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-rw-r--r--graphics/src/geometry.rs254
1 files changed, 7 insertions, 247 deletions
diff --git a/graphics/src/geometry.rs b/graphics/src/geometry.rs
index cd4c9267..2b18243e 100644
--- a/graphics/src/geometry.rs
+++ b/graphics/src/geometry.rs
@@ -1,12 +1,16 @@
//! Build and draw geometry.
pub mod fill;
+pub mod frame;
pub mod path;
pub mod stroke;
+mod cache;
mod style;
mod text;
+pub use cache::Cache;
pub use fill::Fill;
+pub use frame::Frame;
pub use path::Path;
pub use stroke::{LineCap, LineDash, LineJoin, Stroke};
pub use style::Style;
@@ -14,18 +18,7 @@ pub use text::Text;
pub use crate::gradient::{self, Gradient};
-use crate::core::{Point, Radians, Rectangle, Size, Vector};
-use crate::Primitive;
-
-use std::cell::RefCell;
-use std::sync::Arc;
-
-pub fn frame<Renderer>(renderer: &Renderer, size: Size) -> Renderer::Frame
-where
- Renderer: self::Renderer,
-{
- renderer.new_frame(size)
-}
+use crate::core::Size;
/// A renderer capable of drawing some [`Self::Geometry`].
pub trait Renderer: crate::core::Renderer {
@@ -33,7 +26,7 @@ pub trait Renderer: crate::core::Renderer {
type Geometry: Geometry;
/// The kind of [`Frame`] this renderer supports.
- type Frame: Frame<Geometry = Self::Geometry>;
+ type Frame: frame::Backend<Geometry = Self::Geometry>;
fn new_frame(&self, size: Size) -> Self::Frame;
@@ -43,127 +36,11 @@ pub trait Renderer: crate::core::Renderer {
pub trait Backend {
/// The kind of [`Frame`] this backend supports.
- type Frame: Frame;
+ type Frame: frame::Backend;
fn new_frame(&self, size: Size) -> Self::Frame;
}
-pub trait Frame: Sized + Into<Self::Geometry> {
- /// The kind of geometry this frame can draw.
- type Geometry: Geometry;
-
- /// Returns the width of the [`Frame`].
- fn width(&self) -> f32;
-
- /// Returns the height of the [`Frame`].
- fn height(&self) -> f32;
-
- /// Returns the dimensions of the [`Frame`].
- fn size(&self) -> Size;
-
- /// Returns the coordinate of the center of the [`Frame`].
- fn center(&self) -> Point;
-
- /// Draws the given [`Path`] on the [`Frame`] by filling it with the
- /// provided style.
- fn fill(&mut self, path: &Path, fill: impl Into<Fill>);
-
- /// Draws an axis-aligned rectangle given its top-left corner coordinate and
- /// its `Size` on the [`Frame`] by filling it with the provided style.
- fn fill_rectangle(
- &mut self,
- top_left: Point,
- size: Size,
- fill: impl Into<Fill>,
- );
-
- /// Draws the stroke of the given [`Path`] on the [`Frame`] with the
- /// provided style.
- fn stroke<'a>(&mut self, path: &Path, stroke: impl Into<Stroke<'a>>);
-
- /// Draws the characters of the given [`Text`] on the [`Frame`], filling
- /// them with the given color.
- ///
- /// __Warning:__ Text currently does not work well with rotations and scale
- /// transforms! The position will be correctly transformed, but the
- /// resulting glyphs will not be rotated or scaled properly.
- ///
- /// Additionally, all text will be rendered on top of all the layers of
- /// a `Canvas`. Therefore, it is currently only meant to be used for
- /// overlays, which is the most common use case.
- ///
- /// Support for vectorial text is planned, and should address all these
- /// limitations.
- fn fill_text(&mut self, text: impl Into<Text>);
-
- /// Stores the current transform of the [`Frame`] and executes the given
- /// drawing operations, restoring the transform afterwards.
- ///
- /// This method is useful to compose transforms and perform drawing
- /// operations in different coordinate systems.
- #[inline]
- fn with_save<R>(&mut self, f: impl FnOnce(&mut Self) -> R) -> R {
- self.push_transform();
-
- let result = f(self);
-
- self.pop_transform();
-
- result
- }
-
- /// Pushes the current transform in the transform stack.
- fn push_transform(&mut self);
-
- /// Pops a transform from the transform stack and sets it as the current transform.
- fn pop_transform(&mut self);
-
- /// Executes the given drawing operations within a [`Rectangle`] region,
- /// clipping any geometry that overflows its bounds. Any transformations
- /// performed are local to the provided closure.
