug, Clone, Copy)]
+pub struct ResizeEvent {
+ /// The [`Split`] that is being dragged for resizing.
+ ///
+ /// [`Split`]: struct.Split.html
+ pub split: Split,
+
+ /// The new ratio of the [`Split`].
+ ///
+ /// The ratio is a value in [0, 1], representing the exact position of a
+ /// [`Split`] between two panes.
+ ///
+ /// [`Split`]: struct.Split.html
+ pub ratio: f32,
+}
+
+/// An event produced during a key press interaction of a [`PaneGrid`].
+///
+/// [`PaneGrid`]: struct.PaneGrid.html
+#[derive(Debug, Clone, Copy)]
+pub struct KeyPressEvent {
+ /// The key that was pressed.
+ pub key_code: keyboard::KeyCode,
+
+ /// The state of the modifier keys when the key was pressed.
+ pub modifiers: keyboard::ModifiersState,
+}
+
+impl<'a, Message, Renderer> Widget<Message, Renderer>
+ for PaneGrid<'a, Message, Renderer>
+where
+ Renderer: self::Renderer + 'static,
+ Message: 'static,
+{
+ fn width(&self) -> Length {
+ self.width
+ }
+
+ fn height(&self) -> Length {
+ self.height
+ }
+
+ fn layout(
+ &self,
+ renderer: &Renderer,
+ limits: &layout::Limits,
+ ) -> layout::Node {
+ let limits = limits.width(self.width).height(self.height);
+ let size = limits.resolve(Size::ZERO);
+
+ let regions = self.state.regions(f32::from(self.spacing), size);
+
+ let children = self
+ .elements
+ .iter()
+ .filter_map(|(pane, element)| {
+ let region = regions.get(pane)?;
+ let size = Size::new(region.width, region.height);
+
+ let mut node =
+ element.layout(renderer, &layout::Limits::new(size, size));
+
+ node.move_to(Point::new(region.x, region.y));
+
+ Some(node)
+ })
+ .collect();
+
+ layout::Node::with_children(size, children)
+ }
+
+ fn on_event(
+ &mut self,
+ event: Event,
+ layout: Layout<'_>,
+ cursor_position: Point,
+ messages: &mut Vec<Message>,
+ renderer: &Renderer,
+ clipboard: Option<&dyn Clipboard>,
+ ) {
+ match event {
+ Event::Mouse(mouse::Event::Input {
+ button: mouse::Button::Left,
+ state,
+ }) => match state {
+ ButtonState::Pressed => {
+ let mut clicked_region =
+ self.elements.iter().zip(layout.children()).filter(
+ |(_, layout)| {
+ layout.bounds().contains(cursor_position)
+ },
+ );
+
+ if let Some(((pane, _), _)) = clicked_region.next() {
+ match &self.on_drag {
+ Some(on_drag)
+ if self
+ .pressed_modifiers
+ .matches(self.modifier_keys) =>
+ {
+ self.state.pick_pane(pane);
+
+ messages.push(on_drag(DragEvent::Picked {
+ pane: *pane,
+ }));
+ }
+ _ => {
+ self.state.focus(pane);
+ }
+ }
+ } else {
+ self.state.unfocus();
+ }
+ }
+ ButtonState::Released => {
+ if let Some(pane) = self.state.picked_pane() {
+ self.state.focus(&pane);
+
+ if let Some(on_drag) = &self.on_drag {
+ let mut dropped_region = self
+ .elements
+ .iter()
+ .zip(layout.children())
+ .filter(|(_, layout)| {
+ layout.bounds().contains(cursor_position)
+ });
+
+ let event = match dropped_region.next() {
+ Some(((target, _), _)) if pane != *target => {
+ DragEvent::Dropped {
+ pane,
+ target: *target,
+ }
+ }
+ _ => DragEvent::Canceled { pane },
+ };
+
+ messages.push(on_drag(event));
+ }
+ }
+ }
+ },
+ Event::Mouse(mouse::Event::Input {
