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Diffstat (limited to 'graphics/src/geometry/frame.rs')
-rw-r--r-- | graphics/src/geometry/frame.rs | 249 |
1 files changed, 249 insertions, 0 deletions
diff --git a/graphics/src/geometry/frame.rs b/graphics/src/geometry/frame.rs new file mode 100644 index 00000000..377589d7 --- /dev/null +++ b/graphics/src/geometry/frame.rs @@ -0,0 +1,249 @@ +//! Draw and generate geometry. +use crate::core::{Point, Radians, Rectangle, Size, Vector}; +use crate::geometry::{self, Fill, Path, Stroke, Text}; + +/// The region of a surface that can be used to draw geometry. +#[allow(missing_debug_implementations)] +pub struct Frame<Renderer> +where + Renderer: geometry::Renderer, +{ + raw: Renderer::Frame, +} + +impl<Renderer> Frame<Renderer> +where + Renderer: geometry::Renderer, +{ + /// Creates a new [`Frame`] with the given dimensions. + pub fn new(renderer: &Renderer, size: Size) -> Self { + Self { + raw: renderer.new_frame(size), + } + } + + /// Returns the width of the [`Frame`]. + pub fn width(&self) -> f32 { + self.raw.width() + } + + /// Returns the height of the [`Frame`]. + pub fn height(&self) -> f32 { + self.raw.height() + } + + /// Returns the dimensions of the [`Frame`]. + pub fn size(&self) -> Size { + self.raw.size() + } + + /// Returns the coordinate of the center of the [`Frame`]. + pub fn center(&self) -> Point { + self.raw.center() + } + + /// Draws the given [`Path`] on the [`Frame`] by filling it with the + /// provided style. + pub fn fill(&mut self, path: &Path, fill: impl Into<Fill>) { + self.raw.fill(path, fill); + } + + /// Draws an axis-aligned rectangle given its top-left corner coordinate and + /// its `Size` on the [`Frame`] by filling it with the provided style. + pub fn fill_rectangle( + &mut self, + top_left: Point, + size: Size, + fill: impl Into<Fill>, + ) { + self.raw.fill_rectangle(top_left, size, fill); + } + + /// Draws the stroke of the given [`Path`] on the [`Frame`] with the + /// provided style. + pub fn stroke<'a>(&mut self, path: &Path, stroke: impl Into<Stroke<'a>>) { + self.raw.stroke(path, stroke); + } + + /// Draws the characters of the given [`Text`] on the [`Frame`], filling + /// them with the given color. + /// + /// __Warning:__ All text will be rendered on top of all the layers of + /// a `Canvas`. Therefore, it is currently only meant to be used for + /// overlays, which is the most common use case. + pub fn fill_text(&mut self, text: impl Into<Text>) { + self.raw.fill_text(text); + } + + /// Stores the current transform of the [`Frame`] and executes the given + /// drawing operations, restoring the transform afterwards. + /// + /// This method is useful to compose transforms and perform drawing + /// operations in different coordinate systems. + #[inline] + pub fn with_save<R>(&mut self, f: impl FnOnce(&mut Self) -> R) -> R { + self.push_transform(); + + let result = f(self); + + self.pop_transform(); + + result + } + + /// Pushes the current transform in the transform stack. + pub fn push_transform(&mut self) { + self.raw.push_transform(); + } + + /// Pops a transform from the transform stack and sets it as the current transform. + pub fn pop_transform(&mut self) { + self.raw.pop_transform(); + } + + /// Executes the given drawing operations within a [`Rectangle`] region, + /// clipping any geometry that overflows its bounds. Any transformations + /// performed are local to the provided closure. + /// + /// This method is useful to perform drawing operations that need to be + /// clipped. + #[inline] + pub fn with_clip<R>( + &mut self, + region: Rectangle, + f: impl FnOnce(&mut Self) -> R, + ) -> R { + let mut frame = self.draft(region); + + let result = f(&mut frame); + + self.paste(frame, Point::new(region.x, region.y)); + + result + } + + /// Creates a new [`Frame`] with the given [`Size`]. + /// + /// Draw its contents back to this [`Frame`] with [`paste`]. + /// + /// [`paste`]: Self::paste + fn draft(&mut self, clip_bounds: Rectangle) -> Self { + Self { + raw: self.raw.draft(clip_bounds), + } + } + + /// Draws the contents of the given [`Frame`] with origin at the given [`Point`]. + fn paste(&mut self, frame: Self, at: Point) { + self.raw.paste(frame.raw, at); + } + + /// Applies a translation to the current transform of the [`Frame`]. + pub fn translate(&mut self, translation: Vector) { + self.raw.translate(translation); + } + + /// Applies a rotation in radians to the current transform of the [`Frame`]. + pub fn rotate(&mut self, angle: impl Into<Radians>) { + self.raw.rotate(angle); + } + + /// Applies a uniform scaling to the current transform of the [`Frame`]. + pub fn scale(&mut self, scale: impl Into<f32>) { + self.raw.scale(scale); + } + + /// Applies a non-uniform scaling to the current transform of the [`Frame`]. + pub fn scale_nonuniform(&mut self, scale: impl Into<Vector>) { + self.raw.scale_nonuniform(scale); + } + + /// Turns the [`Frame`] into its underlying geometry. + pub fn into_geometry(self) -> Renderer::Geometry { + self.raw.into_geometry() + } +} + +/// The internal implementation of a [`Frame`]. +/// +/// Analogous to [`Frame`]. See [`Frame`] for the documentation +/// of each method. +#[allow(missing_docs)] +pub trait Backend: Sized { + type Geometry; + + fn width(&self) -> f32; + fn height(&self) -> f32; + fn size(&self) -> Size; + fn center(&self) -> Point; + + fn push_transform(&mut self); + fn pop_transform(&mut self); + + fn translate(&mut self, translation: Vector); + fn rotate(&mut self, angle: impl Into<Radians>); + fn scale(&mut self, scale: impl Into<f32>); + fn scale_nonuniform(&mut self, scale: impl Into<Vector>); + + fn draft(&mut self, clip_bounds: Rectangle) -> Self; + fn paste(&mut self, frame: Self, at: Point); + + fn stroke<'a>(&mut self, path: &Path, stroke: impl Into<Stroke<'a>>); + + fn fill(&mut self, path: &Path, fill: impl Into<Fill>); + fn fill_text(&mut self, text: impl Into<Text>); + fn fill_rectangle( + &mut self, + top_left: Point, + size: Size, + fill: impl Into<Fill>, + ); + + fn into_geometry(self) -> Self::Geometry; +} + +#[cfg(debug_assertions)] +impl Backend for () { + type Geometry = (); + + fn width(&self) -> f32 { + 0.0 + } + + fn height(&self) -> f32 { + 0.0 + } + + fn size(&self) -> Size { + Size::ZERO + } + + fn center(&self) -> Point { + Point::ORIGIN + } + + fn push_transform(&mut self) {} + fn pop_transform(&mut self) {} + + fn translate(&mut self, _translation: Vector) {} + fn rotate(&mut self, _angle: impl Into<Radians>) {} + fn scale(&mut self, _scale: impl Into<f32>) {} + fn scale_nonuniform(&mut self, _scale: impl Into<Vector>) {} + + fn draft(&mut self, _clip_bounds: Rectangle) -> Self {} + fn paste(&mut self, _frame: Self, _at: Point) {} + + fn stroke<'a>(&mut self, _path: &Path, _stroke: impl Into<Stroke<'a>>) {} + + fn fill(&mut self, _path: &Path, _fill: impl Into<Fill>) {} + fn fill_text(&mut self, _text: impl Into<Text>) {} + fn fill_rectangle( + &mut self, + _top_left: Point, + _size: Size, + _fill: impl Into<Fill>, + ) { + } + + fn into_geometry(self) -> Self::Geometry {} +} |