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-rw-r--r--graphics/src/widget/canvas.rs8
-rw-r--r--graphics/src/widget/canvas/fill.rs30
-rw-r--r--graphics/src/widget/canvas/frame.rs260
-rw-r--r--graphics/src/widget/canvas/stroke.rs18
-rw-r--r--graphics/src/widget/canvas/style.rs23
5 files changed, 266 insertions, 73 deletions
diff --git a/graphics/src/widget/canvas.rs b/graphics/src/widget/canvas.rs
index b4afd998..b070d0a6 100644
--- a/graphics/src/widget/canvas.rs
+++ b/graphics/src/widget/canvas.rs
@@ -3,19 +3,20 @@
//! A [`Canvas`] widget can be used to draw different kinds of 2D shapes in a
//! [`Frame`]. It can be used for animation, data visualization, game graphics,
//! and more!
-
pub mod event;
+pub mod fill;
pub mod path;
+pub mod stroke;
mod cache;
mod cursor;
-mod fill;
mod frame;
mod geometry;
mod program;
-mod stroke;
+mod style;
mod text;
+pub use crate::gradient::{self, Gradient};
pub use cache::Cache;
pub use cursor::Cursor;
pub use event::Event;
@@ -25,6 +26,7 @@ pub use geometry::Geometry;
pub use path::Path;
pub use program::Program;
pub use stroke::{LineCap, LineDash, LineJoin, Stroke};
+pub use style::Style;
pub use text::Text;
use crate::{Backend, Primitive, Renderer};
diff --git a/graphics/src/widget/canvas/fill.rs b/graphics/src/widget/canvas/fill.rs
index 56495435..e954ebb5 100644
--- a/graphics/src/widget/canvas/fill.rs
+++ b/graphics/src/widget/canvas/fill.rs
@@ -1,12 +1,15 @@
-use iced_native::Color;
+//! Fill [crate::widget::canvas::Geometry] with a certain style.
+use crate::{Color, Gradient};
+
+pub use crate::widget::canvas::Style;
/// The style used to fill geometry.
-#[derive(Debug, Clone, Copy)]
+#[derive(Debug, Clone)]
pub struct Fill {
- /// The color used to fill geometry.
+ /// The color or gradient of the fill.
///
- /// By default, it is set to `BLACK`.
- pub color: Color,
+ /// By default, it is set to [`Style::Solid`] with [`Color::BLACK`].
+ pub style: Style,
/// The fill rule defines how to determine what is inside and what is
/// outside of a shape.
@@ -20,9 +23,9 @@ pub struct Fill {
}
impl Default for Fill {
- fn default() -> Fill {
- Fill {
- color: Color::BLACK,
+ fn default() -> Self {
+ Self {
+ style: Style::Solid(Color::BLACK),
rule: FillRule::NonZero,
}
}
@@ -31,12 +34,21 @@ impl Default for Fill {
impl From<Color> for Fill {
fn from(color: Color) -> Fill {
Fill {
- color,
+ style: Style::Solid(color),
..Fill::default()
}
}
}
+impl From<Gradient> for Fill {
+ fn from(gradient: Gradient) -> Self {
+ Fill {
+ style: Style::Gradient(gradient),
+ ..Default::default()
+ }
+ }
+}
+
/// The fill rule defines how to determine what is inside and what is outside of
/// a shape.
///
diff --git a/graphics/src/widget/canvas/frame.rs b/graphics/src/widget/canvas/frame.rs
index 516539ca..d68548ae 100644
--- a/graphics/src/widget/canvas/frame.rs
+++ b/graphics/src/widget/canvas/frame.rs
@@ -1,13 +1,13 @@
-use std::borrow::Cow;
-
-use iced_native::{Point, Rectangle, Size, Vector};
-
+use crate::gradient::Gradient;
use crate::triangle;
-use crate::widget::canvas::path;
-use crate::widget::canvas::{Fill, Geometry, Path, Stroke, Text};
+use crate::widget::canvas::{path, Fill, Geometry, Path, Stroke, Style, Text};
use crate::Primitive;
+use iced_native::{Point, Rectangle, Size, Vector};
+
+use lyon::geom::euclid;
use lyon::tessellation;
+use std::borrow::Cow;
/// The frame of a [`Canvas`].
