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-rw-r--r--native/src/widget/button.rs469
1 files changed, 283 insertions, 186 deletions
diff --git a/native/src/widget/button.rs b/native/src/widget/button.rs
index 57fdd7d4..6c0b8f6e 100644
--- a/native/src/widget/button.rs
+++ b/native/src/widget/button.rs
@@ -7,18 +7,18 @@ use crate::mouse;
use crate::overlay;
use crate::renderer;
use crate::touch;
+use crate::widget::tree::{self, Tree};
+use crate::widget::Operation;
use crate::{
Background, Clipboard, Color, Element, Layout, Length, Padding, Point,
Rectangle, Shell, Vector, Widget,
};
-pub use iced_style::button::{Style, StyleSheet};
+pub use iced_style::button::{Appearance, StyleSheet};
/// A generic widget that produces a message when pressed.
///
/// ```
-/// # use iced_native::widget::{button, Text};
-/// #
/// # type Button<'a, Message> =
/// # iced_native::widget::Button<'a, Message, iced_native::renderer::Null>;
/// #
@@ -27,17 +27,13 @@ pub use iced_style::button::{Style, StyleSheet};
/// ButtonPressed,
/// }
///
-/// let mut state = button::State::new();
-/// let button = Button::new(&mut state, Text::new("Press me!"))
-/// .on_press(Message::ButtonPressed);
+/// let button = Button::new("Press me!").on_press(Message::ButtonPressed);
/// ```
///
/// If a [`Button::on_press`] handler is not set, the resulting [`Button`] will
/// be disabled:
///
/// ```
-/// # use iced_native::widget::{button, Text};
-/// #
/// # type Button<'a, Message> =
/// # iced_native::widget::Button<'a, Message, iced_native::renderer::Null>;
/// #
@@ -46,48 +42,42 @@ pub use iced_style::button::{Style, StyleSheet};
/// ButtonPressed,
/// }
///
-/// fn disabled_button(state: &mut button::State) -> Button<'_, Message> {
-/// Button::new(state, Text::new("I'm disabled!"))
+/// fn disabled_button<'a>() -> Button<'a, Message> {
+/// Button::new("I'm disabled!")
/// }
///
-/// fn enabled_button(state: &mut button::State) -> Button<'_, Message> {
-/// disabled_button(state).on_press(Message::ButtonPressed)
+/// fn enabled_button<'a>() -> Button<'a, Message> {
+/// disabled_button().on_press(Message::ButtonPressed)
/// }
/// ```
#[allow(missing_debug_implementations)]
-pub struct Button<'a, Message, Renderer> {
- state: &'a mut State,
+pub struct Button<'a, Message, Renderer>
+where
+ Renderer: crate::Renderer,
+ Renderer::Theme: StyleSheet,
+{
content: Element<'a, Message, Renderer>,
on_press: Option<Message>,
width: Length,
height: Length,
- min_width: u32,
- min_height: u32,
padding: Padding,
- style_sheet: Box<dyn StyleSheet + 'a>,
+ style: <Renderer::Theme as StyleSheet>::Style,
}
impl<'a, Message, Renderer> Button<'a, Message, Renderer>
where
- Message: Clone,
Renderer: crate::Renderer,
+ Renderer::Theme: StyleSheet,
{
- /// Creates a new [`Button`] with some local [`State`] and the given
- /// content.
- pub fn new<E>(state: &'a mut State, content: E) -> Self
- where
- E: Into<Element<'a, Message, Renderer>>,
- {
+ /// Creates a new [`Button`] with the given content.
+ pub fn new(content: impl Into<Element<'a, Message, Renderer>>) -> Self {
Button {
- state,
content: content.into(),
on_press: None,
width: Length::Shrink,
height: Length::Shrink,
- min_width: 0,
- min_height: 0,
padding: Padding::new(5),
- style_sheet: Default::default(),
+ style: <Renderer::Theme as StyleSheet>::Style::default(),
}
}
@@ -103,18 +93,6 @@ where
self
}
- /// Sets the minimum width of the [`Button`].
- pub fn min_width(mut self, min_width: u32) -> Self {
- self.min_width = min_width;
- self
- }
-
- /// Sets the minimum height of the [`Button`].
- pub fn min_height(mut self, min_height: u32) -> Self {
- self.min_height = min_height;
- self
- }
-
/// Sets the [`Padding`] of the [`Button`].
pub fn padding<P: Into<Padding>>(mut self, padding: P) -> Self {
self.padding = padding.into();
@@ -122,41 +100,46 @@ where
}
/// Sets the message that will be produced when the [`Button`] is pressed.
