diff options
Diffstat (limited to 'graphics/src/widget/canvas/frame.rs')
-rw-r--r-- | graphics/src/widget/canvas/frame.rs | 97 |
1 files changed, 50 insertions, 47 deletions
diff --git a/graphics/src/widget/canvas/frame.rs b/graphics/src/widget/canvas/frame.rs index 5af9d11f..4873e7fb 100644 --- a/graphics/src/widget/canvas/frame.rs +++ b/graphics/src/widget/canvas/frame.rs @@ -5,15 +5,19 @@ use crate::{ triangle, Primitive, }; +use lyon::tessellation; + /// The frame of a [`Canvas`]. /// /// [`Canvas`]: crate::widget::Canvas -#[derive(Debug)] +#[allow(missing_debug_implementations)] pub struct Frame { size: Size, buffers: lyon::tessellation::VertexBuffers<triangle::Vertex2D, u32>, primitives: Vec<Primitive>, transforms: Transforms, + fill_tessellator: tessellation::FillTessellator, + stroke_tessellator: tessellation::StrokeTessellator, } #[derive(Debug)] @@ -45,6 +49,8 @@ impl Frame { is_identity: true, }, }, + fill_tessellator: tessellation::FillTessellator::new(), + stroke_tessellator: tessellation::StrokeTessellator::new(), } } @@ -75,26 +81,30 @@ impl Frame { /// Draws the given [`Path`] on the [`Frame`] by filling it with the /// provided style. pub fn fill(&mut self, path: &Path, fill: impl Into<Fill>) { - use lyon::tessellation::{ - BuffersBuilder, FillOptions, FillTessellator, - }; - let Fill { color, rule } = fill.into(); - let mut buffers = BuffersBuilder::new( + let mut buffers = tessellation::BuffersBuilder::new( &mut self.buffers, FillVertex(color.into_linear()), ); - let mut tessellator = FillTessellator::new(); - let options = FillOptions::default().with_fill_rule(rule.into()); + let options = + tessellation::FillOptions::default().with_fill_rule(rule.into()); let result = if self.transforms.current.is_identity { - tessellator.tessellate_path(path.raw(), &options, &mut buffers) + self.fill_tessellator.tessellate_path( + path.raw(), + &options, + &mut buffers, + ) } else { let path = path.transformed(&self.transforms.current.raw); - tessellator.tessellate_path(path.raw(), &options, &mut buffers) + self.fill_tessellator.tessellate_path( + path.raw(), + &options, + &mut buffers, + ) }; let _ = result.expect("Tessellate path"); @@ -108,11 +118,9 @@ impl Frame { size: Size, fill: impl Into<Fill>, ) { - use lyon::tessellation::{BuffersBuilder, FillOptions}; - let Fill { color, rule } = fill.into(); - let mut buffers = BuffersBuilder::new( + let mut buffers = tessellation::BuffersBuilder::new( &mut self.buffers, FillVertex(color.into_linear()), ); @@ -127,42 +135,49 @@ impl Frame { lyon::math::Vector::new(size.width, size.height), ); - let _ = lyon::tessellation::basic_shapes::fill_rectangle( - &lyon::math::Rect::new(top_left, size.into()), - &FillOptions::default().with_fill_rule(rule.into()), - &mut buffers, - ) - .expect("Fill rectangle"); + let options = + tessellation::FillOptions::default().with_fill_rule(rule.into()); + + let _ = self + .fill_tessellator + .tessellate_rectangle( + &lyon::math::Rect::new(top_left, size.into()), + &options, + &mut buffers, + ) + .expect("Fill rectangle"); } /// Draws the stroke of the given [`Path`] on the [`Frame`] with the /// provided style. pub fn stroke(&mut self, path: &Path, stroke: impl Into<Stroke>) { - use lyon::tessellation::{ - BuffersBuilder, StrokeOptions, StrokeTessellator, - }; - let stroke = stroke.into(); - let mut buffers = BuffersBuilder::new( + let mut buffers = tessellation::BuffersBuilder::new( &mut self.buffers, StrokeVertex(stroke.color.into_linear()), ); - let mut tessellator = StrokeTessellator::new(); - - let mut options = StrokeOptions::default(); + let mut options = tessellation::StrokeOptions::default(); options.line_width = stroke.width; options.start_cap = stroke.line_cap.into(); options.end_cap = stroke.line_cap.into(); options.line_join = stroke.line_join.into(); let result = if self.transforms.current.is_identity { - tessellator.tessellate_path(path.raw(), &options, &mut buffers) + self.stroke_tessellator.tessellate_path( + path.raw(), + &options, + &mut buffers, + ) } else { let path = path.transformed(&self.transforms.current.raw); - tessellator.tessellate_path(path.raw(), &options, &mut buffers) + self.stroke_tessellator.tessellate_path( + path.raw(), + &options, + &mut buffers, + ) }; let _ = result.expect("Stroke path"); @@ -282,28 +297,15 @@ impl Frame { struct FillVertex([f32; 4]); -impl lyon::tessellation::BasicVertexConstructor<triangle::Vertex2D> - for FillVertex -{ - fn new_vertex( - &mut self, - position: lyon::math::Point, - ) -> triangle::Vertex2D { - triangle::Vertex2D { - position: [position.x, position.y], - color: self.0, - } - } -} - impl lyon::tessellation::FillVertexConstructor<triangle::Vertex2D> for FillVertex { fn new_vertex( &mut self, - position: lyon::math::Point, - _attributes: lyon::tessellation::FillAttributes<'_>, + vertex: lyon::tessellation::FillVertex<'_>, ) -> triangle::Vertex2D { + let position = vertex.position(); + triangle::Vertex2D { position: [position.x, position.y], color: self.0, @@ -318,9 +320,10 @@ impl lyon::tessellation::StrokeVertexConstructor<triangle::Vertex2D> { fn new_vertex( &mut self, - position: lyon::math::Point, - _attributes: lyon::tessellation::StrokeAttributes<'_, '_>, + vertex: lyon::tessellation::StrokeVertex<'_, '_>, ) -> triangle::Vertex2D { + let position = vertex.position(); + triangle::Vertex2D { position: [position.x, position.y], color: self.0, |