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-rw-r--r--graphics/src/layer.rs140
-rw-r--r--graphics/src/layer/image.rs27
-rw-r--r--graphics/src/layer/mesh.rs93
-rw-r--r--graphics/src/layer/quad.rs30
-rw-r--r--graphics/src/layer/text.rs26
5 files changed, 218 insertions, 98 deletions
diff --git a/graphics/src/layer.rs b/graphics/src/layer.rs
index af545713..1d453caa 100644
--- a/graphics/src/layer.rs
+++ b/graphics/src/layer.rs
@@ -1,15 +1,22 @@
//! Organize rendering primitives into a flattened list of layers.
+mod image;
+mod quad;
+mod text;
+
+pub mod mesh;
+
+pub use image::Image;
+pub use mesh::Mesh;
+pub use quad::Quad;
+pub use text::Text;
+
use crate::alignment;
-use crate::triangle;
use crate::{
Background, Font, Point, Primitive, Rectangle, Size, Vector, Viewport,
};
-use iced_native::image;
-use iced_native::svg;
-
/// A group of primitives that should be clipped together.
-#[derive(Debug, Clone)]
+#[derive(Debug)]
pub struct Layer<'a> {
/// The clipping bounds of the [`Layer`].
pub bounds: Rectangle,
@@ -159,7 +166,7 @@ impl<'a> Layer<'a> {
border_color: border_color.into_linear(),
});
}
- Primitive::Mesh2D { buffers, size } => {
+ Primitive::SolidMesh { buffers, size } => {
let layer = &mut layers[current_layer];
let bounds = Rectangle::new(
@@ -169,13 +176,35 @@ impl<'a> Layer<'a> {
// Only draw visible content
if let Some(clip_bounds) = layer.bounds.intersection(&bounds) {
- layer.meshes.push(Mesh {
+ layer.meshes.push(Mesh::Solid {
origin: Point::new(translation.x, translation.y),
buffers,
clip_bounds,
});
}
}
+ Primitive::GradientMesh {
+ buffers,
+ size,
+ gradient,
+ } => {
+ let layer = &mut layers[current_layer];
+
+ let bounds = Rectangle::new(
+ Point::new(translation.x, translation.y),
+ *size,
+ );
+
+ // Only draw visible content
+ if let Some(clip_bounds) = layer.bounds.intersection(&bounds) {
+ layer.meshes.push(Mesh::Gradient {
+ origin: Point::new(translation.x, translation.y),
+ buffers,
+ clip_bounds,
+ gradient,
+ });
+ }
+ }
Primitive::Clip { bounds, content } => {
let layer = &mut layers[current_layer];
let translated_bounds = *bounds + translation;
@@ -222,104 +251,19 @@ impl<'a> Layer<'a> {
bounds: *bounds + translation,
});
}
- Primitive::Svg { handle, bounds } => {
+ Primitive::Svg {
+ handle,
+ color,
+ bounds,
+ } => {
let layer = &mut layers[current_layer];
layer.images.push(Image::Vector {
handle: handle.clone(),
+ color: *color,
bounds: *bounds + translation,
});
}
}
}
}
-
-/// A colored rectangle with a border.
-///
-/// This type can be directly uploaded to GPU memory.
-#[derive(Debug, Clone, Copy)]
-#[repr(C)]
-pub struct Quad {
- /// The position of the [`Quad`].
- pub position: [f32; 2],
-
- /// The size of the [`Quad`].
- pub size: [f32; 2],
-
- /// The color of the [`Quad`], in __linear RGB__.
- pub color: [f32; 4],
-
- /// The border color of the [`Quad`], in __linear RGB__.
- pub border_color: [f32; 4],
-
- /// The border radius of the [`Quad`].
- pub border_radius: f32,
-
- /// The border width of the [`Quad`].
- pub border_width: f32,
-}
-
-/// A mesh of triangles.
-#[derive(Debug, Clone, Copy)]
-pub struct Mesh<'a> {
- /// The origin of the vertices of the [`Mesh`].
- pub origin: Point,
-
- /// The vertex and index buffers of the [`Mesh`].
