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-rw-r--r--graphics/src/primitive.rs29
1 files changed, 24 insertions, 5 deletions
diff --git a/graphics/src/primitive.rs b/graphics/src/primitive.rs
index 5f7a344d..5a163a2f 100644
--- a/graphics/src/primitive.rs
+++ b/graphics/src/primitive.rs
@@ -3,6 +3,7 @@ use iced_native::svg;
use iced_native::{Background, Color, Font, Rectangle, Size, Vector};
use crate::alignment;
+use crate::gradient::Gradient;
use crate::triangle;
use std::sync::Arc;
@@ -41,7 +42,7 @@ pub enum Primitive {
/// The background of the quad
background: Background,
/// The border radius of the quad
- border_radius: f32,
+ border_radius: [f32; 4],
/// The border width of the quad
border_width: f32,
/// The border color of the quad
@@ -59,6 +60,9 @@ pub enum Primitive {
/// The path of the SVG file
handle: svg::Handle,
+ /// The [`Color`] filter
+ color: Option<Color>,
+
/// The bounds of the viewport
bounds: Rectangle,
},
@@ -77,17 +81,32 @@ pub enum Primitive {
/// The primitive to translate
content: Box<Primitive>,
},
- /// A low-level primitive to render a mesh of triangles.
+ /// A low-level primitive to render a mesh of triangles with a solid color.
+ ///
+ /// It can be used to render many kinds of geometry freely.
+ SolidMesh {
+ /// The vertices and indices of the mesh.
+ buffers: triangle::Mesh2D<triangle::ColoredVertex2D>,
+
+ /// The size of the drawable region of the mesh.
+ ///
+ /// Any geometry that falls out of this region will be clipped.
+ size: Size,
+ },
+ /// A low-level primitive to render a mesh of triangles with a gradient.
///
/// It can be used to render many kinds of geometry freely.
- Mesh2D {
- /// The vertex and index buffers of the mesh
- buffers: triangle::Mesh2D,
+ GradientMesh {
+ /// The vertices and indices of the mesh.
+ buffers: triangle::Mesh2D<triangle::Vertex2D>,
/// The size of the drawable region of the mesh.
///
/// Any geometry that falls out of this region will be clipped.
size: Size,
+
+ /// The [`Gradient`] to apply to the mesh.
+ gradient: Gradient,
},
/// A cached primitive.
///