+ button: mouse::Button::Right,
+ state: ButtonState::Pressed,
+ }) if self.on_resize.is_some()
+ && self.state.picked_pane().is_none()
+ && self.pressed_modifiers.matches(self.modifier_keys) =>
+ {
+ let bounds = layout.bounds();
+
+ if bounds.contains(cursor_position) {
+ let relative_cursor = Point::new(
+ cursor_position.x - bounds.x,
+ cursor_position.y - bounds.y,
+ );
+
+ let splits = self.state.splits(
+ f32::from(self.spacing),
+ Size::new(bounds.width, bounds.height),
+ );
+
+ let mut sorted_splits: Vec<_> = splits
+ .iter()
+ .filter(|(_, (axis, rectangle, _))| match axis {
+ Axis::Horizontal => {
+ relative_cursor.x > rectangle.x
+ && relative_cursor.x
+ < rectangle.x + rectangle.width
+ }
+ Axis::Vertical => {
+ relative_cursor.y > rectangle.y
+ && relative_cursor.y
+ < rectangle.y + rectangle.height
+ }
+ })
+ .collect();
+
+ sorted_splits.sort_by_key(
+ |(_, (axis, rectangle, ratio))| {
+ let distance = match axis {
+ Axis::Horizontal => (relative_cursor.y
+ - (rectangle.y + rectangle.height * ratio))
+ .abs(),
+ Axis::Vertical => (relative_cursor.x
+ - (rectangle.x + rectangle.width * ratio))
+ .abs(),
+ };
+
+ distance.round() as u32
+ },
+ );
+
+ if let Some((split, (axis, _, _))) = sorted_splits.first() {
+ self.state.pick_split(split, *axis);
+ self.trigger_resize(layout, cursor_position, messages);
+ }
+ }
+ }
+ Event::Mouse(mouse::Event::Input {
+ button: mouse::Button::Right,
+ state: ButtonState::Released,
+ }) if self.state.picked_split().is_some() => {
+ self.state.drop_split();
+ }
+ Event::Mouse(mouse::Event::CursorMoved { .. }) => {
+ self.trigger_resize(layout, cursor_position, messages);
+ }
+ Event::Keyboard(keyboard::Event::Input {
+ modifiers,
+ key_code,
+ state,
+ }) => {
+ if let Some(on_key_press) = &self.on_key_press {
+ // TODO: Discard when event is captured
+ if state == ButtonState::Pressed {
+ if let Some(_) = self.state.active_pane() {
+ if modifiers.matches(self.modifier_keys) {
+ if let Some(message) =
+ on_key_press(KeyPressEvent {
+ key_code,
+ modifiers,
+ })
+ {
+ messages.push(message);
+ }
+ }
+ }
+ }
+ }
+
+ *self.pressed_modifiers = modifiers;
+ }
+ _ => {}
+ }
+
+ if self.state.picked_pane().is_none() {
+ {
+ self.elements.iter_mut().zip(layout.children()).for_each(
+ |((_, pane), layout)| {
+ pane.widget.on_event(
+ event.clone(),
+ layout,
+ cursor_position,
+ messages,
+ renderer,
+ clipboard,
+ )
+ },
+ );
+ }
+ }
+ }
+
+ fn draw(
+ &self,
+ renderer: &mut Renderer,
+ defaults: &Renderer::Defaults,
+ layout: Layout<'_>,
+ cursor_position: Point,
+ ) -> Renderer::Output {
+ renderer.draw(
+ defaults,
+ &self.elements,
+ self.state.picked_pane(),
+ self.state.picked_split().map(|(_, axis)| axis),
+ layout,
+ cursor_position,
+ )
+ }
+
+ fn hash_layout(&self, state: &mut Hasher) {
+ use std::hash::Hash;
+
+ std::any::TypeId::of::<PaneGrid<'_, Message, Renderer>>().hash(state);
+ self.width.hash(state);
+ self.height.hash(state);
+ self.state.hash_layout(state);
+
+ for (_, element) in &self.elements {
+ element.hash_layout(state);
+ }
+ }
+}
+
+/// The renderer of a [`PaneGrid`].