- pub buffers: &'a triangle::Mesh2D,
-
- /// The clipping bounds of the [`Mesh`].
- pub clip_bounds: Rectangle<f32>,
-}
-
-/// A paragraph of text.
-#[derive(Debug, Clone, Copy)]
-pub struct Text<'a> {
- /// The content of the [`Text`].
- pub content: &'a str,
-
- /// The layout bounds of the [`Text`].
- pub bounds: Rectangle,
-
- /// The color of the [`Text`], in __linear RGB_.
- pub color: [f32; 4],
-
- /// The size of the [`Text`].
- pub size: f32,
-
- /// The font of the [`Text`].
- pub font: Font,
-
- /// The horizontal alignment of the [`Text`].
- pub horizontal_alignment: alignment::Horizontal,
-
- /// The vertical alignment of the [`Text`].
- pub vertical_alignment: alignment::Vertical,
-}
-
-/// A raster or vector image.
-#[derive(Debug, Clone)]
-pub enum Image {
- /// A raster image.
- Raster {
- /// The handle of a raster image.
- handle: image::Handle,
-
- /// The bounds of the image.
- bounds: Rectangle,
- },
- /// A vector image.
- Vector {
- /// The handle of a vector image.
- handle: svg::Handle,
-
- /// The bounds of the image.
- bounds: Rectangle,
- },
-}
-
-#[allow(unsafe_code)]
-unsafe impl bytemuck::Zeroable for Quad {}
-
-#[allow(unsafe_code)]
-unsafe impl bytemuck::Pod for Quad {}
diff --git a/graphics/src/layer/image.rs b/graphics/src/layer/image.rs
new file mode 100644
index 00000000..3eff2397
--- /dev/null
+++ b/graphics/src/layer/image.rs
@@ -0,0 +1,27 @@
+use crate::{Color, Rectangle};
+
+use iced_native::{image, svg};
+
+/// A raster or vector image.
+#[derive(Debug, Clone)]
+pub enum Image {
+ /// A raster image.
+ Raster {
+ /// The handle of a raster image.
+ handle: image::Handle,
+
+ /// The bounds of the image.
+ bounds: Rectangle,
+ },
+ /// A vector image.
+ Vector {
+ /// The handle of a vector image.
+ handle: svg::Handle,
+
+ /// The [`Color`] filter
+ color: Option<Color>,
+
+ /// The bounds of the image.
+ bounds: Rectangle,
+ },
+}
diff --git a/graphics/src/layer/mesh.rs b/graphics/src/layer/mesh.rs
new file mode 100644
index 00000000..7661c5c9
--- /dev/null
+++ b/graphics/src/layer/mesh.rs
@@ -0,0 +1,93 @@
+//! A collection of triangle primitives.
+use crate::triangle;
+use crate::{Gradient, Point, Rectangle};
+
+/// A mesh of triangles.
+#[derive(Debug, Clone, Copy)]
+pub enum Mesh<'a> {
+ /// A mesh of triangles with a solid color.
+ Solid {
+ /// The origin of the vertices of the [`Mesh`].
+ origin: Point,
+
+ /// The vertex and index buffers of the [`Mesh`].
+ buffers: &'a triangle::Mesh2D<triangle::ColoredVertex2D>,
+
+ /// The clipping bounds of the [`Mesh`].
+ clip_bounds: Rectangle<f32>,
+ },
+ /// A mesh of triangles with a gradient color.
+ Gradient {
+ /// The origin of the vertices of the [`Mesh`].
+ origin: Point,
+
+ /// The vertex and index buffers of the [`Mesh`].
+ buffers: &'a triangle::Mesh2D<triangle::Vertex2D>,
+
+ /// The clipping bounds of the [`Mesh`].
+ clip_bounds: Rectangle<f32>,
+
+ /// The gradient to apply to the [`Mesh`].
+ gradient: &'a Gradient,
+ },
+}
+
+impl Mesh<'_> {
+ /// Returns the origin of the [`Mesh`].
