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-rw-r--r--graphics/src/triangle.rs32
1 files changed, 0 insertions, 32 deletions
diff --git a/graphics/src/triangle.rs b/graphics/src/triangle.rs
index f52b2339..09b61767 100644
--- a/graphics/src/triangle.rs
+++ b/graphics/src/triangle.rs
@@ -1,33 +1 @@
//! Draw geometry using meshes of triangles.
-use bytemuck::{Pod, Zeroable};
-
-/// A set of [`Vertex2D`] and indices representing a list of triangles.
-#[derive(Clone, Debug)]
-pub struct Mesh2D<T> {
- /// The vertices of the mesh
- pub vertices: Vec<T>,
-
- /// The list of vertex indices that defines the triangles of the mesh.
- ///
- /// Therefore, this list should always have a length that is a multiple of 3.
- pub indices: Vec<u32>,
-}
-
-/// A two-dimensional vertex.
-#[derive(Copy, Clone, Debug, Zeroable, Pod)]
-#[repr(C)]
-pub struct Vertex2D {
- /// The vertex position in 2D space.
- pub position: [f32; 2],
-}
-
-/// A two-dimensional vertex with a color.
-#[derive(Copy, Clone, Debug, Zeroable, Pod)]
-#[repr(C)]
-pub struct ColoredVertex2D {
- /// The vertex position in 2D space.
- pub position: [f32; 2],
-
- /// The color of the vertex in __linear__ RGBA.
- pub color: [f32; 4],
-}