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-rw-r--r--native/src/widget/scrollable.rs245
1 files changed, 143 insertions, 102 deletions
diff --git a/native/src/widget/scrollable.rs b/native/src/widget/scrollable.rs
index eb1722ed..8c321ee5 100644
--- a/native/src/widget/scrollable.rs
+++ b/native/src/widget/scrollable.rs
@@ -1,9 +1,13 @@
//! Navigate an endless amount of content with a scrollbar.
+use crate::column;
+use crate::event::{self, Event};
+use crate::layout;
+use crate::mouse;
+use crate::overlay;
+use crate::touch::{self, Touch};
use crate::{
- column,
- input::{mouse, touch, ButtonState, Touch},
- layout, Align, Clipboard, Column, Element, Event, Hasher, Layout, Length,
- Point, Rectangle, Size, Widget,
+ Align, Clipboard, Column, Element, Hasher, Layout, Length, Point,
+ Rectangle, Size, Vector, Widget,
};
use std::{f32, hash::Hash, u32};
@@ -15,20 +19,23 @@ pub struct Scrollable<'a, Message, Renderer: self::Renderer> {
state: &'a mut State,
height: Length,
max_height: u32,
+ scrollbar_width: u16,
+ scrollbar_margin: u16,
+ scroller_width: u16,
content: Column<'a, Message, Renderer>,
style: Renderer::Style,
}
impl<'a, Message, Renderer: self::Renderer> Scrollable<'a, Message, Renderer> {
/// Creates a new [`Scrollable`] with the given [`State`].
- ///
- /// [`Scrollable`]: struct.Scrollable.html
- /// [`State`]: struct.State.html
pub fn new(state: &'a mut State) -> Self {
Scrollable {
state,
height: Length::Shrink,
max_height: u32::MAX,
+ scrollbar_width: 10,
+ scrollbar_margin: 0,
+ scroller_width: 10,
content: Column::new(),
style: Renderer::Style::default(),
}
@@ -45,64 +52,68 @@ impl<'a, Message, Renderer: self::Renderer> Scrollable<'a, Message, Renderer> {
}
/// Sets the padding of the [`Scrollable`].
- ///
- /// [`Scrollable`]: struct.Scrollable.html
pub fn padding(mut self, units: u16) -> Self {
self.content = self.content.padding(units);
self
}
/// Sets the width of the [`Scrollable`].
- ///
- /// [`Scrollable`]: struct.Scrollable.html
pub fn width(mut self, width: Length) -> Self {
self.content = self.content.width(width);
self
}
/// Sets the height of the [`Scrollable`].
- ///
- /// [`Scrollable`]: struct.Scrollable.html
pub fn height(mut self, height: Length) -> Self {
self.height = height;
self
}
/// Sets the maximum width of the [`Scrollable`].
- ///
- /// [`Scrollable`]: struct.Scrollable.html
pub fn max_width(mut self, max_width: u32) -> Self {
self.content = self.content.max_width(max_width);
self
}
/// Sets the maximum height of the [`Scrollable`] in pixels.
- ///
- /// [`Scrollable`]: struct.Scrollable.html
pub fn max_height(mut self, max_height: u32) -> Self {
self.max_height = max_height;
self
}
/// Sets the horizontal alignment of the contents of the [`Scrollable`] .
- ///
- /// [`Scrollable`]: struct.Scrollable.html
pub fn align_items(mut self, align_items: Align) -> Self {
self.content = self.content.align_items(align_items);
self
}
+ /// Sets the scrollbar width of the [`Scrollable`] .
+ /// Silently enforces a minimum value of 1.
+ pub fn scrollbar_width(mut self, scrollbar_width: u16) -> Self {
+ self.scrollbar_width = scrollbar_width.max(1);
+ self
+ }
+
+ /// Sets the scrollbar margin of the [`Scrollable`] .
+ pub fn scrollbar_margin(mut self, scrollbar_margin: u16) -> Self {
+ self.scrollbar_margin = scrollbar_margin;
+ self
+ }
+
+ /// Sets the scroller width of the [`Scrollable`] .
+ /// Silently enforces a minimum value of 1.
