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Diffstat (limited to 'native/src/widget/button.rs')
-rw-r--r-- | native/src/widget/button.rs | 111 |
1 files changed, 111 insertions, 0 deletions
diff --git a/native/src/widget/button.rs b/native/src/widget/button.rs new file mode 100644 index 00000000..c9436dc4 --- /dev/null +++ b/native/src/widget/button.rs @@ -0,0 +1,111 @@ +//! Allow your users to perform actions by pressing a button. +//! +//! A [`Button`] has some local [`State`] and a [`Class`]. +//! +//! [`Button`]: struct.Button.html +//! [`State`]: struct.State.html +//! [`Class`]: enum.Class.html + +use crate::input::{mouse, ButtonState}; +use crate::{ + Element, Event, Hasher, Layout, MouseCursor, Node, Point, Rectangle, Widget, +}; +use std::hash::Hash; + +pub use iced_core::button::*; + +impl<'a, Message, Renderer> Widget<Message, Renderer> for Button<'a, Message> +where + Renderer: self::Renderer, + Message: Copy + std::fmt::Debug, +{ + fn node(&self, renderer: &mut Renderer) -> Node { + renderer.node(&self) + } + + fn on_event( + &mut self, + event: Event, + layout: Layout<'_>, + cursor_position: Point, + messages: &mut Vec<Message>, + ) { + match event { + Event::Mouse(mouse::Event::Input { + button: mouse::Button::Left, + state, + }) => { + if let Some(on_press) = self.on_press { + let bounds = layout.bounds(); + + match state { + ButtonState::Pressed => { + self.state.is_pressed = + bounds.contains(cursor_position); + } + ButtonState::Released => { + let is_clicked = self.state.is_pressed + && bounds.contains(cursor_position); + + self.state.is_pressed = false; + + if is_clicked { + messages.push(on_press); + } + } + } + } + } + _ => {} + } + } + + fn draw( + &self, + renderer: &mut Renderer, + layout: Layout<'_>, + cursor_position: Point, + ) -> MouseCursor { + renderer.draw(&self, layout, cursor_position) + } + + fn hash_layout(&self, state: &mut Hasher) { + self.width.hash(state); + } +} + +/// The renderer of a [`Button`]. +/// +/// Your [renderer] will need to implement this trait before being +/// able to use a [`Button`] in your user interface. +/// +/// [`Button`]: struct.Button.html +/// [renderer]: ../../renderer/index.html +pub trait Renderer { + /// Creates a [`Node`] for the provided [`Button`]. + /// + /// [`Node`]: ../../struct.Node.html + /// [`Button`]: struct.Button.html + fn node<Message>(&self, button: &Button<'_, Message>) -> Node; + + /// Draws a [`Button`]. + /// + /// [`Button`]: struct.Button.html + fn draw<Message>( + &mut self, + button: &Button<'_, Message>, + layout: Layout<'_>, + cursor_position: Point, + ) -> MouseCursor; +} + +impl<'a, Message, Renderer> From<Button<'a, Message>> + for Element<'a, Message, Renderer> +where + Renderer: self::Renderer, + Message: 'static + Copy + std::fmt::Debug, +{ + fn from(button: Button<'a, Message>) -> Element<'a, Message, Renderer> { + Element::new(button) + } +} |