- /// If on_press isn't set, button will be disabled.
+ ///
+ /// Unless `on_press` is called, the [`Button`] will be disabled.
pub fn on_press(mut self, msg: Message) -> Self {
self.on_press = Some(msg);
self
}
- /// Sets the style of the [`Button`].
+ /// Sets the style variant of this [`Button`].
pub fn style(
mut self,
- style_sheet: impl Into<Box<dyn StyleSheet + 'a>>,
+ style: <Renderer::Theme as StyleSheet>::Style,
) -> Self {
- self.style_sheet = style_sheet.into();
+ self.style = style;
self
}
}
-/// The local state of a [`Button`].
-#[derive(Debug, Clone, Copy, PartialEq, Eq, Default)]
-pub struct State {
- is_pressed: bool,
-}
-
-impl State {
- /// Creates a new [`State`].
- pub fn new() -> State {
- State::default()
- }
-}
-
impl<'a, Message, Renderer> Widget<Message, Renderer>
for Button<'a, Message, Renderer>
where
- Message: Clone,
- Renderer: crate::Renderer,
+ Message: 'a + Clone,
+ Renderer: 'a + crate::Renderer,
+ Renderer::Theme: StyleSheet,
{
+ fn tag(&self) -> tree::Tag {
+ tree::Tag::of::<State>()
+ }
+
+ fn state(&self) -> tree::State {
+ tree::State::new(State::new())
+ }
+
+ fn children(&self) -> Vec<Tree> {
+ vec![Tree::new(&self.content)]
+ }
+
+ fn diff(&self, tree: &mut Tree) {
+ tree.diff_children(std::slice::from_ref(&self.content))
+ }
+
fn width(&self) -> Length {
self.width
}
@@ -170,26 +153,36 @@ where
renderer: &Renderer,
limits: &layout::Limits,
) -> layout::Node {
- let limits = limits
- .min_width(self.min_width)
- .min_height(self.min_height)
- .width(self.width)
- .height(self.height)
- .pad(self.padding);
-
- let mut content = self.content.layout(renderer, &limits);
- content.move_to(Point::new(
- self.padding.left.into(),
- self.padding.top.into(),
- ));
-
- let size = limits.resolve(content.size()).pad(self.padding);
-
- layout::Node::with_children(size, vec![content])
+ layout(
+ renderer,
+ limits,
+ self.width,
+ self.height,
+ self.padding,
+ |renderer, limits| {
+ self.content.as_widget().layout(renderer, limits)
+ },
+ )
+ }
+
+ fn operate(
+ &self,
+ tree: &mut Tree,
+ layout: Layout<'_>,
+ operation: &mut dyn Operation<Message>,
+ ) {
+ operation.container(None, &mut |operation| {
+ self.content.as_widget().operate(
+ &mut tree.children[0],
+ layout.children().next().unwrap(),
+ operation,
+ );
+ });
}
fn on_event(
&mut self,
+ tree: &mut Tree,
event: Event,
layout: Layout<'_>,
cursor_position: Point,
@@ -197,7 +190,8 @@ where
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
) -> event::Status {
- if let event::Status::Captured = self.content.on_event(
+ if let event::Status::Captured = self.content.as_widget_mut().on_event(
+ &mut tree.children[0],
event.clone(),
layout.children().next().unwrap(),
cursor_position,
@@ -208,64 +202,21 @@ where
return event::Status::Captured;
}
- match event {
- Event::Mouse(mouse::Event::ButtonPressed(mouse::Button::Left))
- | Event::Touch(touch::Event::FingerPressed { .. }) => {
- if self.on_press.is_some() {
- let bounds = layout.bounds();
-
- if bounds.contains(cursor_position) {
- self.state.is_pressed = true;
-
- return event::Status::Captured;
- }
- }
- }
- Event::Mouse(mouse::Event::ButtonReleased(mouse::Button::Left))
- | Event::Touch(touch::Event::FingerLifted { .. }) => {
- if let Some(on_press) = self.on_press.clone() {
- let bounds = layout.bounds();
-
- if self.state.is_pressed {
- self.state.is_pressed = false;
-
- if bounds.contains(cursor_position) {
- shell.publish(on_press);
- }
-
- return event::Status::Captured;
- }
- }
- }
- Event::Touch(touch::Event::FingerLost { .. }) => {
- self.state.is_pressed = false;
- }
- _ => {}
- }
-
- event::Status::Ignored
- }
-
