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-rw-r--r--graphics/src/widget/canvas/frame.rs32
1 files changed, 22 insertions, 10 deletions
diff --git a/graphics/src/widget/canvas/frame.rs b/graphics/src/widget/canvas/frame.rs
index 30239b2a..6517d62a 100644
--- a/graphics/src/widget/canvas/frame.rs
+++ b/graphics/src/widget/canvas/frame.rs
@@ -6,7 +6,7 @@ use crate::triangle;
use crate::widget::canvas::{path, Fill, Geometry, Path, Stroke, Text};
use crate::Primitive;
-use crate::shader::Shader;
+use crate::layer::mesh;
use crate::triangle::Vertex2D;
use lyon::tessellation;
use lyon::tessellation::geometry_builder::Positions;
@@ -17,7 +17,10 @@ use lyon::tessellation::geometry_builder::Positions;
#[allow(missing_debug_implementations)]
pub struct Frame {
size: Size,
- buffers: Vec<(tessellation::VertexBuffers<lyon::math::Point, u32>, Shader)>,
+ buffers: Vec<(
+ tessellation::VertexBuffers<lyon::math::Point, u32>,
+ mesh::Style,
+ )>,
primitives: Vec<Primitive>,
transforms: Transforms,
fill_tessellator: tessellation::FillTessellator,
@@ -109,7 +112,8 @@ impl Frame {
&options,
&mut buffers,
)
- }.expect("Tessellate path.");
+ }
+ .expect("Tessellate path.");
self.buffers.push((buf, style.into()))
}
@@ -126,7 +130,8 @@ impl Frame {
let mut buf = tessellation::VertexBuffers::new();
- let mut buffers = tessellation::BuffersBuilder::new(&mut buf, Positions);
+ let mut buffers =
+ tessellation::BuffersBuilder::new(&mut buf, Positions);
let top_left =
self.transforms.current.raw.transform_point(
@@ -159,7 +164,8 @@ impl Frame {
let mut buf = tessellation::VertexBuffers::new();
- let mut buffers = tessellation::BuffersBuilder::new(&mut buf, Positions);
+ let mut buffers =
+ tessellation::BuffersBuilder::new(&mut buf, Positions);
let mut options = tessellation::StrokeOptions::default();
options.line_width = stroke.width;
@@ -187,7 +193,8 @@ impl Frame {
&options,
&mut buffers,
)
- }.expect("Stroke path");
+ }
+ .expect("Stroke path");
self.buffers.push((buf, stroke.style.into()))
}
@@ -331,7 +338,7 @@ impl Frame {
}
fn into_primitives(mut self) -> Vec<Primitive> {
- for (buffer, shader) in self.buffers {
+ for (buffer, style) in self.buffers {
if !buffer.indices.is_empty() {
self.primitives.push(Primitive::Mesh2D {
buffers: triangle::Mesh2D {
@@ -339,7 +346,7 @@ impl Frame {
indices: buffer.indices,
},
size: self.size,
- shader,
+ style,
})
}
}
@@ -350,5 +357,10 @@ impl Frame {
/// Converts from [`lyon::math::Point`] to [`Vertex2D`]. Used for generating primitives.
fn vertices_from(points: Vec<lyon::math::Point>) -> Vec<Vertex2D> {
- points.iter().map(|p| Vertex2D { position: [p.x, p.y]}).collect()
-} \ No newline at end of file
+ points
+ .iter()
+ .map(|p| Vertex2D {
+ position: [p.x, p.y],
+ })
+ .collect()
+}