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-rw-r--r--native/src/program.rs33
1 files changed, 0 insertions, 33 deletions
diff --git a/native/src/program.rs b/native/src/program.rs
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index 44585cc5..00000000
--- a/native/src/program.rs
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@@ -1,33 +0,0 @@
-//! Build interactive programs using The Elm Architecture.
-use crate::Command;
-
-use iced_core::text;
-use iced_core::{Element, Renderer};
-
-mod state;
-
-pub use state::State;
-
-/// The core of a user interface application following The Elm Architecture.
-pub trait Program: Sized {
- /// The graphics backend to use to draw the [`Program`].
- type Renderer: Renderer + text::Renderer;
-
- /// The type of __messages__ your [`Program`] will produce.
- type Message: std::fmt::Debug + Send;
-
- /// Handles a __message__ and updates the state of the [`Program`].
- ///
- /// This is where you define your __update logic__. All the __messages__,
- /// produced by either user interactions or commands, will be handled by
- /// this method.
- ///
- /// Any [`Command`] returned will be executed immediately in the
- /// background by shells.
- fn update(&mut self, message: Self::Message) -> Command<Self::Message>;
-
- /// Returns the widgets to display in the [`Program`].
- ///
- /// These widgets can produce __messages__ based on user interaction.
- fn view(&self) -> Element<'_, Self::Message, Self::Renderer>;
-}