+///
+/// Your [renderer] will need to implement this trait before being
+/// able to use a [`PaneGrid`] in your user interface.
+///
+/// [`PaneGrid`]: struct.PaneGrid.html
+/// [renderer]: ../../renderer/index.html
+pub trait Renderer: crate::Renderer + Sized {
+ /// Draws a [`PaneGrid`].
+ ///
+ /// It receives:
+ /// - the elements of the [`PaneGrid`]
+ /// - the [`Pane`] that is currently being dragged
+ /// - the [`Axis`] that is currently being resized
+ /// - the [`Layout`] of the [`PaneGrid`] and its elements
+ /// - the cursor position
+ ///
+ /// [`PaneGrid`]: struct.PaneGrid.html
+ /// [`Pane`]: struct.Pane.html
+ /// [`Layout`]: ../layout/struct.Layout.html
+ fn draw<Message>(
+ &mut self,
+ defaults: &Self::Defaults,
+ content: &[(Pane, Element<'_, Message, Self>)],
+ dragging: Option<Pane>,
+ resizing: Option<Axis>,
+ layout: Layout<'_>,
+ cursor_position: Point,
+ ) -> Self::Output;
+}
+
+impl<'a, Message, Renderer> From<PaneGrid<'a, Message, Renderer>>
+ for Element<'a, Message, Renderer>
+where
+ Renderer: self::Renderer + 'static,
+ Message: 'static,
+{
+ fn from(
+ pane_grid: PaneGrid<'a, Message, Renderer>,
+ ) -> Element<'a, Message, Renderer> {
+ Element::new(pane_grid)
+ }
+}
diff --git a/native/src/widget/pane_grid/axis.rs b/native/src/widget/pane_grid/axis.rs
new file mode 100644
index 00000000..f0e3f362
--- /dev/null
+++ b/native/src/widget/pane_grid/axis.rs
@@ -0,0 +1,54 @@
+use crate::Rectangle;
+
+/// A fixed reference line for the measurement of coordinates.
+#[derive(Debug, Clone, Copy, Hash, PartialEq, Eq)]
+pub enum Axis {
+ /// The horizontal axis: —
+ Horizontal,
+ /// The vertical axis: |
+ Vertical,
+}
+
+impl Axis {
+ pub(super) fn split(
+ &self,
+ rectangle: &Rectangle,
+ ratio: f32,
+ halved_spacing: f32,
+ ) -> (Rectangle, Rectangle) {
+ match self {
+ Axis::Horizontal => {
+ let height_top = (rectangle.height * ratio).round();
+ let height_bottom = rectangle.height - height_top;
+
+ (
+ Rectangle {
+ height: height_top - halved_spacing,
+ ..*rectangle
+ },
+ Rectangle {
+ y: rectangle.y + height_top + halved_spacing,
+ height: height_bottom - halved_spacing,
+ ..*rectangle
+ },
+ )
+ }
+ Axis::Vertical => {
+ let width_left = (rectangle.width * ratio).round();
+ let width_right = rectangle.width - width_left;
+
+ (
+ Rectangle {
+ width: width_left - halved_spacing,
+ ..*rectangle
+ },
+ Rectangle {
+ x: rectangle.x + width_left + halved_spacing,
+ width: width_right - halved_spacing,
+ ..*rectangle
+ },
+ )
+ }
+ }
+ }
+}
diff --git a/native/src/widget/pane_grid/direction.rs b/native/src/widget/pane_grid/direction.rs
new file mode 100644
index 00000000..b31a8737
--- /dev/null
+++ b/native/src/widget/pane_grid/direction.rs
@@ -0,0 +1,12 @@
+/// A four cardinal direction.
