diff options
Diffstat (limited to 'native/src/user_interface.rs')
-rw-r--r-- | native/src/user_interface.rs | 329 |
1 files changed, 237 insertions, 92 deletions
diff --git a/native/src/user_interface.rs b/native/src/user_interface.rs index b71b9003..7a64ac59 100644 --- a/native/src/user_interface.rs +++ b/native/src/user_interface.rs @@ -1,7 +1,7 @@ -use crate::{ - input::{mouse, Touch}, - layout, Clipboard, Element, Event, Layout, Point, Size, -}; +use crate::event::{self, Event}; +use crate::layout; +use crate::overlay; +use crate::{Clipboard, Element, Layout, Point, Rectangle, Size}; use std::hash::Hasher; @@ -12,14 +12,17 @@ use std::hash::Hasher; /// Iced tries to avoid dictating how to write your event loop. You are in /// charge of using this type in your system in any way you want. /// -/// [`Layout`]: struct.Layout.html +/// # Example +/// The [`integration` example] uses a [`UserInterface`] to integrate Iced in +/// an existing graphical application. +/// +/// [`integration` example]: https://github.com/hecrj/iced/tree/0.2/examples/integration #[allow(missing_debug_implementations)] pub struct UserInterface<'a, Message, Renderer> { - hash: u64, root: Element<'a, Message, Renderer>, - layout: layout::Node, + base: Layer, + overlay: Option<Layer>, bounds: Size, - cursor_position: Point, } impl<'a, Message, Renderer> UserInterface<'a, Message, Renderer> @@ -31,10 +34,6 @@ where /// It is able to avoid expensive computations when using a [`Cache`] /// obtained from a previous instance of a [`UserInterface`]. /// - /// [`Element`]: struct.Element.html - /// [`Cache`]: struct.Cache.html - /// [`UserInterface`]: struct.UserInterface.html - /// /// # Example /// Imagine we want to build a [`UserInterface`] for /// [the counter example that we previously wrote](index.html#usage). Here @@ -91,25 +90,37 @@ where ) -> Self { let root = root.into(); - let hash = { - let hasher = &mut crate::Hasher::default(); - root.hash_layout(hasher); + let (base, overlay) = { + let hash = { + let hasher = &mut crate::Hasher::default(); + root.hash_layout(hasher); - hasher.finish() - }; + hasher.finish() + }; - let layout = if hash == cache.hash && bounds == cache.bounds { - cache.layout - } else { - renderer.layout(&root, &layout::Limits::new(Size::ZERO, bounds)) + let layout_is_cached = + hash == cache.base.hash && bounds == cache.bounds; + + let (layout, overlay) = if layout_is_cached { + (cache.base.layout, cache.overlay) + } else { + ( + renderer.layout( + &root, + &layout::Limits::new(Size::ZERO, bounds), + ), + None, + ) + }; + + (Layer { layout, hash }, overlay) }; UserInterface { - hash, root, - layout, + base, + overlay, bounds, - cursor_position: cache.cursor_position, } } @@ -118,15 +129,12 @@ where /// It returns __messages__ that may have been produced as a result of user /// interactions. You should feed these to your __update logic__. /// - /// [`UserInterface`]: struct.UserInterface.html - /// [`Event`]: enum.Event.html - /// /// # Example /// Let's allow our [counter](index.html#usage) to change state by /// completing [the previous example](#example): /// /// ```no_run - /// use iced_native::{UserInterface, Cache, Size}; + /// use iced_native::{UserInterface, Cache, Size, Point}; /// use iced_wgpu::Renderer; /// /// # mod iced_wgpu { @@ -148,12 +156,14 @@ where /// let mut cache = Cache::new(); /// let mut renderer = Renderer::new(); /// let mut window_size = Size::new(1024.0, 768.0); + /// let mut cursor_position = Point::default(); /// /// // Initialize our event storage /// let mut events = Vec::new(); + /// let mut messages = Vec::new(); /// /// loop { - /// // Process system events... + /// // Obtain system events... /// /// let mut user_interface = UserInterface::build( /// counter.view(), @@ -163,61 +173,103 @@ where /// ); /// /// // Update the user interface - /// let messages = user_interface.update(events.drain(..), None, &renderer); + /// let event_statuses = user_interface.update( + /// &events, + /// cursor_position, + /// None, + /// &renderer, + /// &mut messages + /// ); /// /// cache = user_interface.into_cache(); /// /// // Process the produced messages - /// for message in messages { + /// for message in messages.drain(..) { /// counter.update(message); /// } /// } /// ``` pub fn update( &mut self, - events: impl IntoIterator<Item = Event>, + events: &[Event], + cursor_position: Point, clipboard: Option<&dyn Clipboard>, renderer: &Renderer, - ) -> Vec<Message> { - let mut messages = Vec::new(); - - for event in events { - match event { - Event::Mouse(mouse::Event::CursorMoved { position }) - | Event::Touch(Touch { position, .. }) => { - self.cursor_position = position; - } - _ => {} - } - - self.root.widget.on_event( - event, - Layout::new(&self.layout), - self.cursor_position, - &mut messages, + messages: &mut Vec<Message>, + ) -> Vec<event::Status> { + let (base_cursor, overlay_statuses) = if let Some(mut overlay) = + self.root.overlay(Layout::new(&self.base.layout)) + { + let layer = Self::overlay_layer( + self.overlay.take(), + self.bounds, + &mut overlay, renderer, - clipboard, ); - } - messages + let event_statuses = events + .iter() + .cloned() + .map(|event| { + overlay.on_event( + event, + Layout::new(&layer.layout), + cursor_position, + messages, + renderer, + clipboard, + ) + }) + .collect(); + + let base_cursor = if layer.layout.bounds().contains(cursor_position) + { + // TODO: Type-safe cursor availability + Point::new(-1.0, -1.0) + } else { + cursor_position + }; + + self.overlay = Some(layer); + + (base_cursor, event_statuses) + } else { + (cursor_position, vec![event::Status::Ignored; events.len()]) + }; + + events + .iter() + .cloned() + .zip(overlay_statuses.into_iter()) + .map(|(event, overlay_status)| { + let event_status = self.root.widget.on_event( + event, + Layout::new(&self.base.layout), + base_cursor, + messages, + renderer, + clipboard, + ); + + event_status.merge(overlay_status) + }) + .collect() } /// Draws the [`UserInterface`] with the provided [`Renderer`]. /// - /// It returns the current state of the [`MouseCursor`]. You should update - /// the icon of the mouse cursor accordingly in your system. + /// It returns the some [`Renderer::Output`]. You should update the icon of + /// the mouse cursor accordingly in your system. /// - /// [`UserInterface`]: struct.UserInterface.html - /// [`Renderer`]: trait.Renderer.html - /// [`MouseCursor`]: enum.MouseCursor.html + /// [`Renderer`]: crate::Renderer + /// [`Renderer::Output`]: crate::Renderer::Output /// /// # Example /// We can finally draw our [counter](index.html#usage) by /// [completing the last example](#example-1): /// /// ```no_run - /// use iced_native::{UserInterface, Cache, Size}; + /// use iced_native::{UserInterface, Cache, Size, Point}; /// use iced_wgpu::Renderer; /// /// # mod iced_wgpu { @@ -239,10 +291,12 @@ where /// let mut cache = Cache::new(); /// let mut renderer = Renderer::new(); /// let mut window_size = Size::new(1024.0, 768.0); + /// let mut cursor_position = Point::default(); /// let mut events = Vec::new(); + /// let mut messages = Vec::new(); /// /// loop { - /// // Process system events... + /// // Obtain system events... /// /// let mut user_interface = UserInterface::build( /// counter.view(), @@ -251,14 +305,21 @@ where /// &mut renderer, /// ); /// - /// let messages = user_interface.update(events.drain(..), None, &renderer); + /// // Update the user interface + /// let event_statuses = user_interface.update( + /// &events, + /// cursor_position, + /// None, + /// &renderer, + /// &mut messages + /// ); /// /// // Draw the user interface - /// let mouse_cursor = user_interface.draw(&mut renderer); + /// let mouse_cursor = user_interface.draw(&mut renderer, cursor_position); /// /// cache = user_interface.into_cache(); /// - /// for message in messages { + /// for message in messages.drain(..) { /// counter.update(message); /// } /// @@ -266,39 +327,132 @@ where /// // Flush rendering operations... /// } /// ``` - pub fn draw(&self, renderer: &mut Renderer) -> Renderer::Output { - self.root.widget.draw( + pub fn draw( + &mut self, + renderer: &mut Renderer, + cursor_position: Point, + ) -> Renderer::Output { + let viewport = Rectangle::with_size(self.bounds); + + let overlay = if let Some(mut overlay) = + self.root.overlay(Layout::new(&self.base.layout)) + { + let layer = Self::overlay_layer( + self.overlay.take(), + self.bounds, + &mut overlay, + renderer, + ); + + let overlay_bounds = layer.layout.bounds(); + + let overlay_primitives = overlay.draw( + renderer, + &Renderer::Defaults::default(), + Layout::new(&layer.layout), + cursor_position, + ); + + self.overlay = Some(layer); + + Some((overlay_primitives, overlay_bounds)) + } else { + None + }; + + if let Some((overlay_primitives, overlay_bounds)) = overlay { + let base_cursor = if overlay_bounds.contains(cursor_position) { + Point::new(-1.0, -1.0) + } else { + cursor_position + }; + + let base_primitives = self.root.widget.draw( + renderer, + &Renderer::Defaults::default(), + Layout::new(&self.base.layout), + base_cursor, + &viewport, + ); + + renderer.overlay( + base_primitives, + overlay_primitives, + overlay_bounds, + ) + } else { + self.root.widget.draw( + renderer, + &Renderer::Defaults::default(), + Layout::new(&self.base.layout), + cursor_position, + &viewport, + ) + } + } + + /// Relayouts and returns a new [`UserInterface`] using the provided + /// bounds. + pub fn relayout(self, bounds: Size, renderer: &mut Renderer) -> Self { + Self::build( + self.root, + bounds, + Cache { + base: self.base, + overlay: self.overlay, + bounds: self.bounds, + }, renderer, - &Renderer::Defaults::default(), - Layout::new(&self.layout), - self.cursor_position, ) } /// Extract the [`Cache`] of the [`UserInterface`], consuming it in the /// process. - /// - /// [`Cache`]: struct.Cache.html - /// [`UserInterface`]: struct.UserInterface.html pub fn into_cache(self) -> Cache { Cache { - hash: self.hash, - layout: self.layout, + base: self.base, + overlay: self.overlay, bounds: self.bounds, - cursor_position: self.cursor_position, + } + } + + fn overlay_layer( + cache: Option<Layer>, + bounds: Size, + overlay: &mut overlay::Element<'_, Message, Renderer>, + renderer: &Renderer, + ) -> Layer { + let new_hash = { + let hasher = &mut crate::Hasher::default(); + overlay.hash_layout(hasher); + + hasher.finish() + }; + + let layout = match cache { + Some(Layer { hash, layout }) if new_hash == hash => layout, + _ => overlay.layout(renderer, bounds), + }; + + Layer { + layout, + hash: new_hash, } } } +#[derive(Debug, Clone)] +struct Layer { + layout: layout::Node, + hash: u64, +} + /// Reusable data of a specific [`UserInterface`]. -/// -/// [`UserInterface`]: struct.UserInterface.html #[derive(Debug, Clone)] pub struct Cache { - hash: u64, - layout: layout::Node, + base: Layer, + overlay: Option<Layer>, bounds: Size, - cursor_position: Point, } impl Cache { @@ -306,15 +460,14 @@ impl Cache { /// /// You should use this to initialize a [`Cache`] before building your first /// [`UserInterface`]. - /// - /// [`Cache`]: struct.Cache.html - /// [`UserInterface`]: struct.UserInterface.html pub fn new() -> Cache { Cache { - hash: 0, - layout: layout::Node::new(Size::new(0.0, 0.0)), + base: Layer { + layout: layout::Node::new(Size::new(0.0, 0.0)), + hash: 0, + }, + overlay: None, bounds: Size::ZERO, - cursor_position: Point::new(-1.0, -1.0), } } } @@ -324,11 +477,3 @@ impl Default for Cache { Cache::new() } } - -impl PartialEq for Cache { - fn eq(&self, other: &Cache) -> bool { - self.hash == other.hash && self.cursor_position == other.cursor_position - } -} - -impl Eq for Cache {} |