diff options
Diffstat (limited to 'native/src/layout')
| -rw-r--r-- | native/src/layout/DRUID_LICENSE | 202 | ||||
| -rw-r--r-- | native/src/layout/flex.rs | 181 | ||||
| -rw-r--r-- | native/src/layout/limits.rs | 163 | ||||
| -rw-r--r-- | native/src/layout/node.rs | 85 | 
4 files changed, 0 insertions, 631 deletions
| diff --git a/native/src/layout/DRUID_LICENSE b/native/src/layout/DRUID_LICENSE deleted file mode 100644 index d6456956..00000000 --- a/native/src/layout/DRUID_LICENSE +++ /dev/null @@ -1,202 +0,0 @@ - -                                 Apache License -                           Version 2.0, January 2004 -                        http://www.apache.org/licenses/ - -   TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION - -   1. Definitions. - -      "License" shall mean the terms and conditions for use, reproduction, -      and distribution as defined by Sections 1 through 9 of this document. - -      "Licensor" shall mean the copyright owner or entity authorized by -      the copyright owner that is granting the License. - -      "Legal Entity" shall mean the union of the acting entity and all -      other entities that control, are controlled by, or are under common -      control with that entity. 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Distribute elements using a flex-based layout. -// This code is heavily inspired by the [`druid`] codebase. -// -// [`druid`]: https://github.com/xi-editor/druid -// -// Copyright 2018 The xi-editor Authors, Héctor Ramón -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -//     http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. -use crate::Element; - -use crate::layout::{Limits, Node}; -use crate::{Alignment, Padding, Point, Size}; - -/// The main axis of a flex layout. -#[derive(Debug)] -pub enum Axis { -    /// The horizontal axis -    Horizontal, - -    /// The vertical axis -    Vertical, -} - -impl Axis { -    fn main(&self, size: Size) -> f32 { -        match self { -            Axis::Horizontal => size.width, -            Axis::Vertical => size.height, -        } -    } - -    fn cross(&self, size: Size) -> f32 { -        match self { -            Axis::Horizontal => size.height, -            Axis::Vertical => size.width, -        } -    } - -    fn pack(&self, main: f32, cross: f32) -> (f32, f32) { -        match self { -            Axis::Horizontal => (main, cross), -            Axis::Vertical => (cross, main), -        } -    } -} - -/// Computes the flex layout with the given axis and limits, applying spacing, -/// padding and alignment to the items as needed. -/// -/// It returns a new layout [`Node`]. -pub fn resolve<Message, Renderer>( -    axis: Axis, -    renderer: &Renderer, -    limits: &Limits, -    padding: Padding, -    spacing: f32, -    align_items: Alignment, -    items: &[Element<'_, Message, Renderer>], -) -> Node -where -    Renderer: crate::Renderer, -{ -    let limits = limits.pad(padding); -    let total_spacing = spacing * items.len().saturating_sub(1) as f32; -    let max_cross = axis.cross(limits.max()); - -    let mut fill_sum = 0; -    let mut cross = axis.cross(limits.min()).max(axis.cross(limits.fill())); -    let mut available = axis.main(limits.max()) - total_spacing; - -    let mut nodes: Vec<Node> = Vec::with_capacity(items.len()); -    nodes.resize(items.len(), Node::default()); - -    for (i, child) in items.iter().enumerate() { -        let fill_factor = match axis { -            Axis::Horizontal => child.as_widget().width(), -            Axis::Vertical => child.as_widget().height(), -        } -        .fill_factor(); - -        if fill_factor == 0 { -            let (max_width, max_height) = axis.pack(available, max_cross); - -            let child_limits = -                Limits::new(Size::ZERO, Size::new(max_width, max_height)); - -            let layout = child.as_widget().layout(renderer, &child_limits); -            let size = layout.size(); - -            available -= axis.main(size); -            cross = cross.max(axis.cross(size)); - -            nodes[i] = layout; -        } else { -            fill_sum += fill_factor; -        } -    } - -    let remaining = available.max(0.0); - -    for (i, child) in items.iter().enumerate() { -        let fill_factor = match axis { -            Axis::Horizontal => child.as_widget().width(), -            Axis::Vertical => child.as_widget().height(), -        } -        .fill_factor(); - -        if fill_factor != 0 { -            let max_main = remaining * fill_factor as f32 / fill_sum as f32; -            let min_main = if max_main.is_infinite() { -                0.0 -            } else { -                