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-rw-r--r--graphics/src/widget/slider.rs123
1 files changed, 123 insertions, 0 deletions
diff --git a/graphics/src/widget/slider.rs b/graphics/src/widget/slider.rs
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--- /dev/null
+++ b/graphics/src/widget/slider.rs
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+//! Display an interactive selector of a single value from a range of values.
+//!
+//! A [`Slider`] has some local [`State`].
+use crate::{Backend, Primitive, Renderer};
+use iced_native::mouse;
+use iced_native::slider;
+use iced_native::{Background, Color, Point, Rectangle};
+
+pub use iced_native::slider::State;
+pub use iced_style::slider::{Handle, HandleShape, Style, StyleSheet};
+
+/// An horizontal bar and a handle that selects a single value from a range of
+/// values.
+///
+/// This is an alias of an `iced_native` slider with an `iced_wgpu::Renderer`.
+pub type Slider<'a, T, Message, Backend> =
+ iced_native::Slider<'a, T, Message, Renderer<Backend>>;
+
+impl<B> slider::Renderer for Renderer<B>
+where
+ B: Backend,
+{
+ type Style = Box<dyn StyleSheet>;
+
+ const DEFAULT_HEIGHT: u16 = 22;
+
+ fn draw(
+ &mut self,
+ bounds: Rectangle,
+ cursor_position: Point,
+ range: std::ops::RangeInclusive<f32>,
+ value: f32,
+ is_dragging: bool,
+ style_sheet: &Self::Style,
+ ) -> Self::Output {
+ let is_mouse_over = bounds.contains(cursor_position);
+
+ let style = if is_dragging {
+ style_sheet.dragging()
+ } else if is_mouse_over {
+ style_sheet.hovered()
+ } else {
+ style_sheet.active()
+ };
+
+ let rail_y = bounds.y + (bounds.height / 2.0).round();
+
+ let (rail_top, rail_bottom) = (
+ Primitive::Quad {
+ bounds: Rectangle {
+ x: bounds.x,
+ y: rail_y,
+ width: bounds.width,
+ height: 2.0,
+ },
+ background: Background::Color(style.rail_colors.0),
+ border_radius: 0.0,
+ border_width: 0.0,
+ border_color: Color::TRANSPARENT,
+ },
+ Primitive::Quad {
+ bounds: Rectangle {
+ x: bounds.x,
+ y: rail_y + 2.0,
+ width: bounds.width,
+ height: 2.0,
+ },
+ background: Background::Color(style.rail_colors.1),
+ border_radius: 0.0,
+ border_width: 0.0,
+ border_color: Color::TRANSPARENT,
+ },
+ );
+
+ let (handle_width, handle_height, handle_border_radius) = match style
+ .handle
+ .shape
+ {
+ HandleShape::Circle { radius } => {
+ (radius * 2.0, radius * 2.0, radius)
+ }
+ HandleShape::Rectangle {
+ width,
+ border_radius,
+ } => (f32::from(width), f32::from(bounds.height), border_radius),
+ };
+
+ let (range_start, range_end) = range.into_inner();
+
+ let handle_offset = if range_start >= range_end {
+ 0.0
+ } else {
+ (bounds.width - handle_width) * (value - range_start)
+ / (range_end - range_start)
+ };
+
+ let handle = Primitive::Quad {
+ bounds: Rectangle {
+ x: bounds.x + handle_offset.round(),
+ y: rail_y - handle_height / 2.0,
+ width: handle_width,
+ height: handle_height,
+ },
+ background: Background::Color(style.handle.color),
+ border_radius: handle_border_radius,
+ border_width: style.handle.border_width,
+ border_color: style.handle.border_color,
+ };
+
+ (
+ Primitive::Group {
+ primitives: vec![rail_top, rail_bottom, handle],
+ },
+ if is_dragging {
+ mouse::Interaction::Grabbing
+ } else if is_mouse_over {
+ mouse::Interaction::Grab
+ } else {
+ mouse::Interaction::default()
+ },
+ )
+ }
+}