+#[derive(Debug, Clone, Copy, PartialEq, Eq)]
+pub enum Direction {
+ /// ↑
+ Up,
+ /// ↓
+ Down,
+ /// ←
+ Left,
+ /// →
+ Right,
+}
diff --git a/native/src/widget/pane_grid/node.rs b/native/src/widget/pane_grid/node.rs
new file mode 100644
index 00000000..4d5970b8
--- /dev/null
+++ b/native/src/widget/pane_grid/node.rs
@@ -0,0 +1,199 @@
+use crate::{
+ pane_grid::{Axis, Pane, Split},
+ Rectangle, Size,
+};
+
+use std::collections::HashMap;
+
+#[derive(Debug, Clone, Hash)]
+pub enum Node {
+ Split {
+ id: Split,
+ axis: Axis,
+ ratio: u32,
+ a: Box<Node>,
+ b: Box<Node>,
+ },
+ Pane(Pane),
+}
+
+impl Node {
+ pub fn find(&mut self, pane: &Pane) -> Option<&mut Node> {
+ match self {
+ Node::Split { a, b, .. } => {
+ a.find(pane).or_else(move || b.find(pane))
+ }
+ Node::Pane(p) => {
+ if p == pane {
+ Some(self)
+ } else {
+ None
+ }
+ }
+ }
+ }
+
+ pub fn split(&mut self, id: Split, axis: Axis, new_pane: Pane) {
+ *self = Node::Split {
+ id,
+ axis,
+ ratio: 500_000,
+ a: Box::new(self.clone()),
+ b: Box::new(Node::Pane(new_pane)),
+ };
+ }
+
+ pub fn update(&mut self, f: &impl Fn(&mut Node)) {
+ match self {
+ Node::Split { a, b, .. } => {
+ a.update(f);
+ b.update(f);
+ }
+ _ => {}
+ }
+
+ f(self);
+ }
+
+ pub fn resize(&mut self, split: &Split, percentage: f32) -> bool {
+ match self {
+ Node::Split {
+ id, ratio, a, b, ..
+ } => {
+ if id == split {
+ *ratio = (percentage * 1_000_000.0).round() as u32;
+
+ true
+ } else if a.resize(split, percentage) {
+ true
+ } else {
+ b.resize(split, percentage)
+ }
+ }
+ Node::Pane(_) => false,
+ }
+ }
+
+ pub fn remove(&mut self, pane: &Pane) -> Option<Pane> {
+ match self {
+ Node::Split { a, b, .. } => {
+ if a.pane() == Some(*pane) {
+ *self = *b.clone();
+ Some(self.first_pane())
+ } else if b.pane() == Some(*pane) {
+ *self = *a.clone();
+ Some(self.first_pane())
+ } else {
+ a.remove(pane).or_else(|| b.remove(pane))
+ }
+ }
+ Node::Pane(_) => None,
+ }
+ }
+
+ pub fn regions(
+ &self,
+ spacing: f32,
+ size: Size,
+ ) -> HashMap<Pane, Rectangle> {
+ let mut regions = HashMap::new();
+
+ self.compute_regions(
+ spacing / 2.0,
+ &Rectangle {
+ x: 0.0,
+ y: 0.0,
+ width: size.width,
+ height: size.height,
+ },
+ &mut regions,
+ );
+
+ regions
+ }
+
+ pub fn splits(
+ &self,
+ spacing: f32,
+ size: Size,
+ ) -> HashMap<Split, (Axis, Rectangle, f32)> {
+ let mut splits = HashMap::new();
+
+ self.compute_splits(
+ spacing / 2.0,
+ &Rectangle {
+ x: 0.0,
+ y: 0.0,
+ width: size.width,
+ height: size.height,
+ },
+ &mut splits,
+ );
+
+ splits
+ }
+
+ pub fn pane(&self) -> Option<Pane> {
+ match self {
+ Node::Split { .. } => None,
+ Node::Pane(pane) => Some(*pane),
+ }
+ }
+
+ pub fn first_pane(&self) -> Pane {
+ match self {
+ Node::Split { a, .. } => a.first_pane(),
+ Node::Pane(pane) => *pane,
+ }
+ }
+
+ fn compute_regions(
+ &self,
+ halved_spacing: f32,
+ current: &Rectangle,
+ regions: &mut HashMap<Pane, Rectangle>,
+ ) {
+ match self {
+ Node::Split {
+ axis, ratio, a, b, ..