max_main -            }; - -            let (min_width, min_height) = -                axis.pack(min_main, axis.cross(limits.min())); - -            let (max_width, max_height) = axis.pack(max_main, max_cross); - -            let child_limits = Limits::new( -                Size::new(min_width, min_height), -                Size::new(max_width, max_height), -            ); - -            let layout = child.as_widget().layout(renderer, &child_limits); -            cross = cross.max(axis.cross(layout.size())); - -            nodes[i] = layout; -        } -    } - -    let pad = axis.pack(padding.left, padding.top); -    let mut main = pad.0; - -    for (i, node) in nodes.iter_mut().enumerate() { -        if i > 0 { -            main += spacing; -        } - -        let (x, y) = axis.pack(main, pad.1); - -        node.move_to(Point::new(x, y)); - -        match axis { -            Axis::Horizontal => { -                node.align( -                    Alignment::Start, -                    align_items, -                    Size::new(0.0, cross), -                ); -            } -            Axis::Vertical => { -                node.align( -                    align_items, -                    Alignment::Start, -                    Size::new(cross, 0.0), -                ); -            } -        } - -        let size = node.size(); - -        main += axis.main(size); -    } - -    let (width, height) = axis.pack(main - pad.0, cross); -    let size = limits.resolve(Size::new(width, height)); - -    Node::with_children(size.pad(padding), nodes) -} diff --git a/native/src/layout/limits.rs b/native/src/layout/limits.rs deleted file mode 100644 index 5d3c1556..00000000 --- a/native/src/layout/limits.rs +++ /dev/null @@ -1,163 +0,0 @@ -#![allow(clippy::manual_clamp)] -use crate::{Length, Padding, Size}; - -/// A set of size constraints for layouting. -#[derive(Debug, Clone, Copy)] -pub struct Limits { -    min: Size, -    max: Size, -    fill: Size, -} - -impl Limits { -    /// No limits -    pub const NONE: Limits = Limits { -        min: Size::ZERO, -        max: Size::INFINITY, -        fill: Size::INFINITY, -    }; - -    /// Creates new [`Limits`] with the given minimum and maximum [`Size`]. -    pub const fn new(min: Size, max: Size) -> Limits { -        Limits { -            min, -            max, -            fill: Size::INFINITY, -        } -    } - -    /// Returns the minimum [`Size`] of the [`Limits`]. -    pub fn min(&self) -> Size { -        self.min -    } - -    /// Returns the maximum [`Size`] of the [`Limits`]. -    pub fn max(&self) -> Size { -        self.max -    } - -    /// Returns the fill [`Size`] of the [`Limits`]. -    pub fn fill(&self) -> Size { -        self.fill -    } - -    /// Applies a width constraint to the current [`Limits`]. -    pub fn width(mut self, width: impl Into<Length>) -> Limits { -        match width.into() { -            Length::Shrink => { -                self.fill.width = self.min.width; -            } -            Length::Fill | Length::FillPortion(_) => { -                self.fill.width = self.fill.width.min(self.max.width); -            } -            Length::Fixed(amount) => { -                let new_width = amount.min(self.max.width).max(self.min.width); - -                self.min.width = new_width; -                self.max.width = new_width; -                self.fill.width = new_width; -            } -        } - -        self -    } - -    /// Applies a height constraint to the current [`Limits`]. -    pub fn height(mut self, height: impl Into<Length>) -> Limits { -        match height.into() { -            Length::Shrink => { -                self.fill.height = self.min.height; -            } -            Length::Fill | Length::FillPortion(_) => { -                self.fill.height = self.fill.height.min(self.max.height); -            } -            Length::Fixed(amount) => { -                let new_height = -                    amount.min(self.max.height).max(self.min.height); - -                self.min.height = new_height; -                self.max.height = new_height; -                self.fill.height = new_height; -            } -        } - -        self -    } - -    /// Applies a minimum width constraint to the current [`Limits`]. -    pub fn min_width(mut self, min_width: f32) -> Limits { -        self.min.width = self.min.width.max(min_width).min(self.max.width); - -        self -    } - -    /// Applies a maximum width constraint to the current [`Limits`]. -    pub fn max_width(mut self, max_width: f32) -> Limits { -        self.max.width = self.max.width.min(max_width).max(self.min.width); - -        