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-rw-r--r--native/src/overlay/element.rs170
1 files changed, 170 insertions, 0 deletions
diff --git a/native/src/overlay/element.rs b/native/src/overlay/element.rs
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+++ b/native/src/overlay/element.rs
@@ -0,0 +1,170 @@
+pub use crate::Overlay;
+
+use crate::{layout, Clipboard, Event, Hasher, Layout, Point, Size, Vector};
+
+/// A generic [`Overlay`].
+///
+/// [`Overlay`]: trait.Overlay.html
+#[allow(missing_debug_implementations)]
+pub struct Element<'a, Message, Renderer> {
+ position: Point,
+ overlay: Box<dyn Overlay<Message, Renderer> + 'a>,
+}
+
+impl<'a, Message, Renderer> Element<'a, Message, Renderer>
+where
+ Renderer: crate::Renderer,
+{
+ /// Creates a new [`Element`] containing the given [`Overlay`].
+ ///
+ /// [`Element`]: struct.Element.html
+ /// [`Overlay`]: trait.Overlay.html
+ pub fn new(
+ position: Point,
+ overlay: Box<dyn Overlay<Message, Renderer> + 'a>,
+ ) -> Self {
+ Self { position, overlay }
+ }
+
+ /// Translates the [`Element`].
+ ///
+ /// [`Element`]: struct.Element.html
+ pub fn translate(mut self, translation: Vector) -> Self {
+ self.position = self.position + translation;
+ self
+ }
+
+ /// Applies a transformation to the produced message of the [`Element`].
+ ///
+ /// [`Element`]: struct.Element.html
+ pub fn map<B>(self, f: &'a dyn Fn(Message) -> B) -> Element<'a, B, Renderer>
+ where
+ Message: 'a,
+ Renderer: 'a,
+ B: 'static,
+ {
+ Element {
+ position: self.position,
+ overlay: Box::new(Map::new(self.overlay, f)),
+ }
+ }
+
+ /// Computes the layout of the [`Element`] in the given bounds.
+ ///
+ /// [`Element`]: struct.Element.html
+ pub fn layout(&self, renderer: &Renderer, bounds: Size) -> layout::Node {
+ self.overlay.layout(renderer, bounds, self.position)
+ }
+
+ /// Processes a runtime [`Event`].
+ ///
+ /// [`Event`]: enum.Event.html
+ pub fn on_event(
+ &mut self,
+ event: Event,
+ layout: Layout<'_>,
+ cursor_position: Point,
+ messages: &mut Vec<Message>,
+ renderer: &Renderer,
+ clipboard: Option<&dyn Clipboard>,
+ ) {
+ self.overlay.on_event(
+ event,
+ layout,
+ cursor_position,
+ messages,
+ renderer,
+ clipboard,
+ )
+ }
+
+ /// Draws the [`Element`] and its children using the given [`Layout`].
+ ///
+ /// [`Element`]: struct.Element.html
+ /// [`Layout`]: layout/struct.Layout.html
+ pub fn draw(
+ &self,
+ renderer: &mut Renderer,
+ defaults: &Renderer::Defaults,
+ layout: Layout<'_>,
+ cursor_position: Point,
+ ) -> Renderer::Output {
+ self.overlay
+ .draw(renderer, defaults, layout, cursor_position)
+ }
+
+ /// Computes the _layout_ hash of the [`Element`].
+ ///
+ /// [`Element`]: struct.Element.html
+ pub fn hash_layout(&self, state: &mut Hasher) {
+ self.overlay.hash_layout(state, self.position);
+ }
+}
+
+struct Map<'a, A, B, Renderer> {
+ content: Box<dyn Overlay<A, Renderer> + 'a>,
+ mapper: &'a dyn Fn(A) -> B,
+}
+
+impl<'a, A, B, Renderer> Map<'a, A, B, Renderer> {
+ pub fn new(
+ content: Box<dyn Overlay<A, Renderer> + 'a>,
+ mapper: &'a dyn Fn(A) -> B,
+ ) -> Map<'a, A, B, Renderer> {
+ Map { content, mapper }
+ }
+}
+
+impl<'a, A, B, Renderer> Overlay<B, Renderer> for Map<'a, A, B, Renderer>
+where
+ Renderer: crate::Renderer,
+{
+ fn layout(
+ &self,
+ renderer: &Renderer,
+ bounds: Size,
+ position: Point,
+ ) -> layout::Node {
+ self.content.layout(renderer, bounds, position)
+ }
+
+ fn on_event(
+ &mut self,
+ event: Event,
+ layout: Layout<'_>,
+ cursor_position: Point,
+ messages: &mut Vec<B>,
+ renderer: &Renderer,
+ clipboard: Option<&dyn Clipboard>,
+ ) {
+ let mut original_messages = Vec::new();
+
+ self.content.on_event(
+ event,
+ layout,
+ cursor_position,
+ &mut original_messages,
+ renderer,
+ clipboard,
+ );
+
+ original_messages
+ .drain(..)
+ .for_each(|message| messages.push((self.mapper)(message)));
+ }
+
+ fn draw(
+ &self,
+ renderer: &mut Renderer,
+ defaults: &Renderer::Defaults,
+ layout: Layout<'_>,
+ cursor_position: Point,
+ ) -> Renderer::Output {
+ self.content
+ .draw(renderer, defaults, layout, cursor_position)
+ }
+
+ fn hash_layout(&self, state: &mut Hasher, position: Point) {
+ self.content.hash_layout(state, position);
+ }
+}