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-rw-r--r--graphics/src/damage.rs240
1 files changed, 32 insertions, 208 deletions
diff --git a/graphics/src/damage.rs b/graphics/src/damage.rs
index 8edf69d7..17d60451 100644
--- a/graphics/src/damage.rs
+++ b/graphics/src/damage.rs
@@ -1,196 +1,14 @@
-//! Track and compute the damage of graphical primitives.
-use crate::core::alignment;
-use crate::core::{Rectangle, Size};
-use crate::Primitive;
-
-use std::sync::Arc;
-
-/// A type that has some damage bounds.
-pub trait Damage: PartialEq {
- /// Returns the bounds of the [`Damage`].
- fn bounds(&self) -> Rectangle;
-}
-
-impl<T: Damage> Damage for Primitive<T> {
- fn bounds(&self) -> Rectangle {
- match self {
- Self::Text {
- bounds,
- horizontal_alignment,
- vertical_alignment,
- ..
- } => {
- let mut bounds = *bounds;
-
- bounds.x = match horizontal_alignment {
- alignment::Horizontal::Left => bounds.x,
- alignment::Horizontal::Center => {
- bounds.x - bounds.width / 2.0
- }
- alignment::Horizontal::Right => bounds.x - bounds.width,
- };
-
- bounds.y = match vertical_alignment {
- alignment::Vertical::Top => bounds.y,
- alignment::Vertical::Center => {
- bounds.y - bounds.height / 2.0
- }
- alignment::Vertical::Bottom => bounds.y - bounds.height,
- };
-
- bounds.expand(1.5)
- }
- Self::Paragraph {
- paragraph,
- position,
- ..
- } => {
- let mut bounds =
- Rectangle::new(*position, paragraph.min_bounds);
-
- bounds.x = match paragraph.horizontal_alignment {
- alignment::Horizontal::Left => bounds.x,
- alignment::Horizontal::Center => {
- bounds.x - bounds.width / 2.0
- }
- alignment::Horizontal::Right => bounds.x - bounds.width,
- };
-
- bounds.y = match paragraph.vertical_alignment {
- alignment::Vertical::Top => bounds.y,
- alignment::Vertical::Center => {
- bounds.y - bounds.height / 2.0
- }
- alignment::Vertical::Bottom => bounds.y - bounds.height,
- };
-
- bounds.expand(1.5)
- }
- Self::Editor {
- editor, position, ..
- } => {
- let bounds = Rectangle::new(*position, editor.bounds);
-
- bounds.expand(1.5)
- }
- Self::RawText(raw) => {
- // TODO: Add `size` field to `raw` to compute more accurate
- // damage bounds (?)
- raw.clip_bounds.expand(1.5)
- }
- Self::Quad { bounds, shadow, .. } if shadow.color.a > 0.0 => {
- let bounds_with_shadow = Rectangle {
- x: bounds.x + shadow.offset.x.min(0.0) - shadow.blur_radius,
- y: bounds.y + shadow.offset.y.min(0.0) - shadow.blur_radius,
- width: bounds.width
- + shadow.offset.x.abs()
- + shadow.blur_radius * 2.0,
- height: bounds.height
- + shadow.offset.y.abs()
- + shadow.blur_radius * 2.0,
- };
-
- bounds_with_shadow.expand(1.0)
- }
- Self::Quad { bounds, .. }
- | Self::Image { bounds, .. }
- | Self::Svg { bounds, .. } => bounds.expand(1.0),
- Self::Clip { bounds, .. } => bounds.expand(1.0),
- Self::Group { primitives } => primitives
- .iter()
- .map(Self::bounds)
- .fold(Rectangle::with_size(Size::ZERO), |a, b| {
- Rectangle::union(&a, &b)
- }),
- Self::Transform {
- transformation,
- content,
- } => content.bounds() * *transformation,
- Self::Cache { content } => content.bounds(),
- Self::Custom(custom) => custom.bounds(),
- }
- }
-}
-
-fn regions<T: Damage>(a: &Primitive<T>, b: &Primitive<T>) -> Vec<Rectangle> {
- match (a, b) {
- (
- Primitive::Group {
- primitives: primitives_a,
- },
- Primitive::Group {
- primitives: primitives_b,
- },
- ) => return list(primitives_a, primitives_b),
- (
- Primitive::Clip {
- bounds: bounds_a,
- content: content_a,
- ..
