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-rw-r--r--graphics/src/widget/text_input.rs266
1 files changed, 265 insertions, 1 deletions
diff --git a/graphics/src/widget/text_input.rs b/graphics/src/widget/text_input.rs
index 8015626b..023bdd7f 100644
--- a/graphics/src/widget/text_input.rs
+++ b/graphics/src/widget/text_input.rs
@@ -4,7 +4,15 @@
//!
//! [`TextInput`]: struct.TextInput.html
//! [`State`]: struct.State.html
-use crate::Renderer;
+use crate::backend::{self, Backend};
+use crate::{Primitive, Renderer};
+use iced_native::mouse;
+use iced_native::text_input::{self, cursor};
+use iced_native::{
+ Background, Color, Font, HorizontalAlignment, Point, Rectangle, Size,
+ Vector, VerticalAlignment,
+};
+use std::f32;
pub use iced_native::text_input::State;
pub use iced_style::text_input::{Style, StyleSheet};
@@ -14,3 +22,259 @@ pub use iced_style::text_input::{Style, StyleSheet};
/// This is an alias of an `iced_native` text input with an `iced_wgpu::Renderer`.
pub type TextInput<'a, Message, Backend> =
iced_native::TextInput<'a, Message, Renderer<Backend>>;
+
+impl<B> text_input::Renderer for Renderer<B>
+where
+ B: Backend + backend::Text,
+{
+ type Style = Box<dyn StyleSheet>;
+
+ fn default_size(&self) -> u16 {
+ // TODO: Make this configurable
+ 20
+ }
+
+ fn measure_value(&self, value: &str, size: u16, font: Font) -> f32 {
+ let backend = self.backend();
+
+ let (mut width, _) =
+ backend.measure(value, f32::from(size), font, Size::INFINITY);
+
+ let spaces_around = value.len() - value.trim().len();
+
+ if spaces_around > 0 {
+ let space_width = backend.space_width(size as f32);
+ width += spaces_around as f32 * space_width;
+ }
+
+ width
+ }
+
+ fn offset(
+ &self,
+ text_bounds: Rectangle,
+ font: Font,
+ size: u16,
+ value: &text_input::Value,
+ state: &text_input::State,
+ ) -> f32 {
+ if state.is_focused() {
+ let cursor = state.cursor();
+
+ let focus_position = match cursor.state(value) {
+ cursor::State::Index(i) => i,
+ cursor::State::Selection { end, .. } => end,
+ };
+
+ let (_, offset) = measure_cursor_and_scroll_offset(
+ self,
+ text_bounds,
+ value,
+ size,
+ focus_position,
+ font,
+ );
+
+ offset
+ } else {
+ 0.0
+ }
+ }
+
+ fn draw(
+ &mut self,
+ bounds: Rectangle,
+ text_bounds: Rectangle,
+ cursor_position: Point,
+ font: Font,
+ size: u16,
+ placeholder: &str,
+ value: &text_input::Value,
+ state: &text_input::State,
+ style_sheet: &Self::Style,
+ ) -> Self::Output {
+ let is_mouse_over = bounds.contains(cursor_position);
+
+ let style = if state.is_focused() {
+ style_sheet.focused()
+ } else if is_mouse_over {
+ style_sheet.hovered()
+ } else {
+ style_sheet.active()
+ };
+
+ let input = Primitive::Quad {
+ bounds,
+ background: style.background,
+ border_radius: style.border_radius,
+ border_width: style.border_width,
+ border_color: style.border_color,
+ };
+
+ let text = value.to_string();
+
+ let text_value = Primitive::Text {
+ content: if text.is_empty() {
+ placeholder.to_string()
+ } else {
+ text.clone()
+ },
+ color: if text.is_empty() {
+ style_sheet.placeholder_color()
+ } else {
+ style_sheet.value_color()
+ },
+ font,
+ bounds: Rectangle {
+ y: text_bounds.center_y(),
+ width: f32::INFINITY,
+ ..text_bounds
+ },
+ size: f32::from(size),
+ horizontal_alignment: HorizontalAlignment::Left,
+ vertical_alignment: VerticalAlignment::Center,
+ };
+
+ let (contents_primitive, offset) = if state.is_focused() {
+ let cursor = state.cursor();
+
+ let (cursor_primitive, offset) = match cursor.state(value) {
+ cursor::State::Index(position) => {
+ let (text_value_width, offset) =
+ measure_cursor_and_scroll_offset(
+ self,
+ text_bounds,
+ value,
+ size,
+ position,
+ font,
+ );
+
+ (
+ Primitive::Quad {
+ bounds: Rectangle {
+ x: text_bounds.x + text_value_width,
+ y: text_bounds.y,
+ width: 1.0,
+ height: text_bounds.height,
+ },
+ background: Background::Color(
+ style_sheet.value_color(),
+ ),
+ border_radius: 0,
+ border_width: 0,
+ border_color: Color::TRANSPARENT,
+ },
+ offset,
+ )
+ }
+ cursor::State::Selection { start, end } => {
+ let left = start.min(end);
+ let right = end.max(start);
+
+ let (left_position, left_offset) =
+ measure_cursor_and_scroll_offset(
+ self,
+ text_bounds,
+ value,
+ size,
+ left,
+ font,
+ );
+
+ let (right_position, right_offset) =
+ measure_cursor_and_scroll_offset(
+ self,
+ text_bounds,
+ value,
+ size,
+ right,
+ font,
+ );
+
+ let width = right_position - left_position;
+
+ (
+ Primitive::Quad {
+ bounds: Rectangle {
+ x: text_bounds.x + left_position,
+ y: text_bounds.y,
+ width,
+ height: text_bounds.height,
+ },
+ background: Background::Color(
+ style_sheet.selection_color(),
+ ),
+ border_radius: 0,
+ border_width: 0,
+ border_color: Color::TRANSPARENT,
+ },
+ if end == right {
+ right_offset
+ } else {
+ left_offset
+ },
+ )
+ }
+ };
+
+ (
+ Primitive::Group {
+ primitives: vec![cursor_primitive, text_value],
+ },
+ Vector::new(offset as u32, 0),
+ )
+ } else {
+ (text_value, Vector::new(0, 0))
+ };
+
+ let text_width = self.measure_value(
+ if text.is_empty() { placeholder } else { &text },
+ size,
+ font,
+ );
+
+ let contents = if text_width > text_bounds.width {
+ Primitive::Clip {
+ bounds: text_bounds,
+ offset,
+ content: Box::new(contents_primitive),
+ }
+ } else {
+ contents_primitive
+ };
+
+ (
+ Primitive::Group {
+ primitives: vec![input, contents],
+ },
+ if is_mouse_over {
+ mouse::Interaction::Text
+ } else {
+ mouse::Interaction::default()
+ },
+ )
+ }
+}
+
+fn measure_cursor_and_scroll_offset<B>(
+ renderer: &Renderer<B>,
+ text_bounds: Rectangle,
+ value: &text_input::Value,
+ size: u16,
+ cursor_index: usize,
+ font: Font,
+) -> (f32, f32)
+where
+ B: Backend + backend::Text,
+{
+ use iced_native::text_input::Renderer;
+
+ let text_before_cursor = value.until(cursor_index).to_string();
+
+ let text_value_width =
+ renderer.measure_value(&text_before_cursor, size, font);
+ let offset = ((text_value_width + 5.0) - text_bounds.width).max(0.0);
+
+ (text_value_width, offset)
+}