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-rw-r--r--graphics/src/window/compositor.rs13
-rw-r--r--graphics/src/window/gl_compositor.rs27
2 files changed, 16 insertions, 24 deletions
diff --git a/graphics/src/window/compositor.rs b/graphics/src/window/compositor.rs
index 7674f227..0bc8cbc8 100644
--- a/graphics/src/window/compositor.rs
+++ b/graphics/src/window/compositor.rs
@@ -16,14 +16,12 @@ pub trait Compositor: Sized {
/// The swap chain of the backend.
type SwapChain;
- /// Creates a new [`Backend`].
- ///
- /// [`Backend`]: trait.Backend.html
+ /// Creates a new [`Compositor`].
fn new(settings: Self::Settings) -> Result<(Self, Self::Renderer), Error>;
/// Crates a new [`Surface`] for the given window.
///
- /// [`Surface`]: #associatedtype.Surface
+ /// [`Surface`]: Self::Surface
fn create_surface<W: HasRawWindowHandle>(
&mut self,
window: &W,
@@ -31,8 +29,8 @@ pub trait Compositor: Sized {
/// Crates a new [`SwapChain`] for the given [`Surface`].
///
- /// [`SwapChain`]: #associatedtype.SwapChain
- /// [`Surface`]: #associatedtype.Surface
+ /// [`SwapChain`]: Self::SwapChain
+ /// [`Surface`]: Self::Surface
fn create_swap_chain(
&mut self,
surface: &Self::Surface,
@@ -42,8 +40,7 @@ pub trait Compositor: Sized {
/// Draws the output primitives to the next frame of the given [`SwapChain`].
///
- /// [`SwapChain`]: #associatedtype.SwapChain
- /// [`Surface`]: #associatedtype.Surface
+ /// [`SwapChain`]: Self::SwapChain
fn draw<T: AsRef<str>>(
&mut self,
renderer: &mut Self::Renderer,
diff --git a/graphics/src/window/gl_compositor.rs b/graphics/src/window/gl_compositor.rs
index 1f37642e..34d70be3 100644
--- a/graphics/src/window/gl_compositor.rs
+++ b/graphics/src/window/gl_compositor.rs
@@ -15,28 +15,27 @@ use core::ffi::c_void;
/// If you implement an OpenGL renderer, you can implement this trait to ease
/// integration with existing windowing shells, like `iced_glutin`.
pub trait GLCompositor: Sized {
- /// The renderer of the [`Compositor`].
+ /// The renderer of the [`GLCompositor`].
///
/// This should point to your renderer type, which could be a type alias
/// of the [`Renderer`] provided in this crate with with a specific
/// [`Backend`].
///
- /// [`Compositor`]: trait.Compositor.html
- /// [`Renderer`]: ../struct.Renderer.html
- /// [`Backend`]: ../backend/trait.Backend.html
+ /// [`Renderer`]: crate::Renderer
+ /// [`Backend`]: crate::Backend
type Renderer: iced_native::Renderer;
- /// The settings of the [`Compositor`].
+ /// The settings of the [`GLCompositor`].
///
/// It's up to you to decide the configuration supported by your renderer!
type Settings: Default;
- /// Creates a new [`Compositor`] and [`Renderer`] with the given
+ /// Creates a new [`GLCompositor`] and [`Renderer`] with the given
/// [`Settings`] and an OpenGL address loader function.
///
- /// [`Compositor`]: trait.Compositor.html
- /// [`Renderer`]: #associatedtype.Renderer
- /// [`Backend`]: ../backend/trait.Backend.html
+ /// [`Renderer`]: crate::Renderer
+ /// [`Backend`]: crate::Backend
+ /// [`Settings`]: Self::Settings
#[allow(unsafe_code)]
unsafe fn new(
settings: Self::Settings,
@@ -44,19 +43,15 @@ pub trait GLCompositor: Sized {
) -> Result<(Self, Self::Renderer), Error>;
/// Returns the amount of samples that should be used when configuring
- /// an OpenGL context for this [`Compositor`].
- ///
- /// [`Compositor`]: trait.Compositor.html
+ /// an OpenGL context for this [`GLCompositor`].
fn sample_count(settings: &Self::Settings) -> u32;
- /// Resizes the viewport of the [`Compositor`].
- ///
- /// [`Compositor`]: trait.Compositor.html
+ /// Resizes the viewport of the [`GLCompositor`].
fn resize_viewport(&mut self, physical_size: Size<u32>);
/// Draws the provided output with the given [`Renderer`].
///
- /// [`Compositor`]: trait.Compositor.html
+ /// [`Renderer`]: crate::Renderer
fn draw<T: AsRef<str>>(
&mut self,
renderer: &mut Self::Renderer,