- },
- Primitive::Clip {
- bounds: bounds_b,
- content: content_b,
- ..
- },
- ) => {
- if bounds_a == bounds_b {
- return regions(content_a, content_b)
- .into_iter()
- .filter_map(|r| r.intersection(&bounds_a.expand(1.0)))
- .collect();
- } else {
- return vec![bounds_a.expand(1.0), bounds_b.expand(1.0)];
- }
- }
- (
- Primitive::Transform {
- transformation: transformation_a,
- content: content_a,
- },
- Primitive::Transform {
- transformation: transformation_b,
- content: content_b,
- },
- ) => {
- if transformation_a == transformation_b {
- return regions(content_a, content_b)
- .into_iter()
- .map(|r| r * *transformation_a)
- .collect();
- }
- }
- (
- Primitive::Cache { content: content_a },
- Primitive::Cache { content: content_b },
- ) => {
- if Arc::ptr_eq(content_a, content_b) {
- return vec![];
- }
- }
- _ if a == b => return vec![],
- _ => {}
- }
-
- let bounds_a = a.bounds();
- let bounds_b = b.bounds();
-
- if bounds_a == bounds_b {
- vec![bounds_a]
- } else {
- vec![bounds_a, bounds_b]
- }
-}
-
-/// Computes the damage regions between the two given lists of primitives.
-pub fn list<T: Damage>(
- previous: &[Primitive<T>],
- current: &[Primitive<T>],
+//! Compute the damage between frames.
+use crate::core::{Point, Rectangle};
+
+/// Diffs the damage regions given some previous and current primitives.
+pub fn diff<T>(
+ previous: &[T],
+ current: &[T],
+ bounds: impl Fn(&T) -> Vec<Rectangle>,
+ diff: impl Fn(&T, &T) -> Vec<Rectangle>,
) -> Vec<Rectangle> {
- let damage = previous
- .iter()
- .zip(current)
- .flat_map(|(a, b)| regions(a, b));
+ let damage = previous.iter().zip(current).flat_map(|(a, b)| diff(a, b));
if previous.len() == current.len() {
damage.collect()
@@ -203,39 +21,45 @@ pub fn list<T: Damage>(
// Extend damage by the added/removed primitives
damage
- .chain(bigger[smaller.len()..].iter().map(Damage::bounds))
+ .chain(bigger[smaller.len()..].iter().flat_map(bounds))
.collect()
}
}
+/// Computes the damage regions given some previous and current primitives.
+pub fn list<T>(
+ previous: &[T],
+ current: &[T],
+ bounds: impl Fn(&T) -> Vec<Rectangle>,
+ are_equal: impl Fn(&T, &T) -> bool,
+) -> Vec<Rectangle> {
+ diff(previous, current, &bounds, |a, b| {
+ if are_equal(a, b) {
+ vec![]
+ } else {
+ bounds(a).into_iter().chain(bounds(b)).collect()
+ }
+ })
+}
+
/// Groups the given damage regions that are close together inside the given
/// bounds.
-pub fn group(
- mut damage: Vec<Rectangle>,
- scale_factor: f32,
- bounds: Size<u32>,
-) -> Vec<Rectangle> {
+pub fn group(mut damage: Vec<Rectangle>, bounds: Rectangle) -> Vec<Rectangle> {
use std::cmp::Ordering;
const AREA_THRESHOLD: f32 = 20_000.0;
- let bounds = Rectangle {
- x: 0.0,
- y: 0.0,
- width: bounds.width as f32,
- height: bounds.height as f32,
- };
-
damage.sort_by(|a, b| {
- a.x.partial_cmp(&b.x)
+ a.center()
+ .distance(Point::ORIGIN)
+ .partial_cmp(&b.center().distance(Point::ORIGIN))
.unwrap_or(Ordering::Equal)
- .then_with(|| a.y.partial_cmp(&b.y).unwrap_or(Ordering::Equal))
});
let mut output = Vec::new();
let mut scaled = damage
.into_iter()
- .filter_map(|region| (region * scale_factor).intersection(&bounds))
+ .filter_map(|region| region.intersection(&bounds))
.filter(|region| region.width >= 1.0 && region.height >= 1.0);
if let Some(mut current) = scaled.next() {