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-rw-r--r--native/src/overlay/menu.rs464
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diff --git a/native/src/overlay/menu.rs b/native/src/overlay/menu.rs
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+//! Build and show dropdown menus.
+use crate::{
+ container, layout, mouse, overlay, scrollable, text, Clipboard, Container,
+ Element, Event, Hasher, Layout, Length, Point, Rectangle, Scrollable, Size,
+ Vector, Widget,
+};
+
+/// A list of selectable options.
+#[allow(missing_debug_implementations)]
+pub struct Menu<'a, T, Message, Renderer: self::Renderer> {
+ state: &'a mut State,
+ options: &'a [T],
+ on_selected: &'a dyn Fn(T) -> Message,
+ width: u16,
+ padding: u16,
+ text_size: Option<u16>,
+ font: Renderer::Font,
+ style: <Renderer as self::Renderer>::Style,
+}
+
+impl<'a, T, Message, Renderer> Menu<'a, T, Message, Renderer>
+where
+ T: ToString + Clone,
+ Message: 'a,
+ Renderer: self::Renderer + 'a,
+{
+ /// Creates a new [`Menu`] with the given [`State`], a list of options, and
+ /// the message to produced when an option is selected.
+ ///
+ /// [`Menu`]: struct.Menu.html
+ /// [`State`]: struct.State.html
+ pub fn new(
+ state: &'a mut State,
+ options: &'a [T],
+ on_selected: &'a dyn Fn(T) -> Message,
+ ) -> Self {
+ Menu {
+ state,
+ options,
+ on_selected,
+ width: 0,
+ padding: 0,
+ text_size: None,
+ font: Default::default(),
+ style: Default::default(),
+ }
+ }
+
+ /// Sets the width of the [`Menu`].
+ ///
+ /// [`Menu`]: struct.Menu.html
+ pub fn width(mut self, width: u16) -> Self {
+ self.width = width;
+ self
+ }
+
+ /// Sets the padding of the [`Menu`].
+ ///
+ /// [`Menu`]: struct.Menu.html
+ pub fn padding(mut self, padding: u16) -> Self {
+ self.padding = padding;
+ self
+ }
+
+ /// Sets the text size of the [`Menu`].
+ ///
+ /// [`Menu`]: struct.Menu.html
+ pub fn text_size(mut self, text_size: u16) -> Self {
+ self.text_size = Some(text_size);
+ self
+ }
+
+ /// Sets the font of the [`Menu`].
+ ///
+ /// [`Menu`]: struct.Menu.html
+ pub fn font(mut self, font: Renderer::Font) -> Self {
+ self.font = font;
+ self
+ }
+
+ /// Sets the style of the [`Menu`].
+ ///
+ /// [`Menu`]: struct.Menu.html
+ pub fn style(
+ mut self,
+ style: impl Into<<Renderer as self::Renderer>::Style>,
+ ) -> Self {
+ self.style = style.into();
+ self
+ }
+
+ /// Turns the [`Menu`] into an overlay [`Element`] at the given target
+ /// position.
+ ///
+ /// The `target_height` will be used to display the menu either on top
+ /// of the target or under it, depending on the screen position and the
+ /// dimensions of the [`Menu`].
+ ///
+ /// [`Menu`]: struct.Menu.html
+ pub fn overlay(
+ self,
+ position: Point,
+ target_height: f32,
+ ) -> overlay::Element<'a, Message, Renderer> {
+ overlay::Element::new(
+ position,
+ Box::new(Overlay::new(self, target_height)),
+ )
+ }
+}
+
+/// The local state of a [`Menu`].
+///
+/// [`Menu`]: struct.Menu.html
+#[derive(Debug, Clone, Default)]
+pub struct State {
+ scrollable: scrollable::State,
+ hovered_option: Option<usize>,
+ is_open: bool,
+}
+
+impl State {
+ /// Returns whether the [`Menu`] is currently open or not.
+ ///
+ /// [`Menu`]: struct.Menu.html
+ pub fn is_open(&self) -> bool {
+ self.is_open
+ }
+
+ /// Opens the [`Menu`] with the given option hovered by default.
