diff options
Diffstat (limited to 'graphics/src/widget/button.rs')
-rw-r--r-- | graphics/src/widget/button.rs | 92 |
1 files changed, 2 insertions, 90 deletions
diff --git a/graphics/src/widget/button.rs b/graphics/src/widget/button.rs index 60400ed8..990aac9f 100644 --- a/graphics/src/widget/button.rs +++ b/graphics/src/widget/button.rs @@ -1,12 +1,8 @@ //! Allow your users to perform actions by pressing a button. //! //! A [`Button`] has some local [`State`]. -use crate::defaults::{self, Defaults}; -use crate::{Backend, Primitive, Renderer}; -use iced_native::mouse; -use iced_native::{ - Background, Color, Element, Layout, Padding, Point, Rectangle, Vector, -}; +use crate::{Backend, Renderer}; +use iced_native::Padding; pub use iced_native::button::State; pub use iced_style::button::{Style, StyleSheet}; @@ -24,88 +20,4 @@ where const DEFAULT_PADDING: Padding = Padding::new(5); type Style = Box<dyn StyleSheet>; - - fn draw<Message>( - &mut self, - _defaults: &Defaults, - bounds: Rectangle, - cursor_position: Point, - is_disabled: bool, - is_pressed: bool, - style: &Box<dyn StyleSheet>, - content: &Element<'_, Message, Self>, - content_layout: Layout<'_>, - ) -> Self::Output { - let is_mouse_over = bounds.contains(cursor_position); - - let styling = if is_disabled { - style.disabled() - } else if is_mouse_over { - if is_pressed { - style.pressed() - } else { - style.hovered() - } - } else { - style.active() - }; - - let (content, _) = content.draw( - self, - &Defaults { - text: defaults::Text { - color: styling.text_color, - }, - }, - content_layout, - cursor_position, - &bounds, - ); - - ( - if styling.background.is_some() || styling.border_width > 0.0 { - let background = Primitive::Quad { - bounds, - background: styling - .background - .unwrap_or(Background::Color(Color::TRANSPARENT)), - border_radius: styling.border_radius, - border_width: styling.border_width, - border_color: styling.border_color, - }; - - if styling.shadow_offset == Vector::default() { - Primitive::Group { - primitives: vec![background, content], - } - } else { - // TODO: Implement proper shadow support - let shadow = Primitive::Quad { - bounds: Rectangle { - x: bounds.x + styling.shadow_offset.x, - y: bounds.y + styling.shadow_offset.y, - ..bounds - }, - background: Background::Color( - [0.0, 0.0, 0.0, 0.5].into(), - ), - border_radius: styling.border_radius, - border_width: 0.0, - border_color: Color::TRANSPARENT, - }; - - Primitive::Group { - primitives: vec![shadow, background, content], - } - } - } else { - content - }, - if is_mouse_over && !is_disabled { - mouse::Interaction::Pointer - } else { - mouse::Interaction::default() - }, - ) - } } |