+ pub fn origin(&self) -> Point {
+ match self {
+ Self::Solid { origin, .. } | Self::Gradient { origin, .. } => {
+ *origin
+ }
+ }
+ }
+
+ /// Returns the indices of the [`Mesh`].
+ pub fn indices(&self) -> &[u32] {
+ match self {
+ Self::Solid { buffers, .. } => &buffers.indices,
+ Self::Gradient { buffers, .. } => &buffers.indices,
+ }
+ }
+
+ /// Returns the clip bounds of the [`Mesh`].
+ pub fn clip_bounds(&self) -> Rectangle<f32> {
+ match self {
+ Self::Solid { clip_bounds, .. }
+ | Self::Gradient { clip_bounds, .. } => *clip_bounds,
+ }
+ }
+}
+
+/// The result of counting the attributes of a set of meshes.
+#[derive(Debug, Clone, Copy, Default)]
+pub struct AttributeCount {
+ /// The total amount of solid vertices.
+ pub solid_vertices: usize,
+
+ /// The total amount of gradient vertices.
+ pub gradient_vertices: usize,
+
+ /// The total amount of indices.
+ pub indices: usize,
+}
+
+/// Returns the number of total vertices & total indices of all [`Mesh`]es.
+pub fn attribute_count_of<'a>(meshes: &'a [Mesh<'a>]) -> AttributeCount {
+ meshes
+ .iter()
+ .fold(AttributeCount::default(), |mut count, mesh| {
+ match mesh {
+ Mesh::Solid { buffers, .. } => {
+ count.solid_vertices += buffers.vertices.len();
+ count.indices += buffers.indices.len();
+ }
+ Mesh::Gradient { buffers, .. } => {
+ count.gradient_vertices += buffers.vertices.len();
+ count.indices += buffers.indices.len();
+ }
+ }
+
+ count
+ })
+}
diff --git a/graphics/src/layer/quad.rs b/graphics/src/layer/quad.rs
new file mode 100644
index 00000000..0d8bde9d
--- /dev/null
+++ b/graphics/src/layer/quad.rs
@@ -0,0 +1,30 @@
+/// A colored rectangle with a border.
+///
+/// This type can be directly uploaded to GPU memory.
+#[derive(Debug, Clone, Copy)]
+#[repr(C)]
+pub struct Quad {
+ /// The position of the [`Quad`].
+ pub position: [f32; 2],
+
+ /// The size of the [`Quad`].
+ pub size: [f32; 2],
+
+ /// The color of the [`Quad`], in __linear RGB__.
+ pub color: [f32; 4],
+
+ /// The border color of the [`Quad`], in __linear RGB__.
+ pub border_color: [f32; 4],
+
+ /// The border radius of the [`Quad`].
+ pub border_radius: [f32; 4],
+
+ /// The border width of the [`Quad`].
+ pub border_width: f32,
+}
+
+#[allow(unsafe_code)]
+unsafe impl bytemuck::Zeroable for Quad {}
+
+#[allow(unsafe_code)]
+unsafe impl bytemuck::Pod for Quad {}
diff --git a/graphics/src/layer/text.rs b/graphics/src/layer/text.rs
new file mode 100644
index 00000000..74f7a676
--- /dev/null
+++ b/graphics/src/layer/text.rs
@@ -0,0 +1,26 @@
+use crate::{alignment, Font, Rectangle};
+
+/// A paragraph of text.
+#[derive(Debug, Clone, Copy)]
+pub struct Text<'a> {
+ /// The content of the [`Text`].
+ pub content: &'a str,
+
+ /// The layout bounds of the [`Text`].
+ pub bounds: Rectangle,
+
+ /// The color of the [`Text`], in __linear RGB_.
+ pub color: [f32; 4],
+
+ /// The size of the [`Text`].
+ pub size: f32,
+
+ /// The font of the [`Text`].
+ pub font: Font,
+
+ /// The horizontal alignment of the [`Text`].
+ pub horizontal_alignment: alignment::Horizontal,
+
+ /// The vertical alignment of the [`Text`].
+ pub vertical_alignment: alignment::Vertical,
+}