///
@@ -15,13 +15,91 @@ use lyon::tessellation;
#[allow(missing_debug_implementations)]
pub struct Frame {
size: Size,
- buffers: lyon::tessellation::VertexBuffers<triangle::Vertex2D, u32>,
+ buffers: BufferStack,
primitives: Vec<Primitive>,
transforms: Transforms,
fill_tessellator: tessellation::FillTessellator,
stroke_tessellator: tessellation::StrokeTessellator,
}
+enum Buffer {
+ Solid(tessellation::VertexBuffers<triangle::ColoredVertex2D, u32>),
+ Gradient(
+ tessellation::VertexBuffers<triangle::Vertex2D, u32>,
+ Gradient,
+ ),
+}
+
+struct BufferStack {
+ stack: Vec<Buffer>,
+}
+
+impl BufferStack {
+ fn new() -> Self {
+ Self { stack: Vec::new() }
+ }
+
+ fn get_mut(&mut self, style: &Style) -> &mut Buffer {
+ match style {
+ Style::Solid(_) => match self.stack.last() {
+ Some(Buffer::Solid(_)) => {}
+ _ => {
+ self.stack.push(Buffer::Solid(
+ tessellation::VertexBuffers::new(),
+ ));
+ }
+ },
+ Style::Gradient(gradient) => match self.stack.last() {
+ Some(Buffer::Gradient(_, last)) if gradient == last => {}
+ _ => {
+ self.stack.push(Buffer::Gradient(
+ tessellation::VertexBuffers::new(),
+ gradient.clone(),
+ ));
+ }
+ },
+ }
+
+ self.stack.last_mut().unwrap()
+ }
+
+ fn get_fill<'a>(
+ &'a mut self,
+ style: &Style,
+ ) -> Box<dyn tessellation::FillGeometryBuilder + 'a> {
+ match (style, self.get_mut(style)) {
+ (Style::Solid(color), Buffer::Solid(buffer)) => {
+ Box::new(tessellation::BuffersBuilder::new(
+ buffer,
+ TriangleVertex2DBuilder(color.into_linear()),
+ ))
+ }
+ (Style::Gradient(_), Buffer::Gradient(buffer, _)) => Box::new(
+ tessellation::BuffersBuilder::new(buffer, Vertex2DBuilder),
+ ),
+ _ => unreachable!(),
+ }
+ }
+
+ fn get_stroke<'a>(
+ &'a mut self,
+ style: &Style,
+ ) -> Box<dyn tessellation::StrokeGeometryBuilder + 'a> {
+ match (style, self.get_mut(style)) {
+ (Style::Solid(color), Buffer::Solid(buffer)) => {
+ Box::new(tessellation::BuffersBuilder::new(
+ buffer,
+ TriangleVertex2DBuilder(color.into_linear()),
+ ))
+ }
+ (Style::Gradient(_), Buffer::Gradient(buffer, _)) => Box::new(
+ tessellation::BuffersBuilder::new(buffer, Vertex2DBuilder),
+ ),
+ _ => unreachable!(),
+ }
+ }
+}
+
#[derive(Debug)]
struct Transforms {
previous: Vec<Transform>,
@@ -34,6 +112,35 @@ struct Transform {
is_identity: bool,
}
+impl Transform {
+ /// Transforms the given [Point] by the transformation matrix.
+ fn transform_point(&self, point: &mut Point) {
+ let transformed = self
+ .raw
+ .transform_point(euclid::Point2D::new(point.x, point.y));
+ point.x = transformed.x;
+ point.y = transformed.y;
+ }
+
+ fn transform_style(&self, style: Style) -> Style {
+ match style {
+ Style::Solid(color) => Style::Solid(color),
+ Style::Gradient(gradient) => {
+ Style::Gradient(self.transform_gradient(gradient))
+ }
+ }
+ }
+
+ fn transform_gradient(&self, mut gradient: Gradient) -> Gradient {
+ let (start, end) = match &mut gradient {
+ Gradient::Linear(linear) => (&mut linear.start, &mut linear.end),
+ };
+ self.transform_point(start);
+ self.transform_point(end);
+ gradient
+ }
+}
+
impl Frame {
/// Creates a new empty [`Frame`] with the given dimensions.
///
@@ -42,7 +149,7 @@ impl Frame {
pub fn new(size: Size) -> Frame {
Frame {
size,
- buffers: lyon::tessellation::VertexBuffers::new(),
+ buffers: BufferStack::new(),
primitives: Vec::new(),
transforms: Transforms {
previous: Vec::new(),
@@ -83,21 +190,20 @@ impl Frame {
/// Draws the given [`Path`] on the [`Frame`] by filling it with the
/// provided style.
