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Diffstat (limited to 'graphics/src/window/gl_compositor.rs')
-rw-r--r-- | graphics/src/window/gl_compositor.rs | 67 |
1 files changed, 67 insertions, 0 deletions
diff --git a/graphics/src/window/gl_compositor.rs b/graphics/src/window/gl_compositor.rs new file mode 100644 index 00000000..542213b5 --- /dev/null +++ b/graphics/src/window/gl_compositor.rs @@ -0,0 +1,67 @@ +use crate::{Size, Viewport}; +use iced_native::mouse; + +use core::ffi::c_void; + +/// A basic OpenGL compositor. +/// +/// A compositor is responsible for initializing a renderer and managing window +/// surfaces. +/// +/// For now, this compositor only deals with a single global surface +/// for drawing. However, the trait will most likely change in the near future +/// to handle multiple surfaces at once. +/// +/// If you implement an OpenGL renderer, you can implement this trait to ease +/// integration with existing windowing shells, like `iced_glutin`. +pub trait GLCompositor: Sized { + /// The renderer of the [`Compositor`]. + /// + /// This should point to your renderer type, which could be a type alias + /// of the [`Renderer`] provided in this crate with with a specific + /// [`Backend`]. + /// + /// [`Compositor`]: trait.Compositor.html + /// [`Renderer`]: ../struct.Renderer.html + /// [`Backend`]: ../backend/trait.Backend.html + type Renderer: iced_native::Renderer; + + /// The settings of the [`Compositor`]. + /// + /// It's up to you to decide the configuration supported by your renderer! + type Settings: Default; + + /// Creates a new [`Compositor`] and [`Renderer`] with the given + /// [`Settings`] and an OpenGL address loader function. + /// + /// [`Compositor`]: trait.Compositor.html + /// [`Renderer`]: #associatedtype.Renderer + /// [`Backend`]: ../backend/trait.Backend.html + #[allow(unsafe_code)] + unsafe fn new( + settings: Self::Settings, + loader_function: impl FnMut(&str) -> *const c_void, + ) -> (Self, Self::Renderer); + + /// Returns the amount of samples that should be used when configuring + /// an OpenGL context for this [`Compositor`]. + /// + /// [`Compositor`]: trait.Compositor.html + fn sample_count(settings: &Self::Settings) -> u32; + + /// Resizes the viewport of the [`Compositor`]. + /// + /// [`Compositor`]: trait.Compositor.html + fn resize_viewport(&mut self, physical_size: Size<u32>); + + /// Draws the provided output with the given [`Renderer`]. + /// + /// [`Compositor`]: trait.Compositor.html + fn draw<T: AsRef<str>>( + &mut self, + renderer: &mut Self::Renderer, + viewport: &Viewport, + output: &<Self::Renderer as iced_native::Renderer>::Output, + overlay: &[T], + ) -> mouse::Interaction; +} |