diff options
Diffstat (limited to 'native/src/widget/scrollable.rs')
-rw-r--r-- | native/src/widget/scrollable.rs | 245 |
1 files changed, 143 insertions, 102 deletions
diff --git a/native/src/widget/scrollable.rs b/native/src/widget/scrollable.rs index eb1722ed..8c321ee5 100644 --- a/native/src/widget/scrollable.rs +++ b/native/src/widget/scrollable.rs @@ -1,9 +1,13 @@ //! Navigate an endless amount of content with a scrollbar. +use crate::column; +use crate::event::{self, Event}; +use crate::layout; +use crate::mouse; +use crate::overlay; +use crate::touch::{self, Touch}; use crate::{ - column, - input::{mouse, touch, ButtonState, Touch}, - layout, Align, Clipboard, Column, Element, Event, Hasher, Layout, Length, - Point, Rectangle, Size, Widget, + Align, Clipboard, Column, Element, Hasher, Layout, Length, Point, + Rectangle, Size, Vector, Widget, }; use std::{f32, hash::Hash, u32}; @@ -15,20 +19,23 @@ pub struct Scrollable<'a, Message, Renderer: self::Renderer> { state: &'a mut State, height: Length, max_height: u32, + scrollbar_width: u16, + scrollbar_margin: u16, + scroller_width: u16, content: Column<'a, Message, Renderer>, style: Renderer::Style, } impl<'a, Message, Renderer: self::Renderer> Scrollable<'a, Message, Renderer> { /// Creates a new [`Scrollable`] with the given [`State`]. - /// - /// [`Scrollable`]: struct.Scrollable.html - /// [`State`]: struct.State.html pub fn new(state: &'a mut State) -> Self { Scrollable { state, height: Length::Shrink, max_height: u32::MAX, + scrollbar_width: 10, + scrollbar_margin: 0, + scroller_width: 10, content: Column::new(), style: Renderer::Style::default(), } @@ -45,64 +52,68 @@ impl<'a, Message, Renderer: self::Renderer> Scrollable<'a, Message, Renderer> { } /// Sets the padding of the [`Scrollable`]. - /// - /// [`Scrollable`]: struct.Scrollable.html pub fn padding(mut self, units: u16) -> Self { self.content = self.content.padding(units); self } /// Sets the width of the [`Scrollable`]. - /// - /// [`Scrollable`]: struct.Scrollable.html pub fn width(mut self, width: Length) -> Self { self.content = self.content.width(width); self } /// Sets the height of the [`Scrollable`]. - /// - /// [`Scrollable`]: struct.Scrollable.html pub fn height(mut self, height: Length) -> Self { self.height = height; self } /// Sets the maximum width of the [`Scrollable`]. - /// - /// [`Scrollable`]: struct.Scrollable.html pub fn max_width(mut self, max_width: u32) -> Self { self.content = self.content.max_width(max_width); self } /// Sets the maximum height of the [`Scrollable`] in pixels. - /// - /// [`Scrollable`]: struct.Scrollable.html pub fn max_height(mut self, max_height: u32) -> Self { self.max_height = max_height; self } /// Sets the horizontal alignment of the contents of the [`Scrollable`] . - /// - /// [`Scrollable`]: struct.Scrollable.html pub fn align_items(mut self, align_items: Align) -> Self { self.content = self.content.align_items(align_items); self } + /// Sets the scrollbar width of the [`Scrollable`] . + /// Silently enforces a minimum value of 1. + pub fn scrollbar_width(mut self, scrollbar_width: u16) -> Self { + self.scrollbar_width = scrollbar_width.max(1); + self + } + + /// Sets the scrollbar margin of the [`Scrollable`] . + pub fn scrollbar_margin(mut self, scrollbar_margin: u16) -> Self { + self.scrollbar_margin = scrollbar_margin; + self + } + + /// Sets the scroller width