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-rw-r--r--graphics/src/geometry/cache.rs116
-rw-r--r--graphics/src/geometry/frame.rs249
2 files changed, 365 insertions, 0 deletions
diff --git a/graphics/src/geometry/cache.rs b/graphics/src/geometry/cache.rs
new file mode 100644
index 00000000..d70cee0b
--- /dev/null
+++ b/graphics/src/geometry/cache.rs
@@ -0,0 +1,116 @@
+use crate::cache::{self, Cached};
+use crate::core::Size;
+use crate::geometry::{self, Frame};
+
+pub use cache::Group;
+
+/// A simple cache that stores generated geometry to avoid recomputation.
+///
+/// A [`Cache`] will not redraw its geometry unless the dimensions of its layer
+/// change or it is explicitly cleared.
+pub struct Cache<Renderer>
+where
+ Renderer: geometry::Renderer,
+{
+ raw: crate::Cache<Data<<Renderer::Geometry as Cached>::Cache>>,
+}
+
+#[derive(Debug, Clone)]
+struct Data<T> {
+ bounds: Size,
+ geometry: T,
+}
+
+impl<Renderer> Cache<Renderer>
+where
+ Renderer: geometry::Renderer,
+{
+ /// Creates a new empty [`Cache`].
+ pub fn new() -> Self {
+ Cache {
+ raw: cache::Cache::new(),
+ }
+ }
+
+ /// Creates a new empty [`Cache`] with the given [`Group`].
+ ///
+ /// Caches within the same group may reuse internal rendering storage.
+ ///
+ /// You should generally group caches that are likely to change
+ /// together.
+ pub fn with_group(group: Group) -> Self {
+ Cache {
+ raw: crate::Cache::with_group(group),
+ }
+ }
+
+ /// Clears the [`Cache`], forcing a redraw the next time it is used.
+ pub fn clear(&self) {
+ self.raw.clear();
+ }
+
+ /// Draws geometry using the provided closure and stores it in the
+ /// [`Cache`].
+ ///
+ /// The closure will only be called when
+ /// - the bounds have changed since the previous draw call.
+ /// - the [`Cache`] is empty or has been explicitly cleared.
+ ///
+ /// Otherwise, the previously stored geometry will be returned. The
+ /// [`Cache`] is not cleared in this case. In other words, it will keep
+ /// returning the stored geometry if needed.
+ pub fn draw(
+ &self,
+ renderer: &Renderer,
+ bounds: Size,
+ draw_fn: impl FnOnce(&mut Frame<Renderer>),
+ ) -> Renderer::Geometry {
+ use std::ops::Deref;
+
+ let state = self.raw.state();
+
+ let previous = match state.borrow().deref() {
+ cache::State::Empty { previous } => {
+ previous.as_ref().map(|data| data.geometry.clone())
+ }
+ cache::State::Filled { current } => {
+ if current.bounds == bounds {
+ return Cached::load(&current.geometry);
+ }
+
+ Some(current.geometry.clone())
+ }
+ };
+
+ let mut frame = Frame::new(renderer, bounds);
+ draw_fn(&mut frame);
+
+ let geometry = frame.into_geometry().cache(self.raw.group(), previous);
+ let result = Cached::load(&geometry);
+
+ *state.borrow_mut() = cache::State::Filled {
+ current: Data { bounds, geometry },
+ };
+
+ result
+ }
+}
+
+impl<Renderer> std::fmt::Debug for Cache<Renderer>
+where
+ Renderer: geometry::Renderer,
+ <Renderer::Geometry as Cached>::Cache: std::fmt::Debug,
+{
+ fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
+ write!(f, "{:?}", &self.raw)
+ }
+}
+
+impl<Renderer> Default for Cache<Renderer>
+where
+ Renderer: geometry::Renderer,
+{
+ fn default() -> Self {
+ Self::new()
+ }
+}
diff --git a/graphics/src/geometry/frame.rs b/graphics/src/geometry/frame.rs
new file mode 100644
index 00000000..377589d7
--- /dev/null
+++ b/graphics/src/geometry/frame.rs
@@ -0,0 +1,249 @@
+//! Draw and generate geometry.
