diff options
Diffstat (limited to 'graphics/src/primitive.rs')
-rw-r--r-- | graphics/src/primitive.rs | 201 |
1 files changed, 166 insertions, 35 deletions
diff --git a/graphics/src/primitive.rs b/graphics/src/primitive.rs index cef422a2..db237035 100644 --- a/graphics/src/primitive.rs +++ b/graphics/src/primitive.rs @@ -1,24 +1,16 @@ -use iced_native::image; -use iced_native::svg; -use iced_native::{Background, Color, Font, Rectangle, Size, Vector}; - -use crate::alignment; -use crate::gradient::Gradient; -use crate::triangle; +use crate::core::alignment; +use crate::core::image; +use crate::core::svg; +use crate::core::text; +use crate::core::{Background, Color, Font, Gradient, Rectangle, Size, Vector}; +use bytemuck::{Pod, Zeroable}; use std::sync::Arc; /// A rendering primitive. -#[derive(Debug, Clone, Default)] +#[derive(Debug, Clone, PartialEq)] +#[non_exhaustive] pub enum Primitive { - /// An empty primitive - #[default] - None, - /// A group of primitives - Group { - /// The primitives of the group - primitives: Vec<Primitive>, - }, /// A text primitive Text { /// The contents of the text @@ -35,6 +27,8 @@ pub enum Primitive { horizontal_alignment: alignment::Horizontal, /// The vertical alignment of the text vertical_alignment: alignment::Vertical, + /// The shaping strategy of the text. + shaping: text::Shaping, }, /// A quad primitive Quad { @@ -67,27 +61,12 @@ pub enum Primitive { /// The bounds of the viewport bounds: Rectangle, }, - /// A clip primitive - Clip { - /// The bounds of the clip - bounds: Rectangle, - /// The content of the clip - content: Box<Primitive>, - }, - /// A primitive that applies a translation - Translate { - /// The translation vector - translation: Vector, - - /// The primitive to translate - content: Box<Primitive>, - }, /// A low-level primitive to render a mesh of triangles with a solid color. /// /// It can be used to render many kinds of geometry freely. SolidMesh { /// The vertices and indices of the mesh. - buffers: triangle::Mesh2D<triangle::ColoredVertex2D>, + buffers: Mesh2D<ColoredVertex2D>, /// The size of the drawable region of the mesh. /// @@ -99,7 +78,7 @@ pub enum Primitive { /// It can be used to render many kinds of geometry freely. GradientMesh { /// The vertices and indices of the mesh. - buffers: triangle::Mesh2D<triangle::Vertex2D>, + buffers: Mesh2D<Vertex2D>, /// The size of the drawable region of the mesh. /// @@ -109,12 +88,164 @@ pub enum Primitive { /// The [`Gradient`] to apply to the mesh. gradient: Gradient, }, + #[cfg(feature = "tiny-skia")] + Fill { + path: tiny_skia::Path, + paint: tiny_skia::Paint<'static>, + rule: tiny_skia::FillRule, + transform: tiny_skia::Transform, + }, + #[cfg(feature = "tiny-skia")] + Stroke { + path: tiny_skia::Path, + paint: tiny_skia::Paint<'static>, + stroke: tiny_skia::Stroke, + transform: tiny_skia::Transform, + }, + /// A group of primitives + Group { + /// The primitives of the group + primitives: Vec<Primitive>, + }, + /// A clip primitive + Clip { + /// The bounds of the clip + bounds: Rectangle, + /// The content of the clip + content: Box<Primitive>, + }, + /// A primitive that applies a translation + Translate { + /// The translation vector + translation: Vector, + + /// The primitive to translate + content: Box<Primitive>, + }, /// A cached primitive. /// /// This can be useful if you are implementing a widget where primitive /// generation is expensive. - Cached { + Cache { /// The cached primitive - cache: Arc<Primitive>, + content: Arc<Primitive>, }, } + +impl Primitive { + pub fn group(primitives: Vec<Self>) -> Self { + Self::Group { primitives } + } + + pub fn clip(self, bounds: Rectangle) -> Self { + Self::Clip { + bounds, + content: Box::new(self), + } + } + + pub fn translate(self, translation: Vector) -> Self { + Self::Translate { + translation, + content: Box::new(self), + } + } + + pub fn bounds(&self) -> Rectangle { + match self { + Self::Text { + bounds, + horizontal_alignment, + vertical_alignment, + .. + } => { + let mut bounds = *bounds; + + bounds.x = match horizontal_alignment { + alignment::Horizontal::Left => bounds.x, + alignment::Horizontal::Center => { + bounds.x - bounds.width / 2.0 + } + alignment::Horizontal::Right => bounds.x - bounds.width, + }; + + bounds.y = match vertical_alignment { + alignment::Vertical::Top => bounds.y, + alignment::Vertical::Center => { + bounds.y - bounds.height / 2.0 + } + alignment::Vertical::Bottom => bounds.y - bounds.height, + }; + + bounds.expand(1.5) + } + Self::Quad { bounds, .. } + | Self::Image { bounds, .. } + | Self::Svg { bounds, .. } => bounds.expand(1.0), + Self::Clip { bounds, .. } => bounds.expand(1.0), + Self::SolidMesh { size, .. } | Self::GradientMesh { size, .. } => { + Rectangle::with_size(*size) + } + #[cfg(feature = "tiny-skia")] + Self::Fill { path, .. } | Self::Stroke { path, .. } => { + let bounds = path.bounds(); + + Rectangle { + x: bounds.x(), + y: bounds.y(), + width: bounds.width(), + height: bounds.height(), + } + .expand(1.0) + } + Self::Group { primitives } => primitives + .iter() + .map(Self::bounds) + .fold(Rectangle::with_size(Size::ZERO), |a, b| { + Rectangle::union(&a, &b) + }), + Self::Translate { + translation, + content, + } => content.bounds() + *translation, + Self::Cache { content } => content.bounds(), + } + } +} + +/// A set of [`Vertex2D`] and indices representing a list of triangles. +#[derive(Clone, Debug, PartialEq, Eq)] +pub struct Mesh2D<T> { + /// The vertices of the mesh + pub vertices: Vec<T>, + + /// The list of vertex indices that defines the triangles of the mesh. + /// + /// Therefore, this list should always have a length that is a multiple of 3. + pub indices: Vec<u32>, +} + +/// A two-dimensional vertex. +#[derive(Copy, Clone, Debug, PartialEq, Zeroable, Pod)] +#[repr(C)] +pub struct Vertex2D { + /// The vertex position in 2D space. + pub position: [f32; 2], +} + +/// A two-dimensional vertex with a color. +#[derive(Copy, Clone, Debug, PartialEq, Zeroable, Pod)] +#[repr(C)] +pub struct ColoredVertex2D { + /// The vertex position in 2D space. + pub position: [f32; 2], + + /// The color of the vertex in __linear__ RGBA. + pub color: [f32; 4], +} + +impl From<()> for Primitive { + fn from(_: ()) -> Self { + Self::Group { primitives: vec![] } + } +} |