+ pub fn scroller_width(mut self, scroller_width: u16) -> Self {
+ self.scroller_width = scroller_width.max(1);
+ self
+ }
+
/// Sets the style of the [`Scrollable`] .
- ///
- /// [`Scrollable`]: struct.Scrollable.html
pub fn style(mut self, style: impl Into<Renderer::Style>) -> Self {
self.style = style.into();
self
}
/// Adds an element to the [`Scrollable`].
- ///
- /// [`Scrollable`]: struct.Scrollable.html
pub fn push<E>(mut self, child: E) -> Self
where
E: Into<Element<'a, Message, Renderer>>,
@@ -115,7 +126,7 @@ impl<'a, Message, Renderer: self::Renderer> Scrollable<'a, Message, Renderer> {
impl<'a, Message, Renderer> Widget<Message, Renderer>
for Scrollable<'a, Message, Renderer>
where
- Renderer: 'static + self::Renderer + column::Renderer,
+ Renderer: self::Renderer,
{
fn width(&self) -> Length {
Widget::<Message, Renderer>::width(&self.content)
@@ -154,14 +165,56 @@ where
messages: &mut Vec<Message>,
renderer: &Renderer,
clipboard: Option<&dyn Clipboard>,
- ) {
+ ) -> event::Status {
let bounds = layout.bounds();
let is_mouse_over = bounds.contains(cursor_position);
let content = layout.children().next().unwrap();
let content_bounds = content.bounds();
- // TODO: Event capture. Nested scrollables should capture scroll events.
+ let offset = self.state.offset(bounds, content_bounds);
+ let scrollbar = renderer.scrollbar(
+ bounds,
+ content_bounds,
+ offset,
+ self.scrollbar_width,
+ self.scrollbar_margin,
+ self.scroller_width,
+ );
+ let is_mouse_over_scrollbar = scrollbar
+ .as_ref()
+ .map(|scrollbar| scrollbar.is_mouse_over(cursor_position))
+ .unwrap_or(false);
+
+ let event_status = {
+ let cursor_position = if is_mouse_over && !is_mouse_over_scrollbar {
+ Point::new(
+ cursor_position.x,
+ cursor_position.y
+ + self.state.offset(bounds, content_bounds) as f32,
+ )
+ } else {
+ // TODO: Make `cursor_position` an `Option<Point>` so we can encode
+ // cursor availability.
+ // This will probably happen naturally once we add multi-window
+ // support.
+ Point::new(cursor_position.x, -1.0)
+ };
+
+ self.content.on_event(
+ event.clone(),
+ content,
+ cursor_position,
+ messages,
+ renderer,
+ clipboard,
+ )
+ };
+
+ if let event::Status::Captured = event_status {
+ return event::Status::Captured;
+ }
+
if is_mouse_over {
match event {
Event::Mouse(mouse::Event::WheelScrolled { delta }) => {
@@ -174,6 +227,8 @@ where
self.state.scroll(y, bounds, content_bounds);
}
}
+
+ return event::Status::Captured;
}
Event::Touch(Touch { phase, .. }) => match phase {
touch::Phase::Started => {
@@ -199,19 +254,11 @@ where
}
}
- let offset = self.state.offset(bounds, content_bounds);
- let scrollbar = renderer.scrollbar(bounds, content_bounds, offset);
- let is_mouse_over_scrollbar = scrollbar
- .as_ref()
- .map(|scrollbar| scrollbar.is_mouse_over(cursor_position))
- .unwrap_or(false);
-
if self.state.is_scroller_grabbed() {
match event {
- Event::Mouse(mouse::Event::Input {
- button: mouse::Button::Left,
- state: ButtonState::Released,
- })
+ Event::Mouse(mouse::Event::ButtonReleased(
+ mouse::Button::Left,
+ ))
| Event::Touch(Touch {
phase: touch::Phase::Ended,
..
@@ -221,6 +268,8 @@ where
..