- ///
- /// This method is useful to perform drawing operations that need to be
- /// clipped.
- #[inline]
- fn with_clip<R>(
- &mut self,
- region: Rectangle,
- f: impl FnOnce(&mut Self) -> R,
- ) -> R {
- let mut frame = self.draft(region.size());
-
- let result = f(&mut frame);
-
- let origin = Point::new(region.x, region.y);
-
- self.paste(frame, origin);
-
- result
- }
-
- /// Creates a new [`Frame`] with the given [`Size`].
- ///
- /// Draw its contents back to this [`Frame`] with [`paste`].
- ///
- /// [`paste`]: Self::paste
- fn draft(&mut self, size: Size) -> Self;
-
- /// Draws the contents of the given [`Frame`] with origin at the given [`Point`].
- fn paste(&mut self, frame: Self, at: Point);
-
- /// Applies a translation to the current transform of the [`Frame`].
- fn translate(&mut self, translation: Vector);
-
- /// Applies a rotation in radians to the current transform of the [`Frame`].
- fn rotate(&mut self, angle: impl Into<Radians>);
-
- /// Applies a uniform scaling to the current transform of the [`Frame`].
- fn scale(&mut self, scale: impl Into<f32>);
-
- /// Applies a non-uniform scaling to the current transform of the [`Frame`].
- fn scale_nonuniform(&mut self, scale: impl Into<Vector>);
-}
-
pub trait Geometry: Sized {
type Cache;
@@ -171,120 +48,3 @@ pub trait Geometry: Sized {
fn cache(self) -> Self::Cache;
}
-
-/// A simple cache that stores generated [`Geometry`] to avoid recomputation.
-///
-/// A [`Cache`] will not redraw its geometry unless the dimensions of its layer
-/// change or it is explicitly cleared.
-pub struct Cache<Renderer>
-where
- Renderer: self::Renderer,
-{
- state: RefCell<State<Renderer::Geometry>>,
-}
-
-impl<Renderer> Cache<Renderer>
-where
- Renderer: self::Renderer,
-{
- /// Creates a new empty [`Cache`].
- pub fn new() -> Self {
- Cache {
- state: RefCell::new(State::Empty),
- }
- }
-
- /// Clears the [`Cache`], forcing a redraw the next time it is used.
- pub fn clear(&self) {
- *self.state.borrow_mut() = State::Empty;
- }
-
- /// Draws [`Geometry`] using the provided closure and stores it in the
- /// [`Cache`].
- ///
- /// The closure will only be called when
- /// - the bounds have changed since the previous draw call.
- /// - the [`Cache`] is empty or has been explicitly cleared.
- ///
- /// Otherwise, the previously stored [`Geometry`] will be returned. The
- /// [`Cache`] is not cleared in this case. In other words, it will keep
- /// returning the stored [`Geometry`] if needed.
- pub fn draw(
- &self,
- renderer: &Renderer,
- bounds: Size,
- draw_fn: impl FnOnce(&mut Renderer::Frame),
- ) -> Renderer::Geometry {
- use std::ops::Deref;
-
- if let State::Filled {
- bounds: cached_bounds,
- geometry,
- } = self.state.borrow().deref()
- {
- if *cached_bounds == bounds {
- return Geometry::load(geometry);
- }
- }
-
- let mut frame = frame(renderer, bounds);
- draw_fn(&mut frame);
-
- let geometry = frame.into().cache();
- let result = Geometry::load(&geometry);
-
- *self.state.borrow_mut() = State::Filled { bounds, geometry };
-
- result
- }
-}
-
-impl<Renderer> std::fmt::Debug for Cache<Renderer>
-where
- Renderer: self::Renderer,
-{
- fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
- let state = self.state.borrow();
-
- match *state {
- State::Empty => write!(f, "Cache::Empty"),
- State::Filled { bounds, .. } => {
- write!(f, "Cache::Filled {{ bounds: {bounds:?} }}")
- }
- }
- }
-}
-
-impl<Renderer> Default for Cache<Renderer>
-where
- Renderer: self::Renderer,
-{
- fn default() -> Self {
- Self::new()
- }
-}
-
-enum State<Geometry>
-where
- Geometry: self::Geometry,
-{
- Empty,
- Filled {
- bounds: Size,
- geometry: Geometry::Cache,
- },
-}
-
-impl<T> Geometry for Primitive<T> {
- type Cache = Arc<Self>;
-
- fn load(cache: &Arc<Self>) -> Self {
- Self::Cache {
- content: cache.clone(),
- }
- }
-
- fn cache(self) -> Arc<Self> {
- Arc::new(self)
- }
-}