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-rw-r--r--graphics/src/damage.rs80
1 files changed, 80 insertions, 0 deletions
diff --git a/graphics/src/damage.rs b/graphics/src/damage.rs
new file mode 100644
index 00000000..ff8edaf5
--- /dev/null
+++ b/graphics/src/damage.rs
@@ -0,0 +1,80 @@
+//! Compute the damage between frames.
+use crate::core::Rectangle;
+
+/// Diffs the damage regions given some previous and current primitives.
+pub fn diff<T>(
+ previous: &[T],
+ current: &[T],
+ bounds: impl Fn(&T) -> Vec<Rectangle>,
+ diff: impl Fn(&T, &T) -> Vec<Rectangle>,
+) -> Vec<Rectangle> {
+ let damage = previous.iter().zip(current).flat_map(|(a, b)| diff(a, b));
+
+ if previous.len() == current.len() {
+ damage.collect()
+ } else {
+ let (smaller, bigger) = if previous.len() < current.len() {
+ (previous, current)
+ } else {
+ (current, previous)
+ };
+
+ // Extend damage by the added/removed primitives
+ damage
+ .chain(bigger[smaller.len()..].iter().flat_map(bounds))
+ .collect()
+ }
+}
+
+/// Computes the damage regions given some previous and current primitives.
+pub fn list<T>(
+ previous: &[T],
+ current: &[T],
+ bounds: impl Fn(&T) -> Vec<Rectangle>,
+ are_equal: impl Fn(&T, &T) -> bool,
+) -> Vec<Rectangle> {
+ diff(previous, current, &bounds, |a, b| {
+ if are_equal(a, b) {
+ vec![]
+ } else {
+ bounds(a).into_iter().chain(bounds(b)).collect()
+ }
+ })
+}
+
+/// Groups the given damage regions that are close together inside the given
+/// bounds.
+pub fn group(mut damage: Vec<Rectangle>, bounds: Rectangle) -> Vec<Rectangle> {
+ use std::cmp::Ordering;
+
+ const AREA_THRESHOLD: f32 = 20_000.0;
+
+ damage.sort_by(|a, b| {
+ a.x.partial_cmp(&b.x)
+ .unwrap_or(Ordering::Equal)
+ .then_with(|| a.y.partial_cmp(&b.y).unwrap_or(Ordering::Equal))
+ });
+
+ let mut output = Vec::new();
+ let mut scaled = damage
+ .into_iter()
+ .filter_map(|region| region.intersection(&bounds))
+ .filter(|region| region.width >= 1.0 && region.height >= 1.0);
+
+ if let Some(mut current) = scaled.next() {
+ for region in scaled {
+ let union = current.union(&region);
+
+ if union.area() - current.area() - region.area() <= AREA_THRESHOLD {
+ current = union;
+ } else {
+ output.push(current);
+ current = region;
+ }
+ }
+
+ output.push(current);
+ }
+
+ output
+}