pub fn fill(&mut self, path: &Path, fill: impl Into<Fill>) {
- let Fill { color, rule } = fill.into();
+ let Fill { style, rule } = fill.into();
- let mut buffers = tessellation::BuffersBuilder::new(
- &mut self.buffers,
- FillVertex(color.into_linear()),
- );
+ let mut buffer = self
+ .buffers
+ .get_fill(&self.transforms.current.transform_style(style));
let options =
tessellation::FillOptions::default().with_fill_rule(rule.into());
- let result = if self.transforms.current.is_identity {
+ if self.transforms.current.is_identity {
self.fill_tessellator.tessellate_path(
path.raw(),
&options,
- &mut buffers,
+ buffer.as_mut(),
)
} else {
let path = path.transformed(&self.transforms.current.raw);
@@ -105,11 +211,10 @@ impl Frame {
self.fill_tessellator.tessellate_path(
path.raw(),
&options,
- &mut buffers,
+ buffer.as_mut(),
)
- };
-
- result.expect("Tessellate path");
+ }
+ .expect("Tessellate path.");
}
/// Draws an axis-aligned rectangle given its top-left corner coordinate and
@@ -120,12 +225,11 @@ impl Frame {
size: Size,
fill: impl Into<Fill>,
) {
- let Fill { color, rule } = fill.into();
+ let Fill { style, rule } = fill.into();
- let mut buffers = tessellation::BuffersBuilder::new(
- &mut self.buffers,
- FillVertex(color.into_linear()),
- );
+ let mut buffer = self
+ .buffers
+ .get_fill(&self.transforms.current.transform_style(style));
let top_left =
self.transforms.current.raw.transform_point(
@@ -144,7 +248,7 @@ impl Frame {
.tessellate_rectangle(
&lyon::math::Box2D::new(top_left, top_left + size),
&options,
- &mut buffers,
+ buffer.as_mut(),
)
.expect("Fill rectangle");
}
@@ -154,10 +258,9 @@ impl Frame {
pub fn stroke<'a>(&mut self, path: &Path, stroke: impl Into<Stroke<'a>>) {
let stroke = stroke.into();
- let mut buffers = tessellation::BuffersBuilder::new(
- &mut self.buffers,
- StrokeVertex(stroke.color.into_linear()),
- );
+ let mut buffer = self
+ .buffers
+ .get_stroke(&self.transforms.current.transform_style(stroke.style));
let mut options = tessellation::StrokeOptions::default();
options.line_width = stroke.width;
@@ -171,11 +274,11 @@ impl Frame {
Cow::Owned(path::dashed(path, stroke.line_dash))
};
- let result = if self.transforms.current.is_identity {
+ if self.transforms.current.is_identity {
self.stroke_tessellator.tessellate_path(
path.raw(),
&options,
- &mut buffers,
+ buffer.as_mut(),
)
} else {
let path = path.transformed(&self.transforms.current.raw);
@@ -183,11 +286,10 @@ impl Frame {
self.stroke_tessellator.tessellate_path(
path.raw(),
&options,
- &mut buffers,
+ buffer.as_mut(),
)
- };
-
- result.expect("Stroke path");
+ }
+ .expect("Stroke path");
}
/// Draws the characters of the given [`Text`] on the [`Frame`], filling
@@ -206,8 +308,6 @@ impl Frame {
///
/// [`Canvas`]: crate::widget::Canvas
pub fn fill_text(&mut self, text: impl Into<Text>) {
- use std::f32;
-
let text = text.into();
let position = if self.transforms.current.is_identity {
@@ -304,7 +404,7 @@ impl Frame {
self.transforms.current.is_identity = false;
}
- /// Applies a rotation to the current transform of the [`Frame`].
+ /// Applies a rotation in radians to the current transform of the [`Frame`].