- fn mouse_interaction(
- &self,
- layout: Layout<'_>,
- cursor_position: Point,
- _viewport: &Rectangle,
- _renderer: &Renderer,
- ) -> mouse::Interaction {
- let is_mouse_over = layout.bounds().contains(cursor_position);
- let is_disabled = self.on_press.is_none();
-
- if is_mouse_over && !is_disabled {
- mouse::Interaction::Pointer
- } else {
- mouse::Interaction::default()
- }
+ update(
+ event,
+ layout,
+ cursor_position,
+ shell,
+ &self.on_press,
+ || tree.state.downcast_mut::<State>(),
+ )
}
fn draw(
&self,
+ tree: &Tree,
renderer: &mut Renderer,
+ theme: &Renderer::Theme,
_style: &renderer::Style,
layout: Layout<'_>,
cursor_position: Point,
@@ -274,54 +225,20 @@ where
let bounds = layout.bounds();
let content_layout = layout.children().next().unwrap();
- let is_mouse_over = bounds.contains(cursor_position);
- let is_disabled = self.on_press.is_none();
-
- let styling = if is_disabled {
- self.style_sheet.disabled()
- } else if is_mouse_over {
- if self.state.is_pressed {
- self.style_sheet.pressed()
- } else {
- self.style_sheet.hovered()
- }
- } else {
- self.style_sheet.active()
- };
-
- if styling.background.is_some() || styling.border_width > 0.0 {
- if styling.shadow_offset != Vector::default() {
- // TODO: Implement proper shadow support
- renderer.fill_quad(
- renderer::Quad {
- bounds: Rectangle {
- x: bounds.x + styling.shadow_offset.x,
- y: bounds.y + styling.shadow_offset.y,
- ..bounds
- },
- border_radius: styling.border_radius,
- border_width: 0.0,
- border_color: Color::TRANSPARENT,
- },
- Background::Color([0.0, 0.0, 0.0, 0.5].into()),
- );
- }
-
- renderer.fill_quad(
- renderer::Quad {
- bounds,
- border_radius: styling.border_radius,
- border_width: styling.border_width,
- border_color: styling.border_color,
- },
- styling
- .background
- .unwrap_or(Background::Color(Color::TRANSPARENT)),
- );
- }
+ let styling = draw(
+ renderer,
+ bounds,
+ cursor_position,
+ self.on_press.is_some(),
+ theme,
+ self.style,
+ || tree.state.downcast_ref::<State>(),
+ );
- self.content.draw(
+ self.content.as_widget().draw(
+ &tree.children[0],
renderer,
+ theme,
&renderer::Style {
text_color: styling.text_color,
},
@@ -331,25 +248,205 @@ where
);
}
- fn overlay(
- &mut self,
+ fn mouse_interaction(
+ &self,
+ _tree: &Tree,
+ layout: Layout<'_>,
+ cursor_position: Point,
+ _viewport: &Rectangle,
+ _renderer: &Renderer,
+ ) -> mouse::Interaction {
+ mouse_interaction(layout, cursor_position, self.on_press.is_some())
+ }
+
+ fn overlay<'b>(
+ &'b self,
+ tree: &'b mut Tree,
layout: Layout<'_>,
renderer: &Renderer,
- ) -> Option<overlay::Element<'_, Message, Renderer>> {
- self.content
- .overlay(layout.children().next().unwrap(), renderer)
+ ) -> Option<overlay::Element<'b, Message, Renderer>> {
+ self.content.as_widget().overlay(
+ &mut tree.children[0],
+ layout.children().next().unwrap(),
+ renderer,
+ )
}
}
impl<'a, Message, Renderer> From<Button<'a, Message, Renderer>>
for Element<'a, Message, Renderer>
where
- Message: 'a + Clone,
- Renderer: 'a + crate::Renderer,
+ Message: Clone + 'a,
+ Renderer: crate::Renderer + 'a,
+ Renderer::Theme: StyleSheet,
{
- fn from(
- button: Button<'a, Message, Renderer>,
- ) -> Element<'a, Message, Renderer> {
- Element::new(button)
+ fn from(button: Button<'a, Message, Renderer>) -> Self {
+ Self::new(button)
+ }
+}
+
+/// The local state of a [`Button`].
+#[derive(Debug, Clone, Copy, PartialEq, Eq, Default)]
+pub struct State {
+ is_pressed: bool,
+}
+
+impl State {
+ /// Creates a new [`State`].
+ pub fn new() -> State {
+ State::default()
+ }
+}
+
+/// Processes the given [`Event`] and updates the [`State`] of a [`Button`]
+/// accordingly.