}) => {
self.state.scroller_grabbed_at = None;
+
+ return event::Status::Captured;
}
Event::Mouse(mouse::Event::CursorMoved { .. })
| Event::Touch(Touch {
@@ -238,16 +287,17 @@ where
bounds,
content_bounds,
);
+
+ return event::Status::Captured;
}
}
_ => {}
}
} else if is_mouse_over_scrollbar {
match event {
- Event::Mouse(mouse::Event::Input {
- button: mouse::Button::Left,
- state: ButtonState::Pressed,
- })
+ Event::Mouse(mouse::Event::ButtonPressed(
+ mouse::Button::Left,
+ ))
| Event::Touch(Touch {
phase: touch::Phase::Started,
..
@@ -267,6 +317,8 @@ where
self.state.scroller_grabbed_at =
Some(scroller_grabbed_at);
+
+ return event::Status::Captured;
}
}
}
@@ -274,28 +326,7 @@ where
}
}
- let cursor_position = if is_mouse_over && !is_mouse_over_scrollbar {
- Point::new(
- cursor_position.x,
- cursor_position.y
- + self.state.offset(bounds, content_bounds) as f32,
- )
- } else {
- // TODO: Make `cursor_position` an `Option<Point>` so we can encode
- // cursor availability.
- // This will probably happen naturally once we add multi-window
- // support.
- Point::new(cursor_position.x, -1.0)
- };
-
- self.content.on_event(
- event,
- content,
- cursor_position,
- messages,
- renderer,
- clipboard,
- )
+ event::Status::Ignored
}
fn draw(
@@ -304,12 +335,20 @@ where
defaults: &Renderer::Defaults,
layout: Layout<'_>,
cursor_position: Point,
+ _viewport: &Rectangle,
) -> Renderer::Output {
let bounds = layout.bounds();
let content_layout = layout.children().next().unwrap();
let content_bounds = content_layout.bounds();
let offset = self.state.offset(bounds, content_bounds);
- let scrollbar = renderer.scrollbar(bounds, content_bounds, offset);
+ let scrollbar = renderer.scrollbar(
+ bounds,
+ content_bounds,
+ offset,
+ self.scrollbar_width,
+ self.scrollbar_margin,
+ self.scroller_width,
+ );
let is_mouse_over = bounds.contains(cursor_position);
let is_mouse_over_scrollbar = scrollbar
@@ -329,6 +368,10 @@ where
defaults,
content_layout,
cursor_position,
+ &Rectangle {
+ y: bounds.y + offset as f32,
+ ..bounds
+ },
)
};
@@ -347,18 +390,35 @@ where
}
fn hash_layout(&self, state: &mut Hasher) {
- std::any::TypeId::of::<Scrollable<'static, (), Renderer>>().hash(state);
+ struct Marker;
+ std::any::TypeId::of::<Marker>().hash(state);
self.height.hash(state);
self.max_height.hash(state);
self.content.hash_layout(state)
}
+
+ fn overlay(
+ &mut self,
+ layout: Layout<'_>,
+ ) -> Option<overlay::Element<'_, Message, Renderer>> {
+ let Self { content, state, .. } = self;
+
+ content
+ .overlay(layout.children().next().unwrap())
+ .map(|overlay| {
+ let bounds = layout.bounds();
+ let content_layout = layout.children().next().unwrap();
+ let content_bounds = content_layout.bounds();
+ let offset = state.offset(bounds, content_bounds);
+
+ overlay.translate(Vector::new(0.0, -(offset as f32)))
+ })
+ }
}
/// The local state of a [`Scrollable`].
-///
-/// [`Scrollable`]: struct.Scrollable.html
#[derive(Debug, Clone, Copy, Default)]
pub struct State {
scroller_grabbed_at: Option<f32>,
@@ -368,17 +428,12 @@ pub struct State {
impl State {
/// Creates a new [`State`] with the scrollbar located at the top.
- ///
- /// [`State`]: struct.State.html
pub fn new() -> Self {
State::default()
}
/// Apply a scrolling offset to the current [`State`], given the bounds of
/// the [`Scrollable`] and its contents.
- ///
- /// [`Scrollable`]: struct.Scrollable.html
- /// [`State`]: struct.State.html
pub fn scroll(
&mut self,
delta_y: f32,
@@ -399,9 +454,6 @@ impl State {
///
/// `0` represents scrollbar at the top, while `1` represents scrollbar at
/// the bottom.