#[inline]
pub fn rotate(&mut self, angle: f32) {
self.transforms.current.raw = self
@@ -331,51 +431,99 @@ impl Frame {
}
fn into_primitives(mut self) -> Vec<Primitive> {
- if !self.buffers.indices.is_empty() {
- self.primitives.push(Primitive::Mesh2D {
- buffers: triangle::Mesh2D {
- vertices: self.buffers.vertices,
- indices: self.buffers.indices,
- },
- size: self.size,
- });
+ for buffer in self.buffers.stack {
+ match buffer {
+ Buffer::Solid(buffer) => {
+ if !buffer.indices.is_empty() {
+ self.primitives.push(Primitive::SolidMesh {
+ buffers: triangle::Mesh2D {
+ vertices: buffer.vertices,
+ indices: buffer.indices,
+ },
+ size: self.size,
+ })
+ }
+ }
+ Buffer::Gradient(buffer, gradient) => {
+ if !buffer.indices.is_empty() {
+ self.primitives.push(Primitive::GradientMesh {
+ buffers: triangle::Mesh2D {
+ vertices: buffer.vertices,
+ indices: buffer.indices,
+ },
+ size: self.size,
+ gradient,
+ })
+ }
+ }
+ }
}
self.primitives
}
}
-struct FillVertex([f32; 4]);
+struct Vertex2DBuilder;
-impl lyon::tessellation::FillVertexConstructor<triangle::Vertex2D>
- for FillVertex
+impl tessellation::FillVertexConstructor<triangle::Vertex2D>
+ for Vertex2DBuilder
{
fn new_vertex(
&mut self,
- vertex: lyon::tessellation::FillVertex<'_>,
+ vertex: tessellation::FillVertex<'_>,
) -> triangle::Vertex2D {
let position = vertex.position();
triangle::Vertex2D {
position: [position.x, position.y],
- color: self.0,
}
}
}
-struct StrokeVertex([f32; 4]);
-
-impl lyon::tessellation::StrokeVertexConstructor<triangle::Vertex2D>
- for StrokeVertex
+impl tessellation::StrokeVertexConstructor<triangle::Vertex2D>
+ for Vertex2DBuilder
{
fn new_vertex(
&mut self,
- vertex: lyon::tessellation::StrokeVertex<'_, '_>,
+ vertex: tessellation::StrokeVertex<'_, '_>,
) -> triangle::Vertex2D {
let position = vertex.position();
triangle::Vertex2D {
position: [position.x, position.y],
+ }
+ }
+}
+
+struct TriangleVertex2DBuilder([f32; 4]);
+
+impl tessellation::FillVertexConstructor<triangle::ColoredVertex2D>
+ for TriangleVertex2DBuilder
+{
+ fn new_vertex(
+ &mut self,
+ vertex: tessellation::FillVertex<'_>,
+ ) -> triangle::ColoredVertex2D {
+ let position = vertex.position();
+
+ triangle::ColoredVertex2D {
+ position: [position.x, position.y],
+ color: self.0,
+ }
+ }
+}
+
+impl tessellation::StrokeVertexConstructor<triangle::ColoredVertex2D>
+ for TriangleVertex2DBuilder
+{
+ fn new_vertex(
+ &mut self,
+ vertex: tessellation::StrokeVertex<'_, '_>,
+ ) -> triangle::ColoredVertex2D {
+ let position = vertex.position();
+
+ triangle::ColoredVertex2D {
+ position: [position.x, position.y],
color: self.0,
}
}
diff --git a/graphics/src/widget/canvas/stroke.rs b/graphics/src/widget/canvas/stroke.rs
index 6accc2fb..4c19251d 100644
--- a/graphics/src/widget/canvas/stroke.rs
+++ b/graphics/src/widget/canvas/stroke.rs
@@ -1,10 +1,15 @@
+//! Create lines from a [crate::widget::canvas::Path] and assigns them various attributes/styles.
+pub use crate::widget::canvas::Style;
+
use iced_native::Color;
/// The style of a stroke.
-#[derive(Debug, Clone, Copy)]
+#[derive(Debug, Clone)]
pub struct Stroke<'a> {
- /// The color of the stroke.
- pub color: Color,
+ /// The color or gradient of the stroke.
+ ///
+ /// By default, it is set to a [`Style::Solid`] with [`Color::BLACK`].
+ pub style: Style,
/// The distance between the two edges of the stroke.
pub width: f32,
/// The shape to be used at the end of open subpaths when they are stroked.
@@ -19,7 +24,10 @@ pub struct Stroke<'a> {
impl<'a> Stroke<'a> {
/// Sets the color of the [`Stroke`].
pub fn with_color(self, color: Color) -> Self {
- Stroke { color, ..self }
+ Stroke {
+ style: Style::Solid(color),
+ ..self
+ }
}
/// Sets the width of the [`Stroke`].
@@ -41,7 +49,7 @@ impl<'a> Stroke<'a> {
impl<'a> Default for Stroke<'a> {
fn default() -> Self {
Stroke {
- color: Color::BLACK,
+ style: Style::Solid(Color::BLACK),
width: 1.0,
line_cap: LineCap::default(),
line_join: LineJoin::default(),
diff --git a/graphics/src/widget/canvas/style.rs b/graphics/src/widget/canvas/style.rs
new file mode 100644
index 00000000..6794f2e7
--- /dev/null
+++ b/graphics/src/widget/canvas/style.rs
@@ -0,0 +1,23 @@
+use crate::{Color, Gradient};
+
+/// The coloring style of some drawing.
+#[derive(Debug, Clone, PartialEq)]
+pub enum Style {
+ /// A solid [`Color`].
+ Solid(Color),
+
+ /// A [`Gradient`] color.
+ Gradient(Gradient),
+}
+
+impl From<Color> for Style {
+ fn from(color: Color) -> Self {
+ Self::Solid(color)
+ }
+}
+
+impl From<Gradient> for Style {
+ fn from(gradient: Gradient) -> Self {
+ Self::Gradient(gradient)
+ }
+}