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-rw-r--r--graphics/src/widget/canvas/frame.rs26
1 files changed, 17 insertions, 9 deletions
diff --git a/graphics/src/widget/canvas/frame.rs b/graphics/src/widget/canvas/frame.rs
index 677d7bc5..ed0578b9 100644
--- a/graphics/src/widget/canvas/frame.rs
+++ b/graphics/src/widget/canvas/frame.rs
@@ -4,7 +4,6 @@ use std::borrow::Cow;
use iced_native::{Point, Rectangle, Size, Vector};
use crate::gradient::Gradient;
-use crate::layer::mesh;
use crate::triangle;
use crate::triangle::Vertex2D;
use crate::widget::canvas::{path, Fill, Geometry, Path, Stroke, Text};
@@ -26,7 +25,7 @@ pub struct Frame {
}
struct BufferStack {
- stack: Vec<(tessellation::VertexBuffers<Vertex2D, u32>, mesh::Style)>,
+ stack: Vec<(tessellation::VertexBuffers<Vertex2D, u32>, triangle::Style)>,
}
impl BufferStack {
@@ -36,7 +35,7 @@ impl BufferStack {
fn get(
&mut self,
- mesh_style: mesh::Style,
+ mesh_style: triangle::Style,
) -> tessellation::BuffersBuilder<'_, Vertex2D, u32, Vertex2DBuilder> {
match self.stack.last_mut() {
Some((_, current_style)) if current_style == &mesh_style => {}
@@ -74,6 +73,15 @@ impl Transform {
point.y = transformed.y;
}
+ fn transform_style(&self, style: triangle::Style) -> triangle::Style {
+ match style {
+ triangle::Style::Solid(color) => triangle::Style::Solid(color),
+ triangle::Style::Gradient(gradient) => {
+ triangle::Style::Gradient(self.transform_gradient(gradient))
+ }
+ }
+ }
+
pub(crate) fn transform_gradient(
&self,
mut gradient: Gradient,
@@ -135,12 +143,12 @@ impl Frame {
/// Draws the given [`Path`] on the [`Frame`] by filling it with the
/// provided style.
- pub fn fill<'a>(&mut self, path: &Path, fill: impl Into<Fill<'a>>) {
+ pub fn fill(&mut self, path: &Path, fill: impl Into<Fill>) {
let Fill { style, rule } = fill.into();
let mut buffer = self
.buffers
- .get(style.as_mesh_style(&self.transforms.current));
+ .get(self.transforms.current.transform_style(style));
let options =
tessellation::FillOptions::default().with_fill_rule(rule.into());
@@ -165,17 +173,17 @@ impl Frame {
/// Draws an axis-aligned rectangle given its top-left corner coordinate and
/// its `Size` on the [`Frame`] by filling it with the provided style.
- pub fn fill_rectangle<'a>(
+ pub fn fill_rectangle(
&mut self,
top_left: Point,
size: Size,
- fill: impl Into<Fill<'a>>,
+ fill: impl Into<Fill>,
) {
let Fill { style, rule } = fill.into();
let mut buffer = self
.buffers
- .get(style.as_mesh_style(&self.transforms.current));
+ .get(self.transforms.current.transform_style(style));
let top_left =
self.transforms.current.raw.transform_point(
@@ -206,7 +214,7 @@ impl Frame {
let mut buffer = self
.buffers
- .get(stroke.style.as_mesh_style(&self.transforms.current));
+ .get(self.transforms.current.transform_style(stroke.style));
let mut options = tessellation::StrokeOptions::default();
options.line_width = stroke.width;