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-rw-r--r--graphics/src/geometry/frame.rs249
1 files changed, 249 insertions, 0 deletions
diff --git a/graphics/src/geometry/frame.rs b/graphics/src/geometry/frame.rs
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+++ b/graphics/src/geometry/frame.rs
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+//! Draw and generate geometry.
+use crate::core::{Point, Radians, Rectangle, Size, Vector};
+use crate::geometry::{self, Fill, Path, Stroke, Text};
+
+/// The region of a surface that can be used to draw geometry.
+#[allow(missing_debug_implementations)]
+pub struct Frame<Renderer>
+where
+ Renderer: geometry::Renderer,
+{
+ raw: Renderer::Frame,
+}
+
+impl<Renderer> Frame<Renderer>
+where
+ Renderer: geometry::Renderer,
+{
+ /// Creates a new [`Frame`] with the given dimensions.
+ pub fn new(renderer: &Renderer, size: Size) -> Self {
+ Self {
+ raw: renderer.new_frame(size),
+ }
+ }
+
+ /// Returns the width of the [`Frame`].
+ pub fn width(&self) -> f32 {
+ self.raw.width()
+ }
+
+ /// Returns the height of the [`Frame`].
+ pub fn height(&self) -> f32 {
+ self.raw.height()
+ }
+
+ /// Returns the dimensions of the [`Frame`].
+ pub fn size(&self) -> Size {
+ self.raw.size()
+ }
+
+ /// Returns the coordinate of the center of the [`Frame`].
+ pub fn center(&self) -> Point {
+ self.raw.center()
+ }
+
+ /// Draws the given [`Path`] on the [`Frame`] by filling it with the
+ /// provided style.
+ pub fn fill(&mut self, path: &Path, fill: impl Into<Fill>) {
+ self.raw.fill(path, fill);
+ }
+
+ /// Draws an axis-aligned rectangle given its top-left corner coordinate and
+ /// its `Size` on the [`Frame`] by filling it with the provided style.
+ pub fn fill_rectangle(
+ &mut self,
+ top_left: Point,
+ size: Size,
+ fill: impl Into<Fill>,
+ ) {
+ self.raw.fill_rectangle(top_left, size, fill);
+ }
+
+ /// Draws the stroke of the given [`Path`] on the [`Frame`] with the
+ /// provided style.
+ pub fn stroke<'a>(&mut self, path: &Path, stroke: impl Into<Stroke<'a>>) {
+ self.raw.stroke(path, stroke);
+ }
+
+ /// Draws the characters of the given [`Text`] on the [`Frame`], filling
+ /// them with the given color.
+ ///
+ /// __Warning:__ All text will be rendered on top of all the layers of
+ /// a `Canvas`. Therefore, it is currently only meant to be used for
+ /// overlays, which is the most common use case.
+ pub fn fill_text(&mut self, text: impl Into<Text>) {
+ self.raw.fill_text(text);
+ }
+
+ /// Stores the current transform of the [`Frame`] and executes the given
+ /// drawing operations, restoring the transform afterwards.
+ ///
+ /// This method is useful to compose transforms and perform drawing
+ /// operations in different coordinate systems.
+ #[inline]
+ pub fn with_save<R>(&mut self, f: impl FnOnce(&mut Self) -> R) -> R {
+ self.push_transform();
+
+ let result = f(self);
+
+ self.pop_transform();
+
+ result
+ }
+
+ /// Pushes the current transform in the transform stack.
+ pub fn push_transform(&mut self) {
+ self.raw.push_transform();
+ }
+
+ /// Pops a transform from the transform stack and sets it as the current transform.
+ pub fn pop_transform(&mut self) {
+ self.raw.pop_transform();
+ }
+
+ /// Executes the given drawing operations within a [`Rectangle`] region,
+ /// clipping any geometry that overflows its bounds. Any transformations
+ /// performed are local to the provided closure.
+ ///
+ /// This method is useful to perform drawing operations that need to be
+ /// clipped.
+ #[inline]
+ pub fn with_clip<R>(
+ &mut self,
+ region: Rectangle,
+ f: impl FnOnce(&mut Self) -> R,
+ ) -> R {
+ let mut frame = self.draft(region);
+
+ let result = f(&mut frame);
+
+ self.paste(frame, Point::new(region.x, region.y));
+
+ result
+ }
+
+ /// Creates a new [`Frame`] with the given [`Size`].
