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-rw-r--r--graphics/src/layer.rs25
-rw-r--r--graphics/src/layer/mesh.rs94
2 files changed, 99 insertions, 20 deletions
diff --git a/graphics/src/layer.rs b/graphics/src/layer.rs
index e95934b0..fd670f48 100644
--- a/graphics/src/layer.rs
+++ b/graphics/src/layer.rs
@@ -166,10 +166,27 @@ impl<'a> Layer<'a> {
border_color: border_color.into_linear(),
});
}
- Primitive::Mesh2D {
+ Primitive::SolidMesh { buffers, size } => {
+ let layer = &mut layers[current_layer];
+
+ let bounds = Rectangle::new(
+ Point::new(translation.x, translation.y),
+ *size,
+ );
+
+ // Only draw visible content
+ if let Some(clip_bounds) = layer.bounds.intersection(&bounds) {
+ layer.meshes.push(Mesh::Solid {
+ origin: Point::new(translation.x, translation.y),
+ buffers,
+ clip_bounds,
+ });
+ }
+ }
+ Primitive::GradientMesh {
buffers,
size,
- style,
+ gradient,
} => {
let layer = &mut layers[current_layer];
@@ -180,11 +197,11 @@ impl<'a> Layer<'a> {
// Only draw visible content
if let Some(clip_bounds) = layer.bounds.intersection(&bounds) {
- layer.meshes.push(Mesh {
+ layer.meshes.push(Mesh::Gradient {
origin: Point::new(translation.x, translation.y),
buffers,
clip_bounds,
- style,
+ gradient,
});
}
}
diff --git a/graphics/src/layer/mesh.rs b/graphics/src/layer/mesh.rs
index 979081f1..7661c5c9 100644
--- a/graphics/src/layer/mesh.rs
+++ b/graphics/src/layer/mesh.rs
@@ -1,31 +1,93 @@
//! A collection of triangle primitives.
use crate::triangle;
-use crate::{Point, Rectangle};
+use crate::{Gradient, Point, Rectangle};
/// A mesh of triangles.
#[derive(Debug, Clone, Copy)]
-pub struct Mesh<'a> {
- /// The origin of the vertices of the [`Mesh`].
- pub origin: Point,
+pub enum Mesh<'a> {
+ /// A mesh of triangles with a solid color.
+ Solid {
+ /// The origin of the vertices of the [`Mesh`].
+ origin: Point,
- /// The vertex and index buffers of the [`Mesh`].
- pub buffers: &'a triangle::Mesh2D,
+ /// The vertex and index buffers of the [`Mesh`].
+ buffers: &'a triangle::Mesh2D<triangle::ColoredVertex2D>,
- /// The clipping bounds of the [`Mesh`].
- pub clip_bounds: Rectangle<f32>,
+ /// The clipping bounds of the [`Mesh`].
+ clip_bounds: Rectangle<f32>,
+ },
+ /// A mesh of triangles with a gradient color.
+ Gradient {
+ /// The origin of the vertices of the [`Mesh`].
+ origin: Point,
- /// The shader of the [`Mesh`].
- pub style: &'a triangle::Style,
+ /// The vertex and index buffers of the [`Mesh`].
+ buffers: &'a triangle::Mesh2D<triangle::Vertex2D>,
+
+ /// The clipping bounds of the [`Mesh`].
+ clip_bounds: Rectangle<f32>,
+
+ /// The gradient to apply to the [`Mesh`].
+ gradient: &'a Gradient,
+ },
+}
+
+impl Mesh<'_> {
+ /// Returns the origin of the [`Mesh`].
+ pub fn origin(&self) -> Point {
+ match self {
+ Self::Solid { origin, .. } | Self::Gradient { origin, .. } => {
+ *origin
+ }
+ }
+ }
+
+ /// Returns the indices of the [`Mesh`].
+ pub fn indices(&self) -> &[u32] {
+ match self {
+ Self::Solid { buffers, .. } => &buffers.indices,
+ Self::Gradient { buffers, .. } => &buffers.indices,
+ }
+ }
+
+ /// Returns the clip bounds of the [`Mesh`].
+ pub fn clip_bounds(&self) -> Rectangle<f32> {
+ match self {
+ Self::Solid { clip_bounds, .. }
+ | Self::Gradient { clip_bounds, .. } => *clip_bounds,
+ }
+ }
+}
+
+/// The result of counting the attributes of a set of meshes.
+#[derive(Debug, Clone, Copy, Default)]
+pub struct AttributeCount {
+ /// The total amount of solid vertices.
+ pub solid_vertices: usize,
+
+ /// The total amount of gradient vertices.
+ pub gradient_vertices: usize,
+
+ /// The total amount of indices.
+ pub indices: usize,
}
/// Returns the number of total vertices & total indices of all [`Mesh`]es.
-pub fn attribute_count_of<'a>(meshes: &'a [Mesh<'a>]) -> (usize, usize) {
+pub fn attribute_count_of<'a>(meshes: &'a [Mesh<'a>]) -> AttributeCount {
meshes
.iter()
- .map(|Mesh { buffers, .. }| {
- (buffers.vertices.len(), buffers.indices.len())
- })
- .fold((0, 0), |(total_v, total_i), (v, i)| {
- (total_v + v, total_i + i)
+ .fold(AttributeCount::default(), |mut count, mesh| {
+ match mesh {
+ Mesh::Solid { buffers, .. } => {
+ count.solid_vertices += buffers.vertices.len();
+ count.indices += buffers.indices.len();
+ }
+ Mesh::Gradient { buffers, .. } => {
+ count.gradient_vertices += buffers.vertices.len();
+ count.indices += buffers.indices.len();
+ }
+ }
+
+ count
})
}