+ } => {
+ let ratio = *ratio as f32 / 1_000_000.0;
+ let (region_a, region_b) =
+ axis.split(current, ratio, halved_spacing);
+
+ a.compute_regions(halved_spacing, &region_a, regions);
+ b.compute_regions(halved_spacing, &region_b, regions);
+ }
+ Node::Pane(pane) => {
+ let _ = regions.insert(*pane, *current);
+ }
+ }
+ }
+
+ fn compute_splits(
+ &self,
+ halved_spacing: f32,
+ current: &Rectangle,
+ splits: &mut HashMap<Split, (Axis, Rectangle, f32)>,
+ ) {
+ match self {
+ Node::Split {
+ axis,
+ ratio,
+ a,
+ b,
+ id,
+ } => {
+ let ratio = *ratio as f32 / 1_000_000.0;
+ let (region_a, region_b) =
+ axis.split(current, ratio, halved_spacing);
+
+ let _ = splits.insert(*id, (*axis, *current, ratio));
+
+ a.compute_splits(halved_spacing, &region_a, splits);
+ b.compute_splits(halved_spacing, &region_b, splits);
+ }
+ Node::Pane(_) => {}
+ }
+ }
+}
diff --git a/native/src/widget/pane_grid/pane.rs b/native/src/widget/pane_grid/pane.rs
new file mode 100644
index 00000000..f9866407
--- /dev/null
+++ b/native/src/widget/pane_grid/pane.rs
@@ -0,0 +1,5 @@
+/// A rectangular region in a [`PaneGrid`] used to display widgets.
+///
+/// [`PaneGrid`]: struct.PaneGrid.html
+#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
+pub struct Pane(pub(super) usize);
diff --git a/native/src/widget/pane_grid/split.rs b/native/src/widget/pane_grid/split.rs
new file mode 100644
index 00000000..d020c510
--- /dev/null
+++ b/native/src/widget/pane_grid/split.rs
@@ -0,0 +1,5 @@
+/// A divider that splits a region in a [`PaneGrid`] into two different panes.
+///
+/// [`PaneGrid`]: struct.PaneGrid.html
+#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
+pub struct Split(pub(super) usize);
diff --git a/native/src/widget/pane_grid/state.rs b/native/src/widget/pane_grid/state.rs
new file mode 100644
index 00000000..0a8b8419
--- /dev/null
+++ b/native/src/widget/pane_grid/state.rs
@@ -0,0 +1,368 @@
+use crate::{
+ input::keyboard,
+ pane_grid::{node::Node, Axis, Direction, Pane, Split},
+ Hasher, Point, Rectangle, Size,
+};
+
+use std::collections::HashMap;
+
+/// The state of a [`PaneGrid`].
+///
+/// It keeps track of the state of each [`Pane`] and the position of each
+/// [`Split`].
+///
+/// The [`State`] needs to own any mutable contents a [`Pane`] may need. This is
+/// why this struct is generic over the type `T`. Values of this type are
+/// provided to the view function of [`PaneGrid::new`] for displaying each
+/// [`Pane`].
+///
+/// [`PaneGrid`]: struct.PaneGrid.html
+/// [`PaneGrid::new`]: struct.PaneGrid.html#method.new
+/// [`Pane`]: struct.Pane.html
+/// [`Split`]: struct.Split.html
+/// [`State`]: struct.State.html
+#[derive(Debug)]
+pub struct State<T> {
+ pub(super) panes: HashMap<Pane, T>,
+ pub(super) internal: Internal,
+ pub(super) modifiers: keyboard::ModifiersState,
+}
+
+/// The current focus of a [`Pane`].
+///
+/// [`Pane`]: struct.Pane.html
+#[derive(Debug, Clone, Copy, PartialEq, Eq)]
+pub enum Focus {
+ /// The [`Pane`] is just focused.
+ ///
+ /// [`Pane`]: struct.Pane.html
+ Idle,
+
+ /// The [`Pane`] is being dragged.
