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-rw-r--r--native/src/widget.rs58
1 files changed, 24 insertions, 34 deletions
diff --git a/native/src/widget.rs b/native/src/widget.rs
index a10281df..43c1b023 100644
--- a/native/src/widget.rs
+++ b/native/src/widget.rs
@@ -18,8 +18,7 @@
//! use iced_native::{button, Button, Widget};
//! ```
//!
-//! [`Widget`]: trait.Widget.html
-//! [renderer]: ../renderer/index.html
+//! [renderer]: crate::renderer
pub mod button;
pub mod checkbox;
pub mod column;
@@ -37,6 +36,8 @@ pub mod space;
pub mod svg;
pub mod text;
pub mod text_input;
+pub mod toggler;
+pub mod tooltip;
#[doc(no_inline)]
pub use button::Button;
@@ -72,17 +73,21 @@ pub use svg::Svg;
pub use text::Text;
#[doc(no_inline)]
pub use text_input::TextInput;
+#[doc(no_inline)]
+pub use toggler::Toggler;
+#[doc(no_inline)]
+pub use tooltip::Tooltip;
-use crate::{layout, overlay, Clipboard, Event, Hasher, Layout, Length, Point};
+use crate::event::{self, Event};
+use crate::layout;
+use crate::overlay;
+use crate::{Clipboard, Hasher, Layout, Length, Point, Rectangle};
/// A component that displays information and allows interaction.
///
/// If you want to build your own widgets, you will need to implement this
/// trait.
///
-/// [`Widget`]: trait.Widget.html
-/// [`Element`]: ../struct.Element.html
-///
/// # Examples
/// The repository has some [examples] showcasing how to implement a custom
/// widget:
@@ -94,24 +99,20 @@ use crate::{layout, overlay, Clipboard, Event, Hasher, Layout, Length, Point};
/// - [`geometry`], a custom widget showcasing how to draw geometry with the
/// `Mesh2D` primitive in [`iced_wgpu`].
///
-/// [examples]: https://github.com/hecrj/iced/tree/0.1/examples
-/// [`bezier_tool`]: https://github.com/hecrj/iced/tree/0.1/examples/bezier_tool
-/// [`custom_widget`]: https://github.com/hecrj/iced/tree/0.1/examples/custom_widget
-/// [`geometry`]: https://github.com/hecrj/iced/tree/0.1/examples/geometry
+/// [examples]: https://github.com/hecrj/iced/tree/0.3/examples
+/// [`bezier_tool`]: https://github.com/hecrj/iced/tree/0.3/examples/bezier_tool
+/// [`custom_widget`]: https://github.com/hecrj/iced/tree/0.3/examples/custom_widget
+/// [`geometry`]: https://github.com/hecrj/iced/tree/0.3/examples/geometry
/// [`lyon`]: https://github.com/nical/lyon
-/// [`iced_wgpu`]: https://github.com/hecrj/iced/tree/0.1/wgpu
+/// [`iced_wgpu`]: https://github.com/hecrj/iced/tree/0.3/wgpu
pub trait Widget<Message, Renderer>
where
Renderer: crate::Renderer,
{
/// Returns the width of the [`Widget`].
- ///
- /// [`Widget`]: trait.Widget.html
fn width(&self) -> Length;
/// Returns the height of the [`Widget`].
- ///
- /// [`Widget`]: trait.Widget.html
fn height(&self) -> Length;
/// Returns the [`Node`] of the [`Widget`].
@@ -119,9 +120,7 @@ where
/// This [`Node`] is used by the runtime to compute the [`Layout`] of the
/// user interface.
///
- /// [`Node`]: ../layout/struct.Node.html
- /// [`Widget`]: trait.Widget.html
- /// [`Layout`]: ../layout/struct.Layout.html
+ /// [`Node`]: layout::Node
fn layout(
&self,
renderer: &Renderer,
@@ -129,14 +128,13 @@ where
) -> layout::Node;
/// Draws the [`Widget`] using the associated `Renderer`.
- ///
- /// [`Widget`]: trait.Widget.html
fn draw(
&self,
renderer: &mut Renderer,
defaults: &Renderer::Defaults,
layout: Layout<'_>,
cursor_position: Point,
+ viewport: &Rectangle,
) -> Renderer::Output;
/// Computes the _layout_ hash of the [`Widget`].
@@ -149,9 +147,7 @@ where
/// For example, the [`Text`] widget does not hash its color property, as
/// its value cannot affect the overall [`Layout`] of the user interface.
///
- /// [`Widget`]: trait.Widget.html
- /// [`Layout`]: ../layout/struct.Layout.html
- /// [`Text`]: text/struct.Text.html
+ /// [`Text`]: crate::widget::Text
fn hash_layout(&self, state: &mut Hasher);
/// Processes a runtime [`Event`].
@@ -166,25 +162,19 @@ where
/// * a [`Clipboard`], if available
///
/// By default, it does nothing.
- ///
- /// [`Event`]: ../enum.Event.html
- /// [`Widget`]: trait.Widget.html
- /// [`Layout`]: ../layout/struct.Layout.html
- /// [`Clipboard`]: ../trait.Clipboard.html
fn on_event(
&mut self,
_event: Event,
_layout: Layout<'_>,
_cursor_position: Point,
- _messages: &mut Vec<Message>,
_renderer: &Renderer,
- _clipboard: Option<&dyn Clipboard>,
- ) {
+ _clipboard: &mut dyn Clipboard,
+ _messages: &mut Vec<Message>,
+ ) -> event::Status {
+ event::Status::Ignored
}
- /// Returns the overlay of the [`Element`], if there is any.
- ///
- /// [`Element`]: struct.Element.html
+ /// Returns the overlay of the [`Widget`], if there is any.
fn overlay(
&mut self,
_layout: Layout<'_>,