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-rw-r--r--graphics/src/widget/canvas/frame.rs32
1 files changed, 22 insertions, 10 deletions
diff --git a/graphics/src/widget/canvas/frame.rs b/graphics/src/widget/canvas/frame.rs
index 427a2e2a..ccba840a 100644
--- a/graphics/src/widget/canvas/frame.rs
+++ b/graphics/src/widget/canvas/frame.rs
@@ -1,3 +1,4 @@
+use lyon::geom::euclid::Vector2D;
use std::borrow::Cow;
use iced_native::{Point, Rectangle, Size, Vector};
@@ -30,11 +31,22 @@ struct Transforms {
}
#[derive(Debug, Clone, Copy)]
-struct Transform {
+pub(crate) struct Transform {
raw: lyon::math::Transform,
is_identity: bool,
}
+impl Transform {
+ /// Transforms the given [Point] by the transformation matrix.
+ pub(crate) fn apply_to(&self, mut point: Point) -> Point {
+ let transformed =
+ self.raw.transform_vector(Vector2D::new(point.x, point.y));
+ point.x = transformed.x + self.raw.m31;
+ point.y = transformed.y + self.raw.m32;
+ point
+ }
+}
+
impl Frame {
/// Creates a new empty [`Frame`] with the given dimensions.
///
@@ -111,7 +123,8 @@ impl Frame {
}
.expect("Tessellate path.");
- self.buffers.push((buf, style.into()))
+ self.buffers
+ .push((buf, style.as_mesh_style(&self.transforms.current)));
}
/// Draws an axis-aligned rectangle given its top-left corner coordinate and
@@ -150,7 +163,8 @@ impl Frame {
)
.expect("Fill rectangle");
- self.buffers.push((buf, style.into()))
+ self.buffers
+ .push((buf, style.as_mesh_style(&self.transforms.current)));
}
/// Draws the stroke of the given [`Path`] on the [`Frame`] with the
@@ -192,7 +206,8 @@ impl Frame {
}
.expect("Stroke path");
- self.buffers.push((buf, stroke.style.into()))
+ self.buffers
+ .push((buf, stroke.style.as_mesh_style(&self.transforms.current)))
}
/// Draws the characters of the given [`Text`] on the [`Frame`], filling
@@ -307,7 +322,7 @@ impl Frame {
self.transforms.current.is_identity = false;
}
- /// Applies a rotation to the current transform of the [`Frame`].
+ /// Applies a rotation in radians to the current transform of the [`Frame`].
#[inline]
pub fn rotate(&mut self, angle: f32) {
self.transforms.current.raw = self
@@ -354,10 +369,7 @@ impl Frame {
struct Vertex2DBuilder;
impl tessellation::FillVertexConstructor<Vertex2D> for Vertex2DBuilder {
- fn new_vertex(
- &mut self,
- vertex: tessellation::FillVertex<'_>,
- ) -> Vertex2D {
+ fn new_vertex(&mut self, vertex: tessellation::FillVertex<'_>) -> Vertex2D {
let position = vertex.position();
Vertex2D {
@@ -377,4 +389,4 @@ impl tessellation::StrokeVertexConstructor<Vertex2D> for Vertex2DBuilder {
position: [position.x, position.y],
}
}
-} \ No newline at end of file
+}