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-rw-r--r--graphics/src/window/gl_compositor.rs67
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+use crate::{Size, Viewport};
+use iced_native::mouse;
+
+use core::ffi::c_void;
+
+/// A basic OpenGL compositor.
+///
+/// A compositor is responsible for initializing a renderer and managing window
+/// surfaces.
+///
+/// For now, this compositor only deals with a single global surface
+/// for drawing. However, the trait will most likely change in the near future
+/// to handle multiple surfaces at once.
+///
+/// If you implement an OpenGL renderer, you can implement this trait to ease
+/// integration with existing windowing shells, like `iced_glutin`.
+pub trait GLCompositor: Sized {
+ /// The renderer of the [`Compositor`].
+ ///
+ /// This should point to your renderer type, which could be a type alias
+ /// of the [`Renderer`] provided in this crate with with a specific
+ /// [`Backend`].
+ ///
+ /// [`Compositor`]: trait.Compositor.html
+ /// [`Renderer`]: ../struct.Renderer.html
+ /// [`Backend`]: ../backend/trait.Backend.html
+ type Renderer: iced_native::Renderer;
+
+ /// The settings of the [`Compositor`].
+ ///
+ /// It's up to you to decide the configuration supported by your renderer!
+ type Settings: Default;
+
+ /// Creates a new [`Compositor`] and [`Renderer`] with the given
+ /// [`Settings`] and an OpenGL address loader function.
+ ///
+ /// [`Compositor`]: trait.Compositor.html
+ /// [`Renderer`]: #associatedtype.Renderer
+ /// [`Backend`]: ../backend/trait.Backend.html
+ #[allow(unsafe_code)]
+ unsafe fn new(
+ settings: Self::Settings,
+ loader_function: impl FnMut(&str) -> *const c_void,
+ ) -> (Self, Self::Renderer);
+
+ /// Returns the amount of samples that should be used when configuring
+ /// an OpenGL context for this [`Compositor`].
+ ///
+ /// [`Compositor`]: trait.Compositor.html
+ fn sample_count(settings: &Self::Settings) -> u32;
+
+ /// Resizes the viewport of the [`Compositor`].
+ ///
+ /// [`Compositor`]: trait.Compositor.html
+ fn resize_viewport(&mut self, physical_size: Size<u32>);
+
+ /// Draws the provided output with the given [`Renderer`].
+ ///
+ /// [`Compositor`]: trait.Compositor.html
+ fn draw<T: AsRef<str>>(
+ &mut self,
+ renderer: &mut Self::Renderer,
+ viewport: &Viewport,
+ output: &<Self::Renderer as iced_native::Renderer>::Output,
+ overlay: &[T],
+ ) -> mouse::Interaction;
+}