of the [`Scrollable`] . + /// Silently enforces a minimum value of 1. + pub fn scroller_width(mut self, scroller_width: u16) -> Self { + self.scroller_width = scroller_width.max(1); + self + } + /// Sets the style of the [`Scrollable`] . - /// - /// [`Scrollable`]: struct.Scrollable.html pub fn style(mut self, style: impl Into<Renderer::Style>) -> Self { self.style = style.into(); self } /// Adds an element to the [`Scrollable`]. - /// - /// [`Scrollable`]: struct.Scrollable.html pub fn push<E>(mut self, child: E) -> Self where E: Into<Element<'a, Message, Renderer>>, @@ -115,7 +126,7 @@ impl<'a, Message, Renderer: self::Renderer> Scrollable<'a, Message, Renderer> { impl<'a, Message, Renderer> Widget<Message, Renderer> for Scrollable<'a, Message, Renderer> where - Renderer: 'static + self::Renderer + column::Renderer, + Renderer: self::Renderer, { fn width(&self) -> Length { Widget::<Message, Renderer>::width(&self.content) @@ -154,14 +165,56 @@ where messages: &mut Vec<Message>, renderer: &Renderer, clipboard: Option<&dyn Clipboard>, - ) { + ) -> event::Status { let bounds = layout.bounds(); let is_mouse_over = bounds.contains(cursor_position); let content = layout.children().next().unwrap(); let content_bounds = content.bounds(); - // TODO: Event capture. Nested scrollables should capture scroll events. + let offset = self.state.offset(bounds, content_bounds); + let scrollbar = renderer.scrollbar( + bounds, + content_bounds, + offset, + self.scrollbar_width, + self.scrollbar_margin, + self.scroller_width, + ); + let is_mouse_over_scrollbar = scrollbar + .as_ref() + .map(|scrollbar| scrollbar.is_mouse_over(cursor_position)) + .unwrap_or(false); + + let event_status = { + let cursor_position = if is_mouse_over && !is_mouse_over_scrollbar { + Point::new( + cursor_position.x, + cursor_position.y + + self.state.offset(bounds, content_bounds) as f32, + ) + } else { + // TODO: Make `cursor_position` an `Option<Point>` so we can encode + // cursor availability. + // This will probably happen naturally once we add multi-window + // support. + Point::new(cursor_position.x, -1.0) + }; + + self.content.on_event( + event.clone(), + content, + cursor_position, + messages, + renderer, + clipboard, + ) + }; + + if let event::Status::Captured = event_status { + return event::Status::Captured; + } + if is_mouse_over { match event { Event::Mouse(mouse::Event::WheelScrolled { delta }) => { @@ -174,6 +227,8 @@ where self.state.scroll(y, bounds, content_bounds); } } + + return event::Status::Captured; } Event::Touch(Touch { phase, .. }) => match phase { touch::Phase::Started => { @@ -199,19 +254,11 @@ where } } - let offset = self.state.offset(bounds, content_bounds); - let scrollbar = renderer.scrollbar(bounds, content_bounds, offset); - let is_mouse_over_scrollbar = scrollbar - .as_ref() - .map(|scrollbar| scrollbar.is_mouse_over(cursor_position)) - .unwrap_or(false); - if self.state.is_scroller_grabbed() { match event { - Event::Mouse(mouse::Event::Input { - button: mouse::Button::Left, - state: ButtonState::Released, - }) + Event::Mouse(mouse::Event::ButtonReleased( + mouse::Button::Left, + )) | Event::Touch(Touch { phase: touch::Phase::Ended, .. @@ -221,6 +268,8 @@ where .. }) => { self.state.scroller_grabbed_at = None; + + return event::Status::Captured; } Event::Mouse(mouse::Event::CursorMoved { .. }) | Event::Touch(Touch { @@ -238,16 +287,17 @@ where