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-rw-r--r--graphics/src/window/compositor.rs (renamed from native/src/window/backend.rs)16
-rw-r--r--native/src/window.rs2
2 files changed, 8 insertions, 10 deletions
diff --git a/native/src/window/backend.rs b/graphics/src/window/compositor.rs
index 892d4bb9..d5920c95 100644
--- a/native/src/window/backend.rs
+++ b/graphics/src/window/compositor.rs
@@ -1,14 +1,14 @@
-use crate::mouse;
-
+use crate::Viewport;
+use iced_native::mouse;
use raw_window_handle::HasRawWindowHandle;
-/// A graphics backend that can render to windows.
-pub trait Backend: Sized {
+/// A graphics compositor that can draw to windows.
+pub trait Compositor: Sized {
/// The settings of the backend.
type Settings: Default;
/// The iced renderer of the backend.
- type Renderer: crate::Renderer;
+ type Renderer: iced_native::Renderer;
/// The surface of the backend.
type Surface;
@@ -16,7 +16,7 @@ pub trait Backend: Sized {
/// The swap chain of the backend.
type SwapChain;
- /// Creates a new [`Backend`] and an associated iced renderer.
+ /// Creates a new [`Backend`].
///
/// [`Backend`]: trait.Backend.html
fn new(settings: Self::Settings) -> (Self, Self::Renderer);
@@ -48,8 +48,8 @@ pub trait Backend: Sized {
&mut self,
renderer: &mut Self::Renderer,
swap_chain: &mut Self::SwapChain,
- output: &<Self::Renderer as crate::Renderer>::Output,
- scale_factor: f64,
+ viewport: &Viewport,
+ output: &<Self::Renderer as iced_native::Renderer>::Output,
overlay: &[T],
) -> mouse::Interaction;
}
diff --git a/native/src/window.rs b/native/src/window.rs
index 4dcae62f..220bb3be 100644
--- a/native/src/window.rs
+++ b/native/src/window.rs
@@ -1,6 +1,4 @@
//! Build window-based GUI applications.
-mod backend;
mod event;
-pub use backend::Backend;
pub use event::Event;