diff options
Diffstat (limited to 'native/src/layout')
-rw-r--r-- | native/src/layout/debugger.rs | 7 | ||||
-rw-r--r-- | native/src/layout/flex.rs | 2 | ||||
-rw-r--r-- | native/src/layout/limits.rs | 33 | ||||
-rw-r--r-- | native/src/layout/node.rs | 17 |
4 files changed, 2 insertions, 57 deletions
diff --git a/native/src/layout/debugger.rs b/native/src/layout/debugger.rs index 4c6dd793..0759613f 100644 --- a/native/src/layout/debugger.rs +++ b/native/src/layout/debugger.rs @@ -1,8 +1,6 @@ use crate::{Color, Layout, Point, Rectangle, Renderer, Widget}; /// A renderer able to graphically explain a [`Layout`]. -/// -/// [`Layout`]: struct.Layout.html pub trait Debugger: Renderer { /// Explains the [`Layout`] of an [`Element`] for debugging purposes. /// @@ -12,9 +10,8 @@ pub trait Debugger: Renderer { /// A common approach consists in recursively rendering the bounds of the /// [`Layout`] and its children. /// - /// [`Layout`]: struct.Layout.html - /// [`Element`]: ../struct.Element.html - /// [`Element::explain`]: ../struct.Element.html#method.explain + /// [`Element`]: crate::Element + /// [`Element::explain`]: crate::Element::explain fn explain<Message>( &mut self, defaults: &Self::Defaults, diff --git a/native/src/layout/flex.rs b/native/src/layout/flex.rs index 9da75a21..4f6523fb 100644 --- a/native/src/layout/flex.rs +++ b/native/src/layout/flex.rs @@ -58,8 +58,6 @@ impl Axis { /// padding and alignment to the items as needed. /// /// It returns a new layout [`Node`]. -/// -/// [`Node`]: ../struct.Node.html pub fn resolve<Message, Renderer>( axis: Axis, renderer: &Renderer, diff --git a/native/src/layout/limits.rs b/native/src/layout/limits.rs index 664c881a..a7bb5c9c 100644 --- a/native/src/layout/limits.rs +++ b/native/src/layout/limits.rs @@ -17,9 +17,6 @@ impl Limits { }; /// Creates new [`Limits`] with the given minimum and maximum [`Size`]. - /// - /// [`Limits`]: struct.Limits.html - /// [`Size`]: ../struct.Size.html pub const fn new(min: Size, max: Size) -> Limits { Limits { min, @@ -29,32 +26,21 @@ impl Limits { } /// Returns the minimum [`Size`] of the [`Limits`]. - /// - /// [`Limits`]: struct.Limits.html - /// [`Size`]: ../struct.Size.html pub fn min(&self) -> Size { self.min } /// Returns the maximum [`Size`] of the [`Limits`]. - /// - /// [`Limits`]: struct.Limits.html - /// [`Size`]: ../struct.Size.html pub fn max(&self) -> Size { self.max } /// Returns the fill [`Size`] of the [`Limits`]. - /// - /// [`Limits`]: struct.Limits.html - /// [`Size`]: ../struct.Size.html pub fn fill(&self) -> Size { self.fill } /// Applies a width constraint to the current [`Limits`]. - /// - /// [`Limits`]: struct.Limits.html pub fn width(mut self, width: Length) -> Limits { match width { Length::Shrink => { @@ -77,8 +63,6 @@ impl Limits { } /// Applies a height constraint to the current [`Limits`]. - /// - /// [`Limits`]: struct.Limits.html pub fn height(mut self, height: Length) -> Limits { match height { Length::Shrink => { @@ -101,8 +85,6 @@ impl Limits { } /// Applies a minimum width constraint to the current [`Limits`]. - /// - /// [`Limits`]: struct.Limits.html pub fn min_width(mut self, min_width: u32) -> Limits { self.min.width = self.min.width.max(min_width as f32).min(self.max.width); @@ -111,8 +93,6 @@ impl