+ ///
+ /// [`Pane`]: struct.Pane.html
+ Dragging,
+}
+
+impl<T> State<T> {
+ /// Creates a new [`State`], initializing the first pane with the provided
+ /// state.
+ ///
+ /// Alongside the [`State`], it returns the first [`Pane`] identifier.
+ ///
+ /// [`State`]: struct.State.html
+ /// [`Pane`]: struct.Pane.html
+ pub fn new(first_pane_state: T) -> (Self, Pane) {
+ let first_pane = Pane(0);
+
+ let mut panes = HashMap::new();
+ let _ = panes.insert(first_pane, first_pane_state);
+
+ (
+ State {
+ panes,
+ internal: Internal {
+ layout: Node::Pane(first_pane),
+ last_id: 0,
+ action: Action::Idle { focus: None },
+ },
+ modifiers: keyboard::ModifiersState::default(),
+ },
+ first_pane,
+ )
+ }
+
+ /// Returns the total amount of panes in the [`State`].
+ ///
+ /// [`State`]: struct.State.html
+ pub fn len(&self) -> usize {
+ self.panes.len()
+ }
+
+ /// Returns the internal state of the given [`Pane`], if it exists.
+ ///
+ /// [`Pane`]: struct.Pane.html
+ pub fn get_mut(&mut self, pane: &Pane) -> Option<&mut T> {
+ self.panes.get_mut(pane)
+ }
+
+ /// Returns an iterator over all the panes of the [`State`], alongside its
+ /// internal state.
+ ///
+ /// [`State`]: struct.State.html
+ pub fn iter(&self) -> impl Iterator<Item = (&Pane, &T)> {
+ self.panes.iter()
+ }
+
+ /// Returns a mutable iterator over all the panes of the [`State`],
+ /// alongside its internal state.
+ ///
+ /// [`State`]: struct.State.html
+ pub fn iter_mut(&mut self) -> impl Iterator<Item = (&Pane, &mut T)> {
+ self.panes.iter_mut()
+ }
+
+ /// Returns the active [`Pane`] of the [`State`], if there is one.
+ ///
+ /// A [`Pane`] is active if it is focused and is __not__ being dragged.
+ ///
+ /// [`Pane`]: struct.Pane.html
+ /// [`State`]: struct.State.html
+ pub fn active(&self) -> Option<Pane> {
+ self.internal.active_pane()
+ }
+
+ /// Returns the adjacent [`Pane`] of another [`Pane`] in the given
+ /// direction, if there is one.
+ ///
+ /// ## Example
+ /// You can combine this with [`State::active`] to find the pane that is
+ /// adjacent to the current active one, and then swap them. For instance:
+ ///
+ /// ```
+ /// # use iced_native::pane_grid;
+ /// #
+ /// # let (mut state, _) = pane_grid::State::new(());
+ /// #
+ /// if let Some(active) = state.active() {
+ /// if let Some(adjacent) = state.adjacent(&active, pane_grid::Direction::Right) {
+ /// state.swap(&active, &adjacent);
+ /// }
+ /// }
+ /// ```
+ ///
+ /// [`Pane`]: struct.Pane.html
+ /// [`State::active`]: struct.State.html#method.active
+ pub fn adjacent(&self, pane: &Pane, direction: Direction) -> Option<Pane> {
+ let regions =
+ self.internal.layout.regions(0.0, Size::new(4096.0, 4096.0));
+
+ let current_region = regions.get(pane)?;
+
+ let target = match direction {
+ Direction::Left => {
+ Point::new(current_region.x - 1.0, current_region.y + 1.0)
+ }
+ Direction::Right => Point::new(
+ current_region.x + current_region.width + 1.0,
+ current_region.y + 1.0,
+ ),
+ Direction::Up => {
+ Point::new(current_region.x + 1.0, current_region.y - 1.0)
+ }
+ Direction::Down => Point::new(
+ current_region.x + 1.0,
+ current_region.y + current_region.height + 1.0,
+ ),
+ };
+
+ let mut colliding_regions =
+ regions.iter().filter(|(_, region)| region.contains(target));
+
+ let (pane, _) = colliding_regions.next()?;
+
+ Some(*pane)
+ }
+
+ /// Focuses the given [`Pane`].
