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-rw-r--r--native/src/widget.rs67
1 files changed, 45 insertions, 22 deletions
diff --git a/native/src/widget.rs b/native/src/widget.rs
index f9424b02..3677713a 100644
--- a/native/src/widget.rs
+++ b/native/src/widget.rs
@@ -18,16 +18,18 @@
//! use iced_native::{button, Button, Widget};
//! ```
//!
-//! [`Widget`]: trait.Widget.html
-//! [renderer]: ../renderer/index.html
+//! [renderer]: crate::renderer
pub mod button;
pub mod checkbox;
pub mod column;
pub mod container;
pub mod image;
+pub mod pane_grid;
+pub mod pick_list;
pub mod progress_bar;
pub mod radio;
pub mod row;
+pub mod rule;
pub mod scrollable;
pub mod slider;
pub mod space;
@@ -46,12 +48,18 @@ pub use container::Container;
#[doc(no_inline)]
pub use image::Image;
#[doc(no_inline)]
+pub use pane_grid::PaneGrid;
+#[doc(no_inline)]
+pub use pick_list::PickList;
+#[doc(no_inline)]
pub use progress_bar::ProgressBar;
#[doc(no_inline)]
pub use radio::Radio;
#[doc(no_inline)]
pub use row::Row;
#[doc(no_inline)]
+pub use rule::Rule;
+#[doc(no_inline)]
pub use scrollable::Scrollable;
#[doc(no_inline)]
pub use slider::Slider;
@@ -64,27 +72,41 @@ pub use text::Text;
#[doc(no_inline)]
pub use text_input::TextInput;
-use crate::{layout, Clipboard, Event, Hasher, Layout, Length, Point};
+use crate::event::{self, Event};
+use crate::layout;
+use crate::overlay;
+use crate::{Clipboard, Hasher, Layout, Length, Point, Rectangle};
/// A component that displays information and allows interaction.
///
/// If you want to build your own widgets, you will need to implement this
/// trait.
///
-/// [`Widget`]: trait.Widget.html
-/// [`Element`]: ../struct.Element.html
+/// # Examples
+/// The repository has some [examples] showcasing how to implement a custom
+/// widget:
+///
+/// - [`bezier_tool`], a Paint-like tool for drawing Bézier curves using
+/// [`lyon`].
+/// - [`custom_widget`], a demonstration of how to build a custom widget that
+/// draws a circle.
+/// - [`geometry`], a custom widget showcasing how to draw geometry with the
+/// `Mesh2D` primitive in [`iced_wgpu`].
+///
+/// [examples]: https://github.com/hecrj/iced/tree/0.2/examples
+/// [`bezier_tool`]: https://github.com/hecrj/iced/tree/0.2/examples/bezier_tool
+/// [`custom_widget`]: https://github.com/hecrj/iced/tree/0.2/examples/custom_widget
+/// [`geometry`]: https://github.com/hecrj/iced/tree/0.2/examples/geometry
+/// [`lyon`]: https://github.com/nical/lyon
+/// [`iced_wgpu`]: https://github.com/hecrj/iced/tree/0.2/wgpu
pub trait Widget<Message, Renderer>
where
Renderer: crate::Renderer,
{
/// Returns the width of the [`Widget`].
- ///
- /// [`Widget`]: trait.Widget.html
fn width(&self) -> Length;
/// Returns the height of the [`Widget`].
- ///
- /// [`Widget`]: trait.Widget.html
fn height(&self) -> Length;
/// Returns the [`Node`] of the [`Widget`].
@@ -92,9 +114,7 @@ where
/// This [`Node`] is used by the runtime to compute the [`Layout`] of the
/// user interface.
///
- /// [`Node`]: ../layout/struct.Node.html
- /// [`Widget`]: trait.Widget.html
- /// [`Layout`]: ../layout/struct.Layout.html
+ /// [`Node`]: layout::Node
fn layout(
&self,
renderer: &Renderer,
@@ -102,14 +122,13 @@ where
) -> layout::Node;
/// Draws the [`Widget`] using the associated `Renderer`.
- ///
- /// [`Widget`]: trait.Widget.html
fn draw(
&self,
renderer: &mut Renderer,
defaults: &Renderer::Defaults,
layout: Layout<'_>,
cursor_position: Point,
+ viewport: &Rectangle,
) -> Renderer::Output;
/// Computes the _layout_ hash of the [`Widget`].
@@ -122,9 +141,7 @@ where
/// For example, the [`Text`] widget does not hash its color property, as
/// its value cannot affect the overall [`Layout`] of the user interface.
///
- /// [`Widget`]: trait.Widget.html
- /// [`Layout`]: ../layout/struct.Layout.html
- /// [`Text`]: text/struct.Text.html
+ /// [`Text`]: crate::widget::Text
fn hash_layout(&self, state: &mut Hasher);
/// Processes a runtime [`Event`].
@@ -136,12 +153,9 @@ where
/// * a mutable `Message` list, allowing the [`Widget`] to produce
/// new messages based on user interaction.
/// * the `Renderer`
+ /// * a [`Clipboard`], if available
///
/// By default, it does nothing.
- ///
- /// [`Event`]: ../enum.Event.html
- /// [`Widget`]: trait.Widget.html
- /// [`Layout`]: ../layout/struct.Layout.html
fn on_event(
&mut self,
_event: Event,
@@ -150,6 +164,15 @@ where
_messages: &mut Vec<Message>,
_renderer: &Renderer,
_clipboard: Option<&dyn Clipboard>,
- ) {
+ ) -> event::Status {
+ event::Status::Ignored
+ }
+
+ /// Returns the overlay of the [`Widget`], if there is any.
+ fn overlay(
+ &mut self,
+ _layout: Layout<'_>,
+ ) -> Option<overlay::Element<'_, Message, Renderer>> {
+ None
}
}