+ ///
+ /// Draw its contents back to this [`Frame`] with [`paste`].
+ ///
+ /// [`paste`]: Self::paste
+ fn draft(&mut self, clip_bounds: Rectangle) -> Self {
+ Self {
+ raw: self.raw.draft(clip_bounds),
+ }
+ }
+
+ /// Draws the contents of the given [`Frame`] with origin at the given [`Point`].
+ fn paste(&mut self, frame: Self, at: Point) {
+ self.raw.paste(frame.raw, at);
+ }
+
+ /// Applies a translation to the current transform of the [`Frame`].
+ pub fn translate(&mut self, translation: Vector) {
+ self.raw.translate(translation);
+ }
+
+ /// Applies a rotation in radians to the current transform of the [`Frame`].
+ pub fn rotate(&mut self, angle: impl Into<Radians>) {
+ self.raw.rotate(angle);
+ }
+
+ /// Applies a uniform scaling to the current transform of the [`Frame`].
+ pub fn scale(&mut self, scale: impl Into<f32>) {
+ self.raw.scale(scale);
+ }
+
+ /// Applies a non-uniform scaling to the current transform of the [`Frame`].
+ pub fn scale_nonuniform(&mut self, scale: impl Into<Vector>) {
+ self.raw.scale_nonuniform(scale);
+ }
+
+ /// Turns the [`Frame`] into its underlying geometry.
+ pub fn into_geometry(self) -> Renderer::Geometry {
+ self.raw.into_geometry()
+ }
+}
+
+/// The internal implementation of a [`Frame`].
+///
+/// Analogous to [`Frame`]. See [`Frame`] for the documentation
+/// of each method.
+#[allow(missing_docs)]
+pub trait Backend: Sized {
+ type Geometry;
+
+ fn width(&self) -> f32;
+ fn height(&self) -> f32;
+ fn size(&self) -> Size;
+ fn center(&self) -> Point;
+
+ fn push_transform(&mut self);
+ fn pop_transform(&mut self);
+
+ fn translate(&mut self, translation: Vector);
+ fn rotate(&mut self, angle: impl Into<Radians>);
+ fn scale(&mut self, scale: impl Into<f32>);
+ fn scale_nonuniform(&mut self, scale: impl Into<Vector>);
+
+ fn draft(&mut self, clip_bounds: Rectangle) -> Self;
+ fn paste(&mut self, frame: Self, at: Point);
+
+ fn stroke<'a>(&mut self, path: &Path, stroke: impl Into<Stroke<'a>>);
+
+ fn fill(&mut self, path: &Path, fill: impl Into<Fill>);
+ fn fill_text(&mut self, text: impl Into<Text>);
+ fn fill_rectangle(
+ &mut self,
+ top_left: Point,
+ size: Size,
+ fill: impl Into<Fill>,
+ );
+
+ fn into_geometry(self) -> Self::Geometry;
+}
+
+#[cfg(debug_assertions)]
+impl Backend for () {
+ type Geometry = ();
+
+ fn width(&self) -> f32 {
+ 0.0
+ }
+
+ fn height(&self) -> f32 {
+ 0.0
+ }
+
+ fn size(&self) -> Size {
+ Size::ZERO
+ }
+
+ fn center(&self) -> Point {
+ Point::ORIGIN
+ }
+
+ fn push_transform(&mut self) {}
+ fn pop_transform(&mut self) {}
+
+ fn translate(&mut self, _translation: Vector) {}
+ fn rotate(&mut self, _angle: impl Into<Radians>) {}
+ fn scale(&mut self, _scale: impl Into<f32>) {}
+ fn scale_nonuniform(&mut self, _scale: impl Into<Vector>) {}
+
+ fn draft(&mut self, _clip_bounds: Rectangle) -> Self {}
+ fn paste(&mut self, _frame: Self, _at: Point) {}
+
+ fn stroke<'a>(&mut self, _path: &Path, _stroke: impl Into<Stroke<'a>>) {}
+
+ fn fill(&mut self, _path: &Path, _fill: impl Into<Fill>) {}
+ fn fill_text(&mut self, _text: impl Into<Text>) {}
+ fn fill_rectangle(
+ &mut self,
+ _top_left: Point,
+ _size: Size,
+ _fill: impl Into<Fill>,
+ ) {
+ }
+
+ fn into_geometry(self) -> Self::Geometry {}
+}