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-rw-r--r--native/src/layout/debugger.rs7
-rw-r--r--native/src/layout/flex.rs2
-rw-r--r--native/src/layout/limits.rs33
-rw-r--r--native/src/layout/node.rs17
4 files changed, 2 insertions, 57 deletions
diff --git a/native/src/layout/debugger.rs b/native/src/layout/debugger.rs
index 4c6dd793..0759613f 100644
--- a/native/src/layout/debugger.rs
+++ b/native/src/layout/debugger.rs
@@ -1,8 +1,6 @@
use crate::{Color, Layout, Point, Rectangle, Renderer, Widget};
/// A renderer able to graphically explain a [`Layout`].
-///
-/// [`Layout`]: struct.Layout.html
pub trait Debugger: Renderer {
/// Explains the [`Layout`] of an [`Element`] for debugging purposes.
///
@@ -12,9 +10,8 @@ pub trait Debugger: Renderer {
/// A common approach consists in recursively rendering the bounds of the
/// [`Layout`] and its children.
///
- /// [`Layout`]: struct.Layout.html
- /// [`Element`]: ../struct.Element.html
- /// [`Element::explain`]: ../struct.Element.html#method.explain
+ /// [`Element`]: crate::Element
+ /// [`Element::explain`]: crate::Element::explain
fn explain<Message>(
&mut self,
defaults: &Self::Defaults,
diff --git a/native/src/layout/flex.rs b/native/src/layout/flex.rs
index 9da75a21..4f6523fb 100644
--- a/native/src/layout/flex.rs
+++ b/native/src/layout/flex.rs
@@ -58,8 +58,6 @@ impl Axis {
/// padding and alignment to the items as needed.
///
/// It returns a new layout [`Node`].
-///
-/// [`Node`]: ../struct.Node.html
pub fn resolve<Message, Renderer>(
axis: Axis,
renderer: &Renderer,
diff --git a/native/src/layout/limits.rs b/native/src/layout/limits.rs
index 664c881a..a7bb5c9c 100644
--- a/native/src/layout/limits.rs
+++ b/native/src/layout/limits.rs
@@ -17,9 +17,6 @@ impl Limits {
};
/// Creates new [`Limits`] with the given minimum and maximum [`Size`].
- ///
- /// [`Limits`]: struct.Limits.html
- /// [`Size`]: ../struct.Size.html
pub const fn new(min: Size, max: Size) -> Limits {
Limits {
min,
@@ -29,32 +26,21 @@ impl Limits {
}
/// Returns the minimum [`Size`] of the [`Limits`].
- ///
- /// [`Limits`]: struct.Limits.html
- /// [`Size`]: ../struct.Size.html
pub fn min(&self) -> Size {
self.min
}
/// Returns the maximum [`Size`] of the [`Limits`].
- ///
- /// [`Limits`]: struct.Limits.html
- /// [`Size`]: ../struct.Size.html
pub fn max(&self) -> Size {
self.max
}
/// Returns the fill [`Size`] of the [`Limits`].
- ///
- /// [`Limits`]: struct.Limits.html
- /// [`Size`]: ../struct.Size.html
pub fn fill(&self) -> Size {
self.fill
}
/// Applies a width constraint to the current [`Limits`].
- ///
- /// [`Limits`]: struct.Limits.html
pub fn width(mut self, width: Length) -> Limits {
match width {
Length::Shrink => {
@@ -77,8 +63,6 @@ impl Limits {
}
/// Applies a height constraint to the current [`Limits`].
- ///
- /// [`Limits`]: struct.Limits.html
pub fn height(mut self, height: Length) -> Limits {
match height {
Length::Shrink => {
@@ -101,8 +85,6 @@ impl Limits {
}
/// Applies a minimum width constraint to the current [`Limits`].
- ///
- /// [`Limits`]: struct.Limits.html
pub fn min_width(mut self, min_width: u32) -> Limits {
self.min.width =
self.min.width.max(min_width as f32).min(self.max.width);
@@ -111,8 +93,6 @@ impl Limits {
}
/// Applies a maximum width constraint to the current [`Limits`].