+pub fn update<'a, Message: Clone>(
+ event: Event,
+ layout: Layout<'_>,
+ cursor_position: Point,
+ shell: &mut Shell<'_, Message>,
+ on_press: &Option<Message>,
+ state: impl FnOnce() -> &'a mut State,
+) -> event::Status {
+ match event {
+ Event::Mouse(mouse::Event::ButtonPressed(mouse::Button::Left))
+ | Event::Touch(touch::Event::FingerPressed { .. }) => {
+ if on_press.is_some() {
+ let bounds = layout.bounds();
+
+ if bounds.contains(cursor_position) {
+ let state = state();
+
+ state.is_pressed = true;
+
+ return event::Status::Captured;
+ }
+ }
+ }
+ Event::Mouse(mouse::Event::ButtonReleased(mouse::Button::Left))
+ | Event::Touch(touch::Event::FingerLifted { .. }) => {
+ if let Some(on_press) = on_press.clone() {
+ let state = state();
+
+ if state.is_pressed {
+ state.is_pressed = false;
+
+ let bounds = layout.bounds();
+
+ if bounds.contains(cursor_position) {
+ shell.publish(on_press);
+ }
+
+ return event::Status::Captured;
+ }
+ }
+ }
+ Event::Touch(touch::Event::FingerLost { .. }) => {
+ let state = state();
+
+ state.is_pressed = false;
+ }
+ _ => {}
+ }
+
+ event::Status::Ignored
+}
+
+/// Draws a [`Button`].
+pub fn draw<'a, Renderer: crate::Renderer>(
+ renderer: &mut Renderer,
+ bounds: Rectangle,
+ cursor_position: Point,
+ is_enabled: bool,
+ style_sheet: &dyn StyleSheet<
+ Style = <Renderer::Theme as StyleSheet>::Style,
+ >,
+ style: <Renderer::Theme as StyleSheet>::Style,
+ state: impl FnOnce() -> &'a State,
+) -> Appearance
+where
+ Renderer::Theme: StyleSheet,
+{
+ let is_mouse_over = bounds.contains(cursor_position);
+
+ let styling = if !is_enabled {
+ style_sheet.disabled(style)
+ } else if is_mouse_over {
+ let state = state();
+
+ if state.is_pressed {
+ style_sheet.pressed(style)
+ } else {
+ style_sheet.hovered(style)
+ }
+ } else {
+ style_sheet.active(style)
+ };
+
+ if styling.background.is_some() || styling.border_width > 0.0 {
+ if styling.shadow_offset != Vector::default() {
+ // TODO: Implement proper shadow support
+ renderer.fill_quad(
+ renderer::Quad {
+ bounds: Rectangle {
+ x: bounds.x + styling.shadow_offset.x,
+ y: bounds.y + styling.shadow_offset.y,
+ ..bounds
+ },
+ border_radius: styling.border_radius,
+ border_width: 0.0,
+ border_color: Color::TRANSPARENT,
+ },
+ Background::Color([0.0, 0.0, 0.0, 0.5].into()),
+ );
+ }
+
+ renderer.fill_quad(
+ renderer::Quad {
+ bounds,
+ border_radius: styling.border_radius,
+ border_width: styling.border_width,
+ border_color: styling.border_color,
+ },
+ styling
+ .background
+ .unwrap_or(Background::Color(Color::TRANSPARENT)),
+ );
+ }
+
+ styling
+}
+
+/// Computes the layout of a [`Button`].
+pub fn layout<Renderer>(
+ renderer: &Renderer,
+ limits: &layout::Limits,
+ width: Length,
+ height: Length,
+ padding: Padding,
+ layout_content: impl FnOnce(&Renderer, &layout::Limits) -> layout::Node,
+) -> layout::Node {
+ let limits = limits.width(width).height(height).pad(padding);
+
+ let mut content = layout_content(renderer, &limits);
+ content.move_to(Point::new(padding.left.into(), padding.top.into()));
+
+ let size = limits.resolve(content.size()).pad(padding);
+
+ layout::Node::with_children(size, vec![content])
+}
+
+/// Returns the [`mouse::Interaction`] of a [`Button`].
+pub fn mouse_interaction(
+ layout: Layout<'_>,
+ cursor_position: Point,
+ is_enabled: bool,
+) -> mouse::Interaction {
+ let is_mouse_over = layout.bounds().contains(cursor_position);
+
+ if is_mouse_over && is_enabled {
+ mouse::Interaction::Pointer
+ } else {
+ mouse::Interaction::default()
}
}