diff options
Diffstat (limited to 'graphics/src/layer.rs')
-rw-r--r-- | graphics/src/layer.rs | 140 |
1 files changed, 42 insertions, 98 deletions
diff --git a/graphics/src/layer.rs b/graphics/src/layer.rs index af545713..1d453caa 100644 --- a/graphics/src/layer.rs +++ b/graphics/src/layer.rs @@ -1,15 +1,22 @@ //! Organize rendering primitives into a flattened list of layers. +mod image; +mod quad; +mod text; + +pub mod mesh; + +pub use image::Image; +pub use mesh::Mesh; +pub use quad::Quad; +pub use text::Text; + use crate::alignment; -use crate::triangle; use crate::{ Background, Font, Point, Primitive, Rectangle, Size, Vector, Viewport, }; -use iced_native::image; -use iced_native::svg; - /// A group of primitives that should be clipped together. -#[derive(Debug, Clone)] +#[derive(Debug)] pub struct Layer<'a> { /// The clipping bounds of the [`Layer`]. pub bounds: Rectangle, @@ -159,7 +166,7 @@ impl<'a> Layer<'a> { border_color: border_color.into_linear(), }); } - Primitive::Mesh2D { buffers, size } => { + Primitive::SolidMesh { buffers, size } => { let layer = &mut layers[current_layer]; let bounds = Rectangle::new( @@ -169,13 +176,35 @@ impl<'a> Layer<'a> { // Only draw visible content if let Some(clip_bounds) = layer.bounds.intersection(&bounds) { - layer.meshes.push(Mesh { + layer.meshes.push(Mesh::Solid { origin: Point::new(translation.x, translation.y), buffers, clip_bounds, }); } } + Primitive::GradientMesh { + buffers, + size, + gradient, + } => { + let layer = &mut layers[current_layer]; + + let bounds = Rectangle::new( + Point::new(translation.x, translation.y), + *size, + ); + + // Only draw visible content + if let Some(clip_bounds) = layer.bounds.intersection(&bounds) { + layer.meshes.push(Mesh::Gradient { + origin: Point::new(translation.x, translation.y), + buffers, + clip_bounds, + gradient, + }); + } + } Primitive::Clip { bounds, content } => { let layer = &mut layers[current_layer]; let translated_bounds = *bounds + translation; @@ -222,104 +251,19 @@ impl<'a> Layer<'a> { bounds: *bounds + translation, }); } - Primitive::Svg { handle, bounds } => { + Primitive::Svg { + handle, + color, + bounds, + } => { let layer = &mut layers[current_layer]; layer.images.push(Image::Vector { handle: handle.clone(), + color: *color, bounds: *bounds + translation, }); } } } } - -/// A colored rectangle with a border. -/// -/// This type can be directly uploaded to GPU memory. -#[derive(Debug, Clone, Copy)] -#[repr(C)] -pub struct Quad { - /// The position of the [`Quad`]. - pub position: [f32; 2], - - /// The size of the [`Quad`]. - pub size: [f32; 2], - - /// The color of the [`Quad`], in __linear RGB__. - pub color: [f32; 4], - - /// The border color of the [`Quad`], in __linear RGB__. - pub border_color: [f32; 4], - - /// The border radius of the [`Quad`]. - pub border_radius: f32, - - /// The border width of the [`Quad`]. - pub border_width: f32, -} - -/// A mesh of triangles. -#[derive(Debug, Clone, Copy)] -pub struct Mesh<'a> { - /// The origin of the vertices of the [`Mesh`]. - pub origin: Point, - - /// The vertex and index buffers of the [`Mesh`]. - pub buffers: &'a triangle::Mesh2D, - - /// The clipping bounds of the [`Mesh`]. - pub clip_bounds: Rectangle<f32>, -} - -/// A paragraph of text. -#[derive(Debug, Clone, Copy)] -pub struct Text<'a> { - /// The content of the [`Text`]. - pub content: &'a str, - - /// The layout bounds of the [`Text`]. - pub bounds: Rectangle, - - /// The color of the [`Text`], in __linear RGB_. - pub color: [f32; 4], - - /// The size of the [`Text`]. - pub size: f32, - - /// The font of the [`Text`]. - pub font: Font, - - /// The horizontal alignment of the [`Text`]. - pub horizontal_alignment: alignment::Horizontal, - - /// The vertical alignment of the [`Text`]. - pub vertical_alignment: alignment::Vertical, -} - -/// A raster or vector image. -#[derive(Debug, Clone)] -pub enum Image { - /// A raster image. - Raster { - /// The handle of a raster image. - handle: image::Handle, - - /// The bounds of the image. - bounds: Rectangle, - }, - /// A vector image. - Vector { - /// The handle of a vector image. - handle: svg::Handle, - - /// The bounds of the image. - bounds: Rectangle, - }, -} - -#[allow(unsafe_code)] -unsafe impl bytemuck::Zeroable for Quad {} - -#[allow(unsafe_code)] -unsafe impl bytemuck::Pod for Quad {} |