+ ///
+ /// [`Menu`]: struct.Menu.html
+ pub fn open(&mut self, hovered_option: Option<usize>) {
+ self.is_open = true;
+ self.hovered_option = hovered_option;
+ }
+}
+
+struct Overlay<'a, Message, Renderer: self::Renderer> {
+ container: Container<'a, Message, Renderer>,
+ is_open: &'a mut bool,
+ width: u16,
+ target_height: f32,
+ style: <Renderer as self::Renderer>::Style,
+}
+
+impl<'a, Message, Renderer: self::Renderer> Overlay<'a, Message, Renderer>
+where
+ Message: 'a,
+ Renderer: 'a,
+{
+ pub fn new<T>(
+ menu: Menu<'a, T, Message, Renderer>,
+ target_height: f32,
+ ) -> Self
+ where
+ T: Clone + ToString,
+ {
+ let Menu {
+ state,
+ options,
+ on_selected,
+ width,
+ padding,
+ font,
+ text_size,
+ style,
+ } = menu;
+
+ let container =
+ Container::new(Scrollable::new(&mut state.scrollable).push(List {
+ options,
+ hovered_option: &mut state.hovered_option,
+ on_selected,
+ font,
+ text_size,
+ padding,
+ style: style.clone(),
+ }))
+ .padding(1);
+
+ Self {
+ container,
+ is_open: &mut state.is_open,
+ width: width,
+ target_height,
+ style: style,
+ }
+ }
+}
+
+impl<'a, Message, Renderer> crate::Overlay<Message, Renderer>
+ for Overlay<'a, Message, Renderer>
+where
+ Renderer: self::Renderer,
+{
+ fn layout(
+ &self,
+ renderer: &Renderer,
+ bounds: Size,
+ position: Point,
+ ) -> layout::Node {
+ let space_below = bounds.height - (position.y + self.target_height);
+ let space_above = position.y;
+
+ let limits = layout::Limits::new(
+ Size::ZERO,
+ Size::new(
+ bounds.width - position.x,
+ if space_below > space_above {
+ space_below
+ } else {
+ space_above
+ },
+ ),
+ )
+ .width(Length::Units(self.width));
+
+ let mut node = self.container.layout(renderer, &limits);
+
+ node.move_to(if space_below > space_above {
+ position + Vector::new(0.0, self.target_height)
+ } else {
+ position - Vector::new(0.0, node.size().height)
+ });
+
+ node
+ }
+
+ fn hash_layout(&self, state: &mut Hasher, position: Point) {
+ use std::hash::Hash;
+
+ struct Marker;
+ std::any::TypeId::of::<Marker>().hash(state);
+
+ (position.x as u32).hash(state);
+ (position.y as u32).hash(state);
+ }
+
+ fn on_event(
+ &mut self,
+ event: Event,
+ layout: Layout<'_>,
+ cursor_position: Point,
+ messages: &mut Vec<Message>,
+ renderer: &Renderer,
+ clipboard: Option<&dyn Clipboard>,
+ ) {
+ let bounds = layout.bounds();
+ let current_messages = messages.len();
+
+ self.container.on_event(
+ event.clone(),
+ layout,
+ cursor_position,
+ messages,
+ renderer,
+ clipboard,
+ );
+
+ let option_was_selected = current_messages < messages.len();
+
+ match event {
+ Event::Mouse(mouse::Event::ButtonPressed(mouse::Button::Left))
+ if !bounds.contains(cursor_position) || option_was_selected =>
+ {
+ *self.is_open = false;
+ }
+ _ => {}
+ }
+ }
+
+ fn draw(
+ &self,
+ renderer: &mut Renderer,
+ defaults: &Renderer::Defaults,
+ layout: Layout<'_>,
+ cursor_position: Point,
+ ) -> Renderer::Output {
+ let primitives =
+ self.container
+ .draw(renderer, defaults, layout, cursor_position);
+
+ renderer.decorate(
+ layout.bounds(),
+ cursor_position,
+ &self.style,
+ primitives,
+ )
+ }
+}
+
+struct List<'a, T, Message, Renderer: self::Renderer> {
+ options: &'a [T],
+ hovered_option: &'a mut Option<usize>,
+ on_selected: &'a dyn Fn(T) -> Message,
+ padding: u16,
+ text_size: Option<u16>,
+ font: Renderer::Font,
+ style: <Renderer as self::Renderer>::Style,
+}
+
+impl<'a, T, Message, Renderer: self::Renderer> Widget<Message, Renderer>
+ for List<'a, T, Message, Renderer>