Limits { } /// Applies a maximum width constraint to the current [`Limits`]. - /// - /// [`Limits`]: struct.Limits.html pub fn max_width(mut self, max_width: u32) -> Limits { self.max.width = self.max.width.min(max_width as f32).max(self.min.width); @@ -121,8 +101,6 @@ impl Limits { } /// Applies a minimum height constraint to the current [`Limits`]. - /// - /// [`Limits`]: struct.Limits.html pub fn min_height(mut self, min_height: u32) -> Limits { self.min.height = self.min.height.max(min_height as f32).min(self.max.height); @@ -131,8 +109,6 @@ impl Limits { } /// Applies a maximum height constraint to the current [`Limits`]. - /// - /// [`Limits`]: struct.Limits.html pub fn max_height(mut self, max_height: u32) -> Limits { self.max.height = self.max.height.min(max_height as f32).max(self.min.height); @@ -141,16 +117,11 @@ impl Limits { } /// Shrinks the current [`Limits`] to account for the given padding. - /// - /// [`Limits`]: struct.Limits.html pub fn pad(&self, padding: f32) -> Limits { self.shrink(Size::new(padding * 2.0, padding * 2.0)) } /// Shrinks the current [`Limits`] by the given [`Size`]. - /// - /// [`Limits`]: struct.Limits.html - /// [`Size`]: ../struct.Size.html pub fn shrink(&self, size: Size) -> Limits { let min = Size::new( (self.min().width - size.width).max(0.0), @@ -171,8 +142,6 @@ impl Limits { } /// Removes the minimum width constraint for the current [`Limits`]. - /// - /// [`Limits`]: struct.Limits.html pub fn loose(&self) -> Limits { Limits { min: Size::ZERO, @@ -183,8 +152,6 @@ impl Limits { /// Computes the resulting [`Size`] that fits the [`Limits`] given the /// intrinsic size of some content. - /// - /// [`Limits`]: struct.Limits.html pub fn resolve(&self, intrinsic_size: Size) -> Size { Size::new( intrinsic_size diff --git a/native/src/layout/node.rs b/native/src/layout/node.rs index a265c46a..d7666f31 100644 --- a/native/src/layout/node.rs +++ b/native/src/layout/node.rs @@ -9,17 +9,11 @@ pub struct Node { impl Node { /// Creates a new [`Node`] with the given [`Size`]. - /// - /// [`Node`]: struct.Node.html - /// [`Size`]: ../struct.Size.html pub const fn new(size: Size) -> Self { Self::with_children(size, Vec::new()) } /// Creates a new [`Node`] with the given [`Size`] and children. - /// - /// [`Node`]: struct.Node.html - /// [`Size`]: ../struct.Size.html pub const fn with_children(size: Size, children: Vec<Node>) -> Self { Node { bounds: Rectangle { @@ -33,30 +27,21 @@ impl Node { } /// Returns the [`Size`] of the [`Node`]. - /// - /// [`Node`]: struct.Node.html - /// [`Size`]: ../struct.Size.html pub fn size(&self) -> Size { Size::new(self.bounds.width, self.bounds.height) } /// Returns the bounds of the [`Node`]. - /// - /// [`Node`]: struct.Node.html pub fn bounds(&self) -> Rectangle { self.bounds } /// Returns the children of the [`Node`]. - /// - /// [`Node`]: struct.Node.html pub fn children(&self) -> &[Node] { &self.children } /// Aligns the [`Node`] in the given space. - /// - /// [`Node`]: struct.Node.html pub fn align( &mut self, horizontal_alignment: Align, @@ -85,8 +70,6 @@ impl Node { } /// Moves the [`Node`] to the given position. - /// - /// [`Node`]: struct.Node.html pub fn move_to(&mut self, position: Point) { self.bounds.x = position.x; self.bounds.y = position.y; |