+use crate::core::{Point, Radians, Rectangle, Size, Vector};
+use crate::geometry::{self, Fill, Path, Stroke, Text};
+
+/// The region of a surface that can be used to draw geometry.
+#[allow(missing_debug_implementations)]
+pub struct Frame<Renderer>
+where
+ Renderer: geometry::Renderer,
+{
+ raw: Renderer::Frame,
+}
+
+impl<Renderer> Frame<Renderer>
+where
+ Renderer: geometry::Renderer,
+{
+ /// Creates a new [`Frame`] with the given dimensions.
+ pub fn new(renderer: &Renderer, size: Size) -> Self {
+ Self {
+ raw: renderer.new_frame(size),
+ }
+ }
+
+ /// Returns the width of the [`Frame`].
+ pub fn width(&self) -> f32 {
+ self.raw.width()
+ }
+
+ /// Returns the height of the [`Frame`].
+ pub fn height(&self) -> f32 {
+ self.raw.height()
+ }
+
+ /// Returns the dimensions of the [`Frame`].
+ pub fn size(&self) -> Size {
+ self.raw.size()
+ }
+
+ /// Returns the coordinate of the center of the [`Frame`].
+ pub fn center(&self) -> Point {
+ self.raw.center()
+ }
+
+ /// Draws the given [`Path`] on the [`Frame`] by filling it with the
+ /// provided style.
+ pub fn fill(&mut self, path: &Path, fill: impl Into<Fill>) {
+ self.raw.fill(path, fill);
+ }
+
+ /// Draws an axis-aligned rectangle given its top-left corner coordinate and
+ /// its `Size` on the [`Frame`] by filling it with the provided style.
+ pub fn fill_rectangle(
+ &mut self,
+ top_left: Point,
+ size: Size,
+ fill: impl Into<Fill>,
+ ) {
+ self.raw.fill_rectangle(top_left, size, fill);
+ }
+
+ /// Draws the stroke of the given [`Path`] on the [`Frame`] with the
+ /// provided style.
+ pub fn stroke<'a>(&mut self, path: &Path, stroke: impl Into<Stroke<'a>>) {
+ self.raw.stroke(path, stroke);
+ }
+
+ /// Draws the characters of the given [`Text`] on the [`Frame`], filling
+ /// them with the given color.
+ ///
+ /// __Warning:__ All text will be rendered on top of all the layers of
+ /// a `Canvas`. Therefore, it is currently only meant to be used for
+ /// overlays, which is the most common use case.
+ pub fn fill_text(&mut self, text: impl Into<Text>) {
+ self.raw.fill_text(text);
+ }
+
+ /// Stores the current transform of the [`Frame`] and executes the given
+ /// drawing operations, restoring the transform afterwards.
+ ///
+ /// This method is useful to compose transforms and perform drawing
+ /// operations in different coordinate systems.
+ #[inline]
+ pub fn with_save<R>(&mut self, f: impl FnOnce(&mut Self) -> R) -> R {
+ self.push_transform();
+
+ let result = f(self);
+
+ self.pop_transform();
+
+ result
+ }
+
+ /// Pushes the current transform in the transform stack.
+ pub fn push_transform(&mut self) {
+ self.raw.push_transform();
+ }
+
+ /// Pops a transform from the transform stack and sets it as the current transform.
+ pub fn pop_transform(&mut self) {
+ self.raw.pop_transform();
+ }
+
+ /// Executes the given drawing operations within a [`Rectangle`] region,
+ /// clipping any geometry that overflows its bounds. Any transformations
+ /// performed are local to the provided closure.
+ ///
+ /// This method is useful to perform drawing operations that need to be
+ /// clipped.
+ #[inline]
+ pub fn with_clip<R>(
+ &mut self,
+ region: Rectangle,
+ f: impl FnOnce(&mut Self) -> R,
+ ) -> R {
+ let mut frame = self.draft(region);
+
+ let result = f(&mut frame);
+
+ self.paste(frame, Point::new(region.x, region.y));
+
+ result
+ }
+
+ /// Creates a new [`Frame`] with the given [`Size`].
+ ///
+ /// Draw its contents back to this [`Frame`] with [`paste`].