- ///
- /// [`Scrollable`]: struct.Scrollable.html
- /// [`State`]: struct.State.html
pub fn scroll_to(
&mut self,
percentage: f32,
@@ -414,9 +466,6 @@ impl State {
/// Returns the current scrolling offset of the [`State`], given the bounds
/// of the [`Scrollable`] and its contents.
- ///
- /// [`Scrollable`]: struct.Scrollable.html
- /// [`State`]: struct.State.html
pub fn offset(&self, bounds: Rectangle, content_bounds: Rectangle) -> u32 {
let hidden_content =
(content_bounds.height - bounds.height).max(0.0).round() as u32;
@@ -436,28 +485,29 @@ impl State {
}
/// The scrollbar of a [`Scrollable`].
-///
-/// [`Scrollable`]: struct.Scrollable.html
#[derive(Debug)]
pub struct Scrollbar {
+ /// The outer bounds of the scrollable, including the [`Scrollbar`] and
+ /// [`Scroller`].
+ pub outer_bounds: Rectangle,
+
/// The bounds of the [`Scrollbar`].
- ///
- /// [`Scrollbar`]: struct.Scrollbar.html
pub bounds: Rectangle,
+ /// The margin within the [`Scrollbar`].
+ pub margin: u16,
+
/// The bounds of the [`Scroller`].
- ///
- /// [`Scroller`]: struct.Scroller.html
pub scroller: Scroller,
}
impl Scrollbar {
fn is_mouse_over(&self, cursor_position: Point) -> bool {
- self.bounds.contains(cursor_position)
+ self.outer_bounds.contains(cursor_position)
}
fn grab_scroller(&self, cursor_position: Point) -> Option<f32> {
- if self.bounds.contains(cursor_position) {
+ if self.outer_bounds.contains(cursor_position) {
Some(if self.scroller.bounds.contains(cursor_position) {
(cursor_position.y - self.scroller.bounds.y)
/ self.scroller.bounds.height
@@ -482,13 +532,9 @@ impl Scrollbar {
}
/// The handle of a [`Scrollbar`].
-///
-/// [`Scrollbar`]: struct.Scrollbar.html
#[derive(Debug, Clone, Copy)]
pub struct Scroller {
/// The bounds of the [`Scroller`].
- ///
- /// [`Scroller`]: struct.Scrollbar.html
pub bounds: Rectangle,
}
@@ -497,22 +543,21 @@ pub struct Scroller {
/// Your [renderer] will need to implement this trait before being
/// able to use a [`Scrollable`] in your user interface.
///
-/// [`Scrollable`]: struct.Scrollable.html
-/// [renderer]: ../../renderer/index.html
-pub trait Renderer: crate::Renderer + Sized {
+/// [renderer]: crate::renderer
+pub trait Renderer: column::Renderer + Sized {
/// The style supported by this renderer.
type Style: Default;
/// Returns the [`Scrollbar`] given the bounds and content bounds of a
/// [`Scrollable`].
- ///
- /// [`Scrollbar`]: struct.Scrollbar.html
- /// [`Scrollable`]: struct.Scrollable.html
fn scrollbar(
&self,
bounds: Rectangle,
content_bounds: Rectangle,
offset: u32,
+ scrollbar_width: u16,
+ scrollbar_margin: u16,
+ scroller_width: u16,
) -> Option<Scrollbar>;
/// Draws the [`Scrollable`].
@@ -526,10 +571,6 @@ pub trait Renderer: crate::Renderer + Sized {
/// - a optional [`Scrollbar`] to be rendered
/// - the scrolling offset
/// - the drawn content
- ///
- /// [`Scrollbar`]: struct.Scrollbar.html
- /// [`Scrollable`]: struct.Scrollable.html
- /// [`State`]: struct.State.html
fn draw(
&mut self,
scrollable: &State,
@@ -547,8 +588,8 @@ pub trait Renderer: crate::Renderer + Sized {
impl<'a, Message, Renderer> From<Scrollable<'a, Message, Renderer>>
for Element<'a, Message, Renderer>
where
- Renderer: 'static + self::Renderer + column::Renderer,
- Message: 'static,
+ Renderer: 'a + self::Renderer,
+ Message: 'a,
{
fn from(
scrollable: Scrollable<'a, Message, Renderer>,