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-rw-r--r--native/src/image.rs31
-rw-r--r--native/src/svg.rs9
-rw-r--r--native/src/widget/image.rs4
-rw-r--r--native/src/widget/image/viewer.rs4
-rw-r--r--native/src/widget/svg.rs4
5 files changed, 29 insertions, 23 deletions
diff --git a/native/src/image.rs b/native/src/image.rs
index 516eb2db..06fd7ae6 100644
--- a/native/src/image.rs
+++ b/native/src/image.rs
@@ -1,6 +1,7 @@
//! Load and draw raster graphics.
-use crate::{Hasher, Rectangle};
+use crate::{Hasher, Rectangle, Size};
+use std::borrow::Cow;
use std::hash::{Hash, Hasher as _};
use std::path::PathBuf;
use std::sync::Arc;
@@ -21,15 +22,19 @@ impl Handle {
}
/// Creates an image [`Handle`] containing the image pixels directly. This
- /// function expects the input data to be provided as a `Vec<u8>` of BGRA
+ /// function expects the input data to be provided as a `Vec<u8>` of RGBA
/// pixels.
///
/// This is useful if you have already decoded your image.
- pub fn from_pixels(width: u32, height: u32, pixels: Vec<u8>) -> Handle {
- Self::from_data(Data::Pixels {
+ pub fn from_pixels(
+ width: u32,
+ height: u32,
+ pixels: impl Into<Cow<'static, [u8]>>,
+ ) -> Handle {
+ Self::from_data(Data::Rgba {
width,
height,
- pixels,
+ pixels: pixels.into(),
})
}
@@ -39,8 +44,8 @@ impl Handle {
///
/// This is useful if you already have your image loaded in-memory, maybe
/// because you downloaded or generated it procedurally.
- pub fn from_memory(bytes: Vec<u8>) -> Handle {
- Self::from_data(Data::Bytes(bytes))
+ pub fn from_memory(bytes: impl Into<Cow<'static, [u8]>>) -> Handle {
+ Self::from_data(Data::Bytes(bytes.into()))
}
fn from_data(data: Data) -> Handle {
@@ -86,16 +91,16 @@ pub enum Data {
Path(PathBuf),
/// In-memory data
- Bytes(Vec<u8>),
+ Bytes(Cow<'static, [u8]>),
- /// Decoded image pixels in BGRA format.
- Pixels {
+ /// Decoded image pixels in RGBA format.
+ Rgba {
/// The width of the image.
width: u32,
/// The height of the image.
height: u32,
/// The pixels.
- pixels: Vec<u8>,
+ pixels: Cow<'static, [u8]>,
},
}
@@ -104,7 +109,7 @@ impl std::fmt::Debug for Data {
match self {
Data::Path(path) => write!(f, "Path({:?})", path),
Data::Bytes(_) => write!(f, "Bytes(...)"),
- Data::Pixels { width, height, .. } => {
+ Data::Rgba { width, height, .. } => {
write!(f, "Pixels({} * {})", width, height)
}
}
@@ -121,7 +126,7 @@ pub trait Renderer: crate::Renderer {
type Handle: Clone + Hash;
/// Returns the dimensions of an image for the given [`Handle`].
- fn dimensions(&self, handle: &Self::Handle) -> (u32, u32);
+ fn dimensions(&self, handle: &Self::Handle) -> Size<u32>;
/// Draws an image with the given [`Handle`] and inside the provided
/// `bounds`.
diff --git a/native/src/svg.rs b/native/src/svg.rs
index f86fec5b..a8e481d2 100644
--- a/native/src/svg.rs
+++ b/native/src/svg.rs
@@ -1,6 +1,7 @@
//! Load and draw vector graphics.
-use crate::{Hasher, Rectangle};
+use crate::{Hasher, Rectangle, Size};
+use std::borrow::Cow;
use std::hash::{Hash, Hasher as _};
use std::path::PathBuf;
use std::sync::Arc;
@@ -24,7 +25,7 @@ impl Handle {
///
/// This is useful if you already have your SVG data in-memory, maybe
/// because you downloaded or generated it procedurally.
- pub fn from_memory(bytes: impl Into<Vec<u8>>) -> Handle {
+ pub fn from_memory(bytes: impl Into<Cow<'static, [u8]>>) -> Handle {
Self::from_data(Data::Bytes(bytes.into()))
}
@@ -64,7 +65,7 @@ pub enum Data {
/// In-memory data
///
/// Can contain an SVG string or a gzip compressed data.
- Bytes(Vec<u8>),
+ Bytes(Cow<'static, [u8]>),
}
impl std::fmt::Debug for Data {
@@ -81,7 +82,7 @@ impl std::fmt::Debug for Data {
/// [renderer]: crate::renderer
pub trait Renderer: crate::Renderer {
/// Returns the default dimensions of an SVG for the given [`Handle`].
- fn dimensions(&self, handle: &Handle) -> (u32, u32);
+ fn dimensions(&self, handle: &Handle) -> Size<u32>;
/// Draws an SVG with the given [`Handle`] and inside the provided `bounds`.
fn draw(&mut self, handle: Handle, bounds: Rectangle);
diff --git a/native/src/widget/image.rs b/native/src/widget/image.rs
index 91d68e34..8bd8ca1e 100644
--- a/native/src/widget/image.rs
+++ b/native/src/widget/image.rs
@@ -85,7 +85,7 @@ where
{
// The raw w/h of the underlying image
let image_size = {
- let (width, height) = renderer.dimensions(handle);
+ let Size { width, height } = renderer.dimensions(handle);
Size::new(width as f32, height as f32)
};
@@ -149,7 +149,7 @@ where
_cursor_position: Point,
_viewport: &Rectangle,
) {
- let (width, height) = renderer.dimensions(&self.handle);
+ let Size { width, height } = renderer.dimensions(&self.handle);
let image_size = Size::new(width as f32, height as f32);
let bounds = layout.bounds();
diff --git a/native/src/widget/image/viewer.rs b/native/src/widget/image/viewer.rs
index b1fe596c..9c83287e 100644
--- a/native/src/widget/image/viewer.rs
+++ b/native/src/widget/image/viewer.rs
@@ -108,7 +108,7 @@ where
renderer: &Renderer,
limits: &layout::Limits,
) -> layout::Node {
- let (width, height) = renderer.dimensions(&self.handle);
+ let Size { width, height } = renderer.dimensions(&self.handle);
let mut size = limits
.width(self.width)
@@ -409,7 +409,7 @@ pub fn image_size<Renderer>(
where
Renderer: image::Renderer,
{
- let (width, height) = renderer.dimensions(handle);
+ let Size { width, height } = renderer.dimensions(handle);
let (width, height) = {
let dimensions = (width as f32, height as f32);
diff --git a/native/src/widget/svg.rs b/native/src/widget/svg.rs
index aa68bfb8..1015ed0a 100644
--- a/native/src/widget/svg.rs
+++ b/native/src/widget/svg.rs
@@ -83,7 +83,7 @@ where
limits: &layout::Limits,
) -> layout::Node {
// The raw w/h of the underlying image
- let (width, height) = renderer.dimensions(&self.handle);
+ let Size { width, height } = renderer.dimensions(&self.handle);
let image_size = Size::new(width as f32, height as f32);
// The size to be available to the widget prior to `Shrink`ing
@@ -120,7 +120,7 @@ where
_cursor_position: Point,
_viewport: &Rectangle,
) {
- let (width, height) = renderer.dimensions(&self.handle);
+ let Size { width, height } = renderer.dimensions(&self.handle);
let image_size = Size::new(width as f32, height as f32);
let bounds = layout.bounds();