+ ///
+ /// [`paste`]: Self::paste
+ fn draft(&mut self, clip_bounds: Rectangle) -> Self {
+ Self {
+ raw: self.raw.draft(clip_bounds),
+ }
+ }
+
+ /// Draws the contents of the given [`Frame`] with origin at the given [`Point`].
+ fn paste(&mut self, frame: Self, at: Point) {
+ self.raw.paste(frame.raw, at);
+ }
+
+ /// Applies a translation to the current transform of the [`Frame`].
+ pub fn translate(&mut self, translation: Vector) {
+ self.raw.translate(translation);
+ }
+
+ /// Applies a rotation in radians to the current transform of the [`Frame`].
+ pub fn rotate(&mut self, angle: impl Into<Radians>) {
+ self.raw.rotate(angle);
+ }
+
+ /// Applies a uniform scaling to the current transform of the [`Frame`].
+ pub fn scale(&mut self, scale: impl Into<f32>) {
+ self.raw.scale(scale);
+ }
+
+ /// Applies a non-uniform scaling to the current transform of the [`Frame`].
+ pub fn scale_nonuniform(&mut self, scale: impl Into<Vector>) {
+ self.raw.scale_nonuniform(scale);
+ }
+
+ /// Turns the [`Frame`] into its underlying geometry.
+ pub fn into_geometry(self) -> Renderer::Geometry {
+ self.raw.into_geometry()
+ }
+}
+
+/// The internal implementation of a [`Frame`].
+///
+/// Analogous to [`Frame`]. See [`Frame`] for the documentation
+/// of each method.
+#[allow(missing_docs)]
+pub trait Backend: Sized {
+ type Geometry;
+
+ fn width(&self) -> f32;
+ fn height(&self) -> f32;
+ fn size(&self) -> Size;
+ fn center(&self) -> Point;
+
+ fn push_transform(&mut self);
+ fn pop_transform(&mut self);
+
+ fn translate(&mut self, translation: Vector);
+ fn rotate(&mut self, angle: impl Into<Radians>);
+ fn scale(&mut self, scale: impl Into<f32>);
+ fn scale_nonuniform(&mut self, scale: impl Into<Vector>);
+
+ fn draft(&mut self, clip_bounds: Rectangle) -> Self;
+ fn paste(&mut self, frame: Self, at: Point);
+
+ fn stroke<'a>(&mut self, path: &Path, stroke: impl Into<Stroke<'a>>);
+
+ fn fill(&mut self, path: &Path, fill: impl Into<Fill>);
+ fn fill_text(&mut self, text: impl Into<Text>);
+ fn fill_rectangle(
+ &mut self,
+ top_left: Point,
+ size: Size,
+ fill: impl Into<Fill>,
+ );
+
+ fn into_geometry(self) -> Self::Geometry;
+}
+
+#[cfg(debug_assertions)]
+impl Backend for () {
+ type Geometry = ();
+
+ fn width(&self) -> f32 {
+ 0.0
+ }
+
+ fn height(&self) -> f32 {
+ 0.0
+ }
+
+ fn size(&self) -> Size {
+ Size::ZERO
+ }
+
+ fn center(&self) -> Point {
+ Point::ORIGIN
+ }
+
+ fn push_transform(&mut self) {}
+ fn pop_transform(&mut self) {}
+
+ fn translate(&mut self, _translation: Vector) {}
+ fn rotate(&mut self, _angle: impl Into<Radians>) {}
+ fn scale(&mut self, _scale: impl Into<f32>) {}
+ fn scale_nonuniform(&mut self, _scale: impl Into<Vector>) {}
+
+ fn draft(&mut self, _clip_bounds: Rectangle) -> Self {}
+ fn paste(&mut self, _frame: Self, _at: Point) {}
+
+ fn stroke<'a>(&mut self, _path: &Path, _stroke: impl Into<Stroke<'a>>) {}
+
+ fn fill(&mut self, _path: &Path, _fill: impl Into<Fill>) {}
+ fn fill_text(&mut self, _text: impl Into<Text>) {}
+ fn fill_rectangle(
+ &mut self,
+ _top_left: Point,
+ _size: Size,
+ _fill: impl Into<Fill>,
+ ) {
+ }
+
+ fn into_geometry(self) -> Self::Geometry {}
+}