bounds, content_bounds, ); + + return event::Status::Captured; } } _ => {} } } else if is_mouse_over_scrollbar { match event { - Event::Mouse(mouse::Event::Input { - button: mouse::Button::Left, - state: ButtonState::Pressed, - }) + Event::Mouse(mouse::Event::ButtonPressed( + mouse::Button::Left, + )) | Event::Touch(Touch { phase: touch::Phase::Started, .. @@ -267,6 +317,8 @@ where self.state.scroller_grabbed_at = Some(scroller_grabbed_at); + + return event::Status::Captured; } } } @@ -274,28 +326,7 @@ where } } - let cursor_position = if is_mouse_over && !is_mouse_over_scrollbar { - Point::new( - cursor_position.x, - cursor_position.y - + self.state.offset(bounds, content_bounds) as f32, - ) - } else { - // TODO: Make `cursor_position` an `Option<Point>` so we can encode - // cursor availability. - // This will probably happen naturally once we add multi-window - // support. - Point::new(cursor_position.x, -1.0) - }; - - self.content.on_event( - event, - content, - cursor_position, - messages, - renderer, - clipboard, - ) + event::Status::Ignored } fn draw( @@ -304,12 +335,20 @@ where defaults: &Renderer::Defaults, layout: Layout<'_>, cursor_position: Point, + _viewport: &Rectangle, ) -> Renderer::Output { let bounds = layout.bounds(); let content_layout = layout.children().next().unwrap(); let content_bounds = content_layout.bounds(); let offset = self.state.offset(bounds, content_bounds); - let scrollbar = renderer.scrollbar(bounds, content_bounds, offset); + let scrollbar = renderer.scrollbar( + bounds, + content_bounds, + offset, + self.scrollbar_width, + self.scrollbar_margin, + self.scroller_width, + ); let is_mouse_over = bounds.contains(cursor_position); let is_mouse_over_scrollbar = scrollbar @@ -329,6 +368,10 @@ where defaults, content_layout, cursor_position, + &Rectangle { + y: bounds.y + offset as f32, + ..bounds + }, ) }; @@ -347,18 +390,35 @@ where } fn hash_layout(&self, state: &mut Hasher) { - std::any::TypeId::of::<Scrollable<'static, (), Renderer>>().hash(state); + struct Marker; + std::any::TypeId::of::<Marker>().hash(state); self.height.hash(state); self.max_height.hash(state); self.content.hash_layout(state) } + + fn overlay( + &mut self, + layout: Layout<'_>, + ) -> Option<overlay::Element<'_, Message, Renderer>> { + let Self { content, state, .. } = self; + + content + .overlay(layout.children().next().unwrap()) + .map(|overlay| { + let bounds = layout.bounds(); + let content_layout = layout.children().next().unwrap(); + let content_bounds = content_layout.bounds(); + let offset = state.offset(bounds, content_bounds); + + overlay.translate(Vector::new(0.0, -(offset as f32))) + }) + } } /// The local state of a [`Scrollable`]. -/// -/// [`Scrollable`]: struct.Scrollable.html #[derive(Debug, Clone, Copy, Default)] pub struct State { scroller_grabbed_at: Option<f32>, @@ -368,17 +428,12 @@ pub struct State { impl State { /// Creates a new [`State`] with the scrollbar located at the top. - /// - /// [`State`]: struct.State.html pub fn new() -> Self { State::default() } /// Apply a scrolling offset to the current [`State`], given the bounds of /// the [`Scrollable`] and its contents. - /// - /// [`Scrollable`]: struct.Scrollable.html - /// [`State`]: struct.State.html pub fn scroll( &mut self, delta_y: f32, @@ -399,9 +454,6 @@ impl State { /// /// `0` represents scrollbar at the top, while `1` represents scrollbar