+ ///
+ /// [`Pane`]: struct.Pane.html
+ pub fn focus(&mut self, pane: &Pane) {
+ self.internal.focus(pane);
+ }
+
+ /// Splits the given [`Pane`] into two in the given [`Axis`] and
+ /// initializing the new [`Pane`] with the provided internal state.
+ ///
+ /// [`Pane`]: struct.Pane.html
+ /// [`Axis`]: enum.Axis.html
+ pub fn split(&mut self, axis: Axis, pane: &Pane, state: T) -> Option<Pane> {
+ let node = self.internal.layout.find(pane)?;
+
+ let new_pane = {
+ self.internal.last_id = self.internal.last_id.checked_add(1)?;
+
+ Pane(self.internal.last_id)
+ };
+
+ let new_split = {
+ self.internal.last_id = self.internal.last_id.checked_add(1)?;
+
+ Split(self.internal.last_id)
+ };
+
+ node.split(new_split, axis, new_pane);
+
+ let _ = self.panes.insert(new_pane, state);
+ self.focus(&new_pane);
+
+ Some(new_pane)
+ }
+
+ /// Swaps the position of the provided panes in the [`State`].
+ ///
+ /// If you want to swap panes on drag and drop in your [`PaneGrid`], you
+ /// will need to call this method when handling a [`DragEvent`].
+ ///
+ /// [`State`]: struct.State.html
+ /// [`PaneGrid`]: struct.PaneGrid.html
+ /// [`DragEvent`]: struct.DragEvent.html
+ pub fn swap(&mut self, a: &Pane, b: &Pane) {
+ self.internal.layout.update(&|node| match node {
+ Node::Split { .. } => {}
+ Node::Pane(pane) => {
+ if pane == a {
+ *node = Node::Pane(*b);
+ } else if pane == b {
+ *node = Node::Pane(*a);
+ }
+ }
+ });
+ }
+
+ /// Resizes two panes by setting the position of the provided [`Split`].
+ ///
+ /// The ratio is a value in [0, 1], representing the exact position of a
+ /// [`Split`] between two panes.
+ ///
+ /// If you want to enable resize interactions in your [`PaneGrid`], you will
+ /// need to call this method when handling a [`ResizeEvent`].
+ ///
+ /// [`Split`]: struct.Split.html
+ /// [`PaneGrid`]: struct.PaneGrid.html
+ /// [`ResizeEvent`]: struct.ResizeEvent.html
+ pub fn resize(&mut self, split: &Split, ratio: f32) {
+ let _ = self.internal.layout.resize(split, ratio);
+ }
+
+ /// Closes the given [`Pane`] and returns its internal state, if it exists.