- ///
- /// [`Limits`]: struct.Limits.html
pub fn max_width(mut self, max_width: u32) -> Limits {
self.max.width =
self.max.width.min(max_width as f32).max(self.min.width);
@@ -121,8 +101,6 @@ impl Limits {
}
/// Applies a minimum height constraint to the current [`Limits`].
- ///
- /// [`Limits`]: struct.Limits.html
pub fn min_height(mut self, min_height: u32) -> Limits {
self.min.height =
self.min.height.max(min_height as f32).min(self.max.height);
@@ -131,8 +109,6 @@ impl Limits {
}
/// Applies a maximum height constraint to the current [`Limits`].
- ///
- /// [`Limits`]: struct.Limits.html
pub fn max_height(mut self, max_height: u32) -> Limits {
self.max.height =
self.max.height.min(max_height as f32).max(self.min.height);
@@ -141,16 +117,11 @@ impl Limits {
}
/// Shrinks the current [`Limits`] to account for the given padding.
- ///
- /// [`Limits`]: struct.Limits.html
pub fn pad(&self, padding: f32) -> Limits {
self.shrink(Size::new(padding * 2.0, padding * 2.0))
}
/// Shrinks the current [`Limits`] by the given [`Size`].
- ///
- /// [`Limits`]: struct.Limits.html
- /// [`Size`]: ../struct.Size.html
pub fn shrink(&self, size: Size) -> Limits {
let min = Size::new(
(self.min().width - size.width).max(0.0),
@@ -171,8 +142,6 @@ impl Limits {
}
/// Removes the minimum width constraint for the current [`Limits`].
- ///
- /// [`Limits`]: struct.Limits.html
pub fn loose(&self) -> Limits {
Limits {
min: Size::ZERO,
@@ -183,8 +152,6 @@ impl Limits {
/// Computes the resulting [`Size`] that fits the [`Limits`] given the
/// intrinsic size of some content.
- ///
- /// [`Limits`]: struct.Limits.html
pub fn resolve(&self, intrinsic_size: Size) -> Size {
Size::new(
intrinsic_size
diff --git a/native/src/layout/node.rs b/native/src/layout/node.rs
index a265c46a..d7666f31 100644
--- a/native/src/layout/node.rs
+++ b/native/src/layout/node.rs
@@ -9,17 +9,11 @@ pub struct Node {
impl Node {
/// Creates a new [`Node`] with the given [`Size`].
- ///
- /// [`Node`]: struct.Node.html
- /// [`Size`]: ../struct.Size.html
pub const fn new(size: Size) -> Self {
Self::with_children(size, Vec::new())
}
/// Creates a new [`Node`] with the given [`Size`] and children.
- ///
- /// [`Node`]: struct.Node.html
- /// [`Size`]: ../struct.Size.html
pub const fn with_children(size: Size, children: Vec<Node>) -> Self {
Node {
bounds: Rectangle {
@@ -33,30 +27,21 @@ impl Node {
}
/// Returns the [`Size`] of the [`Node`].
- ///
- /// [`Node`]: struct.Node.html
- /// [`Size`]: ../struct.Size.html
pub fn size(&self) -> Size {
Size::new(self.bounds.width, self.bounds.height)
}
/// Returns the bounds of the [`Node`].
- ///
- /// [`Node`]: struct.Node.html
pub fn bounds(&self) -> Rectangle {
self.bounds
}
/// Returns the children of the [`Node`].
- ///
- /// [`Node`]: struct.Node.html
pub fn children(&self) -> &[Node] {
&self.children
}
/// Aligns the [`Node`] in the given space.
- ///
- /// [`Node`]: struct.Node.html
pub fn align(
&mut self,
horizontal_alignment: Align,
@@ -85,8 +70,6 @@ impl Node {
}
/// Moves the [`Node`] to the given position.
- ///
- /// [`Node`]: struct.Node.html
pub fn move_to(&mut self, position: Point) {
self.bounds.x = position.x;
self.bounds.y = position.y;