self -    } - -    /// Applies a minimum height constraint to the current [`Limits`]. -    pub fn min_height(mut self, min_height: f32) -> Limits { -        self.min.height = self.min.height.max(min_height).min(self.max.height); - -        self -    } - -    /// Applies a maximum height constraint to the current [`Limits`]. -    pub fn max_height(mut self, max_height: f32) -> Limits { -        self.max.height = self.max.height.min(max_height).max(self.min.height); - -        self -    } - -    /// Shrinks the current [`Limits`] to account for the given padding. -    pub fn pad(&self, padding: Padding) -> Limits { -        self.shrink(Size::new(padding.horizontal(), padding.vertical())) -    } - -    /// Shrinks the current [`Limits`] by the given [`Size`]. -    pub fn shrink(&self, size: Size) -> Limits { -        let min = Size::new( -            (self.min().width - size.width).max(0.0), -            (self.min().height - size.height).max(0.0), -        ); - -        let max = Size::new( -            (self.max().width - size.width).max(0.0), -            (self.max().height - size.height).max(0.0), -        ); - -        let fill = Size::new( -            (self.fill.width - size.width).max(0.0), -            (self.fill.height - size.height).max(0.0), -        ); - -        Limits { min, max, fill } -    } - -    /// Removes the minimum width constraint for the current [`Limits`]. -    pub fn loose(&self) -> Limits { -        Limits { -            min: Size::ZERO, -            max: self.max, -            fill: self.fill, -        } -    } - -    /// Computes the resulting [`Size`] that fits the [`Limits`] given the -    /// intrinsic size of some content. -    pub fn resolve(&self, intrinsic_size: Size) -> Size { -        Size::new( -            intrinsic_size -                .width -                .min(self.max.width) -                .max(self.fill.width), -            intrinsic_size -                .height -                .min(self.max.height) -                .max(self.fill.height), -        ) -    } -} diff --git a/native/src/layout/node.rs b/native/src/layout/node.rs deleted file mode 100644 index 2b44a7d5..00000000 --- a/native/src/layout/node.rs +++ /dev/null @@ -1,85 +0,0 @@ -use crate::{Alignment, Point, Rectangle, Size, Vector}; - -/// The bounds of an element and its children. -#[derive(Debug, Clone, Default)] -pub struct Node { -    bounds: Rectangle, -    children: Vec<Node>, -} - -impl Node { -    /// Creates a new [`Node`] with the given [`Size`]. -    pub const fn new(size: Size) -> Self { -        Self::with_children(size, Vec::new()) -    } - -    /// Creates a new [`Node`] with the given [`Size`] and children. -    pub const fn with_children(size: Size, children: Vec<Node>) -> Self { -        Node { -            bounds: Rectangle { -                x: 0.0, -                y: 0.0, -                width: size.width, -                height: size.height, -            }, -            children, -        } -    } - -    /// Returns the [`Size`] of the [`Node`]. -    pub fn size(&self) -> Size { -        Size::new(self.bounds.width, self.bounds.height) -    } - -    /// Returns the bounds of the [`Node`]. -    pub fn bounds(&self) -> Rectangle { -        self.bounds -    } - -    /// Returns the children of the [`Node`]. -    pub fn children(&self) -> &[Node] { -        &self.children -    } - -    /// Aligns the [`Node`] in the given space. -    pub fn align( -        &mut self, -        horizontal_alignment: Alignment, -        vertical_alignment: Alignment, -        space: Size, -    ) { -        match horizontal_alignment { -            Alignment::Start => {} -            Alignment::Center => { -                self.bounds.x += (space.width - self.bounds.width) / 2.0; -            } -            Alignment::End => { -                self.bounds.x += space.width - self.bounds.width; -            } -        } - -        match vertical_alignment { -            Alignment::Start => {} -            Alignment::Center => { -                self.bounds.y += (space.height - self.bounds.height) / 2.0; -            } -            Alignment::End => { -                self.bounds.y += space.height - self.bounds.height; -            } -        } -    } - -    /// Moves the [`Node`] to the given position. -    pub fn move_to(&mut self, position: Point) { -        self.bounds.x = position.x; -        self.bounds.y = position.y; -    } - -    /// Translates the [`Node`] by the given translation. -    pub fn translate(self, translation: Vector) -> Self { -        Self { -            bounds: self.bounds + translation, -            ..self -        } -    } -} | 