+ ///
+ /// [`Pane`]: struct.Pane.html
+ pub fn close(&mut self, pane: &Pane) -> Option<T> {
+ if let Some(sibling) = self.internal.layout.remove(pane) {
+ self.focus(&sibling);
+ self.panes.remove(pane)
+ } else {
+ None
+ }
+ }
+}
+
+#[derive(Debug)]
+pub struct Internal {
+ layout: Node,
+ last_id: usize,
+ action: Action,
+}
+
+#[derive(Debug, Clone, Copy, PartialEq, Eq)]
+pub enum Action {
+ Idle {
+ focus: Option<Pane>,
+ },
+ Dragging {
+ pane: Pane,
+ },
+ Resizing {
+ split: Split,
+ axis: Axis,
+ focus: Option<Pane>,
+ },
+}
+
+impl Action {
+ pub fn focus(&self) -> Option<(Pane, Focus)> {
+ match self {
+ Action::Idle { focus } | Action::Resizing { focus, .. } => {
+ focus.map(|pane| (pane, Focus::Idle))
+ }
+ Action::Dragging { pane } => Some((*pane, Focus::Dragging)),
+ }
+ }
+}
+
+impl Internal {
+ pub fn action(&self) -> Action {
+ self.action
+ }
+
+ pub fn active_pane(&self) -> Option<Pane> {
+ match self.action {
+ Action::Idle { focus } => focus,
+ _ => None,
+ }
+ }
+
+ pub fn picked_pane(&self) -> Option<Pane> {
+ match self.action {
+ Action::Dragging { pane } => Some(pane),
+ _ => None,
+ }
+ }
+
+ pub fn picked_split(&self) -> Option<(Split, Axis)> {
+ match self.action {
+ Action::Resizing { split, axis, .. } => Some((split, axis)),
+ _ => None,
+ }
+ }
+
+ pub fn regions(
+ &self,
+ spacing: f32,
+ size: Size,
+ ) -> HashMap<Pane, Rectangle> {
+ self.layout.regions(spacing, size)
+ }
+
+ pub fn splits(
+ &self,
+ spacing: f32,
+ size: Size,
+ ) -> HashMap<Split, (Axis, Rectangle, f32)> {
+ self.layout.splits(spacing, size)
+ }
+
+ pub fn focus(&mut self, pane: &Pane) {
+ self.action = Action::Idle { focus: Some(*pane) };
+ }
+
+ pub fn pick_pane(&mut self, pane: &Pane) {
+ self.action = Action::Dragging { pane: *pane };
+ }
+
+ pub fn pick_split(&mut self, split: &Split, axis: Axis) {
+ // TODO: Obtain `axis` from layout itself. Maybe we should implement
+ // `Node::find_split`
+ if self.picked_pane().is_some() {
+ return;
+ }
+
+ let focus = self.action.focus().map(|(pane, _)| pane);
+
+ self.action = Action::Resizing {
+ split: *split,
+ axis,
+ focus,
+ };
+ }
+
+ pub fn drop_split(&mut self) {
+ match self.action {
+ Action::Resizing { focus, .. } => {
+ self.action = Action::Idle { focus };
+ }
+ _ => {}
+ }
+ }
+
+ pub fn unfocus(&mut self) {
+ self.action = Action::Idle { focus: None };
+ }
+
+ pub fn hash_layout(&self, hasher: &mut Hasher) {
+ use std::hash::Hash;
+
+ self.layout.hash(hasher);
+ }
+}
diff --git a/native/src/widget/row.rs b/native/src/widget/row.rs
index 775b953e..c8812ea2 100644
--- a/native/src/widget/row.rs
+++ b/native/src/widget/row.rs
@@ -30,6 +30,15 @@ impl<'a, Message, Renderer> Row<'a, Message, Renderer> {
///
/// [`Row`]: struct.Row.html
pub fn new() -> Self {
+ Self::with_children(Vec::new())
+ }
+
+ /// Creates a [`Row`] with the given elements.
+ ///
+ /// [`Row`]: struct.Row.html
+ pub fn with_children(
+ children: Vec<Element<'a, Message, Renderer>>,
+ ) -> Self {
Row {
spacing: 0,
padding: 0,
@@ -38,7 +47,7 @@ impl<'a, Message, Renderer> Row<'a, Message, Renderer> {
max_width: u32::MAX,
max_height: u32::MAX,
align_items: Align::Start,
- children: Vec::new(),
+ children,
}
}
diff --git a/native/src/widget/scrollable.rs b/native/src/widget/scrollable.rs
index e83f25af..ec9746d4 100644
--- a/native/src/widget/scrollable.rs
+++ b/native/src/widget/scrollable.rs
@@ -118,7 +118,7 @@ where
Renderer: 'static + self::Renderer + column::Renderer,
{
fn width(&self) -> Length {
- Length::Fill
+ Widget::<Message, Renderer>::width(&self.content)
}
fn height(&self) -> Length {
@@ -132,7 +132,7 @@ where
) -> layout::Node {
let limits = limits
.max_height(self.max_height)
- .width(Length::Fill)
+ .width(Widget::<Message, Renderer>::width(&self.content))
.height(self.height);
let child_limits = layout::Limits::new(