+where
+ T: Clone + ToString,
+ Renderer: self::Renderer,
+{
+ fn width(&self) -> Length {
+ Length::Fill
+ }
+
+ fn height(&self) -> Length {
+ Length::Shrink
+ }
+
+ fn layout(
+ &self,
+ renderer: &Renderer,
+ limits: &layout::Limits,
+ ) -> layout::Node {
+ use std::f32;
+
+ let limits = limits.width(Length::Fill).height(Length::Shrink);
+ let text_size = self.text_size.unwrap_or(renderer.default_size());
+
+ let size = {
+ let intrinsic = Size::new(
+ 0.0,
+ f32::from(text_size + self.padding * 2)
+ * self.options.len() as f32,
+ );
+
+ limits.resolve(intrinsic)
+ };
+
+ layout::Node::new(size)
+ }
+
+ fn hash_layout(&self, state: &mut Hasher) {
+ use std::hash::Hash as _;
+
+ struct Marker;
+ std::any::TypeId::of::<Marker>().hash(state);
+
+ self.options.len().hash(state);
+ self.text_size.hash(state);
+ self.padding.hash(state);
+ }
+
+ fn on_event(
+ &mut self,
+ event: Event,
+ layout: Layout<'_>,
+ cursor_position: Point,
+ messages: &mut Vec<Message>,
+ renderer: &Renderer,
+ _clipboard: Option<&dyn Clipboard>,
+ ) {
+ match event {
+ Event::Mouse(mouse::Event::ButtonPressed(mouse::Button::Left)) => {
+ let bounds = layout.bounds();
+
+ if bounds.contains(cursor_position) {
+ if let Some(index) = *self.hovered_option {
+ if let Some(option) = self.options.get(index) {
+ messages.push((self.on_selected)(option.clone()));
+ }
+ }
+ }
+ }
+ Event::Mouse(mouse::Event::CursorMoved { .. }) => {
+ let bounds = layout.bounds();
+ let text_size =
+ self.text_size.unwrap_or(renderer.default_size());
+
+ if bounds.contains(cursor_position) {
+ *self.hovered_option = Some(
+ ((cursor_position.y - bounds.y)
+ / f32::from(text_size + self.padding * 2))
+ as usize,
+ );
+ }
+ }
+ _ => {}
+ }
+ }
+
+ fn draw(
+ &self,
+ renderer: &mut Renderer,
+ _defaults: &Renderer::Defaults,
+ layout: Layout<'_>,
+ cursor_position: Point,
+ ) -> Renderer::Output {
+ self::Renderer::draw(
+ renderer,
+ layout.bounds(),
+ cursor_position,
+ self.options,
+ *self.hovered_option,
+ self.padding,
+ self.text_size.unwrap_or(renderer.default_size()),
+ self.font,
+ &self.style,
+ )
+ }
+}
+
+/// The renderer of a [`Menu`].
+///
+/// Your [renderer] will need to implement this trait before being
+/// able to use a [`Menu`] in your user interface.
+///
+/// [`Menu`]: struct.Menu.html
+/// [renderer]: ../../renderer/index.html
+pub trait Renderer:
+ scrollable::Renderer + container::Renderer + text::Renderer
+{
+ /// The [`Menu`] style supported by this renderer.
+ ///
+ /// [`Menu`]: struct.Menu.html
+ type Style: Default + Clone;
+
+ /// Decorates a the list of options of a [`Menu`].
+ ///
+ /// This method can be used to draw a background for the [`Menu`].
+ ///
+ /// [`Menu`]: struct.Menu.html
+ fn decorate(
+ &mut self,
+ bounds: Rectangle,
+ cursor_position: Point,
+ style: &<Self as Renderer>::Style,
+ primitive: Self::Output,
+ ) -> Self::Output;
+
+ /// Draws the list of options of a [`Menu`].
+ ///
+ /// [`Menu`]: struct.Menu.html
+ fn draw<T: ToString>(
+ &mut self,
+ bounds: Rectangle,
+ cursor_position: Point,
+ options: &[T],
+ hovered_option: Option<usize>,
+ padding: u16,
+ text_size: u16,
+ font: Self::Font,
+ style: &<Self as Renderer>::Style,
+ ) -> Self::Output;
+}
+
+impl<'a, T, Message, Renderer> Into<Element<'a, Message, Renderer>>
+ for List<'a, T, Message, Renderer>
+where
+ T: ToString + Clone,
+ Message: 'a,
+ Renderer: 'a + self::Renderer,
+{
+ fn into(self) -> Element<'a, Message, Renderer> {
+ Element::new(self)
+ }
+}