at /// the bottom. - /// - /// [`Scrollable`]: struct.Scrollable.html - /// [`State`]: struct.State.html pub fn scroll_to( &mut self, percentage: f32, @@ -414,9 +466,6 @@ impl State { /// Returns the current scrolling offset of the [`State`], given the bounds /// of the [`Scrollable`] and its contents. - /// - /// [`Scrollable`]: struct.Scrollable.html - /// [`State`]: struct.State.html pub fn offset(&self, bounds: Rectangle, content_bounds: Rectangle) -> u32 { let hidden_content = (content_bounds.height - bounds.height).max(0.0).round() as u32; @@ -436,28 +485,29 @@ impl State { } /// The scrollbar of a [`Scrollable`]. -/// -/// [`Scrollable`]: struct.Scrollable.html #[derive(Debug)] pub struct Scrollbar { + /// The outer bounds of the scrollable, including the [`Scrollbar`] and + /// [`Scroller`]. + pub outer_bounds: Rectangle, + /// The bounds of the [`Scrollbar`]. - /// - /// [`Scrollbar`]: struct.Scrollbar.html pub bounds: Rectangle, + /// The margin within the [`Scrollbar`]. + pub margin: u16, + /// The bounds of the [`Scroller`]. - /// - /// [`Scroller`]: struct.Scroller.html pub scroller: Scroller, } impl Scrollbar { fn is_mouse_over(&self, cursor_position: Point) -> bool { - self.bounds.contains(cursor_position) + self.outer_bounds.contains(cursor_position) } fn grab_scroller(&self, cursor_position: Point) -> Option<f32> { - if self.bounds.contains(cursor_position) { + if self.outer_bounds.contains(cursor_position) { Some(if self.scroller.bounds.contains(cursor_position) { (cursor_position.y - self.scroller.bounds.y) / self.scroller.bounds.height @@ -482,13 +532,9 @@ impl Scrollbar { } /// The handle of a [`Scrollbar`]. -/// -/// [`Scrollbar`]: struct.Scrollbar.html #[derive(Debug, Clone, Copy)] pub struct Scroller { /// The bounds of the [`Scroller`]. - /// - /// [`Scroller`]: struct.Scrollbar.html pub bounds: Rectangle, } @@ -497,22 +543,21 @@ pub struct Scroller { /// Your [renderer] will need to implement this trait before being /// able to use a [`Scrollable`] in your user interface. /// -/// [`Scrollable`]: struct.Scrollable.html -/// [renderer]: ../../renderer/index.html -pub trait Renderer: crate::Renderer + Sized { +/// [renderer]: crate::renderer +pub trait Renderer: column::Renderer + Sized { /// The style supported by this renderer. type Style: Default; /// Returns the [`Scrollbar`] given the bounds and content bounds of a /// [`Scrollable`]. - /// - /// [`Scrollbar`]: struct.Scrollbar.html - /// [`Scrollable`]: struct.Scrollable.html fn scrollbar( &self, bounds: Rectangle, content_bounds: Rectangle, offset: u32, + scrollbar_width: u16, + scrollbar_margin: u16, + scroller_width: u16, ) -> Option<Scrollbar>; /// Draws the [`Scrollable`]. @@ -526,10 +571,6 @@ pub trait Renderer: crate::Renderer + Sized { /// - a optional [`Scrollbar`] to be rendered /// - the scrolling offset /// - the drawn content - /// - /// [`Scrollbar`]: struct.Scrollbar.html - /// [`Scrollable`]: struct.Scrollable.html - /// [`State`]: struct.State.html fn draw( &mut self, scrollable: &State, @@ -547,8 +588,8 @@ pub trait Renderer: crate::Renderer + Sized { impl<'a, Message, Renderer> From<Scrollable<'a, Message, Renderer>> for Element<'a, Message, Renderer> where - Renderer: 'static + self::Renderer + column::Renderer, - Message: 'static, + Renderer: 'a + self::Renderer, + Message: 'a, { fn from( scrollable: Scrollable<'a, Message, Renderer>, |